Turns on automatically if CommandUtils.IsBuildMachine is true or the CompileTask sets AllowAllCores to true
#rnx
#jira none
#rb none
#preflight 633b3aaf3629a1a4f92f3ef1
[CL 22323425 by ryan hummer in ue5-main branch]
Nodes can now be implemented by arbitary C# methods. Graph structure is specified through expression trees implemented using Bg* types, which are not substituted with values until execution time. Doing so allows determination of node and option dependencies for a particular target, allowing us to generate dynamic UI for presenting relevant settings to the user.
Includes partial implementation of Installed Build script as an example implementation.
#preflight 61bb85d46c2686e86322eec9
[CL 18477305 by Ben Marsh in ue5-main branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Defer resolution of the Project path until Execution time. This allows for build graphs to refer to projects that may be missing on the workspace, and still execute valid nodes in the graph.
#rnx
#rb ben.marsh
#preflight 61538447260f7d0001d22fab
#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 17653765 via CL 17653916 via CL 17654139 via CL 17654167 via CL 17654222
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17654231 by geoff evans in ue5-release-engine-test branch]
Add support for Project names in Compile tasks, similar to Commandlet
#preflight 61523074d0edce00010657e2
#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 17637169 via CL 17637880 via CL 17638531 via CL 17638550 via CL 17638561
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v874-17637634)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17638586 by geoff evans in ue5-release-engine-test branch]
#jira
[FYI] Daniel.Lamb
#ROBOMERGE-SOURCE: CL 5634962 via CL 5634988 via CL 5634994 via CL 5639457 via CL 5640722
[CL 5640771 by ben marsh in Main branch]
* UE4Build was deleting all files in the manifest before running, even if they were output by UBT.
* Lumin was specifying AllowParallelExecutor="false" in InstalledEngineBuild.xml, which was causing each compile to be executed in isolation. Since modules are now compiled into object files separately to being linked into binaries, this was causing object files and .precompiled files to be deleted during the clean operation.
* Individual compile tasks can now override the global "clean' option.
#rb none
#rnx
[CL 4307117 by Ben Marsh in Dev-Build branch]