Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds
#jira
#preflight
[CL 22173263 by marc audy in ue5-main branch]
#tests Forced a call to CleanUpAndMarkPendingKill in each place that it can be called from to make sure that a crash doesn't occur
[REVIEW] [at]stephan.delmer, [at]robert.millar, [at]aris.theophanidis, [at]mieszko.zielinski
[CL 22099568 by kelby gamble in ue5-main branch]
Change OnNavigationGenerationFinished() to display actor label and full name instead of package name.
#rb Yoan.StAmant
#preflight 62d6d896dc4397d3840d7b30
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 21165279 via CL 21171402 via CL 21171752
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21183781 by aris theophanidis in ue5-main branch]
Added same pattern to ANavigationData::PurgeUnusedPaths
#jira UE-147364
#rb Aris.Theophanidis, Yoan.StAmant
#preflight 62ab42d8e9031caf98ab609c
[CL 20688350 by rveilleuxBHVR in ue5-main branch]
Moving conditions allowing the property to take effect from ARecastNavMesh::PostInitProperties() to ARecastNavMesh::PostLoad() and delaying the check to discard navdata if there is no navigation system yet.
Removing previous ShouldDiscardSubLevelNavData() function that would fallback to read value from NavSysCDO when there is no navigation system.
#rb Yoan.StAmant, Maxime.Mercier
#jira UE-113463
[RN] fix Warning: UNavigationSystemV1 bShouldDiscardSubLevelNavData property was not working in some cases. With this fix navdata from sublevel will be properly discarted if the property is true (it's default value).
#preflight 62323fb4736af8e0822c951b
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 19412570 via CL 19414029 via CL 19427618 via CL 19427717
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)
[CL 19429581 by aris theophanidis in ue5-main branch]
- Deprecated enum EActorGridPlacement and replaced AActor::GridPlacement by bIsSpatiallyLoaded.
- It makes more sense from a user perspective to set an actor as "non-spatially loaded" instead of "always loaded", especially with data layers.
- If we ever need it, having the possibility to set actors to use their location or bounds to go in the grid will be a per-grid setting.
#rb richard.malo, sebastien.lussier
#preflight 61af8bf10e59fd0ab0f93cc4
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18395825 in //UE5/Release-5.0/... via CL 18395836
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18395850 by jeanfrancois dube in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
#rb johan.torp
GetLinkerUE4Version renamed to GetLinkerUEVersion
#ROBOMERGE-SOURCE: CL 15859222 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15859586 by mark lintott in ue5-main branch]
This was caused by the unwanted and undefined behavior of passing fltmax to some int flags (causing flags to SkipStringPulling)
#rb Yoan.StAmant
#jira UE-88980
#jira UE-88035
Integration from CL 11616045
[CL 11657720 by Aris Theophanidis in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]