* fixed function of game console displaying autocompletion without the need for a description (cvars and some others)
[CL 2051161 by Martin Mittring in Main branch]
#UE4 Fix a crash where during blueprint compilation ShapeBodySetup could point to a pending kill body setup from the old class. Force a regenerate if it's pending kill
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2051069 by Ben.Zeigler on 2014/04/18 15:07:31.
[CL 2051070 by Ben Zeigler in Main branch]
The ReplicatedComponents array should be serialized as cooked builds won't re-run construction scripts
#codereview David.Ratti, John.Pollard
[CL 2050881 by Peter Knepley in Main branch]
- updated title file interface to specify start,count of files to enumerate
- only implemented for Mcp
#codereview: carlos.cuello
TTP #333057 EMS: add ability to specify start/count for EMS file enumeration
[CL 2050855 by Sam Zamani in Main branch]
- Fixed problem with æstat dumphitchesÆ not found game thread, switched to use the short name instead of looking at the beginning of the full name
- Fixed problem with æstat dumphitchesÆ causes chain reaction of hitch reports (if a hitch is detected, the stack is logged, but the next hitch can be detected after 4 frames, when the stats thread gets synchronized with the game thread, assuming that this command is used in the long term testing, it shouldnÆt be a problem if it misses a hitch due to 4 frames freeze)
#codereview Robert.Manuszewski
[CL 2050809 by Jaroslaw Surowiec in Main branch]
UEdGraphPin::GetOwningNodeUnchecked added. Some 'defensive' code added, to ensure the kismet compiler won't crash, when handling a corrupted asset (especially when a pins outer is not a node).
#codereview Mike.Beach
[CL 2050742 by Maciej Mroz in Main branch]
- TTP#332824, not setting up AIController's navigation components if possesed pawn doesn't have a movement component
[CL 2050723 by Mieszko Zielinski in Main branch]
- Removed some of the code in the existing leaderboard query node since the parent class can take care of most of that work
[CL 2050545 by Michael Noland in Main branch]
- Exposed achievement queries to Blueprints: CacheAchievements, GetCachedAchievementProgress, CacheAchievementDescriptions, and GetCachedAchievementDescription
[CL 2050544 by Michael Noland in Main branch]
- Fixed some threading issues with querying achievements (unshevled from CL# 2048640 and modified)
#codereview terence.burns
[CL 2050504 by Michael Noland in Main branch]
- Updated WriteAchievements to take in a completion/failure delegate instead of calling a stateful OnAchievementsWritten
- Fixed various locations that were not currently calling the delegate
#codereview john.pollard
[CL 2050495 by Michael Noland in Main branch]