- big build products which are sent over the wire are now compressed.
- modfied HTML5Launcher to serve compressed files. Added this to the final packaged game too because python simple http server does not handle compressed files.
- combined various javascript utlity files into one.
#codereview josh.adams, james.moran
[CL 2577658 by Ankit Khare in Main branch]
- don't include debuggin info / minify development builds - cuts development binary size from 200Mb to 69Mb.
- generate symbols file
- modify template to download this symbols file on the fly on a crash and use it generate an unmangled and unminified callstack. ( we now have real callstacks for shippign builds!)
#codereview josh.adams , james.moran
[CL 2556055 by Ankit Khare in Main branch]
Implement LaunchURL for HTML5. UE-10852
Possible fix for bogus mouse coordinates in Safari
#codereview Ankit.Khare
[CL 2461964 by James Moran in Main branch]
#TTP 342902 CRITICAL: Regression: HTML5: Code templates fails to launch
#TTP 342884 CRITICAL: Regression: HTML5: UFE: Fails to cook then gets a mac crash
-fix up html template ( argument ordering )
-don't use pak when packaging for html5
-properly quote pathname with spaces on mac.
-fix linking of plugins on first run of ubt.
#codereview peter.sauerbrei
[CL 2241888 by Ankit Khare in Main branch]
TTP 335378 TappyChicken: HTML5: Need better error handling if the WebGL device context is NULL
Added checks to detect the presence of webgl, load game .js files if and only if we detect webgl.
if WebGL is not preset, show an error message and point user to appropriate location for more diagonistics
( tested w/ enabling/disabling webgl in firefox ).
#codereview peter.sauerbrei
[CL 2236372 by Ankit Khare in Main branch]
#TTP 338960 CRITICAL: UFE: CRASH: Quick Launching project for HTML5
- Fixup some logic change which went in a recent refactor for nfs.
- Correctly launch firefox with the right http protocol url instead of file:// when cook on the fly is set.
- Re- enable http nfs for win64.
#codereview peter.sauerbrei
[CL 2230905 by Ankit Khare in Main branch]
Work around multiple emscripten SDL bugs. fullscreen events are now properly queued on browser fullscreen.
#codereview peter.sauerbrei
[CL 2213816 by Ankit Khare in Main branch]
Platform ini now contains a [BuildSettings] section with HeapSize values which can be overriden per config.
#codereview Peter.Sauerbrei
[CL 2087502 by Ankit Khare in Main branch]
#HTML5
Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.
- resizable HTML5 canvas.
- fix mouse coordinates for html5
- depth fade using alpha ( @todo - use real webgl depth textures )
- fix landscape rendering. ( bgra is not supported on webgl )
- expose a console command handler to javascript. ( used while reszing )
- update html5 .html5 game template.
#codereview peter.sauerbrei
[CL 2039842 by Ankit Khare in Main branch]