- Only use new dSYM utility when doing monolothic binaries, otherwise the normal path works fine (reduces risk)
#jira UE-183336
#rb calvin.zheng
#preflight https://horde.devtools.epicgames.com/job/6439834bdb681113a400ab59
[CL 25054467 by josh adams in ue5-main branch]
Fixed children with strains not being processed when their parent cluster breaks
Fixed clustering test to actually run the tests - iterating over a moved-from array meant these weren't running
#rb Vincent.Robert, Michael.Bao, Chris.Caulfield, Steven.Barnett
#preflight 64394283211b661dc4fcb4f4
[CL 25050320 by benn gallagher in ue5-main branch]
- Each artifact is named, and by default any files added to a tag with the name of the artifact will be treated as belonging to it.
- Artifacts can have include an optional set of keys that can be queried against on Horde.
- The host system (eg. Horde) is deemed responsible for archiving artifacts for later retrieval.
#preflight none
[CL 25048052 by Ben Marsh in ue5-main branch]
This change drastically cut down on the generated project folder size:
Before: 641 MB
After: 77.1 MB
#preflight 643994e80a5a4b944e6308a1
#fyi joe.kirchoff
[CL 25047199 by bryan sefcik in ue5-main branch]
Calculates an agent ID based on this metadata to allow indexing of events in ClickHouse.
#preflight none
[CL 25039763 by carl bystrom in ue5-main branch]
1) Ability to specify buffer size with FileNodeWriter methods CreateAsync and AppendAsync.
2) Ability to copy a FileNode tree directly into a stream without creating the nodes themselves.
3) When reading data, avoid creating byte[]s for the cache if the cache is not enabled.
4) Reduced default read size from 15MB to 1MB when caching isn't enabled
5) New ReadNodeAsync method that invokes a callback with the data instead of creating the node instance.
6) TreeWriter uses the current packet's full memory buffer size to detect the need to resize indead of the max packat size.
7) New bundle test for the streaming of FileNodes directly to a stream.
#rb ben.marsh
#preflight 64394d6d8901e5ef9811680f
[CL 25039272 by Tim Smith in ue5-main branch]
* Adjusted the Append Build Name tooltip to warn the user about increased sync times
* Bound the Reset button visibility to the final path (so that Append build name is taken into account)
* Uncheck Append build name on Reset
* Disabled Append build name when no build is selected
#rb Yuriy.ODonnell
#jira none
#preflight na
#skipci
[CL 25039070 by jonathan bard in ue5-main branch]