Helge Mathee
05fdcc139d
RigVM: Remove support for opaque attributes
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#rb na
#jira na
#preflight https://horde.devtools.epicgames.com/job/6380cb4818176c67c25e8ecf
[CL 23286054 by Helge Mathee in ue5-main branch]
2022-11-28 02:47:25 -05:00
Helge Mathee
1a2e6285a6
C++ UHT: Allow True and False as identifiers for variables
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This is already supported by the new header tool.
#rb benoit.gadreau
#jira na
#preflight https://horde.devtools.epicgames.com/job/637f20598b12eb83a75d8207
#fyi tim.smith
[CL 23257086 by Helge Mathee in ue5-main branch]
2022-11-24 04:13:12 -05:00
Helge Mathee
7190300031
UHT: Support for RigVM Lazy arguments
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Ran local UHT compat checks
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/63737c08232e3d12cbaf448a
[CL 23151631 by Helge Mathee in ue5-main branch]
2022-11-16 03:45:03 -05:00
Helge Mathee
1ecdfaec3f
UHT: Fix RigVM related compat issues
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#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/63721afa5368a3230a3ca9ee
[CL 23116147 by Helge Mathee in ue5-main branch]
2022-11-14 06:25:24 -05:00
Helge Mathee
074029cadc
RigVM: Automatically mark up rig structs as blueprint type in the HeaderParser
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#jira na
#rb sara.schvartzman
#preflight https://horde.devtools.epicgames.com/job/6257ef0bd606fd159eb75496
[CL 19752875 by Helge Mathee in ue5-main branch]
2022-04-14 06:09:20 -04:00
sara schvartzman
c7b0e74c59
Controlr Rig: UI implementation of Aggregate nodes
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#jira UE-146928
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62433ef7dc6183e3f5e500dc
[CL 19554694 by sara schvartzman in ue5-main branch]
2022-03-30 05:21:45 -04:00
Helge Mathee
79aa2efe18
Control Rig: Implement upgrade path to all nodes
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#rb benoit.gadreau
#jira UE-141505
#preflight https://horde.devtools.epicgames.com/job/6220faa46a33f9b416b0f292
[CL 19264381 by Helge Mathee in ue5-main branch]
2022-03-04 06:27:54 -05:00
aurel cordonnier
34f55d3a4a
Merge from Release-Engine-Test @ 17946149 to UE5/Main
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Jamie Dale
7af4f56be6
Merging CL# 13989043
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Support for namespaced native types in UHT.
Some obvious string optimizations.
#fyi Steve.Robb
#rb Steve.Robb
[CL 13991135 by Jamie Dale in ue5-main branch]
2020-07-31 11:41:49 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Ryan Durand
74c879d5f3
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00
Robert Manuszewski
7b6f840f7f
Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
Lina Halper
3fd7f76532
Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main)
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#fyi: Laurent.Delayn, Marc.Audy
#rb: none
[CL 9321182 by Lina Halper in Main branch]
2019-10-01 16:59:31 -04:00
Marc Audy
8df336162c
Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) @ 8782600
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#rb
#rnx
[CL 8783278 by Marc Audy in Main branch]
2019-09-17 19:12:19 -04:00
Helge Mathee
d9ea773611
Make sure to perform the documentation checking at the right time (after all statements have been parsed)
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#jira UE-76828 UE-76827
#rb none
[CL 7227651 by Helge Mathee in Dev-Anim branch]
2019-07-08 10:57:16 -04:00
Helge Mathee
87a91eb201
Ensure to only parse the direct fields below a struct - not the super fields.
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#jira UE-76823
#rb none
[CL 7227033 by Helge Mathee in Dev-Anim branch]
2019-07-08 09:23:08 -04:00
Helge Mathee
db0c0c2303
* Added more stats to the Unreal Header Tool
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* Fixed a nullptr bug in the PropertyDelegate
* Added PropertyDelegate test to the UnrealHeaderTool
#rb steve.robb lina.halper
[CL 7226845 by Helge Mathee in Dev-Anim branch]
2019-07-08 08:49:02 -04:00
Marc Audy
e5610adfd8
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
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#rb
#rnx
#lockdown Laurent.Delayen
[CL 4803512 by Marc Audy in Dev-Anim branch]
2019-01-24 15:32:49 -05:00
Steve Robb
dcdda876b5
Copyright messages updated.
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#rb none
#jira UE-67952
[CL 4701476 by Steve Robb in Dev-Core branch]
2019-01-10 12:28:19 -05:00
Robert Manuszewski
2752c82adc
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Thomas Sarkanen
8ba3c4c087
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
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#rb none
#jira none
[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Steve Robb
3e1cd0a29a
GitHub #4995 : [UE-62943] Fixed CodeGenerator to respect const keyword on return type of interface functions
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Some tests added.
#rb steve.robb
#jira UE-62950
[CL 4615192 by Steve Robb in Dev-Core branch]
2018-11-30 06:47:00 -05:00