Bob Tellez
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96c40b8974
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Merging UE4-Fortnite -> Main using CL#2047477
[CL 2049479 by Bob Tellez in Main branch]
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2014-04-23 19:29:53 -04:00 |
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Dmitry Rekman
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3396f38af7
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Added stub implementation for LaunchURL on Linux to alleviate TTP #331907.
[CL 2048152 by Dmitry Rekman in Main branch]
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2014-04-23 19:14:49 -04:00 |
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Dmitry Rekman
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e893805696
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Removing Linux-specific CopyDirectoryTree() and replacing with generic one written by Rama.
Details: https://github.com/EpicGames/UnrealEngine/pull/27
[CL 2045046 by Dmitry Rekman in Main branch]
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2014-04-23 18:37:56 -04:00 |
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Dmitry Rekman
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14b42a57e6
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Adding guards for Steam Controller support. Should be refactored and made a platform property.
[CL 2041089 by Dmitry Rekman in Main branch]
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2014-04-23 17:48:32 -04:00 |
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Bob Tellez
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6c651a1378
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UE4: Added !UE_SERVER to usage of SteamController in core code to finish the change in CL#2040814
#codereview Dmitry.Rekman,Josh.Adams
[CL 2040836 by Bob Tellez in Main branch]
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2014-04-23 17:46:07 -04:00 |
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Ben Zeigler
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6b09bff59d
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#UE4 Fix it so Linux builds only link in SteamController if they're building with Engine, as SteamController depends on engine. Fixes linux crash report client
#codereview dmitry.rekman
[CL 2038242 by Ben Zeigler in Main branch]
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2014-04-23 16:35:49 -04:00 |
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UnrealBot
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db494a6e69
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Engine source (Main branch up to CL 2037954)
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2014-04-02 18:09:23 -04:00 |
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TimSweeney
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ae0458b16e
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Engine source (Main branch up to CL 2027380)
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2014-03-16 04:24:33 -04:00 |
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TimSweeney
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3a75fe0114
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Engine source (Main branch up to CL 2027006)
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2014-03-15 01:14:25 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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