Commit Graph

12 Commits

Author SHA1 Message Date
Josh Markiewicz
c60fdeb564 #UE4 - added support for OSS integration with PIE
- need to add a PIELogins list to DefaultEngine.ini

[CL 2049096 by Josh Markiewicz in Main branch]
2014-04-23 19:25:15 -04:00
Thomas Sarkanen
2e3d1f5aae #summary Source code access is now done via plugins
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
2014-04-23 19:19:51 -04:00
Max Preussner
9ab9525e2c moved EpicSurvey settings from BaseEngine.ini to BaseEditor.ini
#CodeReview: justin.sargent

[CL 2047176 by Max Preussner in Main branch]
2014-04-23 19:05:15 -04:00
John Pollard
730da4dff2 #UE4 - Increase default connection timeout to support longer load times
[CL 2042908 by John Pollard in Main branch]
2014-04-23 18:12:06 -04:00
Marcus Wassmer
55f5ddcac7 #ue4 TTP 331831 Remove Morpheus as a default plugin until we work out messaging issues when it can't be found.
#codereview nick.whiting

[CL 2041866 by Marcus Wassmer in Main branch]
2014-04-23 17:57:39 -04:00
Marcus Wassmer
83ab1228d0 #ue4 Initial Morpheus support. Head tracking disabled on PS4.
[CL 2039857 by Marcus Wassmer in Main branch]
2014-04-23 17:31:09 -04:00
Robert Manuszewski
b6f514465a #ttp 331319: CRITICAL: LIVE: FRAMEWORK: GitHub editor attempts to connect to shared network DDC
#change Moved internal DDC shared paths to a no-redist module.

[CL 2039559 by Robert Manuszewski in Main branch]
2014-04-23 17:27:21 -04:00
Richard TalbotWatkin
8f4ba21f1a #ttp 329821 - EDITOR: SETTINGS: Max and Min smoothed frame rates can be set invertedly
#branch UE4
#proj Runtime.Engine
#summary Implemented a struct customization for FRange and changed these two properties to an FRange, which can be accordingly clamped.
#add Implemented FRangeStructCustomization<> for FFloatRange and FInt32Range.
#add Implemented FFloatRange and FInt32Range mirrors in Object.h, for use by UHT.
#change Changed the Type member of TRangeBound to be an explicitly sized TEnumAsByte instead of a plain enum (so that the mirrored structs for UHT are guaranteed to match).
#change Changed Min and MaxSmoothedFrameRate members in UEngine to use a FFloatRange and added appropriate metadata.
#reviewedby Chris.Wood, Max.Preussner

[CL 2039474 by Richard TalbotWatkin in Main branch]
2014-04-23 17:26:16 -04:00
Marc Audy
9954e7d73f Fix inadvertent change that broke a redirector
GitHub pull request #28
Fix typo in K2FieldRedirects config: (Acor -> Actor)
AndrewScheidecker

[CL 2038815 by Marc Audy in Main branch]
2014-04-23 16:45:05 -04:00
Steve Robb
6e0134c08f #ue4 Game redirects removed from Engine.
#codereview robert.manuszewski,peter.knepley

[CL 2038714 by Steve Robb in Main branch]
2014-04-23 16:42:19 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00