Commit Graph

12 Commits

Author SHA1 Message Date
Gareth Martin
433054f084 #TTP 332271 - LANDSCAPE: FOLIAGE: Foliage only snaps to current Landscape proxies
#proj UE4

#summary Made foliage snap to *all* modified landscape components when sculpting, not just those in the current level

[CL 2046517 by Gareth Martin in Main branch]
2014-04-23 18:49:58 -04:00
Gareth Martin
df2547223a #TTP 332017 - EDITOR: LANDSCAPE: When importing a colored png file for the heightmap, a message appears warning the results may not be desirable but you are forced to continue the import anyways
#proj UE4

#summary Allow user to cancel import of colour or low bit-depth landscape heightmap/weightmap

[CL 2045014 by Gareth Martin in Main branch]
2014-04-23 18:37:45 -04:00
Chris Wood
94dcf95e7b non-ttp followup to "Icon polish pass" changes in CL 2018777/8/9 by Phil Nixon
#branch UE4
#proj Runtime.Engine & Editor.LandscapeEditor
#summary Added code scaling to halve size of decals using icons recently doubled in size due to Phil's changes.

#change Applying uniform relative scale of 0.5f to billboard components in AEmitter, ALandscapeGizmoActor, APhysicsThruster, AEQSTestingPawn, AAtmosphericFog, ANavLinkProxy, AWindDirectionalSource, ALandscape, ALandscapeProxy, ATriggerBase, AMatineeActor, AReflectionCapture, ATextRenderActor, APlayerStart, ANote, ANiagaraActor, ULightComponent, ANavigationObjectBase, AExponentialHeightFog, ALandscapePlaceholder, UAudioComponent & ADecalActor.
#add New properties ULightComponentBase::StaticEditorTextureScale and DynamicEditorTextureScale. Also GetEditorSpriteScale() getter to access the appropriate scale value.
#change ULightComponentBase::UpdateLightSpriteTexture() - gets the correct scale and sets the scale value on the billboard component.
#add Setting new properties StaticEditorTextureScale and DynamicEditorTextureScale in ULightComponentBase derived classes. Setting to 1.0f in class with unchanged images: USkyLightComponent. Setting to 0.5f in classes with new double-size images: USpotLightComponent, UPointLightComponent & UDirectionalLightComponent.

reviewedby Thomas.Sarkanen, Max.Preussner

[CL 2044956 by Chris Wood in Main branch]
2014-04-23 18:36:50 -04:00
Dmitriy Dyomin
feb2407e2c Landscape: - Fixed landscape layer data importing from a file
[CL 2044077 by Dmitriy Dyomin in Main branch]
2014-04-23 18:25:00 -04:00
Gareth Martin
74890d6695 #TTP 323090 - LANDSCAPE SPLINES: Add support for exporting spline meshes when exporting landscape
#proj UE4

#summary Added support for landscape splines to FBX export

[CL 2044019 by Gareth Martin in Main branch]
2014-04-23 18:24:07 -04:00
Gareth Martin
7f1f047302 #TTP 323397 - Landscape: Remove Paint tool options that are intended for sculpting only
#proj UE4

#summary Removed sculpting-only options from flatten tool when in paint mode

[CL 2041427 by Gareth Martin in Main branch]
2014-04-23 17:50:08 -04:00
Gareth Martin
52b64fb8c2 #summary Use asset tagging to skip loading of landscape layer info objects when it isn't necessary to do so
[CL 2040493 by Gareth Martin in Main branch]
2014-04-23 17:41:06 -04:00
Gareth Martin
f4a2f013c8 #summary UDN - Fix re-import of 8-bit heightmaps to an existing landscape
[CL 2040492 by Gareth Martin in Main branch]
2014-04-23 17:40:55 -04:00
Gareth Martin
75a79041ec #TTP 328983 - Landscape: Move to Level tool doesn't do anything if you don't have a selection, despite rendering a component highlight
#proj UE4

#summary Fixed move to level tool not doing anything if you don't have a selection
#fix Also fixed tool clicks getting stuck

[CL 2038550 by Gareth Martin in Main branch]
2014-04-23 16:38:50 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
TimSweeney
3a75fe0114 Engine source (Main branch up to CL 2027006) 2014-03-15 01:14:25 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00