- New filter flags in automationtest.h
- Compile time errors if proper flags are not specified
- Existing tests converted to new flags
- New "disabled" flag
- Filter dropdown in automation UI replaces Smoke Tests button
- Automation features are no longer compiled out in Test configuration at runtime (except in Shipping)
- Enabled automation tests to be triggered from in-game console in non-editor builds (automation controller is enabled)
NOTE: This will force licensees who use automation to update their tests.
#codereview: jason.bestimt, mike.fricker, ben.salem
[CL 2672561 by Adric Worley in Main branch]
Non-unity CIS fix #UE4
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2384128 by Mieszko.Zielinski on 2014/12/10 15:11:22.
[CL 2389306 by Stephan Delmer in Main branch]
- a functional test can specify an "observation point" where player will get teleported when the test is started. I suggest using CameraActors
- made function test maps be executed as regular games when run from automation in Editor. Running as "simulation" was not really working.
[CL 2099005 by Mieszko Zielinski in Main branch]
Necessary for using a distributed compiler on OS X. Updated for recent changes that caused more preprocess problems.
#codereview michael.trepka, jack.porter
[CL 2072853 by Mark Satterthwaite in Main branch]