Commit Graph

7 Commits

Author SHA1 Message Date
Marcus Wassmer
bb288cb2ea Merge 4822556
Fix for stats crash.
#rb none

[CL 4824844 by Marcus Wassmer in Main branch]
2019-01-28 16:31:01 -05:00
thomas ross
57df1b0419 Adding ability to cancel install in BPS PreLoadManager
#ROBOMERGE-SOURCE: CL 4767636 via CL 4767639 via CL 4767643

[CL 4767650 by thomas ross in Main branch]
2019-01-21 21:28:16 -05:00
Marc Audy
ab108c215e Copying to Dev-Main @ CL# 4688301
#rb
#rnx

[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
561cd02aa3 Fix missing or incorrect copyright notices.
#rb none
#rnx
#lockdown Nick.Penwarden

[CL 4661905 by Ben Marsh in Main branch]
2018-12-14 11:21:22 -05:00
Guillaume Abadie
c72b7a33d8 Merging //UE4/Dev-Rendering-Graph@4492585 to Dev-Rendering (//UE4/Dev-Rendering)
This implements the framework to write the high level rendering code into passes organized in direct acyclic graph. It is also unifying the uniform buffer, shader parameters, and pass parameters to same single API: structures with run time meta data. This allow high level user code be extremely seamless, user code debugging, and render graph ease of implementation and debugging.

Issue of collaborative work of Arne Schnober, Brian Karis, Daniel Wright, Marcus Wassmer and Guillaume Abadie.

Names of the graph managed resources are not final.

#rb Arne.Schnober, Brian.Karis, Daniel.Wright, Marcus.Wassmer

[CL 4492694 by Guillaume Abadie in Dev-Rendering branch]
2018-10-19 17:36:35 -04:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00