Commit Graph

12 Commits

Author SHA1 Message Date
dmitriy dyomin
ea9a5ee31f Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore

[CL 24376462 by dmitriy dyomin in ue5-main branch]
2023-02-23 01:23:57 -05:00
dmitriy dyomin
80324d62ab [Backout] - CL24335980
[FYI] Dmitriy.Dyomin
Original CL Desc
-----------------------------------------------------------------
Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore

[CL 24343407 by dmitriy dyomin in ue5-main branch]
2023-02-21 13:05:08 -05:00
dmitriy dyomin
ba94b1e506 [Backout] - CL24336341
[FYI] Dmitriy.Dyomin
Original CL Desc
-----------------------------------------------------------------
Fixed: interface for backward compat from CL# 24335980

[CL 24343402 by dmitriy dyomin in ue5-main branch]
2023-02-21 13:05:03 -05:00
dmitriy dyomin
b1253628a0 Fixed: interface for backward compat from CL# 24335980
[CL 24336795 by dmitriy dyomin in ue5-main branch]
2023-02-21 06:00:42 -05:00
dmitriy dyomin
65ad8e95e6 Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore

[CL 24336769 by dmitriy dyomin in ue5-main branch]
2023-02-21 06:00:13 -05:00
nick darnell
9e765542af Editor - Fixing an ASan bug in the category paths, need to declare them statically so that the compiler doesn't free the list too early.
Editor - Upgrading the Texture AssetTypeActions to be AssetDefinitions.

#jira UE-169989
#jira UE-165574

[CL 23121796 by nick darnell in ue5-main branch]
2022-11-14 13:18:14 -05:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
jeremy moore
f759b1b066 Add missing pragma once
#jira UE-79248


#ROBOMERGE-SOURCE: CL 8211089 via CL 8212667
#ROBOMERGE-BOT: (v401-8057353)

[CL 8212688 by jeremy moore in Main branch]
2019-08-22 12:32:31 -04:00
jeremy moore
d208c56a47 Add support for building runtime virtual texture low mip streaming data from the editor build menu
#ROBOMERGE-SOURCE: CL 8126433 via CL 8132095
#ROBOMERGE-BOT: (v401-8057353)

[CL 8157115 by jeremy moore in Main branch]
2019-08-21 08:57:30 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00