Commit Graph

6 Commits

Author SHA1 Message Date
Thomas Sarkanen
2e3d1f5aae #summary Source code access is now done via plugins
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
2014-04-23 19:19:51 -04:00
Max Preussner
b4342fa320 fixed incorrect module dependencies in various target platforms
[CL 2048457 by Max Preussner in Main branch]
2014-04-23 19:17:54 -04:00
Jamie Dale
3b1d6f2fc2 #ttp 331398 - EDITOR: Logspam when opening Visual Studio
#proj UE4
#branch UE4
#summary Improved the error detection when VSAccessor fails to access a Visual Studio instance
#extra The non-DTE version of VSAccessor is now available as a fallback should the DTE version fail at runtime.
#change The AccessVisualStudio functions now return more information about why they failed so that the calling code can determine whether the function failed because Visual Studio was closed, or because the function failed to acccess COM data. This lets the calling code abort its attempt if the access function failed for a legitimate reason.
#change Improved the logging should AccessVisualStudio fail.
#reviewedby Thomas.Sarkanen, Chris.Wood, Max.Preussner

[CL 2044028 by Jamie Dale in Main branch]
2014-04-23 18:24:38 -04:00
Peter Sauerbrei
0600bc5b81 #ue4
* fix for IPP causing deploy or package to fail when running from Game Launcher

[CL 2039103 by Peter Sauerbrei in Main branch]
2014-04-23 17:23:52 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00