Commit Graph

16 Commits

Author SHA1 Message Date
bruce nesbit
3d41b446ed Added sortkey to feature pack manifest
[CL 2484296 by bruce nesbit in Main branch]
2015-03-19 07:47:41 -04:00
Ben Marsh
b4db61014b [INTEGRATE] Change 2421922 by bruce.nesbit@bnesbit_Releases on 2015/01/28 05:46:59
Added message to indicate compiling is going to happen when importing code FP. Also made code wait until its complete
	Added provision for focus on a specifc asset after adding a feature pack
	Revised class type names in feature pack manifests.

[CL 2425812 by Ben Marsh in Main branch]
2015-01-30 10:48:17 -05:00
Steve Robb
0756ef15b9 Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.

#codereview robert.manuszewski

[CL 2400883 by Steve Robb in Main branch]
2015-01-08 09:29:27 -05:00
bruce nesbit
a9ecf6aef3 Revised RefreshFeaturePacks ignore non-upak files
[CL 2399636 by bruce nesbit in Main branch]
2015-01-07 03:33:48 -05:00
bruce nesbit
6f095f81dc Added asset/class field to manifest
Added display of asset/class info used to Add Content dialog
Fixed several cut/pasted comments regarding UMG styles that referred to shooter game

[CL 2392502 by bruce nesbit in Main branch]
2014-12-18 10:27:15 -05:00
Frank Fella
c462141d5e AddContentDialog - Add missing inlcude to fix the build.
[CL 2391731 by Frank Fella in Main branch]
2014-12-17 16:42:54 -05:00
Frank Fella
716e7443fa AddContentDialog - Automatically save imported assets from added content.
[CL 2391546 by Frank Fella in Main branch]
2014-12-17 14:52:54 -05:00
Marc Audy
8d871b374c Look for FeaturePacks in UE4/FeaturePacks, not UE4/FeaturePacks/Packed
[CL 2388535 by Marc Audy in Main branch]
2014-12-15 10:10:30 -05:00
bruce nesbit
33ba6e3f1b Refactor templates so they can be used as feature packs
-moved preview/screenshot images
-added manifests
-removed public/private subdolers from code templates
-added pack config.ini
-updated template defs to exclude feature pack related files
-added FP_FirstPerson (revised first person projects used in place of FP_FirstPerson ones - with instant hit weapon in place of projectile)
-revised source folder for packed feature packs
-added repaced packs in new folder

[CL 2388027 by bruce nesbit in Main branch]
2014-12-14 17:41:04 -05:00
Frank Fella
a82edb0602 AddContentDialog - Minor additions.
+ Refresh feature packs automatically when they change on disk.
+ Remove drag and drop and batch install, and replace it with a single button for installing in the details section.
+ Don't allow multiple copies of the dialog to be opened.
+ Fix a missing brush visible when resizing the dialog.
+ Fix an issue where brushes in the dialog could get deleted resulting in white images.

[CL 2385434 by Frank Fella in Main branch]
2014-12-11 09:08:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
bruce nesbit
1cf6853dd4 Fixed feature pack import issues created by reverting startercontent reversion
Readded 'content' feature pack type

[CL 2373549 by bruce nesbit in Main branch]
2014-12-02 04:57:27 -05:00
bruce nesbit
bc6eed42ca Reverted Starter Content change.
[CL 2373006 by bruce nesbit in Main branch]
2014-12-01 19:04:12 -05:00
bruce nesbit
473df14d28 Revised starter content to use asset pack
Moved starter content assets
Added mobile starter content assets
Starter content uses mobile starter content based on target platform

[CL 2372343 by bruce nesbit in Main branch]
2014-12-01 08:44:00 -05:00
Frank Fella
59290a82ca AddContentDialog - Add destructors and undefine loctext namespaces to fix the build.
[CL 2353194 by Frank Fella in Main branch]
2014-11-07 13:16:53 -05:00
Frank Fella
ec05ac91a5 AddContentDialog - A dialog and lower level infrastructure for adding additional content to an existing game. Currently there is only support for the new "feature pack" upack files.
#codereview matt.kuhlenschmidt, nick.atamas

[CL 2353064 by Frank Fella in Main branch]
2014-11-07 09:55:57 -05:00