Commit Graph

13 Commits

Author SHA1 Message Date
Joe Kirchoff
3f8dfd7a85 UnrealBuildTool: Split base ProjectFiles classes into their own .cs files
#rnx
#rb trivial
#preflight 63ed6d967d2ec3d2fd6954b2

[CL 24247118 by Joe Kirchoff in ue5-main branch]
2023-02-15 18:49:24 -05:00
Wojciech Krywult
7ea828b1f9 UBT: Projects: Fixed live code edit (edit and continue) on some platforms.
Technically, it did work on the affected platforms, because we could modify a .cpp file and deploy this change, but UBT ran a full build script including compilation, linking and symbol generation, which is unnecessary because only compilation is needed. Thus, it increased the update time from 1-10 sec to 60 seconds (the time is dominated by the link time).

Fixed by adding a special Target to our projects that runs only compilation steps.

#preflight 6348626af622f6c4bbd93647
#rb Joe.Kirchoff,
#jira UE-165149

#rn fix Sony Live code edit (edit and continue) no longer triggers linking when applying code changes. This way iteration time is significantly reduced.

[CL 22534283 by Wojciech Krywult in ue5-main branch]
2022-10-14 16:53:54 -04:00
UnrealBot
73409369c0 Branch snapshot for CL 21319338
[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
David Harvey
a3e5c385b5 Debugger arguments are set up correctly for Windows-based platform extensions
#jira UE-146417, UE-131865
#rnx
#preflight 6239e2dadb0f61c7925d2989
#rb Eric.McDaniel

[CL 19492929 by David Harvey in ue5-main branch]
2022-03-24 05:42:08 -04:00
david harvey
bb7cacf86b Visual Studio project generators can request a distinct configuration name for each platform target.
This is to support cases where there may be more than one UnrealTargetPlatform requiring the same VS Solution Platform. Without a distinct separation these platforms will overwrite each other's properties.


#jira UE-129637
#rnx
#rb Eric.McDaniel
#preflight 61e13f41341d372424fda39b

#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18615646 in //UE5/Release-5.0/... via CL 18615669 via CL 18615678
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18615693 by david harvey in ue5-main branch]
2022-01-14 04:58:29 -05:00
david harvey
75c0729392 Adding the option to change the Visual Studio platform name on a per-project basis.
#jira UE-129637
#rnx
#[robomerge][starship] UE5-Main
#rb Ben.Marsh

#ROBOMERGE-OWNER: david.harvey
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18404402 via CL 18404418 via CL 18404419 via CL 18404445 via CL 18404455
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18404461 by david harvey in ue5-release-engine-test branch]
2021-12-08 06:26:07 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
83f27d27e9 UBT: Mark platforms and project file generation code as not nullable aware.
#rb none
#rnx

[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ben Marsh
a22b952aa9 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00