Commit Graph

318 Commits

Author SHA1 Message Date
andrew phillips
2b238d50d2 Filtering package names through FName to make sain patching set for header patching
#rb Francis.Hurteau

[CL 29803551 by andrew phillips in ue5-main branch]
2023-11-17 04:35:57 -05:00
andrew phillips
ecd7677c49 Advanced copy using header patching as an option
Advanced copy, builds a list of depended assets, builds patching rules, and calls the AssetHeaderPatcher.
use `-ini:Engine:[ConsoleVariables]:AssetTools.UseHeaderPatchingAdvancedCopy=true` as cli option


#ushell-cherrypick of 28492015 by andrew.phillips

[CL 29144603 by andrew phillips in ue5-main branch]
2023-10-26 14:54:24 -04:00
jason stasik
59abe9e7a2 Create IAssetTools::IsAssetVisible and hook up material function menu to it
#rb dave.belanger,jason.nadro

[CL 27933398 by jason stasik in ue5-main branch]
2023-09-15 16:55:30 -04:00
jason stasik
44b79721ba [Backout] - CL27896400
[FYI] Jason.Stasik
Original CL Desc
-----------------------------------------------------------------
Create IAssetTools::IsAssetVisible and hook up material function menu to it
#rb dave.belanger,jason.nadro

[CL 27897936 by jason stasik in ue5-main branch]
2023-09-14 18:02:00 -04:00
jason stasik
4dbe81a3cb Create IAssetTools::IsAssetVisible and hook up material function menu to it
#rb dave.belanger,jason.nadro

[CL 27896467 by jason stasik in ue5-main branch]
2023-09-14 17:29:16 -04:00
jeanfrancois dube
da95707995 World Partition: move data layer and hlod layer asset into the world category.
#rb richard.malo
[FYI] jeansebastien.guay

[CL 27797977 by jeanfrancois dube in ue5-main branch]
2023-09-12 13:14:25 -04:00
alexis matte
7c978de0e6 Make sure all options from the import system are supported properly.
#jira UE-193922
#rb jeanluc.corenthin
#rnx

[CL 27524703 by alexis matte in ue5-main branch]
2023-08-31 11:39:42 -04:00
devon penney
aac53a4096 Support asset creation of child asset classes when factory is defined for super class
#rb Julien.StJean

[CL 27285198 by devon penney in ue5-main branch]
2023-08-22 16:32:55 -04:00
patrick enfedaque
0967478909 Migrate dialog: Migration of a map is all or nothing. Hide __ExternalActors__ / __ExternalObjects__ from dialog when migrating OFPA maps.
#rb jeanfrancois.dube
#rnx

[CL 27199211 by patrick enfedaque in ue5-main branch]
2023-08-18 07:50:59 -04:00
julien stjean
2a0e0ff7da Removing the deprecated functions for the class permission list from the asset tools api.
#rb rex.hill

[CL 26809677 by julien stjean in ue5-main branch]
2023-08-03 10:14:35 -04:00
francis hurteau
0a395d69e1 Truncation warnings fixes for AssetTools
#rb Devin.Doucette
#jira UE-166274

[CL 26759447 by francis hurteau in ue5-main branch]
2023-08-01 18:48:02 -04:00
nick baltis
61b7cf81c7 Variable Frame Stripping
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25771279
https://horde.devtools.epicgames.com/job/6480c6078417d79259d7b71c

Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on NX64 and in editor of around 8mb with no noticeable visual degradation.

Works through the VariableFrameStripping object that is a member of the AnimSequence.

Fixed issue with valkyrie

[CL 25857620 by nick baltis in ue5-main branch]
2023-06-07 16:48:21 -04:00
hilda cruz
a43cbb3322 [Backout] - CL25804385 for a BH issue
#rnx
[FYI] nick.baltis
Original CL Desc
-----------------------------------------------------------------
Variable Frame Stripping
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25771279

Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on NX64 and in editor of around 8mb with no noticeable visual degradation.

Works through the VariableFrameStripping object that is a member of the AnimSequence.

Fixed issue with valkyrie

[CL 25809604 by hilda cruz in ue5-main branch]
2023-06-05 22:13:54 -04:00
nick baltis
a400eefa24 Variable Frame Stripping
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25771279

Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on NX64 and in editor of around 8mb with no noticeable visual degradation.

Works through the VariableFrameStripping object that is a member of the AnimSequence.

Fixed issue with valkyrie

[CL 25804411 by nick baltis in ue5-main branch]
2023-06-05 17:26:01 -04:00
dave belanger
25e5977782 AssetTools.LogFolderPermissions command that logs the read and write folder permission lists
#rb Rex.Hill
#preflight 647a2ffa8417d79259b5c21d

[CL 25771781 by dave belanger in ue5-main branch]
2023-06-02 16:04:32 -04:00
Alexis Matte
e02363dd23 Change the AssetImportTask interchange options to use FSoftObjectPath instead of TObjectPtr to allow adding python and blueprint pipeline when filling the options.
#jira UE-171404
#rb none
#rnx
#preflight 6474b34cd36191bd261644fe

[CL 25664015 by Alexis Matte in ue5-main branch]
2023-05-29 10:34:59 -04:00
Alexis Matte
e750ec5066 Interchange: Pipeline now have an optional "asset name" property use when importing 1 asset into the content browser.
#jira UE-178095
#rb jeanluc.corenthin
#rnx
#preflight 6467a3787958f15a8b8abd4d

[CL 25546937 by Alexis Matte in ue5-main branch]
2023-05-19 12:48:58 -04:00
edwin maynard
c98b625c8e [Backout] - CL25515851 (backed out due to cis issues)
[FYI] nick.baltis
Original CL Desc
-----------------------------------------------------------------
Due to Backout files marked for add could not show latest revision forcing me to submit this change directly though p4v.
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25450246

Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on Nx64 and in editor of around 8mb with no noticeable visual degradation.
Origional Cvar ssytem replaced with VariableFrameStrippingSettings Oject which is a member of AnimSequence. It contains PerPlatform variables for enableing the system and its rate.
The move to a member object wrapping around these settings were two fold. First to better mas change anim sequences by platform while also allowing for varried settings for edge cases. Second becuase due to the fact this affects objects in the cook, gateing it behind a cvar provides no hot fix saftey while hurting useability.

[CL 25521647 by edwin maynard in ue5-main branch]
2023-05-18 00:54:19 -04:00
nick baltis
91486908d5 Due to Backout files marked for add could not show latest revision forcing me to submit this change directly though p4v.
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25450246

Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on Nx64 and in editor of around 8mb with no noticeable visual degradation.
Origional Cvar ssytem replaced with VariableFrameStrippingSettings Oject which is a member of AnimSequence. It contains PerPlatform variables for enableing the system and its rate.
The move to a member object wrapping around these settings were two fold. First to better mas change anim sequences by platform while also allowing for varried settings for edge cases. Second becuase due to the fact this affects objects in the cook, gateing it behind a cvar provides no hot fix saftey while hurting useability.

[CL 25518666 by nick baltis in ue5-main branch]
2023-05-17 19:09:50 -04:00
jamie dale
6dd21fe90c Remove the consolidation method CVar now that lazy consolidation has had time to bed in as the default
#jira
[FYI] Dave.Belanger
#rnx

[CL 25446198 by jamie dale in ue5-main branch]
2023-05-12 08:27:15 -04:00
keaton stewart
ca3444d858 Back out changelist 25342326 for [FN Main CIS] NonUnity Error
[FYI] Nick.Baltis

[CL 25346626 by keaton stewart in ue5-main branch]
2023-05-04 20:35:17 -04:00
nick baltis
3c30b6acb1 Variable Frame Stripping
Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on switch and in editor of around 8mb with no noticeable visual degradation.

2 Cvars added "a.Compression.UseVaribleFrameStripping" & "a.Compression.VaribleFrameStrippingRatio" which enable and change the amount of variable stripping.

In addition added 3 variables to anim sequences bOverrideVariableFrameStripping, UseVariableFrameStripping& FrameStrippingRatio; which allow you to override any stripping options on a per asset basis. mainly for the purpose of the case that a particular animation is behaving badly under higher stripping you don’t have to lower the whole platforms stripping to accommodate.
#preflight 642305be803cb466e858b86e
#rb alex.nischwitz

[CL 25343990 by nick baltis in ue5-main branch]
2023-05-04 18:13:08 -04:00
will brown
aa2ce737b0 Fixing a bug that occurs when creating a new plugin from a template containing .uasset files. It's possible for the plugin to fail to register if the post copy rename is triggered while the asset registry scan is still pending. The calling code assumes that the rename is synchronous however it can defer the operation and return. This puts the plugin in a bad state.
Showing the asset discovery dialog and preventing the plugin creation until the asset discovery is complete.

#rb Rex.Hill
#preflight 645008286538e45f75c38ccb

[CL 25292941 by will brown in ue5-main branch]
2023-05-01 17:48:02 -04:00
bob tellez
76172d96d7 #UE Add CVar to allow following redirectors when importing assets
[FYI] Alexis.Matte
#rb Alexis.Matte

[CL 25184546 by bob tellez in ue5-main branch]
2023-04-25 13:54:14 -04:00
rex hill
4a9460be92 Add export class permission list
#preflight 643446394c3ccbbdf17e8269
#rnx
#rb dave.belanger

[CL 24994901 by rex hill in ue5-main branch]
2023-04-11 14:22:04 -04:00