- Added logs for more image acquire failure cases.
- Now the external images to be cached are obtained from the mutable parameters and not from the descriptor.
[REVIEW] [at]alexei.lebedev, [at]gerard.martin
#preflight 63d167bb574ab9cae4c5ef5b
#rnx
[CL 23865670 by genis sole in ue5-main branch]
+ Fix MipDataProvider not freeing instances after an update.
+ Fix static analysis warnings.
#rnx
#rb gerard.martin
[CL 23848779 by pere rifa in ue5-main branch]
+ Base implementation of a new kind of update that allows reusing data from previous updates (currently disabled)
+ Refactor of the CustomizableObjectInstance update workflow and code clean up
#rnx
#rb alexei.lebedev
#rb gerard.martin
#preflight 63ce4a8c3a03cb0bbfa3c47a
[CL 23829312 by pere rifa in ue5-main branch]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn
#preflight 63bf8d8b577437afe607dc72
#rb none
[CL 23659643 by henrik karlsson in ue5-main branch]
Code cleanup:
* Added a lot of checks() to make sure we crash explicitly with useful information rather than hoping a crash will have enough info to work from.
** NOTE: I'm aware that _some_ of the "GetPrivate()" calls have a check internal to them, but they're not named to indicate that, so it may change, and other GetPrivate() calls do NOT have internal checks for nullptr. So to reduce the need for specific implementation knowledge and the possible confusion between them, I just re-assert in those cases if the pointer is nullptr.
* Fixed a number of coding standard issues, including:
** Variable names must start with initial capitals
** Spacing, indentation, and bracing issues that didn't match UE coding standards.
* Cleaned up some other spacing and indentation issues to be consistent within the file and for general readability.
Also, removed a line of code that would cause a crash due to dereferencing a pointer that's guaranteed to be nullptr or invalid.
Added a few temporary comments to investigate some other oddities in the code.
#RB Alexei.Lebedev, Pere.Rifa, Joel.Anderson
#UE5 #RNX #NoReleaseNotes
[CL 23519838 by daniel broder in ue5-main branch]
Fix mistreatment of image-interpolate operations when number of mips differ.
[REVIEW] [at]gerard.martin
#rnx
#preflight 6390cae19549ddaa28d408ae
[CL 23461479 by jordi rovira in ue5-main branch]
- Fixed Min Max LOD being commited to late during the Instance update process.
- Fixed Min Max LOD not being specified when creating an Instance.
[REVIEW] [at]alexei.lebedev, [at]pere.rifa
[CL 23287187 by gerard martin in ue5-main branch]
-Physics reshape methods have been reimplemented to be more robust, add more sampling points and have a better method of extracting the shape characteristics from those points.
-Bind data that does not track orientation has it's own more compact data type.
-Physics mesh merging will only merge when necessary.
-Physics asset creation does not create a duplicate which is slow but creates a new asset and populate it with relevant data.
#preflight 637fab33337745090038df61
#rb jordi.rovira
[CL 23264729 by genis sole in ue5-main branch]
+ Fix CO compilation error when using group projectors.
+ Fix generation issues on low-end platforms when lower LODs are discarded.
#rnx
#rb jordi.rovira
#preflight 63651173de2c4dbb5dad12cd
[CL 23008941 by pere rifa in ue5-main branch]