- Add engine access to java thermal headroom api.
- Add 'thermal stress' to perf reports. (see powermanager.getthermalheadroom)
- Add rss as separate property of android mem stats
#rb jack.porter
[CL 29032044 by allan bentham in ue5-main branch]
- Add new total memory estimate to logs and crash context.
- Add memory available estimate to logs and crash context.
#rb chris.babcock
[CL 28450956 by allan bentham in ue5-main branch]
- Allow pass through of BypassGradlePackaging argument in UBT
- Allow setting skippackage to actually skip packaging on Android in UBT
- Fix to Android Studio detection to skip build.gradle stomping when building in RunUAT or VisualStudio. Requires setting File > Settings > Build, Execution, Deployment > Build Tools > Gradle > "Generate *.iml files for modules imported from Gradle"
- Save RunConfiguration for app config in AndroidStudio so that we can load already having the debugger set to dual and the correct LLDB StartupCommand set.
#tests Android, Dev, Client, compile, mobile
#rb swarm
[CL 28206857 by thomas ross in ue5-main branch]
- currently default disabled.
- external PSO compilers now pass shared memory blocks back and forth to the engine.
- When precaching and external compilers are enabled the external compilers are created during RHI init.
- Chunked Pipeline cache can do limited tests to check if a PSO is required before compiling (where EXTPipelineCreationCacheControl is supported)
- added vulkan GetPrecachePSOHashVersion that should be updated if RHIComputePrecachePSOHash changes.
- Updated vulkan's PrecachePSOHash.
#rb chris.babcock, Dmitriy.Dyomin
[FYI] jeannoe.morissette
[CL 28130863 by allan bentham in ue5-main branch]
- service timeout error was thrown since connection does not complete when app is backgrounded.
#rb chris.babcock
[CL 27713622 by allan bentham in ue5-main branch]
-> Added a name check for Luna controllers, to enable using the threshold to consider pulling triggers as "button presses".
-> Added controller info to GameActivity
[REVIEW] [at]Mathieu.Roy [at]Ghislain.Theriault [at]Bernard.Lambert [at]Chris.Babcock
#rnx
[CL 26771341 by nicolas potvin in ue5-main branch]
- When the App is alive and cellular is needed we show a "Waiting for cellular approval" notification
- When the app is killed you can accept cellular download from the notification tray.
- Still needs to rework cellular to connect it to the Java layer
- Accepting cellular when the app is open will replicated the value to the Java layer
#preflight 646f1b01f85111e06cf22e7f
[CL 25635253 by joakim trossvik in ue5-main branch]
Adding usage of network listener in Background Download.
#rb [at]Ghislain.Theriault
[REVIEW] [at]Fourat.Jellouli [at]Camille.Gendreau [at]Ghislain.Theriault
#rnx
[CL 25240155 by chris babcock in ue5-main branch]