- avoided call to CopyFile for texture files, was failing because it was copying file onto itself
#jira UE-150966
#preflight 627903eb822bdc69f0021b95
#rb JeanLuc.Corenthin
#lockdown jeanmichel.dignard
#ROBOMERGE-AUTHOR: kerim.borchaev
#ROBOMERGE-SOURCE: CL 20471781 in //UE5/Release-5.0/... via CL 20472640
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20475260 by kerim borchaev in ue5-main branch]
Adds a new provider which allows users to register global accessible "definitions". Analyzers can publish definitions using native structs, which consumers can access using unique references as defined in the runtime definition events.
#rb ionut.matasaru
#preflight 6298bbad63529f84faeab10b
[CL 20468972 by Johan Berg in ue5-main branch]
#rb trivial
#rnx
#preflight 629893b95e715bebb2c2a529
- The DDC2 api is already heavily threaded so we can simply keep throwing new requests onto it and wait once all requests are made and not have to do any work ourselves.
- I did ask and was told that using the batch api provided by DDC2 would not improve performance so for now I am have gone with the simple change. We may still look into changing to the batch API in the future as then we would have a reason to improve the DDC2 api.
[CL 20468437 by paul chipchase in ue5-main branch]
Here is a simple example we could encounter (using FRigUnit_AimItem_Target)
the struct default's value looked like this "(Weight=1.000000,Axis=(X=1.000000,Y=0.000000,Z=0.000000),Target=(X=1.000000,Y=0.000000,Z=0.000000),Kind=Location,Space="")"
setting the Space default value to "" whereas the Space default value is an empty string.
Using "" as a default value would fail later in URigVMController::SetPinDefaultValue
#jira UE-152486
#rb helge.mathee
#preflight 6298b0051941378d7c6809b5
[CL 20468367 by benoit gadreau in ue5-main branch]
- Root cause: Multi-threading, solution: temporarily disable multi-htreading.
Added UE natvis to ArchiCAD solution for debug purpose
Removed unnecessary library
Cleaned up syntax from tread to thread
Added logic to setting of Direct Link cache directories: No check was made on their validity
Simplified build steps to remove useless compilation of DatasmithArchiCAD project
#jira UE-127453
#rb benoit.deschenes
#preflight 6297aa5f9907cbadba9878b5
#lockdown jeanmichel.dignard
#ROBOMERGE-AUTHOR: jeanluc.corenthin
#ROBOMERGE-SOURCE: CL 20457280 in //UE5/Release-5.0/... via CL 20458576
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20461846 by jeanluc corenthin in ue5-main branch]
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 20438501 via CL 20438504 via CL 20438513 via CL 20438521
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448694 by rex hill in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]