- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken
#codereview josh.adams, jj.hoesing, michael.noland
[CL 2050175 by Ryan Gerleve in Main branch]
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).
[CL 2050095 by Nick Darnell in Main branch]
#ttp 331898 EDITOR: Update Perforce SDK to Visual Studio 2013 compatible libraries
#note This a re-submission of the previous CL 2048699 minus the SSL lib changes that were causing problems for people with different SSL-enabled installed programs.
#add Added new Perforce API libraries & includes for version 2014.2.
#remove Deprecated the loading of the P4API.dll - we no longer use this in the Editor (however it must remain as it is used in the build system).
#fix Fixed source control tests to properly create temporary packages.
reviewed by Andrew.Brown
[CL 2049736 by Thomas Sarkanen in Main branch]
#ttp 331349 Editor: Source Control: Some issues with creating new source control provider
#change Fixed up conflation of enum with bool in if() blocks when calling Execute().
#fix Fixed QueueStatusUpdate not checking for NULL source control state.
reviewed by Andrew.Brown
[CL 2049714 by Thomas Sarkanen in Main branch]
- Fixed profiler
- Increased stack size used to generate the profiler event graph
- Fixed a problem with tracking default stats when the metadata is not ready
#codereview Robert.Manuszewski
[CL 2048708 by Jaroslaw Surowiec in Main branch]
#ttp 331898 EDITOR: Update Perforce SDK to Visual Studio 2013 compatible libraries
#ttp 331132 LIVE: Editor: Source Control: Request to support SSL connections to Perforce servers
#add Added new Perforce API libraries & includes for version 2014.2.
#add Added OpenSSL 1.0.1g alongside the new Perforce libs & updated build script to link against them, rather than the stub.
#remove Deprecated the loading of the P4API.dll - we no longer use this in the Editor (however it must remain as it is used in the build system).
#fix Fixed source control tests to properly create temporary packages.
reviewed by Andrew.Brown
[CL 2048699 by Thomas Sarkanen in Main branch]
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail Source code access is now extensible via plugins, so any new editors can be easily added.
#add Added SourceCodeAccess module that routes access via plugins.
#change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove Removed applescript for XCode access (it is now done via code).
#remove Removed source code access functionality from platform layer.
#add Added details customization for source code access settings, so users can choose their own accessor.
#remove Removed dependencies on VSAccessor.
#change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra Tested on Mac by Mark S.
reviewed by Andrew.Brown
[CL 2048697 by Thomas Sarkanen in Main branch]