- Each artifact is named, and by default any files added to a tag with the name of the artifact will be treated as belonging to it.
- Artifacts can have include an optional set of keys that can be queried against on Horde.
- The host system (eg. Horde) is deemed responsible for archiving artifacts for later retrieval.
#preflight none
[CL 25048052 by Ben Marsh in ue5-main branch]
OverflowOBBFileLimit project setting to set number allowed (up to 4, default 2)
#android
[REVIEW] [at]Peter.Sauerbrei
#rb Peter.Sauerbrei
[CL 25035555 by chris babcock in ue5-main branch]
- renabled the ondemand PAK rule that was previously removed
- enabled handling more than one ondemand containe
- added ondemand I/O store TOC
- added support for serializing ondemand TOC's to CbObjet
#rb Martin.Ridgers
#preflight 6436cbf80c19befb6c8ee4cc
[CL 25025449 by per larsson in ue5-main branch]
+ limit the number of reported not run tests
+ clean up some part of summary report
#jira UE-176042
#preflight 63f661449129b42b256eef3d
#rb Chris.Constantinescu
#rnx
[CL 25024749 by Jerome Delattre in ue5-main branch]
Include variants of current standard licenses which appear in NuGet packages with slightly different punctuation/formatting to use as a reference set of current licenses.
#preflight none
[CL 25015973 by Ben Marsh in ue5-main branch]
- Slack for authentication has been increased to 30s to account for heavy network traffic.
- Fixed logical error in determining authentication expiration time.
- Demoted Smartling Http errors from errors to warnings to prevent over-aggressive Horde notifications.
#rnx
#jira: UE-182142
#rb: trivial
#preflight: 642e1aa53670071d8324bbcb
#test: Ran a localization import job locally to verify that all authentication tokens are valid with a slack of 470s to simulate heavy network traffic. Ran a Horde job to ensure Setup Build ran successfully.
[CL 24951886 by leon huang in ue5-main branch]
Defaults to empty (vanilla)
If the specified role-configuration-flavor cannot be found, Gauntlet returns an error and does not use another flavor as a fallback.
Flavor can be specified on the command line (-<role>flavor=<flavor>, e.g. -clientflavor=clang -serverflavor=asan)
#rb mickael.gilabert
#tests on multiple combination of builds/platforms/tests, including ReplayRun, EditorTests, EngineTests, ASan PS5.
[CL 24924648 by nicolas mercier in ue5-main branch]
- Fixed up scripts for copying files into mac .app with modern xcode
- Changed bIncludeEngineSource being false to not remove game/samples/mods/etc from projects (only stub xcode projects set it to false, afaict)
#rb zack.neyland
#preflight 642cc4c21d19c0312af476c0
[CL 24922909 by Josh Adams in ue5-main branch]