2) Removed usage of WITH_VERSE and UE_USE_VERSE_PATHS
3) Modified UBT to always set WITH_VERSE and UE_USE_VERSE_PATHS to one until the setting is completely removed.
#rb Andrew.Scheidecker
[CL 27199531 by tim smith in ue5-main branch]
- this allows us to run code after a plugin is mounted that specifically depends on the plugin's mount point existing
#rb graeme.thornton
#rb matt.peters
[CL 26302018 by markus breyer in ue5-main branch]
moved leak detection and Garbage collection to Plugin Manager
Before unmounting the plugin path, GC is ran, leaked detection for any references objects under the plugin path
#rb Justin.Marcus, Markus.Breyer
https://p4-swarm.epicgames.net/reviews/25611054
[CL 26214355 by joe pribele in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
Before unmounting the plugin path, GC is ran, leaked detection for any references objects under the plugin path
#rb Justin.Marcus, Markus.Breyer
https://p4-swarm.epicgames.net/reviews/25611054
[CL 25858446 by joe pribele in ue5-main branch]
- Added -dumpiniloads commandline option to show what ini files are looked for, and what are found
#rb bryan.sefcik
#preflight 645d5ca95b775f11fb7060c4
[CL 25436677 by Josh Adams in ue5-main branch]
Make UEFN a modular build
Move UEFNEngine.ini under the UEFN plugin so it correctly is loaded
[REVIEW] [at]Chris.Varnsverry, [at]Henrik.Karlsson, [at]Josh.Adams
#preflight 644aeb72b208f61af8395b09
#preflight 644b517b9c50ddcc0b171ca8
[CL 25309650 by eric knapik in ue5-main branch]