Commit Graph

14490 Commits

Author SHA1 Message Date
evgenii babinets
ee082b584b Edigrating UE5 changes 18366467, 18372903, 19797267 to enable ISPC support on XSX and XB1.
#rb jeff.newquist
#preflight 629a5c739019199ebc96f0c2

#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 20492059 via CL 20492633 via CL 20492693 via CL 20492743
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20495733 by evgenii babinets in ue5-main branch]
2022-06-03 19:17:37 -04:00
tim smith
88e8da552a Fixed issue with UHT script exporters where the signature function wasn't being set on multicast delegate properties.
#jira UE-155588
#rb devin.doucette
#preflight https://horde.devtools.epicgames.com/job/6298a182e809e387be2da8af

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 20491815 in //UE5/Release-5.0/... via CL 20492548
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20495704 by tim smith in ue5-main branch]
2022-06-03 19:17:11 -04:00
Josh Adams
3777db686c - Removed the version specific portion of Mac SDK path, since the there is always a softlink called MacOSX.sdk that points to the versioned directory
#rb will.damon
#preflight skip

[CL 20490941 by Josh Adams in ue5-main branch]
2022-06-03 15:13:48 -04:00
Ben Marsh
9f5fbee253 Horde: Fix incorrect summary for link errors without missing symbols.
#preflight none

[CL 20490651 by Ben Marsh in ue5-main branch]
2022-06-03 14:48:13 -04:00
sebastien lussier
aa04f904c1 Added HLOD & Minimap build scripts
Unified "-AutoSubmit" option
#rb jeanfrancois.dube

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 20488942 via CL 20488950 via CL 20488969
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20490641 by sebastien lussier in ue5-main branch]
2022-06-03 14:48:01 -04:00
cedric caillaud
5b3d13812c Chaos : fix compile issue with CL 20488364
#rb trivial

#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 20488647 via CL 20488655 via CL 20488665
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20490220 by cedric caillaud in ue5-main branch]
2022-06-03 14:26:22 -04:00
cedric caillaud
bc081b5048 Chaos: stop external strain fields from calling the clustering code directly
- Remove the external strain map and add a ExternalStrains property array for the clustered particles
- ExternalStrain field now just add to the external strain property of the particle and let the clustering code process it once per physics step
- Remove the unecessary maps returned by BreakingModel
- Updated headless chaos

#rb brice.criswell, ori.cohen

#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 20488364 via CL 20488374 via CL 20488388
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20490189 by cedric caillaud in ue5-main branch]
2022-06-03 14:25:48 -04:00
Joe Kirchoff
e9ded6f8a3 BuildCMakeLib: Default output binaries to lib root directory, instead of Engine\Binaries
#rnx
#rb trivial
#preflight skipped

[CL 20490095 by Joe Kirchoff in ue5-main branch]
2022-06-03 14:22:22 -04:00
Ben Marsh
57da769a76 Horde: Mention the owner of an issue in messages saying that it's not fixed.
#preflight none

[CL 20489981 by Ben Marsh in ue5-main branch]
2022-06-03 14:14:42 -04:00
Ben Marsh
50c375ae04 Horde: Remove reactions from Slack threads when issue state changes.
#preflight none

[CL 20489922 by Ben Marsh in ue5-main branch]
2022-06-03 14:12:17 -04:00
Ben Marsh
8d38383cef Horde: Do not post messages about needing to integrate a fix if the fix has failed.
#preflight none

[CL 20489801 by Ben Marsh in ue5-main branch]
2022-06-03 14:08:43 -04:00
Ben Marsh
8b77609e39 Include the name of the file being compiled within the error summary.
#preflight none

[CL 20489705 by Ben Marsh in ue5-main branch]
2022-06-03 14:05:27 -04:00
Joakim Lindqvist
4c52409002 Horde Storage - Added scope when buffering payload, and a tag to indicate if we are buffering to the filesystem or memory. Helps to cover certain gaps in our timing breakdowns esspecially for larger files.
#preflight none

[CL 20487361 by Joakim Lindqvist in ue5-main branch]
2022-06-03 11:43:25 -04:00
will damon
d8552d7b32 Update ISPCTextureCompressor libraries.
- Latest ISPCTextureCompressor brings a number of bug fixes and includes Apple silicon support.
- Update IntelISPCTexComp.Build.cs to reference new paths
- Update Windows (x64), Linux (thanks MikeS!) and Mac dynamic libraries
- Remove Win32 dynamic libraries
- Enable ShaderCompileWorker as an arm64 native target for UAT
- Bump ASTC and ISP_ASTC version numbers (for DDC)

#rb josh.adams, chris.babcock
#fyi charles.bloom, jeff.newquist
#jira UE-145047, UE-145025, UE-150669, UE-154182
#rnx
#preflight 629a0abe2230bd91403f0f02

[CL 20487296 by will damon in ue5-main branch]
2022-06-03 11:39:35 -04:00
Joakim Lindqvist
a479ba26a5 Horde Storage - Added scope to better account for time spent doing scylla lookups when resolving a content id
#preflight none

[CL 20487243 by Joakim Lindqvist in ue5-main branch]
2022-06-03 11:34:57 -04:00
Ben Marsh
abda95d9ca Horde: Add links to external issues in summary reports.
#preflight none

[CL 20487222 by Ben Marsh in ue5-main branch]
2022-06-03 11:33:04 -04:00
Ben Marsh
87e9531741 Horde: Disable link unfurling by default.
#preflight none

[CL 20487162 by Ben Marsh in ue5-main branch]
2022-06-03 11:29:00 -04:00
Joakim Lindqvist
487a7020a2 Horde Storage - Run Orphan Blob Cleanup more in parallell to speed it up a bit
#preflight none

[CL 20485788 by Joakim Lindqvist in ue5-main branch]
2022-06-03 10:02:35 -04:00
Ben Marsh
c4c16b4191 UAT: Output a structured log file from UAT.
#preflight 629a0cb22230bd91403f1c6f

[CL 20485557 by Ben Marsh in ue5-main branch]
2022-06-03 09:44:38 -04:00
Ben Marsh
cebdcc1db2 Horde: Fix incorrect values in agent tests.
#preflight none

[CL 20485525 by Ben Marsh in ue5-main branch]
2022-06-03 09:43:36 -04:00
Ben Marsh
83a657a134 Catch and warn about exceptions inside log matchers.
#preflight none

[CL 20485168 by Ben Marsh in ue5-main branch]
2022-06-03 08:52:30 -04:00
Ben Marsh
fc6a2e9130 Remove direct access to log buffer lines; use standard methods to determine whether lines are valid or not.
#preflight none

[CL 20485159 by Ben Marsh in ue5-main branch]
2022-06-03 08:51:06 -04:00
Ben Marsh
2ef074e314 Reformat shader compilation errors so that Horde can include them in issues.
#preflight 62996deb2230bd91402b2fd8

[CL 20485140 by Ben Marsh in ue5-main branch]
2022-06-03 08:48:15 -04:00
Ben Marsh
2004935770 Horde: Fix some lines in logs being blanked out.
JSON logger was matching lines containing a "\\n" sequence and trigger the multi-line handling path, which assumed a format string was present. This defaulted it to an empty string if not, rather than the "message" element.

#preflight none

[CL 20485078 by Ben Marsh in ue5-main branch]
2022-06-03 08:40:25 -04:00
Joakim Lindqvist
fe96f68dfe Horde Storage - Only passing BYPASS CACHE option to Scylla instances as its not a cassandra standard keyword so it confuses other cassandra dbs.
#preflight https://horde.devtools.epicgames.com/job/6299e19c2230bd91403b2857

[CL 20484801 by Joakim Lindqvist in ue5-main branch]
2022-06-03 06:45:53 -04:00