Commit Graph

5 Commits

Author SHA1 Message Date
Simon Tovey
2db89294bd Resurrected the Streaming Pause Rendering code and fixed up to display a simple (but modifiable) loading screen during blocking loads.
Moved into own module to bypass dependancy issue with MoviePlayer and Engine.
All work now done on game thread and just kicks off the loading screen/movie player code to handle rendering.
Some new delegates in UEngine allow licencees to easily override this default behavior.

[CL 2055373 by Simon Tovey in Main branch]
2014-04-24 09:04:21 -04:00
Peter Sauerbrei
81bf41d121 #ue4
#ios
* properly set the thread priorities on iOS

[CL 2053419 by Peter Sauerbrei in Main branch]
2014-04-23 20:08:25 -04:00
Peter Knepley
e03891eb5c #UE4
Don't clear GRenderThreadId until stats have been flushed

[CL 2048001 by Peter Knepley in Main branch]
2014-04-23 19:12:34 -04:00
Niklas Smedberg
d534b0d979 #android Faster CPU performance by setting affinity mask for the gamethread, renderthread and eventthread.
[CL 2038270 by Niklas Smedberg in Main branch]
2014-04-23 16:36:00 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00