The "Name" here is the FName that will be used as a key to save each key mapping during serialization, so they should be unique for each key mapping that you want the player to be able to set.
#jira UE-177248
#preflight 63f4ef2290198dffba48f6ee
#rb benjamin.fox
#rb nate.strohmyer
#rnx
[CL 24344605 by ben hoffman in ue5-main branch]