Commit Graph

34 Commits

Author SHA1 Message Date
Leigh Swift
6b59894a89 For an empty request, the launcher scheme should be invoked with no path. This means to just make sure the Launcher is running, without performing a UI request and window focus
#jira OPP-4027: Launcher navigates to Community tab when 4.9 preview is Launched
#jira OPP-4042: The Launcher will maximize and take focus once 4.9 Preview 4 opens
#reviewedby Justin.Sargent
#platformnotify Josh.Adams

[CL 2662768 by Leigh Swift in Main branch]
2015-08-20 11:26:34 -04:00
Justin Sargent
a76b7cc9dc Updated code that checks for the launcher's existence, opens it and issues navigation commands to use Uri's.
#platformnotify Josh.Adams

[CL 2643701 by Justin Sargent in Main branch]
2015-08-04 14:03:25 -04:00
Andrew Brown
0a09f97f20 [INTEGRATE] merge ue4<-ue4-launcherDev cl 2582701
#change Aalternate solution discussed with Ben.Marsh

#platformnotify Josh.Adams

[CL 2582776 by Andrew Brown in Main branch]
2015-06-10 11:21:05 -04:00
Andrew Brown
59c10c5f50 [INTEGRATE] merge ue4<-ue4-launcherDev cl 2582631
#change Rollback of accidental merge 2581810. Discussed alternate solution with Ben.Marsh

#platformnotify Josh.Adams

[CL 2582768 by Andrew Brown in Main branch]
2015-06-10 11:14:19 -04:00
Justin Sargent
273cde1704 Merging using UE4-To-UE4-LauncherDev
#platformnotify Josh.Adams

[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00
Mike Fricker
a3443c81d5 Fixed C++ variable shadowing in Windows-specific code
- Two actual bugs were fixed (GitSourceControlUtils.cpp, VisualStudioSourceCodeAccessor.h)
- (These errors were found by using the Clang compiler on Windows platform)

#codereview marc.audy

[CL 2532216 by Mike Fricker in Main branch]
2015-04-30 13:50:55 -04:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Ben Marsh
0c9614b56a Fixes for UnrealVersionSelector:
* Only try to build UBT if it's not present in the *target* engine directory (as opposed to the running engine directory). Fixes problems with running from launcher installation.
* Fix building UBT from paths that contain spaces.
* Better logging of what's going on when trying to build UBT (and possible failure points)
* Remove duplicate entries in installation list, and make sure that every path is stored in the same way. Was allowing a number of paths to contain relative portions.

#codereview Carlos.Cuello

[CL 2424385 by Ben Marsh in Main branch]
2015-01-29 16:15:16 -05:00
Dmitry Rekman
7f0fd4c401 Added generic UserTempDir() to platform abstraction.
- Moved Windows code from DesktopPlatform module to Core.
- All other platforms aren't implemented yet, but should compile (fixes CIS).

#codereview Dan.Hertzka, Matt.Kuhlenschmidt, Michael.Trepka, Josh.Adams

[CL 2409470 by Dmitry Rekman in Main branch]
2015-01-16 16:20:36 -05:00
Dan Hertzka
8c7348dc9b Replaced the "Get Visual Studio" hyperlink in the SNewProjectWizard and SNewClassDialog with an "Install Visual Studio" button on Windows
- Added IDesktopPlatform::GetUserTempPath() and implemented it for windows
- Created SGetSuggestedIDEWidget class that handles whether to show a "Download X" hyperlink vs. an "Install X" button (depending on whether the platform supports on-demand installation)
- Analytics event added ("Editor.Usage.InstalledIDE") that fires whenever the "Install X" button is clicked
- Changed SourceCodeIDEURL_Windows in BaseEditor.ini from the VSC 2013 web page link to the installer download link (need to replace with perma-link once we have it)

[CL 2409158 by Dan Hertzka in Main branch]
2015-01-16 13:29:54 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
65ba5d456f TArray documentation and a coupld of methods deprecation.
Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.

[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Robert Manuszewski
694e7ca807 Hot-Reload: Make sure hot-reload is waiting for new modules only when UBT from the current branch is running
#change Added (desktop) platform abstraction for checking if UBT is running. Fully functional for Windows, WIP for Mac and Linux (should work, but can give false positives)

[CL 2302894 by Robert Manuszewski in Main branch]
2014-09-18 15:12:13 -04:00
Ben Marsh
ae5e700449 Use WinXP compatible functions for DesktopPlatform functionality. TTP 345688 seems to indicate failure to compile CrashReportClient due to using RegGetValue.
[CL 2301206 by Ben Marsh in Main branch]
2014-09-17 13:01:52 -04:00
Ben Marsh
a711f14ebc Fixed stale file association settings that were never cleaned up from the old UE/Rocket shell extensions.
[CL 2262706 by Ben Marsh in Main branch]
2014-08-19 13:06:50 -04:00
Ben Marsh
f059fa0542 Always show the marketplace button if the launcher is installed (or can be installed from the installers in Engine\\Extras\\UnrealEngineLauncher).
#codereview Mike.Fricker, Michael.Trepka

[CL 2262476 by Ben Marsh in Main branch]
2014-08-19 09:54:22 -04:00
Steve Robb
57dd5d7493 New ENUM_CLASS_FLAGS macro for declaring all of the bitwise operators needed for a bitflags enum.
Fixed CONSTEXPR definitions.
Converted EFontImportFlags to an enum class in order to test this feature.

#codereview robert.manuszewski,john.barrett

[CL 2254804 by Steve Robb in Main branch]
2014-08-13 12:53:47 -04:00
Terence Burns
440672e372 Fix for Windows XP compile issues.
Cannot use ::RegGetValue or ::RegDeleteTree with xp supported builds, compatible alternatives added.

[CL 2251408 by Terence Burns in Main branch]
2014-08-11 10:30:29 -04:00
Ben Marsh
2273dd82b7 Normalize path for Win32 call to opening a project using the shell.
[CL 2110346 by Ben Marsh in Main branch]
2014-06-19 08:06:46 -04:00
Ben Marsh
dbe3af585d Add a function to open a project file using the shell. Always opens as an Unreal.ProjectFile, preventing the user's default program selection from overriding it.
#codereview Nicholas.Davies

[CL 2109482 by Ben Marsh in Main branch]
2014-06-18 13:42:01 -04:00
Matt Kuhlenschmidt
cb140c07dc Merged GitHub pull request #202 to main.
refactored tga code to allows use outside of EditorFactories.cpp
added support for grayscale jpeg
fix memory leak in jpeg code
changes in AssetTools to allow to specify precise factory when multiple factories support the same filetype
changes in Plugin.cs to allow binary only plugins
exposed parts of engine API to other modules

[CL 2108453 by Matt Kuhlenschmidt in Main branch]
2014-06-17 16:16:40 -04:00
Ben Marsh
bf6db427fe Fix generating project files for non-foreign projects.
[CL 2077834 by Ben Marsh in Main branch]
2014-05-19 13:08:08 -04:00
Ben Marsh
661056258e Don't re-read launcher installation list if the timestamp hasn't changed.
[CL 2073301 by Ben Marsh in Main branch]
2014-05-14 15:20:39 -04:00
Ben Marsh
45ebc11eb9 Add native feedback context for Windows, and use it to display project file generation progress in UnrealVersionSelector. Also generate project files when switching versions.
[CL 2073201 by Ben Marsh in Main branch]
2014-05-14 14:53:19 -04:00
Ben Marsh
6251d1c57e Change project 'upgrades' to be based on the format of the project file and nothing to do with engine version or association, and allow the UpdateGameProject commandlet to always write latest version information to the file.
[CL 2072245 by Ben Marsh in Main branch]
2014-05-13 18:23:53 -04:00