This change drastically cut down on the generated project folder size:
Before: 641 MB
After: 77.1 MB
#preflight 643994e80a5a4b944e6308a1
#fyi joe.kirchoff
[CL 25047199 by bryan sefcik in ue5-main branch]
- Update frameworks with a Framework mode to differentiate between linking with it and copying to .app (in case of a static lib framework, or load-only dylib
- Updated CEF3 to work as a normal framework (if we have a universal framework binary, it would be simpler, because LoadInMain() would work without any paths)
#rb roman.dzieciol
#preflight 643484117536ac6b78ae7ce3
[CL 24985043 by Josh Adams in ue5-main branch]
- Fixed up scripts for copying files into mac .app with modern xcode
- Changed bIncludeEngineSource being false to not remove game/samples/mods/etc from projects (only stub xcode projects set it to false, afaict)
#rb zack.neyland
#preflight 642cc4c21d19c0312af476c0
[CL 24922909 by Josh Adams in ue5-main branch]
* Add MinimumCpuArchitectureX64 enum, valid values are None, AVX, AVX2, & AVX512. Default value is None
* Obsolete boolean bUseAVX in favor of MinCpuArchX64
* Add MinCpuArchX64 setting to TargetRules
* Add Optional MinCpuArchX64 to ModuleRules, will override any target setting if not null
* Only pass this /arch for x64 platforms
* Can be controlled on the command line with -MinCpuArchX64=
#jira UE-181851
#rb Bryan.Sefcik
#preflight 6425fc7f91589478cdc7867c
[CL 24861220 by Joe Kirchoff in ue5-main branch]
- Mac and IOS both now run a script in Xcode to rsync from StagedBuilds into the .app
- Mac now generates and runs the xcode project after building (PostBuildSync like IOS) to codesign and pull in staged data, using a new ApplePostBuildSync class to share with IOS
- Added a SingleTarget mode to XcodeProjectGenerator to make a minimal project for PostBuildSync
#rb zack.neyland
#preflight 641a7276bb1320be4166c3fc
[CL 24745546 by Josh Adams in ue5-main branch]
- Disabled it with IOS stub project gneeration that doesn't need the data (it can be slow)
#rb joe.kirchoff
#preflight 641a0b24ec01de1664e1bd7d
[CL 24738624 by Josh Adams in ue5-main branch]
Contains some additional changes from Joe.Kirchoff:
* Fix project dependency for rules parent chain
* Always add UnrealBuildTool and AutomationTool .csproj for game targets -except-
* Filter out other non-critial .csproj unless engine programs are included
#jira UE-120122
#jira UE-176963
#preflight 6413c6668354cad0facc7388
[CL 24690813 by LennardF1989 in ue5-main branch]