#rb none
#jira UE-182205
#preflight 643d2901c947f6523a2f5845
- Most backends support some form of existence check which is run before a push to prevent uploading data that is already there. Sometimes we want to ignore that check (bugs in the backend etc) and need a way to force that to happen.
- The new config option [Core.VirtualizationModule]:ForceCachingOnPull (default false) will do this when set to true.
- The file and DDC backends will respect the flag but for now the source control backend will continue to check to avoid accidental pointless revisions being added.
[CL 25066347 by paul chipchase in ue5-main branch]
#rb Per.Larsson
#jira UE-182205
#preflight 643932b2211b661dc4f594c6
- The enums don't contain any entries at the moment, the goal of this change is to reduce the friction that future API changes might have.
- The older versions of PullData/PushData have been deprecated but this won't flag compiler warnings if people have derived their own implementations of IVirtualizationBackend, so in addition to deprecating the methods have been set to 'final' and have checkNoEntry implementations which is the best we can do at the moment.
-- It is unlikely that people have actually done this as the documentation on adding new backend types will only go out in 5.3.
[CL 25039959 by paul chipchase in ue5-main branch]
#rb none
#jira UE-177956
#preflight
- Deprecate the config entry 'DepotRoot' and replace it with 'DepotPath'. The use of the term root was not clear and was causing people to think it was the name of the depot rather than the path to the root location to store payloads in.
- If 'DepotPath' is empty or missing, the value for 'ClientStream' will be used for it.
-- The 'DepotPath' can still be set when using streams, if the name of the stream is not a valid path (virtual streams for example.
[CL 25024791 by paul chipchase in ue5-main branch]
#rb trivial
#jira UE-182542
#preflight 64369ea4d03b1c87dd91f15b
- We now log the total size saving by running the virtualization process as well as the original size of the packages being virtualized and their resulting size.
- If LogVirtualization is set to verbose logging we will also log each individual package and its size reduction.
[CL 25005336 by paul chipchase in ue5-main branch]
#rb none
#jira UE-182542
#preflight 643699cdeb6cd0e63a6bd729
- Previously we were duplicating all packages being virtualized, without the recently virtualized payloads, then try to move them one at a time to replace the original packages.
- Now we do all of the prep work such as checking the packages out of revision control and checking that they can be written to first, then duplicate & move each package one at a time.
-- This way we only ever have a single additional duplicated package at a time.
- Moved the final summary logging to an exit scope so we can return when ever we want in the function.
- Added early out for error case.
- Added early out if there are no packages to remove virtualized payloads from.
- Improved the code commands in IVirtualizationSystem::TryVirtualizePackages so that the caller knows the potential failure case scenarios.
[CL 25005153 by paul chipchase in ue5-main branch]
#rb trivial
#jira none
#preflight 64365842d03b1c87dd7ca47d
- When the path being logged is relative, there is sometimes confusion as to which directory it is relative to.
[CL 25003785 by paul chipchase in ue5-main branch]
#rb trivial
#jira UE-182542
#rnx
#preflight 64365867eb6cd0e63a533159
- Attempting to hunt down a performance issue that is currently only occuring for a single user and cannot be reproduced elsewhere.
[CL 25003776 by paul chipchase in ue5-main branch]
#rb none
#jira UE-180383
#preflight 64183a83691c5ebc155d21a2
- The payload pull error dialog now suports an additional custom line in the dialog that can be set via Engine:[Core.VirtualizationModule]:AdditionalPullErrorMsg. The intent is to allow teams to provide additional help and info to their users.
- The default error text is now localized.
[CL 24714178 by paul chipchase in ue5-main branch]
#rb none
#jira UE-180383
#preflight 64147be21c44ff98b969b1aa
- The new flow will display an error dialog to the user informing them of the problem and ask if they want to retry or quit the process. This is quite a shift if how we have been handling failed payload pulls up until and this is the first rough implementation so for now it is off by default.
- We only show one dialog at a time and if a new error occurs while we are waiting for user input, that thread is set to wait on the existing dialogs outcome.
[CL 24689856 by paul chipchase in ue5-main branch]
#rb trivial
#jira none
#rnx
#preflight 6413305ef81cce1dd8daae8b
- We no longer error if the values cannot be parsed from the config file, our defaults in BaseEngine.ini are the same defaults that we have in code anyway.
- We now trust that FConfigFile will not write to the variable passed into it on parse failure so there is no need to parse to a local variable first, then apply that to the member if the parse was a success.
[CL 24671648 by paul chipchase in ue5-main branch]
#rb trivial
#jira UE-180257
#preflight 6411cdbb5819afacaf06fbc9
- By default the value is true and the local ini file is used.
- Allows teams to opt out of loading settings from the locally saved ini file if they wish to.
[CL 24654053 by paul chipchase in ue5-main branch]
#rb Per.Larsson
#jira UE-170132
#rnx
#preflight 640f33c5363e9b40ab8cd7af
- Output the entire depot path when failing to download 'payload_metainfo' along with the address of the server.
- We ask the source control provider for the status and parse the p4 port from that as there is no way (currently) to get this info directly via the source control api, which currently works but is a bit flaky long term.
-- I am not sure if we want to keep the error reporting like this and so I am loath to make changes to the source control API unless I am sure we actually want the functionality.
- Removed duplicate code paths, there is now only one branch that will log an error.
- Removed call to FConnect as that does not do anything unless a client is set and we do not use one with this connection. (FConnect is mostly about client set up validation rather than actually connecting to the server since we always make a new perforce connection for each command anyway.
-- Instead we now check if the source control provider is available after we call Init, if this returns false then no connection was made.
- Documented the purpose behind calling ISourceControlProvider::Init
[CL 24613062 by paul chipchase in ue5-main branch]
#rb trivial
#jira UE-175158
#preflight 63f8cd34ae54ee4ce9ea207b
- We really should just read this value out of the users p4 environment settings, but that would require a source control api change and would need to be done in a source control agnostic way. Letting a project just define the name is a quick way to expose the functionality.
- At some point if we do extend the source control api then this option can be deprecated.
[CL 24400577 by paul chipchase in ue5-main branch]
#rb trivial
#jira UE-175157
#rnx
#preflight 63f8b493ae54ee4ce9de6b78
- This feature was requested so that a team could opt into submitting from their appdata or temp directories instead of the project saved directory (our default)
- Deprecated the option '-SubmitFromTempDir' as it could be replacated with "-WorkingDir=$(Temp)/UnrealEngine/VASubmission"
[CL 24399707 by paul chipchase in ue5-main branch]