#ROBOMERGE-SOURCE: CL 16647782 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16647790 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16647601 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16647603 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16647563 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16647568 by ben marsh in ue5-release-engine-test branch]
Update ManagedProcess to capture stderr if using C# Process objects
#jira UE-117670
#rb Ben.Marsh
#ROBOMERGE-SOURCE: CL 16647451 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16647455 by joe kirchoff in ue5-release-engine-test branch]
Create project in its own directory to avoid confusing other builds with UnrealBuildFiles' intermediate files
#jira none
#ROBOMERGE-SOURCE: CL 16646776 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16646811 by jonathan adamczewski in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16646294 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16646301 by ben marsh in ue5-release-engine-test branch]
Added message that packaging can fail if assets reference new changes.
#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f
#ROBOMERGE-SOURCE: CL 16645001 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16645007 by tim smith in ue5-release-engine-test branch]
Generate UnrealBuildFiles.csproj, a project that contains references to all of the Build.cs and Target.cs files in the solution, and add it to the generated solution.
With this project in the solution, Intellisense is available when editing these files, and the project may be compiled in Visual Studio, providing representative results of what UBT will do with the files (UBT will re-compile the files when it needs to)
Using Visual Studio 2019 16.9.6, adding this project increased memory usage by ~20MB after load (from 540MB to 560MB) for a workspace containing Engine, and two sample games.
#jira none
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 16642908 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642914 by jonathan adamczewski in ue5-release-engine-test branch]
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Remove LocalExecutor and use ParallelExecutor for all host platforms
Update ManagedProcess to capture stderr if using C# Process objects
#jira UE-117670
#rb Ben.Marsh
#preflight 60c2a1d3730f8a000185ae66
#preflight 60c2a5bab1a4a300012ea45d
#ROBOMERGE-SOURCE: CL 16642682 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642692 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16642414 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642429 by carl bystrom in ue5-release-engine-test branch]
Update ManagedProcess to capture stderr if using C# Process objects
#jira UE-117670
#rb Ben.Marsh
#preflight 60c2a1d3730f8a000185ae66
#preflight 60c2a5bab1a4a300012ea45d
#ROBOMERGE-SOURCE: CL 16642253 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642263 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16642197 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642206 by jonathan adamczewski in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16642159 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642169 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16642109 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642117 by carl bystrom in ue5-release-engine-test branch]
Should be moved to the instance config, but this will do for now.
#ROBOMERGE-SOURCE: CL 16641457 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16641461 by carl bystrom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16641414 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16641430 by carl bystrom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16640116 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16640119 by carl bystrom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16640111 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16640114 by carl bystrom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16635004 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16635008 by ben marsh in ue5-release-engine-test branch]