#proj UE4
#summary Made foliage snap to *all* modified landscape components when sculpting, not just those in the current level
[CL 2046517 by Gareth Martin in Main branch]
#branch UE4
#proj Runtime.Engine & Editor.LandscapeEditor
#summary Added code scaling to halve size of decals using icons recently doubled in size due to Phil's changes.
#change Applying uniform relative scale of 0.5f to billboard components in AEmitter, ALandscapeGizmoActor, APhysicsThruster, AEQSTestingPawn, AAtmosphericFog, ANavLinkProxy, AWindDirectionalSource, ALandscape, ALandscapeProxy, ATriggerBase, AMatineeActor, AReflectionCapture, ATextRenderActor, APlayerStart, ANote, ANiagaraActor, ULightComponent, ANavigationObjectBase, AExponentialHeightFog, ALandscapePlaceholder, UAudioComponent & ADecalActor.
#add New properties ULightComponentBase::StaticEditorTextureScale and DynamicEditorTextureScale. Also GetEditorSpriteScale() getter to access the appropriate scale value.
#change ULightComponentBase::UpdateLightSpriteTexture() - gets the correct scale and sets the scale value on the billboard component.
#add Setting new properties StaticEditorTextureScale and DynamicEditorTextureScale in ULightComponentBase derived classes. Setting to 1.0f in class with unchanged images: USkyLightComponent. Setting to 0.5f in classes with new double-size images: USpotLightComponent, UPointLightComponent & UDirectionalLightComponent.
reviewedby Thomas.Sarkanen, Max.Preussner
[CL 2044956 by Chris Wood in Main branch]
#proj UE4
#summary Fixed move to level tool not doing anything if you don't have a selection
#fix Also fixed tool clicks getting stuck
[CL 2038550 by Gareth Martin in Main branch]