Commit Graph

489 Commits

Author SHA1 Message Date
Marcus Wassmer
2f39d126a0 #ue4 Port reference Morpheus distortion shader. Fix D3D11 crash when creating texture arrays.
#codereview nick.whiting,nick.penwarden

[CL 2051174 by Marcus Wassmer in Main branch]
2014-04-23 19:51:07 -04:00
Martin Mittring
40758fb3a6 #UE:
* fixed function of game console displaying autocompletion without the need for a description (cvars and some others)

[CL 2051161 by Martin Mittring in Main branch]
2014-04-23 19:50:56 -04:00
Martin Mittring
29dba794d4 #UE4:
* fixed some cvar names to be consistent

[CL 2051149 by Martin Mittring in Main branch]
2014-04-23 19:50:35 -04:00
Martin Mittring
58ef571837 #UE4:
* removed unused console feature - for upcoming fixes

[CL 2051129 by Martin Mittring in Main branch]
2014-04-23 19:50:25 -04:00
Ben Zeigler
f6ff8ac712 [AUTOMERGE]
#UE4 Fix a crash where during blueprint compilation ShapeBodySetup could point to a pending kill body setup from the old class. Force a regenerate if it's pending kill

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2051069 by Ben.Zeigler on 2014/04/18 15:07:31.

[CL 2051070 by Ben Zeigler in Main branch]
2014-04-23 19:50:04 -04:00
Josh Markiewicz
b61f5664f4 #UE4 - const function and added some name parsing to IsOnlineModuleLoaded function
[CL 2050997 by Josh Markiewicz in Main branch]
2014-04-23 19:49:53 -04:00
Josh Markiewicz
ef7d906294 #UE4 - added a common impl between OSS interface and concrete implementations
#codereview john.pollard, ryan.gerleve

[CL 2050995 by Josh Markiewicz in Main branch]
2014-04-23 19:49:43 -04:00
Peter Knepley
c7adab5eb7 #UE4
The ReplicatedComponents array should be serialized as cooked builds won't re-run construction scripts

#codereview David.Ratti, John.Pollard

[CL 2050881 by Peter Knepley in Main branch]
2014-04-23 19:48:17 -04:00
Sam Zamani
46a02aa8b1 #online,mcp
- updated title file interface to specify start,count of files to enumerate
- only implemented for Mcp

#codereview: carlos.cuello

TTP #333057 EMS: add ability to specify start/count for EMS file enumeration

[CL 2050855 by Sam Zamani in Main branch]
2014-04-23 19:47:46 -04:00
Ori Cohen
6ae160bad4 fix bad assert when sub-stepping a kinematic actor changes from kinematic to simulated
[CL 2050852 by Ori Cohen in Main branch]
2014-04-23 19:47:35 -04:00
Nick Penwarden
08412a7922 Fix d3ddebug warnings when rendering deferred lights.
[CL 2050845 by Nick Penwarden in Main branch]
2014-04-23 19:47:25 -04:00
Jaroslaw Surowiec
0c14146e7f #UE4
- Fixed problem with æstat dumphitchesÆ not found game thread, switched to use the short name instead of looking at the beginning of the full name
 - Fixed problem with æstat dumphitchesÆ causes chain reaction of hitch reports (if a hitch is detected, the stack is logged, but the next hitch can be detected after 4 frames, when the stats thread gets synchronized with the game thread, assuming that this command is used in the long term testing, it shouldnÆt be a problem if it misses a hitch due to 4 frames freeze)

#codereview Robert.Manuszewski

[CL 2050809 by Jaroslaw Surowiec in Main branch]
2014-04-23 19:47:14 -04:00
Maciej Mroz
acdc25ee67 #ue4 Crash Fix, when post load is called on trashed SCS.
[CL 2050787 by Maciej Mroz in Main branch]
2014-04-23 19:47:04 -04:00
Maciej Mroz
3b74907354 ttp#332789 LIVE: CRASH: BP: User's PlayerController became corrupted during development and crashes when trying to load it now
UEdGraphPin::GetOwningNodeUnchecked added. Some 'defensive' code added, to ensure the kismet compiler won't crash, when handling a corrupted asset (especially when a pins outer is not a node).

#codereview Mike.Beach

[CL 2050742 by Maciej Mroz in Main branch]
2014-04-23 19:46:43 -04:00
Mieszko Zielinski
6feeba50d9 #UE4
- TTP#332824, not setting up AIController's navigation components if possesed pawn doesn't have a movement component

[CL 2050723 by Mieszko Zielinski in Main branch]
2014-04-23 19:46:32 -04:00
Bob Tellez
1387dc56ba UE4: Disabled NaN checking in Main branch because it currently causes thousands of errors in Orion cook. This the NaN issue is under investigation at the moment and NaN checking will be re-enabled once this bug is fixed.
[CL 2050552 by Bob Tellez in Main branch]
2014-04-23 19:46:01 -04:00
Michael Noland
3aad6553a4 #ue4
- Removed some of the code in the existing leaderboard query node since the parent class can take care of most of that work

[CL 2050545 by Michael Noland in Main branch]
2014-04-23 19:45:51 -04:00
Michael Noland
df87770ddd #ue4
- Exposed achievement queries to Blueprints: CacheAchievements, GetCachedAchievementProgress, CacheAchievementDescriptions, and GetCachedAchievementDescription

[CL 2050544 by Michael Noland in Main branch]
2014-04-23 19:45:40 -04:00
Michael Noland
85ab908f35 #ue4
- Updated the WriteAchievements proxy to use the delegate passing model

[CL 2050543 by Michael Noland in Main branch]
2014-04-23 19:45:29 -04:00
Michael Noland
12ccaf171d #ue4
- Formatting fixes in UKismetSystemLibrary

[CL 2050539 by Michael Noland in Main branch]
2014-04-23 19:45:19 -04:00
Niklas Smedberg
aa2984dce9 Fix for -opengl on AMD
[CL 2050527 by Niklas Smedberg in Main branch]
2014-04-23 19:45:08 -04:00
Michael Noland
f7cfa16336 #ue4
- Fixed some threading issues with querying achievements (unshevled from CL# 2048640 and modified)
#codereview terence.burns

[CL 2050504 by Michael Noland in Main branch]
2014-04-23 19:44:57 -04:00
Michael Noland
328303d24d #ue4
- Updated WriteAchievements to take in a completion/failure delegate instead of calling a stateful OnAchievementsWritten
- Fixed various locations that were not currently calling the delegate
#codereview john.pollard

[CL 2050495 by Michael Noland in Main branch]
2014-04-23 19:44:47 -04:00
JJ Hoesing
ec4f36571b - stubbed android advertising interface
[CL 2050492 by JJ Hoesing in Main branch]
2014-04-23 19:44:36 -04:00
Bob Tellez
53da7ddd92 UE4: Added a UFactory for World assets.
[CL 2050464 by Bob Tellez in Main branch]
2014-04-23 19:44:25 -04:00