This is a one-byte manual-reset event that can replace that use case for the experimental FLazyEvent.
#rb Zousar.Shaker
[CL 24756514 by devin doucette in ue5-main branch]
Deprecated the old name.
Updated existing use cases to use the new name or to switch to `TConsumeAllMpmcQueue` if the order of consumption doesn't matter.
Added `IsEmpty()` method to `TConsumeAllMpmcQueue`
#rb devin.doucette, arne.schober
#preflight 6389f53f9242c013261fca6b
[CL 23371804 by Andriy Tylychko in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
- FHttpSharedData is now IHttpConnectionPool. It is a connection pool of configurable size.
- FHttpRequestPool is now IHttpClient. It is a request pool of configurable size and the point at which most behaviors are configured.
- FHttpRequest is now split into IHttpRequest and IHttpResponse. This separation allows requests to be released back to the client for reuse while the response is still being processed.
- FScopedHttpPoolRequestPtr is now THttpUniquePtr. It is used uniformly with the pool, client, request, and response.
- The response body is now handled by IHttpReceiver, with a basic FHttpByteArrayReceiver provided to capture the whole body into an array.
- The response now includes stats about how much time was spent on various parts of the request, as well as how much data was sent and received and at what rate.
- The response supports cancellation at any point before it is complete, and IHttpResponseMonitor is provided to support thread-safe cancellation and waiting without requiring locks around the unique owner of the response.
- The response will be canceled automatically when destroyed through its THttpUniquePtr.
- The client does not directly support blocking on request creation. Blocking creation of requests is now provided by FHttpRequestQueue.
- The HTTP thread now relies on curl_multi_poll, available in newer libcurl versions, to allow immediate waking when a handle needs to be added or removed.
#preflight 62d580dd2e3e5993c3b678dd
#rb Zousar.Shaker
[CL 21149626 by Devin Doucette in ue5-main branch]
This change requires a fix (in progress) to EditorDomain to avoid a deadlock.
#rb devin.doucette
#fyi stefan.boberg
#preflight 62a3619670680d6143dc5425
[CL 20598472 by Zousar Shaker in ue5-main branch]
- Cleaned up some string allocations and conversions.
- Changed code formatting for greater consistency with DDC.
#preflight 62992f72f03d578360b2bfec
#rb Zousar.Shaker
#rnx
[CL 20485244 by Devin Doucette in ue5-main branch]
Switch Zen cache store to use the HTTP request codepath in the Jupiter cache store while taking some of the improvements that had been made when that code was branched off to make the Zen HTTP codepath. This is a precursor for getting Zen cache store using non-blocking operations like Jupiter cache store - this has started to be stubbed in with the EnqueueAsyncRpc methods that are stubbed in but not used from the Zen cache store. Eventually I'd like this HTTP code to move out of the DerivedDataCache module and be usable elsewhere and supplant the HTTP code currently in the Zen module, but this will require some decisions about whether IRequestOwner should move out of the DerivedDataCache module or not.
Tested Zen operation using ShooterGame editor.
Tested Jupiter operation using CitySample editor (empty local cache).
#rb devin.doucette
#fyi stefan.boberg
#preflight 62953e65401169f78c57c298
#preflight 629642a1be0ae0b33a46d012
[CL 20438549 by Zousar Shaker in ue5-main branch]
#fyi Zousar.Shaker
Original CL Desc
-----------------------------------------------------------------
Switch Zen cache store to use the HTTP request codepath in the Jupiter cache store while taking some of the improvements that had been made when that code was branched off to make the Zen HTTP codepath. This is a precursor for getting Zen cache store using non-blocking operations like Jupiter cache store - this has started to be stubbed in with the EnqueueAsyncRpc methods that are stubbed in but not used from the Zen cache store. Eventually I'd like this HTTP code to move out of the DerivedDataCache module and be usable elsewhere and supplant the HTTP code currently in the Zen module, but this will require some decisions about whether IRequestOwner should move out of the DerivedDataCache module or not.
Tested Zen operation using ShooterGame editor.
Tested Jupiter operation using CitySample editor (empty local cache).
#rb devin.doucette
#fyi stefan.boberg
#preflight 62953e65401169f78c57c298
[CL 20433363 by Zousar Shaker in ue5-main branch]