Commit Graph

178 Commits

Author SHA1 Message Date
cosmin sulea 6bc3964b87 UE-73418 - DevelopmentServerLauncher.exe loops whenever the editor is open even if no iOS devices are connected
#jira UE-73418
#rb Jack.Porter

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 7318570 in //UE4/Release-4.23/... via CL 7318571
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7364315 by cosmin sulea in Dev-Build branch]
2019-07-17 02:50:16 -04:00
cosmin sulea 62115adeeb UE-73418 - DevelopmentServerLauncher.exe loops whenever the editor is open even if no iOS devices are connected
#jira UE-73418
#rb Jack.Porter

#ROBOMERGE-SOURCE: CL 7318570 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7318571 by cosmin sulea in Main branch]
2019-07-16 05:47:47 -04:00
marc audy bcaf575e3a #rb aaron.mcleran
[FYI] rob.gay aaron.mcleran maxwell.hayes phil.popp
[FYI] Ethan.Geller

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7095880 via CL 7106842 via CL 7106847
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7132230 by marc audy in Dev-Build branch]
2019-06-21 03:19:28 -04:00
marc audy a98d95f9ef #rb aaron.mcleran
[FYI] rob.gay aaron.mcleran maxwell.hayes phil.popp
[FYI] Ethan.Geller


#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7095880 via CL 7106842
#ROBOMERGE-BOT: (v367-6836689)

[CL 7106847 by marc audy in Main branch]
2019-06-20 13:28:39 -04:00
ben marsh 11f022162f Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
#rb none
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 6944849 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7089689 by ben marsh in Dev-Build branch]
2019-06-19 08:52:32 -04:00
Rolando Caloca aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
ben marsh b29774f4df Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ryan.gerleve
#ROBOMERGE-SOURCE: CL 6843774 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)

[CL 6910469 by ben marsh in Dev-Build branch]
2019-06-10 08:37:30 -04:00
Ryan Gerleve 550ee54fef Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6843774 by Ryan Gerleve in Main branch]
2019-06-04 22:25:03 -04:00
hongyi yu 81db12b9e8 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050 via CL 5474308
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5505867 by hongyi yu in Dev-Networking branch]
2019-03-22 17:02:07 -04:00
hongyi yu bfdffced60 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050 via CL 5474308
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5505792 by hongyi yu in Dev-Build branch]
2019-03-22 17:01:45 -04:00
hongyi yu 6e46797857 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb


#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050

[CL 5474308 by hongyi yu in Main branch]
2019-03-20 13:11:58 -04:00
Ben Marsh 07e535411b Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 5435186 by Ben Marsh in Dev-Build branch]
2019-03-18 16:38:36 -04:00
peter sauerbrei e68ce50723 disable XGE shader compiling for IOS
#jira UE-33401
#rb john.mauney

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: peter.sauerbrei
#ROBOMERGE-SOURCE: CL 5340798 in //UE4/Release-4.22/... via CL 5340840
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5401373 by peter sauerbrei in Dev-Networking branch]
2019-03-14 17:01:27 -04:00
peter sauerbrei 2b8158239f disable XGE shader compiling for IOS
#jira UE-33401
#rb john.mauney

#ROBOMERGE-SOURCE: CL 5340798 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5340840 by peter sauerbrei in Main branch]
2019-03-07 15:36:00 -05:00
cosmin sulea d7bdf6d74f UE-70653 - Edit hangs for a few seconds when entering iOS commands in device output log
#jira UE-70653
#rb Jack.Porter

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5238340 in //UE4/Release-4.22/... via CL 5238343
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5255111 by cosmin sulea in Dev-Networking branch]
2019-02-28 18:17:39 -05:00
cosmin sulea 4095dab2db UE-62851 - Remote Build pre-check error does not appear when missing required arguments
#jira UE-62851
#rb Jack.Porter

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5238309 in //UE4/Release-4.22/... via CL 5238312
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5255107 by cosmin sulea in Dev-Networking branch]
2019-02-28 18:17:35 -05:00
cosmin sulea 0c7b8b5fc7 UE-70653 - Edit hangs for a few seconds when entering iOS commands in device output log
#jira UE-70653
#rb Jack.Porter

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5238340 in //UE4/Release-4.22/... via CL 5238343
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5250876 by cosmin sulea in Dev-Build branch]
2019-02-28 17:41:44 -05:00
cosmin sulea 8efad22029 UE-62851 - Remote Build pre-check error does not appear when missing required arguments
#jira UE-62851
#rb Jack.Porter

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5238309 in //UE4/Release-4.22/... via CL 5238312
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5250870 by cosmin sulea in Dev-Build branch]
2019-02-28 17:41:41 -05:00
cosmin sulea 650a265cbf UE-70653 - Edit hangs for a few seconds when entering iOS commands in device output log
#jira UE-70653
#rb Jack.Porter

#ROBOMERGE-SOURCE: CL 5238340 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5238343 by cosmin sulea in Main branch]
2019-02-28 10:15:39 -05:00
cosmin sulea 4204740174 UE-62851 - Remote Build pre-check error does not appear when missing required arguments
#jira UE-62851
#rb Jack.Porter

#ROBOMERGE-SOURCE: CL 5238309 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5238312 by cosmin sulea in Main branch]
2019-02-28 10:11:34 -05:00
cosmin sulea de58370aa0 UE-70550 - //UE4/Release-4.22 - UE4Editor Static Analysis Win64 (MSVC) - warning C6387: 'mutex' could be '0': this does not adhere to the specification for the function 'CloseHandle' - iostargetdevice.cpp
#jira UE-70550
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5175315 in //UE4/Release-4.22/... via CL 5207588
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5235373 by cosmin sulea in Dev-Networking branch]
2019-02-27 18:57:06 -05:00
ryan gerleve 6431b1641c UE-70234 - Error: Failed to connect to deployment server at 127.0.0.1:41000 - DeploymentServer not running
#jira UE-70234
#rb Jack.Porter

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5174208 in //UE4/Release-4.22/... via CL 5207564
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5235367 by ryan gerleve in Dev-Networking branch]
2019-02-27 18:56:24 -05:00
cosmin sulea 89a798f7a1 UE-70550 - //UE4/Release-4.22 - UE4Editor Static Analysis Win64 (MSVC) - warning C6387: 'mutex' could be '0': this does not adhere to the specification for the function 'CloseHandle' - iostargetdevice.cpp
#jira UE-70550
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5175315 in //UE4/Release-4.22/... via CL 5207588
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5220468 by cosmin sulea in Dev-Build branch]
2019-02-26 21:02:36 -05:00
cosmin sulea 22ad0d69da UE-70234 - Error: Failed to connect to deployment server at 127.0.0.1:41000 - DeploymentServer not running
#jira UE-70234
#rb Jack.Porter

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5174208 in //UE4/Release-4.22/... via CL 5207564
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5220434 by cosmin sulea in Dev-Build branch]
2019-02-26 21:02:29 -05:00
cosmin sulea e44eff7a3e UE-70550 - //UE4/Release-4.22 - UE4Editor Static Analysis Win64 (MSVC) - warning C6387: 'mutex' could be '0': this does not adhere to the specification for the function 'CloseHandle' - iostargetdevice.cpp
#jira UE-70550
#rb none

#ROBOMERGE-SOURCE: CL 5175315 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5207588 by cosmin sulea in Main branch]
2019-02-26 16:38:55 -05:00