Commit Graph

146 Commits

Author SHA1 Message Date
Kellan Carr
0c3eca0877 Moving Loc file staging out of cases other than Windows/Linux #codereview Daniel.Lamb, Justin.Sargent
[CL 2050894 by Kellan Carr in Main branch]
2014-04-23 19:49:00 -04:00
Eric Newman
2e6252e378 Improved logging in new Launcher promotion process to include more detail. Also removed McpConfig spew.
[CL 2050887 by Eric Newman in Main branch]
2014-04-23 19:48:38 -04:00
Michael Trepka
d16ad77e5d One more Mac packaging fix
[CL 2050445 by Michael Trepka in Main branch]
2014-04-23 19:44:12 -04:00
Michael Trepka
6ac119ba5a Fix for TTP #332999 CRITICAL: Mac: Regression: PACKAGING: Fails for code based projects
[CL 2050432 by Michael Trepka in Main branch]
2014-04-23 19:44:02 -04:00
Peter Sauerbrei
8264bae668 #ue4
#ufe
* added some modules to the UFE dependencies so they are properly built even tho there is no direct dependency

[CL 2050335 by Peter Sauerbrei in Main branch]
2014-04-23 19:42:38 -04:00
Michael Trepka
bfb533b80e Added CFBundleShortVersionString to UE4EditorServices and edited Mac FixDependencyFiles script to copy services app to ~/Library/Services
[CL 2050262 by Michael Trepka in Main branch]
2014-04-23 19:41:34 -04:00
Eric Newman
aa9a89a2de Updated UnrealEngineLauncher promotion process to UnrealEngineLauncher_PromoteBuild, which ties promotion actions to specific labels, and applies labels during promotions
#codereview wes.hunt

[CL 2050234 by Eric Newman in Main branch]
2014-04-23 19:40:52 -04:00
Ryan Gerleve
122667ec99 #UE4
- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken

#codereview josh.adams, jj.hoesing, michael.noland

[CL 2050175 by Ryan Gerleve in Main branch]
2014-04-23 19:40:10 -04:00
Dmitry Rekman
cac335f17b Deploy Steam .so and libopenal.so.1 for every project on Linux (TTP #331888 and possibly TTP #331978).
#codereview Ben.Marsh, Adric.Worley

[CL 2050075 by Dmitry Rekman in Main branch]
2014-04-23 19:38:22 -04:00
Dmitry Rekman
c74c09a1de Expose whether we're building with Steam through WITH_STEAMWORKS define and compile SteamController conditionally (TTP #332911).
#codereview Mike.Fricker, Ben.Marsh, Leslie.Nivison

[CL 2049973 by Dmitry Rekman in Main branch]
2014-04-23 19:36:38 -04:00
Michael Trepka
87999b56cb Fixed Mac non-unity build errors
[CL 2049921 by Michael Trepka in Main branch]
2014-04-23 19:35:31 -04:00
Peter Sauerbrei
26e9401a60 #ue4
#ios
* fix for xcode generation for UE4Client

[CL 2049869 by Peter Sauerbrei in Main branch]
2014-04-23 19:33:56 -04:00
Jaroslaw Palczynski
3c001df1ee #ttp 331903 - [GitHub] Improve platform exclusion
#proj UE4
#branch UE4
#summary Removed PlatformsToExclude setting as its no longer used.
#codereview Robert.Manuszewski

[CL 2049738 by Jaroslaw Palczynski in Main branch]
2014-04-23 19:32:28 -04:00
Bob Tellez
96c40b8974 Merging UE4-Fortnite -> Main using CL#2047477
[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00
Max Preussner
a0359eef84 fixed missing module dependency in UnrealLightmass on Mac
[CL 2049346 by Max Preussner in Main branch]
2014-04-23 19:28:34 -04:00
Peter Sauerbrei
04ca41e2fa #ue4
#ios
* better fix for creating stubs on Mac
* creates stub files when building from UFE on Mac, need to fix that next, but wanted this in so PC workflow was back to normal

[CL 2049277 by Peter Sauerbrei in Main branch]
2014-04-23 19:28:13 -04:00
Kellan Carr
03a3d69fe0 Stage Loc .dat file outside of UFE #codereview Justin.Sargent
[CL 2048966 by Kellan Carr in Main branch]
2014-04-23 19:23:30 -04:00
Justin Sargent
1ef976fe8b L10N: Cooking: Added the ICU .dat files to be included in the cooking file copying stage.
[CL 2048844 by Justin Sargent in Main branch]
2014-04-23 19:22:43 -04:00
Thomas Sarkanen
2e3d1f5aae #summary Source code access is now done via plugins
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
2014-04-23 19:19:51 -04:00
Max Preussner
d28aed0a08 fixed up incorrect/obsolete module dependencies in various UFE related modules
[CL 2048464 by Max Preussner in Main branch]
2014-04-23 19:18:37 -04:00
Max Preussner
b4342fa320 fixed incorrect module dependencies in various target platforms
[CL 2048457 by Max Preussner in Main branch]
2014-04-23 19:17:54 -04:00
Jeff Campeau
1216535490 Xbox One deploy/packaging/path fixes
- Executable path modified to Game\\Binaries\\XboxOne
- Packaging reworked to function with March XDK and remove warnings/errors
- Pakcaging images cleaned up to allow localization
- Support for localized strings added
- Support for resource.pri generation added
- Separate Package.appxmanifest and Deploy.appxmanifest for packaging/deployment (major difference is number of included configs)
- Switched from TargetName to AumidOverride to set configuration to run when debugging in VS (TargetName was incompatible with the executable path change)
- Cleaned up some files that are no longer in use for packaging.

These changes *require* project file regeneration and updated UAT/UBT to function (which will in most cases be taken care of for you automatically).

[CL 2048386 by Jeff Campeau in Main branch]
2014-04-23 19:16:11 -04:00
Jaroslaw Palczynski
d93005e5ef #ttp 332139 - UHT: Unclear error message when a function param is a pointer to a struct
#proj UE4
#branch UE4
#summary Fixed the error message.
#codereview Robert.Manuszewski

[CL 2047508 by Jaroslaw Palczynski in Main branch]
2014-04-23 19:08:00 -04:00
Jaroslaw Palczynski
0ec22e37ea #ttp 331894 - [GitHub] 37 : Assert for possible undefined behavior where UProjectFile is empty.
#proj UE4
#branch UE4
#summary Merged.
#codereview Robert.Manuszewski

[CL 2047499 by Jaroslaw Palczynski in Main branch]
2014-04-23 19:07:50 -04:00
Jaroslaw Palczynski
be91b5e8e7 #ttp 331937 - [GitHub] 44 : Prevent duplication of Target Arguments passed to RunUBT
#proj UE4
#branch UE4
#summary Merged.
#codereview Robert.Manuszewski

[CL 2047498 by Jaroslaw Palczynski in Main branch]
2014-04-23 19:07:40 -04:00