Commit Graph

38 Commits

Author SHA1 Message Date
Daniel Lamb
774a1bbd8f Added support for disabling compression per CookByTheBook session.
#codereview Marcus.Wassmer

[CL 2562705 by Daniel Lamb in Main branch]
2015-05-22 11:39:21 -04:00
Peter Sauerbrei
ae371ac807 fixed issue with not being able to tell if a content-based project needs to be built as code within the editor
UE-11636

[CL 2533916 by Peter Sauerbrei in Main branch]
2015-05-01 14:00:34 -04:00
Terence Burns
08ff5fa6d1 https://jira.ol.epicgames.net/browse/UEPLAT-514
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.

-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine

[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00
Josh Adams
a98d6d5f5c - Changed Android ES31+AEP support from a TargetPlatform to a checkbox that works with any Android TP
- Moved HighQualityLightmap support check to IOSTargetPlatform so it can check project settings for Metal support
- Fixed some issues running on an x86_64 device
- Cleaned up some unused functions in TargetPlatform
#codereview niklas.smedberg

[CL 2478853 by Josh Adams in Main branch]
2015-03-13 14:05:13 -04:00
Graeme Thornton
b7f66f40b8 Change many string replace/compare/find operations which use a fixed case search pattern to be case sensitive. This avoids unnecessary expensive string case operations when searching for things like dots and slashes.
[CL 2425834 by Graeme Thornton in Main branch]
2015-01-30 10:52:42 -05:00
Dmitry Rekman
d697b470cf Fix incorrect case in header file name.
#codereview Robert.Jones

[CL 2413800 by Dmitry Rekman in Main branch]
2015-01-21 10:26:05 -05:00
Robert Jones
b5a273a278 SDK path editing in editor.
- Added class to hold values (AndroidSDKSettings)
- Added code to Android editor module to setup the values on load
- Changed device detection so that the thread is always started and the SDK path can be changed on the fly
- Changed Platform Target Management Module so that a single platform can be checked via UBT
- Settings can now be sourced from an ini file via temp direct reading code (auto seralisation is disabled until later changes are made)
-- Settings currently not exposed in editor

- Added Mac Environment var setting support

Unreleated
- Envars can now be passed down to process start points in tools

#codereview michael.trepka

[CL 2412194 by Robert Jones in Main branch]
2015-01-20 10:05:42 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Marcus Wassmer
f01736f196 Do PS4 Path shortening at staging time.
#codereview josh.adams,lee.clark

[CL 2365274 by Marcus Wassmer in Main branch]
2014-11-19 14:20:49 -05:00
Joe Tidmarsh
cea137419e comment fix
[CL 2358284 by Joe Tidmarsh in Main branch]
2014-11-13 05:21:53 -05:00
Max Preussner
9884344213 Settings: Various improvements to the API
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup

#UpgradeNotes:

- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods

[CL 2340711 by Max Preussner in Main branch]
2014-10-27 07:53:18 -04:00
Max Preussner
521937ee49 TargetPlatform: Documentation updates, cosmetic changes
[CL 2326223 by Max Preussner in Main branch]
2014-10-10 20:59:10 -04:00
Max Preussner
6a3a1f5434 Saved another kitten!
#CodeReview: peter.sauerbrei

[CL 2326220 by Max Preussner in Main branch]
2014-10-10 20:54:09 -04:00
Max Preussner
9b76cc08a3 Editor: Added ability to respond to multiple deployment errors; also saved a kitten
#CodeReview: peter.sauerbrei

[CL 2326217 by Max Preussner in Main branch]
2014-10-10 20:49:06 -04:00
Max Preussner
d206670ffe TargetPlatform: Replaced namespaced enums with enum classes
[CL 2326174 by Max Preussner in Main branch]
2014-10-10 20:14:21 -04:00
Daniel Lamb
715846941d Stopped tick cook on the side from waiting on save package for async cooked items to cache.
Now editor will tick at a decent frame rate while building shaders / caching textures.
#codereview Josh.Adams, Daniel.Wright, Matthew.Griffin

[CL 2318857 by Daniel Lamb in Main branch]
2014-10-03 14:56:20 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Max Preussner
121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00
Ori Cohen
167a797ef8 Add runtime physx cooking
[CL 2291345 by Ori Cohen in Main branch]
2014-09-09 16:30:29 -04:00
Chris Gagnon
9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00
Peter Sauerbrei
51fa18631b addition of errors to Launch On, Package, and Cook analytics
TTP341794
#ue4
#analytics

[CL 2240496 by Peter Sauerbrei in Main branch]
2014-08-01 20:30:13 -04:00
Marcus Wassmer
07fd4b83b0 Non monolithic projects will load AutoSDK environment properly.
#codereview Josh.Adams, dmitry.rekman, michael.trepka, ben.marsh

[CL 2227662 by Marcus Wassmer in Main branch]
2014-07-22 17:59:23 -04:00
Peter Sauerbrei
b6b022c89e addition of messaging when iOS cannot package due to missing iTunes, missing signing certificate, or missing mobile provision
TTP166302
part of TTP337760
TTP341402
#ue4
#ios

[CL 2227650 by Peter Sauerbrei in Main branch]
2014-07-22 17:53:31 -04:00
Matthew Griffin
7b37c1507d Preventing full data from being cooked in streaming sounds
Added platform feature/property for audio streaming so that it's not used on platforms that don't support it yet
Prevent full data from being cooked if sound is streaming AND streaming is supported on the cooked platform
Prevent streaming chunks from being cooked if cooked platform doesn't support streaming
Prevent the Resource data from being initialized and full data size being added to stats if sound is streaming

[CL 2130171 by Matthew Griffin in Main branch]
2014-07-03 06:07:49 -04:00
Ori Cohen
0b8fd4467c Disable PhysX cleaning of mesh for per poly skeletal mesh case.
[CL 2107509 by Ori Cohen in Main branch]
2014-06-16 18:02:40 -04:00