mikko mononen
2a196bac7c
StateTree:
...
- Changed existing conditions to use the simpler instance data getter
- Added UObject based conditions
- Renamed condition file for consistency
#rb Mieszko.Zielinski
#preflight 6304879ca45b007ea268d917
[CL 21512046 by mikko mononen in ue5-main branch]
2022-08-23 13:04:52 -04:00
Zousar Shaker
da1254fd35
Callsite upgrade pass for TObjectPtr use on plugins used when building UnrealEditor with "-allmodules".
...
#rb none
#preflight 62daee42ac71f3a225b744f9
[CL 21226921 by Zousar Shaker in ue5-main branch]
2022-07-22 15:06:06 -04:00
mikko mononen
68a3b6aa67
StateTree: Made StateTreeComponent to use StateTreeRef, and fixed StateTreeRef on Actor Components
...
#preflight 62da4a10185da2495f802bae
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 21217415 via CL 21217580 via CL 21217683
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21218420 by mikko mononen in ue5-main branch]
2022-07-22 05:33:11 -04:00
charles lefebvre
f330003d83
Fix non unity build errors
...
#test compile cpp
#ROBOMERGE-AUTHOR: charles.lefebvre
#ROBOMERGE-SOURCE: CL 20983054 via CL 20983059 via CL 20983073
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 20984641 by charles lefebvre in ue5-main branch]
2022-07-07 11:38:21 -04:00
charles lefebvre
6d45b2b8a1
Fix non unity build errors
...
#test compile cpp
#ROBOMERGE-AUTHOR: charles.lefebvre
#ROBOMERGE-SOURCE: CL 20982859 via CL 20982867 via CL 20982871
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 20984620 by charles lefebvre in ue5-main branch]
2022-07-07 11:37:15 -04:00
Yoan StAmant
f4f130cbae
GameplatStateTree Plugin
...
- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent
- added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition)
#rnx
#rb mikko.mononen
#preflight 626fd50d645c64f3a236325a
[CL 20007596 by Yoan StAmant in ue5-main branch]
2022-05-02 09:15:14 -04:00