Commit Graph

61 Commits

Author SHA1 Message Date
Marc Audy
ab108c215e Copying to Dev-Main @ CL# 4688301
#rb
#rnx

[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Matt Kuhlenschmidt
cde8160913 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4572510 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-16 11:15:08 -05:00
Cody Albert
0f5aad6604 Fix for instanced EditInlineNew properties being improperly linked after copying
#jira UE-20213, UE-32926
#rb chris.gagnon

[CL 4509726 by Cody Albert in Dev-Editor branch]
2018-10-25 17:51:58 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Shaun Kime
0ca45afbd4 Copying //UE4/Dev-Niagara to //UE4/Dev-Main (Source: //UE4/Dev-Niagara @ 4074996)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3853627 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse VectorVM

	#tests non-gpu auto tests pass

Change 3853628 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Runtime

	#tests all non-gpu auto tests pass

Change 3853629 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Engine\Shaders

	#tests all non-gpu auto tests pass

Change 3853630 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Engine\Plugins\FX

	#tests all non-gpu auto tests pass

Change 3853631 by Shaun.Kime

	Jonathan's material function from Orion\DevNiagara

	#tests all non-gpu auto tests pass

Change 3853633 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse EngineTest

	#tests all non-gpu auto tests pass

Change 3853911 by Shaun.Kime

	GPU rendering now works

	#tests GPU tests now pass

Change 3854179 by Shaun.Kime

	Removing dead system

	#tests now just with a warning

Change 3854731 by Shaun.Kime

	Checkpointing current work

	#tests n/a

Change 3855080 by Shaun.Kime

	Fixing not all control paths return a value error

	#tests n/a

Change 3856185 by Bradut.Palas

	MultiStack with pinning support.
	#jira UE-53459

	#tests none

Change 3856615 by Shaun.Kime

	Preventing a null pointer dereference when copying unallocated data

	#tests auto tests pass

Change 3856622 by Shaun.Kime

	Getting rid of the bogus get alias method

	#tests auto tests pass

Change 3856644 by Shaun.Kime

	Adding the ability to query the number of filtered triangles, index those triangles directly, and compute the position, velocity, UV, and NBT of a triangle.

	#tests all auto tests now pass

Change 3856645 by Shaun.Kime

	Added several new auto tests and tweaked existing ones.
	+ PerParticleRandom still had some randomness in it
	+ UserColorCurve has a user color curve defined in 3 different components referencing the same system
	+ BasicSkinnedEmitter has 4 skinning sub-tests, attached as a subcomponent, referencing a world skeletal mesh, using a material filter, and using a bone filter

	+ added a skinning module that spawns based off exec index and a data interface that queries the number of triangles on a skeletal mesh.

	#tests auto tests pass

Change 3856675 by Shaun.Kime

	Fixing crash on delete of an emitter

	#tests removed one and multiple emitters from active multi-emitter. No crash

	#jira UE-54378

Change 3860613 by jonathan.lindquist

	New dynamic input

Change 3862549 by Shaun.Kime

	Missing last known good images

Change 3864525 by Simon.Tovey

	Fix for vm compiler crash when using structs as constants.

	#tests No longer crashes.

Change 3864729 by Frank.Fella

	Sequencer - Fixed a few places which were modifying sequencer data, but not calling the NotifySequencerDataChanged.

Change 3864737 by Frank.Fella

	Niagara - Fix the timeline in the niagara editor plus other fixes.
	+ Turned on looping in the timeline by default.
	+ Added simulation options to control playback in the editor, including turning off auto-play, disabling reset on change, and disabling resimulation when changing while paused.
	+ Added a buttons to the timeline for each renderer an emitter has which shows a renderer specific icon and will allow navigation directly to the renderer with future stack changes.
	+ Fixed issues in the emitter life cycle and spawn rate modules which were preventing delay and looping from working consistently. (includes auto-test)
	+ Added top level metadata for modules.
	+ Added the ability to add metadata to a module and it's inputs to allow it to be edited directly using timed sections in the timeline.  Currently configured for the emitter life cycle module.
	+ Changed the way the "MaxSimTime" on niagara component works so that it now represents the maximum frame time which should be used when seeking the component to the desired age.  This previously was the maximum amount of simulation time to run which would prevent simple effects from simulating quickly, and would also allow more complicated effects to hang the UI while seeking.
	+ Changed the behavior of niagara component when seeking to desired age so that it always uses the exact specified seek delta instead of trying to seek to the exact desired age.
	+ Fixed the component so that systems which are seeking to the desired age in the editor no longer draw in fast forward mode.
	+ Changed the default playback range for effects in the timeline from 1000 seconds to 10 seconds, and fixed the timeline so that the playback range is serialized into the asset which will persist the setting across loads.
	+ Fixed scrubbing in the timeline so that it doesn't immediately reset when scrubbing backwards.
	+ Added a button to the timeline track for enabling and disabling isolation mode for emitters.
	+ Added a checkbox to the timeline to enabled and disable emitters from the timeline.
	+ Fixed PinToNiagaraVariable so that it asserts if bNeedsValue is specified and it can't actually provide a value.
	+ Create a class called FNiagaraStackFunctionInputBinder which allows binding to an input of a function on a stack so that you can easily set and get the value of the input without having to worry about modifying the graph or rapid iteration parameter sets directly.

	#tests Existing auto-tests and 1 new test for life cycle changes.

Change 3867179 by Frank.Fella

	Niagara - Turn off GPU simulation for test assets for Shaun.

Change 3869201 by Simon.Tovey

	Bypassing JonLs issue

	#tests no longer crashes.

Change 3869897 by Frank.Fella

	Niagara - Fix crashes when using the skeletal mesh data interface.  NOTE: The change to the actual skeletal mesh data interface code doesn't seem needed, but without it, it crashes with the stomp allocator on.  We'll have to investigate further.

Change 3870487 by Frank.Fella

	Niagara - Always generate cached skin data immediately, and make sure we're not indexing triangles that don't exist.  This is a temporary fix to avoid a crash when changing the skeletal mesh source on an effect in the level from the details panel.

Change 3877378 by Frank.Fella

	Niagara - Update the burst and lifecycle modules with new metadata for incoming timeline changes.

Change 3877564 by Frank.Fella

	Sequencer - Fix a few more places which were modifying sequencer data without calling NotifyMovieSceneDataChanged.

Change 3877565 by Frank.Fella

	Niagara - Remove old unused burst code from some runtime classes.

Change 3877567 by Frank.Fella

	Niagara - Add support for keying bursts on the timeline which is configured using script metadata.

Change 3877699 by Frank.Fella

	Niagara - Fix a crash in the new timeline code for when you have bursts, but you have inputs on the emitter lifecycle bound, also set lower bound of view range of the timeline to be -.1 so that you can more easily interact with keys at 0.

Change 3877715 by Frank.Fella

	Sequencer - Update the change type when pasting keys from the clipboard from Unknown to TrackValueChanged to avoid unnecessary work.  From code review on last change.

Change 3879285 by Simon.Tovey

	A couple of fixes for using struct constants

	#tests Jon's case now compiles and works correctly.

Change 3879378 by Frank.Fella

	Niagara - Fix a few spots where recursive graph traversal was visiting nodes multiple times because of diamonds in the pin connections.  This reduces a terrible hang in UNiagaraScriptSource::InitializeNewRapidIterationParameters from 5 minutes to 5 seconds but there are futher issues to investigate becasue even 5 seconds it too long.

Change 3879858 by Shaun.Kime

	Moved the VM script compilation to the DDC in order to facilitate better team compilation behavior. Significant changes to the translator and overall compile workflow to make the data behave better for a future multi-threaded compilation path.
	In order to know when to compile, a key is generated that uses the compile id's of the graphs that influence the compilation of our node. In this way, if an end user goes and edits a function or module and checks in, the overall compile id will not match b/c that function is in the dependency list of a system downstream. The system will then know to recompile. However, everyone else on the team will generate the same key because the asset in question was checked in with its local compile id already changed.

	Additionally, we now employ change tracking on traversals from a node graph. These traversals walk through all the nodes leading to a given output node and see if they've been altered. If they have, a new compile id is generated. If not, the old compile id is used. This also means that if you edit a particle update section in the stack, the emitter section won't force the system to recompile.

	GPU scripts now have their own script slot rather than riding alongside particle spawn scripts. This allows us to address them independently in the translator and put them in the DDC as well. Once the text is generated, we then go back out to the DDC to generate the shader associated.

	Known issues:
	+ Emitters are sometimes marked dirty on open
	+ Nodes connected to event writes aren't part of the hashing
	+ DataInterface signature changes don't dirty the compiles
	+ Struct changes don't dirty the compiles
	+ On system loading, we go out to the DDC instead of using existing scripts, which is slower..

	#tests all auto-tests pass, additional tests run to validate proper behavior

Change 3879859 by Shaun.Kime

	Content update post DDC change

Change 3879862 by Shaun.Kime

	Niagara plugin content to ddc

Change 3879958 by Frank.Fella

	Niagara - Actually fix the bad recursion in this function by using the existing traversal method.

Change 3881727 by Damien.Pernuit

	Niagara - Houdini - Created a separate plug-in for the Houdini CSV Data Interface.

Change 3881877 by Simon.Tovey

	Fix for mac compile issue

Change 3882773 by Simon.Tovey

	Actual fix for Mike

Change 3882822 by Shaun.Kime

	Rather than throw a check, I instead emit an error when we can't match up a data interface and instantiate a CDO version. Not perfect, but this will let you recompile.

	#tests allows me to open jonathan's file

Change 3883538 by Shaun.Kime

	Moving particle-level scripts to compile with the emitter named Emitter in their internal scripts. This simplifies the dependencies quite a bit, but causes some complexity on the wiring side (most of which we were already doing anyway).
	Getting rid of some allocations in translation (still more to go).
	Fixed some of the logic for emitters that had modules of the same name to now properly concatenate.

	Compile version bumped, so all scripts will be forced to recompile. Not saving this into the test files for now, as I expect this to happen a bit for the near term.

	#tests all auto-tests pass, creating a new emitter and system on PC works

Change 3883552 by Shaun.Kime

	Fixing renaming to work properly now. It just invalidates the system script compile id's, forcing it to auto-compile.

	#tests auto-tests pass

Change 3884722 by Bradut.Palas

	Added searchbar with basic name search for Niagara stack

	#tests none
	#jira UE-53469

Change 3884793 by Shaun.Kime

	Adding pragma once

	#tests no longer complains about duplicate definition

Change 3885629 by Wyeth.Johnson

	Setting up a transient meshrotation framework pre-integration

Change 3887440 by Wyeth.Johnson

	Custom HLSL failure for Shaun

Change 3888911 by Bradut.Palas

	stack search box now has a minimum width of 300 pixels

	#tests none

Change 3890843 by Shaun.Kime

	Creating a Niagara quaternion type.

	#tests created in editor, saw default was correct, carried through to VM runtime through attribute viewer

Change 3890849 by Shaun.Kime

	Porting over 4.19 fix to Dev-Niagara

	#tests allows creation of valid scripts even when ini is cleared.

Change 3891088 by Frank.Fella

	Sequencer - When getting selected tracks for the external selection api, include tracks if any of their child nodes are selected.  This matches the behavior object guid external selection.

Change 3891114 by Bradut.Palas

	Fixing crash that sometimes happens if a stack tree changes while a stack search is active

	#tests none

Change 3891131 by Frank.Fella

	Sequencer - Move section headers for bool, int, vector, and color to the public directory so they can be used by the niagara level sequence integration.

Change 3891165 by Wyeth.Johnson

	error for shaun

Change 3891354 by Shaun.Kime

	Adding Quat struct to more locations. Now treated like hlsl float4.

	#tests EulerToQuaternion now compiles

Change 3891463 by Bradut.Palas

	Fix crash that sometimes happens when deleting module and hitting Ctrl-Z to undo (the condition for removing the listeners from the rootentry should not be tied to the validity of weak pointers for system and emitter, because sometimes they are out of sync when changing the graph)

	#tests none

Change 3891641 by Wyeth.Johnson

	resave node

Change 3893143 by Shaun.Kime

	Fixing issue where you try to bind a vertex color sampler to a mesh without it. We failthe binding rather than crash due to a check later. Also fixed up error logging to only mention the one that failed.

	#tests can open NiagaraSystem'/Game/FX/SkeletalMeshDissolve/EmittersAndSystems/FightSceneDissolve.FightSceneDissolve' with an error..

Change 3893528 by Bradut.Palas

	fix another crash when search results are invalidated during search

	#tests none

Change 3893830 by Shaun.Kime

	Fix for copy & paste of comment boxes

	#tests can now copy and paste comment boxes

Change 3894012 by Bradut.Palas

	no longer executing search tick if the rootentry is null

	#tests none

Change 3894828 by Frank.Fella

	Niagara - Runtime changes to support sequencer animation
	+ Reset the simulation when force solo is changed on the component.
	+ Invalidate the render data and clear the buffers when resetting to avoid previously rendered particles from drawing.
	+ Automatically sync the override parameters in the component when the source assets exposed parameters change and removed forced syncing from various places.
	+ Remove lots of refresh code from the niagara component details which should not be neccessary anymore.

	#TESTS Ran autotests, tested through the UI while building the sequencer tests asests.

Change 3894832 by Frank.Fella

	Niagara - Level sequence support for spawning and animating system life cycle and select user parameter types.

	#Tests Ran existing tests and added a new test to verify added functionality.

Change 3896944 by Bradut.Palas

	safeguard entries with no search items (it actually can be null)

	#tests none

Change 3896948 by Bradut.Palas

	Fix assert when dereferencing source array (no need for a raw pointer to the array since it's initialized with the content anyway)

	#tests none

Change 3896950 by Bradut.Palas

	fix compile error with previous commit

	#tests none

Change 3897698 by Frank.Fella

	Niagara - Fix some safety issues with parameter initialization on the niagara component.
	+ Kill the current system if we synchronize parameters to avoid issues with data interface lifetime.
	+ Always sync parameters when the asset is set to prevent missing data interfaces in the override list.
	+ Add an enum to control how data interface parameters are handled when calling CopyParametersTo.
	+ When the system instance is copying the asset parameters, have it copy data interfaces by reference so that it's not creating data interfaces copies which will be deleted at the next garbage collection.

	#Tests Auto-tests, also doesn't crash anymore when opeining Jonathan's disolve effect and then opening a level.

Change 3897953 by Frank.Fella

	Niagara - Remove some namespace restrictions from the code that generates the available parameters to read from in the stack UI since it was preventing the use of custom namespaces in modules and it was not clear what issue it was solving since we already prevent scripts from addressing parameters from lower level scripts.  Also move user parameters to their own menu section.

	#Tests Custom namespaces are usable again in the stack.

Change 3898926 by Bradut.Palas

	Fix for crash caused by garbage collection and async search
	#jira UE-55284 (Stack search doesn't work on collapsed entries) now searching through unfiltered children, will need extra fixes on the stack to eliminate "ghost" results"
	Both are still under code review, submitting because they are simple to rollback and harmless to other features.

	#tests none

Change 3899069 by Shaun.Kime

	Parallel compilation

	Major changes:
	Rather than a custom streaming version that we know influences a rebuild, I'm moving away to a guid that you need to regenerate if you change the compiler in any meaningful way
	needed for multiple reasons,
	1) if two people are making changes to the compiler, having something other than a guid as the value makes the content of the ddc ambiguous
	2) when iterating I often need to make multiple changes to get to a working final result, bumping the version number each time that happens gets old fast

	We fully clone the input graph to do the compile in the background. While the translation step is not a huge amount of time, it keeps the main thread responsive.

	We currently have a big critsec around the crosscompiler to bytecode as it isn't threadsafe. Future changes will push this to the ShaderCompilerWorker.

	#tests all tests pass as well as stress tests around saving while compilng, long compile times, etc.

Change 3899071 by Shaun.Kime

	Fixing the availability flags for system and emitter scripts.

	#tests all auto tests pass

Change 3899077 by Shaun.Kime

	Fixing assets to have their wait on compile finished checkbox checked in the editor for testing

	#tests n/a

Change 3899114 by Wyeth.Johnson

	Random bool custom hlsl node

Change 3899184 by Bradut.Palas

	implemented categories for module inputs (now inputs can be assigned a category in the module editor and they will be grouped by those categories in the Niagara stack)

	#tests none

Change 3899329 by Bradut.Palas

	fix broken commit by adding missing new files NiagaraStackInputCategory.cpp and .h

	#tests none

Change 3899439 by Yannick.Lange

	Niagara reroute node.

Change 3899516 by Shaun.Kime

	Official angle conversion modules.

	#tests made a local test emitter that converted back and forth between angles. Results were correct.

Change 3900193 by Shaun.Kime

	Fixing build

	#tests now compiles

Change 3900474 by Shaun.Kime

	Fixes to help Mac compile

	#tests n/a

Change 3901131 by Simon.Tovey

	Warmup feature.

	CPU Sim only.

	Also has ability to advance simulation by tick count or seconds via BP/C++.

	Includes some engine tests.

	#tests editor + autotests

Change 3901455 by Frank.Fella

	Niagara - Add WITH_EDITORONLY_DATA to prevent non-editor compile failures.

Change 3902477 by Frank.Fella

	Niagara - Fix FNiagaraEditorTypeUtilities to be a thread safe TSharedFromThis since it's always created with a thread safe shared pointer, also fix up issues related to this change.  Fixes a crash which occurrs when it's the target object of a delegate binding.

	#Tests adding a curve data interface to a parameter collection no longer crashes.
	#jira UE-55403

Change 3903478 by Shaun.Kime

	No longer doing the check if compiling on load is enabled as this always forces different change ids'

	#tests n/a

Change 3903783 by Shaun.Kime

	Trimming down excess log spew

	#tests auto-tests pass

Change 3905753 by Shaun.Kime

	Made Sine(Degrees), Sine(Radians), and Sine, and the variants thereof for trig functions.

	#tests n/a

Change 3905759 by Shaun.Kime

	Auto tests for mesh orientation

	#tests these now pass

Change 3905762 by Shaun.Kime

	These files needed to be resaved for some reason to keep passing.

Change 3906727 by Bradut.Palas

	Curve UX improvements
	#jira UE-55134

	#tests none

Change 3908177 by Shaun.Kime

	Fixing build due to typo

	#tests now compiles

Change 3908199 by Shaun.Kime

	Trying to fix compilation when destroying objects. We cannot safely attach anything beneath us at this point ,we just need to clear out the queues.

	#tests normal work day-to-day

Change 3908201 by Shaun.Kime

	Working to fix crashes where the component was destroyed out from underneath us due to PIE shutting down and we have a Niagara item editable in Blueprint or world editor.

	#tests n/a

Change 3908985 by Bradut.Palas

	Renaming ColorCurveAsset to CurveAsset to better reflect the actual usage of the variable (fixing copy-paste issue)

	#tests none

Change 3909222 by Yannick.Lange

	Niagara graph connection colors

Change 3909436 by Bradut.Palas

	fix crash in curve ux when importing a linear curve (curve of floats)

	#tests none

Change 3909561 by Bradut.Palas

	Updating LUT before sending NotifyPostChange when editing curves inline (so that LUT will not go out of sync)

	#tests none

Change 3910010 by Yannick.Lange

	Use new Niagara Actor icon

Change 3910191 by Yannick.Lange

	Fix viewport widget showing up in the viewport when pressing W, E or R.
	#jira UE-55142

Change 3910213 by Frank.Fella

	PropertyEditor - PropertyRowGenerator - Added features and fixes to support integration into niagara's stack view.
	+ Added a method to get filter/search strings for an IDetailTreeNode to support external searching and filtering.
	+ Added a delegate to the layout builder for when one of it's owned nodes has it's visibility forcibly changed by a customization.
	+ Changed the filtering so nodes are generated for properties marked as advanced.
	+ Pass the notify hook down to the detail utilities so that change notifications work as expected.
	+ Add layout data for the widgets returned from the IDetailTreeNode to prevent alignment and sizing issues in custom implementations.

Change 3910307 by Frank.Fella

	PropertyEditor - Missed in last checkin.

Change 3910509 by Frank.Fella

	Niagara - Removed nested details panels from the stack and integrate them properly plus other fixes.
	+ Generate rows for nested objects using the details panel property row generator.
	+ Fix the horizontal sizing for niagara parameter editors.
	+ Add an IsValid() method to the base niagara stack entry so that derived classes can know if the associated view models are still valid when processing events.  This is a temporary measure to fix a crash in the user parameter UI.
	+ Set stack entries to be expandable by default and delete usages which were setting it to true.
	+ Highlight the active search result with a border since property rows can't highlight text.

Change 3911653 by Frank.Fella

	Niagara - Fix stack spacer sizing.

Change 3911667 by Frank.Fella

	PropertyEditor - Actually fix the notify hook handling in the property row generator.

Change 3911896 by Yannick.Lange

	Niagara function input context menu.

Change 3911900 by Yannick.Lange

	Project setting for not showing comment bubbles.

Change 3911996 by Yannick.Lange

	Niagara fix if node persistent guids for older nodes. The OutputVarGuids are always synced on PostLoad.

Change 3912221 by Wyeth.Johnson

	Renderer Icons for timeline

Change 3912608 by Bradut.Palas

	stack style refactor
	#jira UE-55399

	#tests none

Change 3913063 by Wyeth.Johnson

	Icons for stack added, including new system param png

Change 3913618 by Shaun.Kime

	Fixing two of the most common Illegal call to StaticFindObject() errors while compiling.

	#tests ran through compilation after changes.

Change 3914369 by Bradut.Palas

	Using new SystemParams.png icon provided by Wyett (instead of the old "Parameters.png")

	#tests none

Change 3914782 by Wyeth.Johnson

	Adjusting icon for update to not indicate "flow"

Change 3915738 by Shaun.Kime

	Moving away from the generic and super-slow EdGraphSchema ShouldAlwaysPurgeOnModification being true to using the same mechanism we use to invalidate the compile to synchronize nodes. This should be substantially faster.

	#jira UE-55463

	#tests ran through a variety of tests creating and wiring nodes

Change 3915739 by Shaun.Kime

	Assignment nodes need to invalidate the graph for compile.

Change 3915741 by Shaun.Kime

	Making default values more accessible and making it possible to route renderers to use different values than the defaults.

	#tests n/a

Change 3915798 by Frank.Fella

	SearchBox - Add options to show the number of search results and an option to show a throbber when a search is active.

Change 3915966 by Shaun.Kime

	Changing the default for velocity to 0,0,0 as requested  by Wyeth

	#tests n/a

Change 3915982 by Shaun.Kime

	Making the default text more readable

	#tests n/a

Change 3916237 by Frank.Fella

	PropertyEditor - Change the DetailCategoryBuilderImpl so that it sets the horizontal alignment to fill for value widgets when generating stand alone widgets so that the behavior in the property row generator matches the behavior of the property grid.

Change 3916240 by Frank.Fella

	Niagara - Should prevent some recent crashes due to stack entry delegates and lifetime.

Change 3916261 by Frank.Fella

	Niagara - Lots of minor stack ui fixes and adjustments
	+ Tweaked padding in a bunch of different places.
	+ Added a dark background behind the stack and stack header to prevent the colors from bleeding together.
	+ Fixed the group text not being white anymore.
	+ Hooked up new features of the search box for showing the search result data and an is searching throbber.
	+ Fixed an issue where the current search result couldn't be interacted with.
	+ Fix some other inconsistencies with searching where you might jump more than one result.
	+ Replace the checkbox for showing curve in the curves tab with an icon based button. (icon is placeholder)

Change 3916833 by Shaun.Kime

	Fixing issue where the system wasn't set to wait for compilation on load, sometimes leading to failures for auto-tests

	#tests this test now passes when forced to recompile

Change 3916846 by Shaun.Kime

	Missed one system in the scene.

	#tests n/a

Change 3917458 by Shaun.Kime

	Fixing another potential race condition on the DDC.

	#tests n/a

Change 3918349 by Frank.Fella

	Niagara - Invalidate the node visuals when reallocating pins.

	#Jira UE-55698

Change 3918783 by Olaf.Piesche

	Correct 'temp' to 'Temp' in map set

Change 3919262 by Shaun.Kime

	We weren't properly updating the default values for user data interface components when tweaked in the editor.

	#tests open skinned mesh auto test system change the preview for the user skinned mesh to be SK_Mannequin_Niagara. It now updates, it didn't before.

Change 3919602 by Shaun.Kime

	Fixing the skeletal mesh to now clamp to the end of the index buffer for safety as well as adding IsValidTriCood. This lets us keep going even when swapping out the skeletal mesh underneath.
	Tested out isvalidtricoord in the test skinning module.

	#tests auto tests pass
	#codereivew simon.tovey

Change 3921701 by Yannick.Lange

	Make Vector2 and Vector4 default blue color to be consistent with blueprints.

Change 3922331 by Damien.Pernuit

	Niagara - Houdini - Added support of CSV File as UAsset (HoudiniCSV)
	Modified the Data Interface to use the CSV asset instead of the imported buffers from the CSV File Path.
	Added some new functions to the DI:
	GetLastParticleIndexAtTime()
	GetCSVPositionAndTime()
	GetCSVVectorValue()
	GetCSVFloatValueByString()

Change 3923118 by Simon.Tovey

	PS4 compile fix.

Change 3924934 by Bradut.Palas

	fix Mac compile issues
	#jira UE-55426

	#tests none

Change 3925168 by Bradut.Palas

	Curve logspamming
	#jira UE-55593

	#tests none
	The UpdateCompiledDataInterfaces would end up comparing LUTs when copying curves and the source LUT was out of date.

Change 3925366 by Frank.Fella

	Slate - SMenuAnchor - Fix the implementation of "BelowRightAnchor" to align the right edge of the menu with the right edge of the anchor.  There aren't any other usages of this in the engine as far as I can tell, hopefully people weren't relying on the broken behavior in a game somwhere.

Change 3925423 by Frank.Fella

	Niagara - Remove the large add buttons from the stack and add smaller add buttons in the group headers.

Change 3925877 by Olaf.Piesche

	New collision modules, separating query, linear and angular impulse; Solve forces and velocity takes care of integrating f->v->p and fA->vA->O; linear impulse module would probably be cleaner by zeroing velocity on collision and calculating a force instead of setting new velocity directly

Change 3926582 by Simon.Tovey

	PS4 compile fix

Change 3927401 by Shaun.Kime

	Fixing events due to added member

	#tests all tests pass as of 3925423 with this change

Change 3927496 by Shaun.Kime

	Getting auto-tests to run
	Questions: Why did I have to recompile the GPU tests... something is missing in their key generation?
	Resaved several files.

	#tests almost all pass now

Change 3927582 by Shaun.Kime

	Fixing last failing auto test

	#tests all tests now pass

Change 3927924 by Simon.Tovey

	Chunk level vm parallelism.
	Any execution processing > batch_size chunks will go wide.

	The batch size is 4 currently but adjsutable via vm.ParallelChunksPerBatch.
	VM parallelism can be disabled by vm.Parallel 0

Change 3927990 by Shaun.Kime

	Submitting redirector

Change 3928426 by Frank.Fella

	Niagara - Always propagate rapid iterations parameters when merging an emitter.

Change 3929823 by Frank.Fella

	Niagara - Fix hlsl generation for system/emitter spawn script so that we read the engine and user parameters from the data set instead of initializing them to 0.

	#Tests Full recompile + auto-tests

Change 3929983 by Simon.Tovey

	Curve LUT Interpolation

	+ updated test altered by it.

Change 3930551 by Frank.Fella

	Niagara - Fix what looks like a copy/paste error in the SNiagaraSelectedEmitterGraph destructor which was preventing clean removal of delegates and causing a crash.

	#Tests closing the "Selected Emitter Graph" tab and then changing the selected emitter no longer crashes.

Change 3932695 by Damien.Pernuit

	Niagara - Houdini:

	Houdini CSV Asset:
	- Packed vector values in the CSV file are now properly supported (not just for Position/Normal) and can be of any size.
	- Added support for reimporting Houdini CSV files.
	- Added an "open in text editor" entry in the context menu.
	- Improved error/warning logging during the parsing of the file

	Houdini Niagara Data Interface:
	- Added GetParticleIndexesToSpawnAtTime():
	New helper functions returning the min index, max index and number of particles to be spawned for a given time value.
	Uses an internal LastSpawnIndex to avoid spawning the same particles twice.
	- Modified GetLastParticleIndexAtTime():
	If the CSV file doesn't have time informations, returns false and set the LastIndex to the last particle
	If desiredTime is smaller than the first particle, LastIndex will be set to -1
	If desiredTime is higher than the last particle in the csv file, LastIndex will be set to the last particle's index

Change 3933425 by Shaun.Kime

	Made the spreadsheet debugger capable of capturing in-world systems as long as they are solo'ed.

	#tests have been running with it for several days, debugging real-world assets stably

Change 3933986 by Frank.Fella

	Niagara - Fixed a bug with merging where added dynamic inputs which changed names could end up with the wrong rapid iteration parameters.  Also fixed an issue where added dynamnic inputs would be renamed when they didn't need to be.

	#Tests Engine tests and fixes custom repro.

Change 3934052 by Frank.Fella

	Niagara - Added a console command to dump rapid iteration parameters for a system or emitter asset.

Change 3934436 by Simon.Tovey

	Fixes for sprite VF depth test failure issue

Change 3934658 by Frank.Fella

	Niagara - Make disabled modules visually distinct.

	#Tests General stack use.

Change 3935383 by Shaun.Kime

	Fixing mac compile errors

	#tests n/a
	#jira UE-55911

Change 3935420 by Yannick.Lange

	Niagara parameter UI first version.

Change 3935482 by Yannick.Lange

	Add missing files for parameters

Change 3935591 by Shaun.Kime

	more macos compile

	#tests na

Change 3935637 by Shaun.Kime

	Reverting to prior behavior

	#tests na

Change 3936541 by Yannick.Lange

	Remove the merge up menu entry for set variables module items.

Change 3936841 by Wyeth.Johnson

	Bool comparison dynamic input

Change 3936895 by Simon.Tovey

	A few perf improvements and fixes to the SetSolo transfering between solo and batched so all lightning sims can run batched after they're warmded up.

Change 3936899 by Simon.Tovey

	Missed a file

Change 3937178 by Krzysztof.Narkowicz

	Fixed bHasSkipOutputVelocityParameter for shaders without PreviousLocalToWorldMatrix (e.g. particles)

	#jira UE-50914

Change 3937222 by Yannick.Lange

	Random event spawn

Change 3937292 by Yannick.Lange

	Fix Adding a new parameter then renaming it the default name deletes the new parameter
	#jira UE-55994

Change 3938472 by Yannick.Lange

	Fix new parameters in emitters saving by using the editable emitter.

Change 3938474 by Yannick.Lange

	- Store graphs as weak object pointers in the parameter UI.
	- Allow right mouse menu on parameters in the system toolkit.
	- Refresh only the parameter actions when deleting an entry instead of refreshing the graphs aswell.

Change 3938525 by Yannick.Lange

	Fix creating an unique FName every tick for parameterstores by using a FString instead.

Change 3938596 by Shaun.Kime

	Macos compile

	#tests n/a

Change 3939362 by jonathan.lindquist

	Adding a new Component Spacing input to the debug value functions. This will allow users to make better use of space when debugging values.

Change 3939365 by Shaun.Kime

	Back out changelist 3936895 and 3936899
	Leaving in some changes around stats as they should be harmless.
	These changes were removed b/c they added poor perf to Jonathan's dissolve effect and also caused multiple tests to fail in engine tests.

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939367 by jonathan.lindquist

	Adding greyscale output

Change 3939368 by jonathan.lindquist

	Changing the pin order

Change 3939377 by Shaun.Kime

	Allows the unnormalized lut table flag to be copied over

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939379 by Yannick.Lange

	Rename FParameterStore Name to DebugName to prevent loading a FName into a FString with existing assets.

Change 3939382 by Shaun.Kime

	Adding the ability to have a default curve index with a custom switch node.

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939383 by Shaun.Kime

	Converting existing curves over to using the new default pin

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939501 by Shaun.Kime

	Submitting missing files

	#tests n/a

Change 3939580 by Wyeth.Johnson

	Default curve indexing to three more DIs

Change 3940122 by Yannick.Lange

	Parameters view: - Jump to new parameter added and request rename for new parameter.
	- Remove adding parameters to the parameterstore when a pin is requested.
	- Only show make new parameters in the dropdown to add a new parameter.
	- Use Sections of UI as types instead of int32.

Change 3940214 by Bradut.Palas

	fix crash when rename skeletal mesh user variable
	#jira UE-55236

	#tests none

Change 3940215 by Bradut.Palas

	undo not working in graph editor
	#jira UE-55466

	#tests none
	Overriding the BreakPinLinks methods to include a transaction

Change 3940250 by Bradut.Palas

	Creating stats tab in module toolkit to show LastOpCount

	#tests none

Change 3940251 by Bradut.Palas

	#jira UE-55684 create inline menus for stack

	#tests none

Change 3940262 by Simon.Tovey

	Back out changelist 3939365 with fixes
	Tests all now pass

Change 3940333 by Shaun.Kime

	Nullptr check

	#tests n/a

Change 3940338 by Krzysztof.Narkowicz

	Niagara sprite particles - implemented get previous position in order to fix sprite particle motion vectors

	#jira UE-52865

Change 3940407 by Yannick.Lange

	Create pin on map get and set node when dragging without recompiling the graph.

Change 3940534 by Shaun.Kime

	Making sure that collision returns defaults of 0 if nothing was found.

	#tests auto-tests that have been passing still pass

Change 3940709 by Simon.Tovey

	Temp hacks for the skeletal mesh painting issues.

Change 3940960 by Yannick.Lange

	Only build parameter menu once when graphchanged is called multiple times in a frame.
	Also use the existing metadata from graph to build the parameter menu, because the metadata already looped through all nodes and pins.

Change 3941019 by Yannick.Lange

	Meta data UI refresh next tick to avoid refreshing multiple times a tick.

Change 3941853 by Simon.Tovey

	Adding more dynamic parameters

Change 3941957 by Frank.Fella

	Property Editor - Fix issues with property row generator to support the niagara stack.
	+ Make the detail tree node name accessible through the interface, and fix the implementations for category group and property item.
	+ Add a temporary fix for passing instance customizations from the property row generator to the detail property row through the detail layout builder.  This should be unified in a nicer way, but this will work for the time being.

Change 3942174 by Frank.Fella

	Niagara - Stack UI Pass
	+ Advanced rows are not handled properly per item.
	+ Expanded and scroll state is now saved in editor data per asset.
	+ Added a "View Options" drop down for showing all advanced rows, and for showing/hiding outputs.
	+ Added an option to collapse all stack items from the emitter header context menu.
	+ Added support for "Edit Conditions" on module and dymaic inputs which will enable and disabled an input based on the value of another input.  This includes showing a checlbox inline for the edit condition toggle input.
	+ Added support for "Visible Conditions" on module and dynamic inputs which will hide and show inputs based on the value of another input.
	+ Removed the pencil icon for locally editable values in the stack.
	+ Fixed issues with invisible search results.  It's still possible for a search result to not highlight the text correctly, but the outline never disappears.
	+ Removed pinning for module inputs.
	+ Fixed the event handler properties so that they use the property row generator instead of an embedded details panel.
	+ Unified indent handling across all stack classes.
	+ Unified stack editor data across all stack classes.

Change 3942427 by Simon.Tovey

	Another hack for vertex painting tool

Change 3942453 by Simon.Tovey

	Some more hacks for skel mesh vertex painting until Jurre's rework is ready.

Change 3942799 by Yannick.Lange

	Rebuild metadata, input and output parameters UI next frame instead of on every graph changed call.

Change 3942833 by Frank.Fella

	Niagara - Fix the visibility of the advanced expander item.

Change 3942923 by Yannick.Lange

	Revert using metadata for parameters to looping through pins to find parameters in maps not connected to anything.
	Temporary fix to remove used parameters if they are found in the graph.

Change 3943094 by Wyeth.Johnson

	Rollback //UE4/Dev-Niagara/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/SphereLocation.uasset to revision 5

Change 3943154 by Wyeth.Johnson

	Metadata to sphere location module

Change 3943256 by Wyeth.Johnson

	Testing out sweet new metadata control

Change 3943374 by Olaf.Piesche

	Fixing mesh motion blur

Change 3943382 by Olaf.Piesche

	Turning on base pass velocities until I can fix separate vel pass for particles

Change 3943471 by Yannick.Lange

	Emitter view stats only show particles count. Use Niagara.EmitterStatsFormat 0 and 1 to switch between all data and only particle count. Default is 1 to only show particle count.

Change 3943497 by Yannick.Lange

	Paramater map remove FTickableEditorObject and use SWidget::Tick

Change 3943589 by Olaf.Piesche

	-Fix for linear impulse (offset by 1/2*velocity*dt instead to avoid distracting bounciness)
	-Collision Rest; add after impulse modules to make particles rest if in collision under threshold velocity magnitude

Change 3943644 by Olaf.Piesche

	Turn shader development mode back off

Change 3943718 by Olaf.Piesche

	Fix vertex factories

Change 3943776 by Olaf.Piesche

	Properly calculate old particle position using dt for velocity rendering

Change 3943780 by Frank.Fella

	Niagara - Fix ensure when removing dynamic inputs due to incorrect logic which would have left unused nodes in the graph.

Change 3943870 by Yannick.Lange

	Parameter drag drop window

Change 3943994 by Frank.Fella

	Niagara - Fix some editor settings not saving across sessions.

Change 3944056 by Shaun.Kime

	Updating to replace values reset when Wyeth resaved files.

	#tests DrawOrderGPU, DrawOrder, and TestDifferentInactiveEmitters now pass

Change 3944068 by Simon.Tovey

	Back out of my changes to vertex painting and replaced with Jurre's fixes.

Change 3944174 by Frank.Fella

	Niagara - Fix stack categories so that they don't freak out when the stack is refreshed, and also remove the uncategorized heading and move uncategorized inputs to the top.

Change 3944313 by Shaun.Kime

	Updated screenshots after motion blur

Change 3944321 by Shaun.Kime

	Fixing error message to be clearer about a disconnected Get node.

	#tests n/a

Change 3944351 by Shaun.Kime

	Making safe against weak pointers going away.
	Track error encountered by Jonathan.

	#tests n/a

Change 3944368 by Yannick.Lange

	Remove automatic adding prefix "particles."  when renaming functioninput.

Change 3944383 by Shaun.Kime

	Just adding some more nullptr check

	#tests n/a

Change 3944384 by Shaun.Kime

	Providing more context for a check that existed previosuly  and was encountered by Wyeth today

	#tests n/a

Change 3944872 by Yannick.Lange

	Remove old material parameter node.

Change 3945209 by Shaun.Kime

	Fixing possible infinite recurson on child array size of zero

	#tests n/a

Change 3945865 by Yannick.Lange

	Spreadsheet filter for output attributes

Change 3946091 by Simon.Tovey

	Per particle sorting for translucent sprites and meshes

Change 3946095 by Simon.Tovey

	Updated screens for dynamic param tests

Change 3946378 by Olaf.Piesche

	Another sprite motion blur fix

Change 3946864 by Shaun.Kime

	SkinnedMesh per-instance data requires 16 byte alignment due to usage of FMatrix. We were not guaranteeing that in our per-instance data system. We are now enforcing that to be true by aligning all memory size requests.

	#tests autotests pass

Change 3946928 by Wyeth.Johnson

	Skeletal mesh location metadata. THIS VERSION ALSO CRASHES ON SAVE FYI

Change 3946934 by Frank.Fella

	Niagara - Clean up rapid iteration parameters on compile.

	#Tests - Fixes the jira below, all auto tests which were currently passing still pass, and GDC effects load and look correct.

	#jira UE-55932

Change 3946936 by Frank.Fella

	Niagara - Fix crash when undoing adding a dynami input.

Change 3947213 by Simon.Tovey

	Fix for thread safety in collision data interface.
	Previously I'd made them thread safe between VM chunks but they already weren't safe between system instances.

Change 3947279 by Simon.Tovey

	Fixed thread safety issue with niagara global dynamic buffer

Change 3947788 by Simon.Tovey

	Fix enum property warnings

Change 3947849 by Olaf.Piesche

	Normalize orientation quats. Safety first.

Change 3947877 by Frank.Fella

	Niagara - Fix a crash when editing meta-data for a module currently open in a system or emitter editor stack.  This updates the FNiagaraStackFunctionInputBinder to track the lifetime of the default pin correctly.

Change 3948445 by jonathan.lindquist

	Inverting alpha output

Change 3948615 by Olaf.Piesche

	Don't access data layouts that are invalid because their bindings don't exist

Change 3949361 by Yannick.Lange

	Command to expand all groups and collapse all items of those groups in the stack.

Change 3949365 by Yannick.Lange

	Missing file for change 3949361

Change 3951123 by Simon.Tovey

	Fix bug with dynamic parameters in Niagara mesh particle VFs

Change 3951199 by Simon.Tovey

	Fix for issues caused by unsafe reads of GT data from RT

Change 3951293 by Olaf.Piesche

	Workaround for jittering particles with collision at rest state; will need to revisit after GDC

Change 3951533 by Yannick.Lange

	Collapse parameter menu by default

Change 3952106 by Frank.Fella

	Niagara - Fix data interface input initialization when inserting modules and dynamic inputs.  We now put all inputs into categories in the stack and this code didn't handle that.

Change 3954809 by Frank.Fella

	HoudiniNiagara - Add include to fix CIS incremental build.

Change 3954857 by Frank.Fella

	Niagara - Accept newer versions of 3 automated tests images as they are stable and still look correct for what they are testing.

Change 3954935 by Frank.Fella

	Niagara - Fix a crash in the skeletal mesh sampling info details customization when a mesh has no skeleton.

Change 3954969 by Simon.Tovey

	Compile fix for gpu emitters

Change 3955012 by Frank.Fella

	Niagara - Fix clang and deprecation warnings.

Change 3955988 by Olaf.Piesche

	Fixing collision queries (separating line query trace direction and velocity, so we can look a frame ahead properly); various fixes to the impulse modules; rest module now allows for color change when particles are set to rest. This checkin should stabilize collision dynamics substantially.

Change 3956730 by Yannick.Lange

	Cleanup parameter

Change 3957065 by Bradut.Palas

	enable/disable mechanism for renderers

	#tests none

Change 3957802 by Olaf.Piesche

	-Removing Velocity parameter from collision query DI, since velocity at query time is known and can just be passed along in temporary parameter; this stops the compiler from falling over in unity builds and also makes the Perform Query function more sane as an actual line check
	-Put some safeguarding against non-collisions (v.n>0) reported as intersections into the collision query module to avoid instances of particles being pushed through geometry
	-Updated modules to use the new function signature

	#tests modular explosion test map, EngineTests

Change 3957804 by Olaf.Piesche

	Updated tests for 3957802

Change 3957859 by Frank.Fella

	Niagara - Add missing #if to fix some of the nightly build errors.

Change 3958065 by Olaf.Piesche

	Fix GPU sim hlsl for the collision data interface; should make GPU collision bounce test run again

Change 3958302 by Olaf.Piesche

	modified test for sane depth bounds; accepting new results; some changes to hlsl for collision data interface

Change 3959007 by Simon.Tovey

	Further defining the barrier between GT and RT data.

	Not finished yet, especially for GPU sims but we're heading in the right direction.

Change 3960004 by Bradut.Palas

	QOL change, now committing search text in the stack (pressing enter) will jump to the next occurrence.

	#tests none

Change 3960019 by Frank.Fella

	Niagara - Preemptively fix up stack related header includes to avoid manual merges.

Change 3964217 by Bradut.Palas

	Fixing compile issue after renderer enable feature(the Isolate features require the WITH_EDITORONLY_DATA preprocessor directive to be enabled)

	#tests none

Change 3964581 by Frank.Fella

	Niagara - Get things compiling again after merge.  Mostly include fixes and commeting out lots of sequencer related stuff that needs to be fixed.

Change 3965057 by Frank.Fella

	Niagara - Fix compile issues in the houdini plugin.  Also add the houdini pluging to EngineTest so that it compiles by default when running tests.

Change 3965075 by Frank.Fella

	Niagara - Fix another include issue that was caught on the build machine.

Change 3965308 by Frank.Fella

	Niagara - One more header fix.  Should fix the win64 build in CIS.

Change 3965313 by Frank.Fella

	Niagara - Fix in editor playback.  The timeline data is still broken.

Change 3965482 by Yannick.Lange

	Stack source taken apart into different files.

Change 3965863 by Shaun.Kime

	Fixes scope level variable definition causing my local build to fail

	#tests n/a

Change 3965866 by Shaun.Kime

	Crash fix when the module is missing. Now show an error message as well as checking for script validity before calling method on it

	#tests n/a

Change 3968174 by Frank.Fella

	Niagara - Fix more merge fallout.  The emitter/system editor timeline now matches the stack data again.

Change 3968183 by Frank.Fella

	Niagara - Delete commented out include from merge.

Change 3972162 by Frank.Fella

	Niagara - Updated level sequence testing assets.

Change 3972880 by Shaun.Kime

	Merging using DevNiagaraToGDC2018
	Allowing disabled modules to still influence parameter maps.

	#tests n/a

Change 3973269 by Shaun.Kime

	Disabling warning about divide by zero as it is often incorrect

	#tests n/a

Change 3973273 by Shaun.Kime

	Forcing all three planes to be GPU

	#tests n/a

Change 3973307 by Shaun.Kime

	Fixing CIS win32 errors

	#tests n/a

Change 3973374 by Shaun.Kime

	Fixing minor static analysis warnings

	#tests n/a

Change 3976107 by Shaun.Kime

	Updating multiple files as they have the unversioned file warning

	#tests auto tests now show green

Change 3976114 by Shaun.Kime

	Taking snapshots after the integration for time control to clear automated tests. Frank was uncertain about the current behavior being correct, but didn't want to hold up integration for that.

	#jira UE-57117

Change 3976119 by Shaun.Kime

	Makiing GPU shaders contain the dependencies and the compile id's and other items so that they update properly.

	#tests auto-tests now pass

Change 3976449 by Shaun.Kime

	Adding additional debugging to logs

	#tests n/a

Change 3977172 by Frank.Fella

	Niagara - Fix issues with the level sequence integration for niagara caused by the integration from main, and accept the new test image.  This code should be updated at some point to use the new channel blending in sequencer.

	NOTE: There is still a timing issue that is evident in the automated test screen shot due to float timing and rounding issues in niagara, but the sequencer code is functioning correctly.

Change 3977362 by Bradut.Palas

	UE-55601 curve snapping not working in Niagara curve editor

	#tests none

Change 3977363 by Bradut.Palas

	exposed added external asset for function input so it would appear in context menu in the Niagara stack.

	#tests none

Change 3977368 by Bradut.Palas

	#jira UE-51052 If you undo an emitter rename we get invalid values
	The CachedUsageInfo got emptied but it didn't get restored by the undo, sending the system in an endless Compile() loop
	Added a Modify() call in the UNiagaraScriptSource::InvalidateCachedCompileIds()

	#tests none

Change 3978716 by Shaun.Kime

	Fixing half of CIS static analysis warnings and localization symbol dupe warnings from Jamie Dale

	#tests auto tests pass other than known level sequence test

Change 3978857 by Shaun.Kime

	The map SpawnTest niagara actor didn't have its wait for compilation flag set, potentially leading to artifacts. Disabling for now as that didn't resolve the issue.

Change 3979594 by Shaun.Kime

	Potential fix for cook on Orion

	#tests n/a

Change 3979713 by Shaun.Kime

	Fixing several more CIS static analysis warnings as well as duplicate localization string warnings from Jamie Dale

	#tests n/a

Change 3980017 by Shaun.Kime

	Fixing CIS static analysis warnings as well as duplicate localization string warnings from Jamie Dale

	#tests n/a

Change 3981859 by Shaun.Kime

	Fixing crash in Paragon when the normals buffer was not present during startup with just UI screens.

	#jira UE-57188

	#tests got through to paragon main screen, related auto-tests pass

Change 3982685 by Shaun.Kime

	For some reason, when Lightmass is spinning off workers, the render thread is null, causing us to trigger checks that we shouldn't trigger when killing of system instances.
	#jira UE-57214

	#tests all auto-tests pass

Change 3983902 by Simon.Tovey

	Speculative fixes for mac errors regarding niagara vertex decls.

Change 3984023 by Andrew.Rodham

	Sequencer: No longer upgrade bIsInfinite for section types that do not support open ranges

Change 3986727 by Wyeth.Johnson

	Fixed add velocity from point to work in more situations, not cause errors regardless of stack location, made it more programmable with inputs, and added metadata

Change 3988114 by Wyeth.Johnson

	fixed color and inherit parent vel

Change 3989175 by Simon.Tovey

	Improved VM error reporting.

	#tests engine tests

Change 3995007 by Yannick.Lange

	Parameter menu in system layout

Change 3995192 by Yannick.Lange

	Fix niagara script details panel search

Change 3995291 by Yannick.Lange

	Parameter menu tooltip fix

Change 3997804 by shaun.kime

	Lookup table is off for this. Keys are 0,0 and 1,1, so you'd expect normalized age as a sampler to just return the same value from lookup. If LUT is disabled, this is true. If LUT is enabled, it isn't, especially the farther one gets from 0.

Change 3998124 by Simon.Tovey

	Fixed Curve LUT generation

	#tests editor
	#jira UE-57604

Change 3998286 by Wyeth.Johnson

	Fixed normalized execution index to, you know, work.

Change 4000324 by Shaun.Kime

	Replacing a thread-safety issue where we get an enum on an as-needed basis. This was causing crashes in cooking as you cannot find from the global table while serializing.

	#tests have not gotten the crash since

Change 4000428 by Bradut.Palas

	UE-55750 focus curve editor when "show" button is pressed
	UE-55791 user variable curves cannot be shown in the Curve tab
	These issues were related and touched the same area of code, so I fixed them together. UE-55791 is basically just getting curve data from the system exposed variables too.

	#tests none

Change 4001094 by Frank.Fella

	Niagara - Fix slowdown in the metadata editor due to delegate rebinding.

Change 4001098 by Frank.Fella

	Niagara - Remove the tool tip from the additional options drop-down for modules since it covers the drop down menu.

Change 4001133 by Bradut.Palas

	Fix curve editor getting focused each time a curve was changed.
	#jira UE-57708

	#tests none

Change 4001253 by Frank.Fella

	PropertyEditor - Fix issues with external root handling.
	+ Fix external nodes not being cleaned up correctly when custom node builders rebuild children.
	+ Fix expanded state being trampled when processing external nodes due to the expanded nodes list being emptied every time RestoreExpandedItems was called.
	+ Fix performance issues with refreshing during tick by moving all calls to RestoreExpandedItems to UpdateFilteredDetails, and then only calling UpdateFilteredDetails once per tick as needed instead of per root property node and per root external node.

Change 4003365 by Shaun.Kime

	If the physical material has gone away, make sure to set value values. Note that if this data interface is going to go on in parallel to the game thread, we'll need something more sophisticated.

	#tests Win64 tests pass

Change 4003367 by Shaun.Kime

	Making sure that the system has finished compiling before we begin cooking.

	#tests n/a

Change 4003374 by Frank.Fella

	Niagara - Fix a crash when adding and removing modules and dynamic inputs with data interfaces.

	#jira UE-57749

Change 4003696 by Shaun.Kime

	Getting rid of whitelist, now open on all platforms.

	#tests n/a

Change 4005368 by Shaun.Kime

	Fixing compile error on Linux

	#tests n/a

Change 4013779 by Shaun.Kime

	Interpolated spawn on GPU does not yet work but checkpointing work.
	+ Added AdditionalDefines to the VMCompileId, switched interpoalted spawn to use that
	+ Added rough interpolated spawn support to translator by refactoring away from specific calls and hard-coded update/spawn somewhat... could improve for events
	+ Revised shader variables away from Phase0/Phase1 terminology to the true Update/Spawn meaning. Leaving the phase numbers as an implementation detail within the usf.
	+ Added ToString to ParameterStores for debugging
	+ Changed GPU ExecIndex() logic to actually work similar to the VM

	#tests collision gpu fails

Change 4015355 by Simon.Tovey

	Persistent IDs final.

	Still need to change the compile ID parts over to use the new additional defines but the core functionality is in.

	#tests editor + engine tests

Change 4018445 by Simon.Tovey

	Some missing assets

Change 4021647 by shaun.kime

	Moving jonathan's DebugParticleData to Niagara Extras

Change 4024809 by Yannick.Lange

	Parameter map hover text using metadata description.

Change 4025042 by Wyeth.Johnson

	Dogfooding the skeletal Mesh location module w/ comments, reroute pins, map gets and sets, metadata, tooltips, etc.

Change 4025236 by Shaun.Kime

	Working on getting interpolated spawning working. Submitting to get assistance from Simon.

	... PLEASE DON'T SYNC UNLESS YOU'VE SPOKEN TO ME...

	#tests collision test on GPU is better, but not yet right.. ribbon id emitter is ensuring on LUT table generation

Change 4025372 by Shaun.Kime

	Making the debug particle data stay the same size as the base particle for easier debugging.

	#tests n/a

Change 4025701 by Shaun.Kime

	Debug asset for Simon

	#tests n/a

Change 4027865 by Shaun.Kime

	Fixing parameter map stores to properly handle reset. Previously was leaving around padding info from previous version of the script which could be totally wrong.

	#tests now don't crash

Change 4029638 by Wyeth.Johnson

	Refactor Skeletal mesh location module to test some ideas on coding standards and shake out workflow issues

Change 4030135 by Shaun.Kime

	Interpolated spawning now works on the GPU.

	#tests collision gpu has stray collisions and the GenerateLocationEvent was recently updated that broke . will fix in a later update

Change 4030197 by Wyeth.Johnson

	Refactor static mesh location module

Change 4033437 by Simon.Tovey

	Adding a few simple new functions for direct access to vertex positions for cannabis.cod3r.

Change 4033937 by Shaun.Kime

	Setting the wait for compilation flag

	#tests now pass consistently

Change 4034391 by Shaun.Kime

	Created a parameter map default node to start default call chains.Updated standard modules and dynamic inputs.

	#tests all previoulsy passing tests pass

Change 4035002 by Shaun.Kime

	Updated to work with latest main integration

	#tests n/a

Change 4035523 by Wyeth.Johnson

	Refactor Cone stuff to coding standards, replace some things with functions

Change 4035672 by Shaun.Kime

	Fixing build warnings

	#tests n/a

Change 4036887 by Wyeth.Johnson

	Some metadata, some optimization, some additional refactoring and swapping in functions. Straight Dogfoodin'

Change 4037132 by Shaun.Kime

	Adding GPU test versions of several assets

Change 4037241 by Wyeth.Johnson

	Optimizing, metadata, and making some coding standards changes

Change 4037436 by Wyeth.Johnson

	Fixing a pointless module to make it... pointful?

Change 4037629 by Frank.Fella

	Niagara - Fix issues with data interfaces as parameters
	+ Collect data interface reads and writes from parameter maps during compilation so they can be hooked up a runtime.
	+ Add new runtime parameter stores for systems and emitters at runtime which bind the exposed data interfaces into the execution contexts.
	+ Fix the editor code which updates the compiled data interfaces so that it updates the correct ones regardless of where they are defined.
	+ Fix an issue where failed compiles weren't being propgated to the UI correctly.

Change 4037832 by Shaun.Kime

	Properly handling nullptr references

	#tests deleting a module from the stack after it was recently refreshed now doesn't crash

Change 4037917 by Wyeth.Johnson

	Fix add velocity from point (needed begin defaults), reorg, comment and metadata

Change 4038250 by Wyeth.Johnson

	Big refactor of spawn per unit

Change 4038665 by Shaun.Kime

	Events now take parameter map in/out pins

	#tests now the events auto-tests should pass

Change 4038723 by Shaun.Kime

	Now renderers can say if they are compatible with the SimTarget mode.

	#tests now changing to GPU doesn't crash a light renderer

Change 4038731 by Shaun.Kime

	Missing file from prior checkin

	#tests n/a

Change 4038742 by Shaun.Kime

	Attempting to fix editor build, which is unfortunately fine on my machine

	#tests n/a

Change 4040069 by Wyeth.Johnson

	Refactor of Event Generator and Event Receiver, new coding standards for events

Change 4040377 by Wyeth.Johnson

	Refactor the solver to adhere to coding standards (and remove some reroute pins, sorry Shaun)

Change 4040639 by Wyeth.Johnson

	Vector Noise Force refactor and optimization

Change 4041031 by Shaun.Kime

	Making the modulo functions on the gpu return a value.

	#tests passes cook on PS4 and gets past this in compile on Mac

Change 4041254 by Wyeth.Johnson

	Refactor Point Attraction, change some behavior also

Change 4041999 by Yannick.Lange

	Parameters refactor:
	- Find parameters and references in graph
	- Renaming parameters, includes renaming all pins in the graph
	- Removing parameters
	- Find metadata when finding parameters, so we are not looping through all nodes/pins twice
	- Parameters list supports multiple emitters in systems

Change 4042058 by Simon.Tovey

	Refactored GPU parameters.

	- Shader now uses the DI default object to create the correct parameters struct.
	All parameter and buffer management now being handled inside this parameter struct.
	This allows far more encapsulated code for each DI.
	Allows us to reamove the GPU buffers from and the Scene texture refs that were in the base DataInterface class.
	Simplifies the API and process of implementing DI's on the GPU considerably.

	- Removed all existing GPU buffer support code and usage. All DIs now use a parameters struct.

	- Have moved tons of curve code into the base class, simplifying the child implementation classes.

	- Implemented GPU curve interpolation.

	- Removed bAllowUnnormalizedLUT. Confusing and now unnessessary. All curves do this by default.

	- Modified FNiagaraShaderMapId to use the latest FNiagaraCustomVersion::LatestScriptCompileVersion and bumped it.

	- Created NiagaraCore module and moved a few classes into it. Anything needed by both the shaders and runtime should be here.
	- Refactored DI hierarchy to base from a new UNiagaraDataInterfaceBase which is inside NiagaraCore.

	- Removed constness from many UStruct/UEnum/UClass pointers. Technically we don't ever need these to be non const so initialy coded as const. Some existing engine code however requires these be non const so had to propagate that back through our code.

Change 4043427 by jonathan.lindquist

	Submitting a material function that will allow users to reproduce mesh surfaces.

Change 4043448 by Olaf.Piesche

	Async GPU buffer readbacks and updates

Change 4043679 by Shaun.Kime

	Fixing Mac compile issue. Not sure if correct, but unused code so good for now.

	#tests n/a

Change 4044000 by Simon.Tovey

	static analysis fix

Change 4044001 by Simon.Tovey

	Fix for gpu scripts with multiple curves.

Change 4044124 by Yannick.Lange

	Fix persistent guid for parameter map set pins.

Change 4044230 by Simon.Tovey

	I didn't forget to check these in. Nothing to see here.... *whistling*....

Change 4044584 by Bradut.Palas

	Module dependency properties are now available (to be used by technical artists before the functionality is done and submitted)
	#jira UE-58200

	#tests none

Change 4044663 by Wyeth.Johnson

	Jitter position needed begin defaults, got a refactor which I was in there

Change 4044894 by Yannick.Lange

	Rename parameter and all referenced pin when renaming a pin on a map set or get.
	Also fixes renaming a pin not deleting the old metadata.

Change 4045383 by Wyeth.Johnson

	Fix up and comment/tooltip on mesh rotation, look at, and rot rate

Change 4045488 by Wyeth.Johnson

	Update Age reorg just for readability

Change 4045799 by Shaun.Kime

	Reworking test art to get rid of known issues and put known issues into their own assets.

Change 4046328 by Wyeth.Johnson

	Some optimizations, options to polar/cartesian, starting in on Dynamic Inputs

Change 4046728 by Shaun.Kime

	Fixed error where we were writing to Loca.Module.EventVelocity instead of Local.Module.EventVelocity.

Change 4047423 by Frank.Fella

	Niagara - Fix post load code for the assignment node which was not conditionally post loading another object it was using which now has a custom post load.  This resulted in strange pin renaming which was breaking merging and automated tests.

Change 4047425 by Frank.Fella

	Niagara - Make the merge manager a little more resistant to malformed stacks.

Change 4047788 by Bradut.Palas

	#jira UE-57902 Module input sort priority

	#tests none

Change 4048063 by Yannick.Lange

	Fix don't show context menu on parameter view categories.
	#jira UE-57196

Change 4048068 by Yannick.Lange

	Fix create system from emitter
	#jira UE-57186

Change 4048132 by Yannick.Lange

	Add missing includes.

Change 4048269 by Shaun.Kime

	Removing ensure that we log later

	#tests n/a

Change 4048273 by Shaun.Kime

	Really doing it this time

	#tests n/a

Change 4048595 by Yannick.Lange

	Fix niagara if node input disconnect on output pin rename.
	#jira UE-58095

Change 4049640 by Simon.Tovey

	Daft mistake in curve hlsl gen.

Change 4050270 by jonathan.lindquist

	Submitting a module that lerps each of a particle system's intrinsic particle values. Each variable set utilizes an opt-in bool.

Change 4050282 by jonathan.lindquist

	Submitting newly formated Mesh Reproduction modules. They now contain documentation, be fully generalized and meet our updated coding standards.

Change 4050566 by Olaf.Piesche

	-More fixes and changes for async gpu buffer readback
	-removed more CPU intervention; spawning and death now happen largely without CPU direction, other than determining the number of particles to spawn
	-Added piping number of vert indices per instance from the renderer down to the GPU context and CS; as a result, GPU simulated mesh emitters are working again; this will need a bit of additional work to handle multiple renderers (will need multiple DrawIndirect parameter buffers reflecting the different renderers)
	-General cleanup and prettification

Change 4050907 by Frank.Fella

	Niagara - Add support for default dynamic inputs on modules and dynamic inputs.

Change 4051436 by Simon.Tovey

	Forcing a refresh of curve LUTs on assets with old versions.

Change 4051463 by Simon.Tovey

	Compile fix

Change 4051900 by Frank.Fella

	Niagara - Fix linux warning.

Change 4052253 by Olaf.Piesche

	GPU sim interpolated spawn fixes - Look Ma, no gaps!

Change 4052321 by Frank.Fella

	Niagara - Enable the level sequence test.

Change 4052353 by Shaun.Kime

	Renamed variable after Wyeth's change

	#tests MeshOrientationTests now pass

Change 4052627 by jonathan.lindquist

	Submitting a new spline function.

Change 4052648 by Shaun.Kime

	PS4 development builds don't seem to be able to remove generated data for structs like this even though it is in a non-editor build.

	#tests n/a

Change 4052661 by Olaf.Piesche

	-Avoid branching on every OutputData operation by allocating a scratch instance at the buffer end and setting the default index from AcquireIndex to that.
	-bit of shader code cleanup

Change 4052706 by jonathan.lindquist

	Adding a module that supports a single segment spline

Change 4052712 by jonathan.lindquist

	Adding a below threshold output to the direction and length safe function

Change 4052786 by jonathan.lindquist

	Submitting a new height lerp function

Change 4053126 by jonathan.lindquist

	Submiting a function that calculates a triangle's surface area.

Change 4053132 by jonathan.lindquist

	Changing the category to geometry

Change 4053141 by jonathan.lindquist

	Moving the asset back to a generic math category

Change 4053166 by jonathan.lindquist

	Submitting a new threshold function that removes threshold downtime.

Change 4053564 by Shaun.Kime

	Added staging to ini as requested by cook

	#tests n/a

Change 4053619 by Shaun.Kime

	Fixing defaults

	#tests used by Orion art

Change 4054171 by Yannick.Lange

	Remove bold font for parameters.

Change 4054183 by Yannick.Lange

	Syncing system exposed parameters and parameters list. Includes adding, removing and renaming parameters.

Change 4054313 by Wyeth.Johnson

	Refactor spawnrate to (mostly, other than a bug) conform to coding standards, and set begin defaults on a few things.

Change 4054840 by Shaun.Kime

	Fixing redundant branch for CI

	#tests n/a

Change 4055492 by Shaun.Kime

	Updating compile version since I changed the usf

	#tests n/a

Change 4055550 by Shaun.Kime

	Disabling rendering of middle module as it differs between machines.

	#tests LevelSequenceTestsNiagara now passes

Change 4056256 by Shaun.Kime

	Disabling the ensure and turning into log statements for curve copying

	#tests n/a

Change 4056287 by Shaun.Kime

	Now using GLobalCompileShader. There are still issues with cooking as there is sometimes a runtime streaming error that we didn't read in the correct amount of data. I think the logic for when/if we stream out the compiled shader might still need TLC.

	#tests n/a

Change 4056381 by jonathan.lindquist

	A new quat to angle axis and angle axis to quat conversion mat function

Change 4056513 by Frank.Fella

	Niagara - Fix crashes for default data interfaces where the pin default was empty or the data interface wasn't initialized.

	#jira UE-58789

Change 4056734 by Frank.Fella

	Niagara - Drag and drop for modules.

Change 4056880 by Simon.Tovey

	Replacing engine tests shots for RibbonID test.
	Some slight changes introduced, likely curve or recent module changes.

Change 4056894 by Bradut.Palas

	UNiagaraStackEntry Error refactoring + Module dependency warning feature.
	#jira UE-58199, UE-58200

	#tests none

Change 4056916 by Bradut.Palas

	Add missing files from shelved changelist.

	#tests none

Change 4056937 by Bradut.Palas

	#jira UE-54678 The skeletal mesh customisation did not update when the mesh was changed through the data interface or mesh editor

	#tests none

Change 4057014 by Frank.Fella

	Niagara - Fix cis initializer order warning.

Change 4057542 by Bradut.Palas

	#jira UE-58554 Remove Refresh UI button from Niagara script editor
	#jira UE-58555 Remove Numeric Output Type Selection Mode from Niagara script UI

	#tests none

Change 4057702 by Bradut.Palas

	The stack editor priority in the variable metadata now properly has zero as default value.
	#jira UE-58740

Change 4057758 by Frank.Fella

	Niagara - Fix text wrapping for error items.

Change 4057990 by Bradut.Palas

	Stack error tweaks (added error count to the stack errors button and also updating icon according to highest severity issue in the subtree)

	#tests none

Change 4057996 by Shaun.Kime

	Trying to fix the static analysis header tool error in CIS

	#tests n/a

Change 4058027 by Shaun.Kime

	Fixing compilation on other platforms

	#tests compiles on playstation

Change 4058356 by Frank.Fella

	Niagara - Fix an assert that happens when adding a module or dynamic input with a boolean or enum input.

Change 4058428 by Frank.Fella

	Niagara - Fix a crash when removing an input from a set variables node in the stack which was caused by the function losing an input without the stack being refreshed.  This also fixes an issue where add and remove actions on a set variables module wouldn't take affect until the graph was compiled.

Change 4059924 by Wyeth.Johnson

	Rollback //UE4/Dev-Niagara/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Velocity/AddVelocity.uasset to revision 5

Change 4060256 by Wyeth.Johnson

	Forces are now dependent on a solver

Change 4060430 by Wyeth.Johnson

	Velocity modules depend on a solver

Change 4060949 by Shaun.Kime

	Fixing pragma once definition as well as a possible null deref

	#tests n/a

Change 4060955 by Shaun.Kime

	Fixing due to changes in defaults

	#tests all now pass PC

Change 4061000 by jonathan.lindquist

	Debug particle material improvements which includes comments in the shader, rearranged layout with a vector 2 input for particle id, new texture, a new instance that includes "focus masking"

Change 4061804 by Wyeth.Johnson

	Optimized out a couple unnecessary bits of math from some axis alignment stuff, solver dependencies

Change 4061974 by Simon.Tovey

	Fixed GPU cooking.

	- Removing check for emitter SimTarget in CanBeRunOnGpu() and relying only on the script usage having been loaded already.
	We can't rely on properties in the emitter being loaded before the call to UNiagaraScript::PostLoad() so this is unsafe.

	- Adding some dummy gpu buffers to bypass validation ensures in rhi when we need to set params for SRVs that have not been allocated yet.

	- Fixed bug in RHI that was returning FGPUFenceRHIParamRef and so the created fence was immediately freed and boom.

Change 4062269 by Shaun.Kime

	Re-enabling most of the tests.

	#test n/a

Change 4062414 by tim.gautier

	QAGame: Updated QA-Effects for mobile compatibility
	- Removed Atmospheric Fog (not supported on Mobile)
	- Added SkySphere (resolved lighting issues)

Change 4062651 by Shaun.Kime

	Saving with versions

Change 4062673 by Shaun.Kime

	Making emitter names without spaces so that they can be blacklisted if need be

Change 4062686 by Shaun.Kime

	Getting ready for CI for 4.20

Change 4062687 by Shaun.Kime

	Updating mac images

Change 4063298 by Shaun.Kime

	Disabling collision test gpu for now. Need to investigate what broke it tomorrow.

	#tests  CollisionBounceGPU

Change 4063373 by Shaun.Kime

	Blacklisting mac tests that still need work

Change 4063434 by Shaun.Kime

	Cleaning out previous debug code

	#tests n/a

Change 4063618 by Yannick.Lange

	Fix dragging an input pin to the add pin of an if node

	#jira UE-58600

Change 4063847 by Frank.Fella

	Niagara - Rename RibbonSortKey to RibbonLinkOrder, change it from an int32 to a float, and disable uv age offset when using link order instead of normalized age to order particles in the ribbon.  This should fix the issues preventing beams from being implemented nicely.

	#tests Auto-tests

Change 4064150 by tim.gautier

	QAGame: Removing floating NewWidgetBP from /Content

Change 4064237 by Shaun.Kime

	Disabling the level sequence test for now

Change 4064902 by Shaun.Kime

	Fixing compile errors on linux editor build
	#jira UE-58620

	#tests n/a

Change 4065167 by tim.gautier

	QAGame: Submitting temporary update to TM-ShaderModels, adding Niagara station

Change 4065400 by tim.gautier

	QAGame: Submitting updated (temp) TM-ShaderModels. Set NewNiagaraEmitter to Local Space by default

Change 4065540 by Frank.Fella

	Niagara - Temporarily disable the module dependencies until they can be fixed.

Change 4065570 by Shaun.Kime

	Fixing linux build

	#tests n/a
	#jira UE-58979

Change 4066753 by Shaun.Kime

	Updating custom version after previous change to shader includes

	#tests autotests pass

Change 4067981 by Frank.Fella

	Niagara - Fix potential null dereference found by CIS

	#jira UE-59013

Change 4067998 by Shaun.Kime

	Nullpointer checks on shutdown

	#jira UE-59000

Change 4068104 by Frank.Fella

	Niagara - Change the prefix for the previous parameter values from PREV__ to PREV_ since the cross compiler reserves all symbols with double underscores for opengl.

Change 4068118 by Frank.Fella

	Niagara - Fix an open GL crash where we weren't passing the correct buffer index when setting parameters for compute shaders.

Change 4069299 by Olaf.Piesche

	Async GPU readback/update mobile platform fixes

	CPU particles should work on Android

	#jira UE-58986

Change 4069603 by Shaun.Kime

	Making it possible to see the debug output if the console variables are set for shaders.

	#tests auto-tests pass

Change 4069628 by Shaun.Kime

	OpenGL is very picky about shutting down its texture buffers. We were improperly holding onto static resources and leaking OpenGLShaderResourceViews until module shutdown. Unfortunately, this is *after* the renderer has been shut down and the corresponding OpenGL managers have been deleted, causing us to call into deleted memory. By making several classes FRendererResources, we now register at the appropriate times. In several cases, since the buffers are special purpose fallbacks I moved them into helper locations that are build on demand.

	Removed FNiagaraVertexFactoryBase::DummyBuffer
	Created FNiagaraDummyRWBufferInt and FNiagaraDummyRWBufferFloat so that I could wrap several dummy RW buffers in RendererResources and TGlobalResource.
	Removed NiagaraEmitterInstanceBatcher::DummyWriteIndexBuffer

	#tests all auto-tests pass on PC and OpenGL and we can open and close OpenGL after using Niagara assets

	#jira UE-59000

Change 4069646 by Shaun.Kime

	Disabling Niagara component activation on Switch. This is an attempt to bypass a crash after the assets have been loaded on Switch.

	#tests auto-tests on PC still pass

	#jira UE-59048

Change 4069660 by Shaun.Kime

	Updated Niagara version

	#tests Auto tests pass

Change 4069714 by Shaun.Kime

	Fixing Olaf's checkin prior adding offset to the base readback call

	#tests autotests pc pass

Change 4070785 by Olaf.Piesche

	Make RWBuffer available on Metal, Vulkan, and ES3.1 with SRVs

Change 4070888 by Olaf.Piesche

	#jira UE-57657

	Reenable ribbon custom facing mode

Change 4071570 by Shaun.Kime

	Removing thread pool size log item as it comes up thousands of times in a cook and is purely for debugging.

	#tests n/a

Change 4071926 by Shaun.Kime

	Disabling Olaf's change from earlier in the day as it doesn't work on PS4.

	#tests Ribbon test now works again


Change 4073700 by Shaun.Kime

	Fixing compiler warning about float4 being used as a float.

	#tests pc auto tests pass

	#jira UE-59157

[CL 4075457 by Shaun Kime in Main branch]
2018-05-16 12:53:39 -04:00
Ben Marsh
348616bd78 Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914)
============================
  MAJOR FEATURES & CHANGES
============================

Change 3873906 by Dan.Oconnor

	Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type

	#jira UE-51726

Change 3873614 by Dan.Oconnor

	Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled

	#jira UE-51726

Change 3873428 by Ben.Zeigler

	#jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget
	Copy of 3873408

Change 3873083 by Ethan.Geller

	[4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron

Change 3872714 by Dan.Oconnor

	Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously
	#jira UE-53840

Change 3872648 by Ben.Zeigler

	#jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets
	Copy of CL #3872636

Change 3872500 by Arne.Schober

	Back out changelist 3870283
	#jira UE-54838

Change 3872412 by Mark.Satterthwaite

	Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles.

	#jira UE-54853

Change 3872313 by Martin.Wilson

	Add UI to Live Link Client to warn live link users about background performance throttling

	#jira none

Change 3872272 by Martin.Wilson

	Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance

	#jira none

Change 3872238 by Mark.Satterthwaite

	Duplicate CL #3871025
	Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders.

	#jira UE-54843

Change 3872087 by Yasiman.Ahsani

	Adding Python, libdisasm, musl, and LSS licenses.

	#JIRA n/a - adding licenses for new TPS

Change 3872037 by Ben.Marsh

	BuildGraph: Add a task for compiling MSBuild projects.

	#jira

Change 3871934 by Lina.Halper

	#jira: UE-54703

Change 3871595 by Michael.Trepka

	Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function

	#jira UE-54830

Change 3870829 by Joe.Barnes

	Fix unintentional change to PhysX libs used in Debug builds.

	#jira ue-54817

Change 3870820 by Nick.Atamas

	Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19)

	#jira UE-54816

Change 3870755 by Chance.Ivey

	Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas

Change 3870547 by Krzysztof.Narkowicz

	Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.

	#jira UE-53640

Change 3870546 by Krzysztof.Narkowicz

	Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path

	#jira UE-54471

Change 3870284 by Ben.Zeigler

	#jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time
	Copy of CL #3870279

Change 3870283 by Arne.Schober

	SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
	Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary

	#jira none

Change 3870098 by Ben.Marsh

	Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly.

	#jira UE-53855

Change 3870013 by Ben.Marsh

	UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked.

	#jira UE-54179

Change 3870010 by Ben.Marsh

	UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window.

	#jira

Change 3869814 by Ben.Marsh

	UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported.

	Also remove the RemoteRoot option, which was not used anywhere.

	#jira

Change 3869786 by Martin.Wilson

	Fix Live Link Remove Source button not working

	#Jira UE-54652

Change 3869660 by Martin.Wilson

	Fix missing message bus sources in the live link client (not repolling for new sources)

	#Jira UE-54712

Change 3869659 by Guillaume.Abadie

	Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame.

	Credits for fixing the issue to Ron Radeztsk.

	#jira UE-54780

Change 3869401 by Lauren.Ridge

	Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent

	#jira UE-51470

Change 3869384 by Brandon.Schaefer

	Open the project in the explorer when NullSourceCodeAccess is done creating the project

	#jira UE-54630

Change 3869308 by Ben.Marsh

	PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337)


	#jira UE-54568

Change 3869265 by Martin.Wilson

	Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin
	-Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory)
	-Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have)
	-rebuild binaries for Engine/Extras

	#Jira UE-54643

Change 3869206 by Benn.Gallagher

	Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application.

	#jira UE-54116

Change 3869064 by Benn.Gallagher

	Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function.

	#jira UE-52557

Change 3869062 by Guillaume.Abadie

	Fixes "dynamic resolution is not supported on this platform" warning message being always visible.

	#jira UE-54655

Change 3868202 by Lauren.Ridge

	Fix for assert on expanding vector param in layered material
	#jira UE-54737

Change 3868161 by zak.parrish

	Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639

Change 3867750 by Ethan.Geller

	[4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron

Change 3867657 by Lauren.Ridge

	Adding if with editor wrapper to new function
	#jira cis fix

Change 3867646 by Aaron.McLeran

	#jira UE-53867 Access violation on Switch when playing sound with specified time out of range

Change 3867340 by Lauren.Ridge

	Fixes to Material Layers from 4.19 preview feedback
	-Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings)
	-Parent in function should be editable
	-Enforce only two layers in a blend
	-Mat layer should warn if it has incorrect output in the layer itself
	-Enforce not being able to delete outputs
	-Warn about creating a MAL node inside a function

	#jira UETOOL-1312

Change 3867317 by Aaron.McLeran

	#jira UE-53867 Access violation on Switch when playing sound with specified time out of range

Change 3867000 by Lauren.Ridge

	Fix for folder favorites possibly becoming very large
	#jira UE-54704

Change 3866892 by Martin.Wilson

	Fix crash if clicking ok on message bus add source without having a source selected

	#jira UE-54572

Change 3866391 by Matt.Kuhlenschmidt

	Fix static analysis

	#jira UE-53379

Change 3866241 by Ryan.Vance

	#jira UE-54681
	Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge.

Change 3866071 by Nick.Shin

	UDN 412414

	update HTMl5 readme file

	#jira none

Change 3866005 by Max.Preussner

	Messaging: Preventing dangling references when removing message subscribers

	#jira UE-54680

Change 3865988 by Simon.Tourangeau

	Fix static analysis warnings

	#jira none

Change 3865895 by zachary.wilson

	Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame.

	#JIRA UE-29618

Change 3865469 by Simon.Tourangeau

	Support for DX11 quad buffer stereo rendering

	#jira UEENT-704

Change 3865461 by Chris.Babcock

	Add a wait for audio thread to pause audio on going to background
	#jira UE-54301
	#ue4
	#android

Change 3865350 by Matt.Kuhlenschmidt

	Fix issue where cascade emitter UI would disapper

	#jira UE-53379

Change 3865336 by Arne.Schober

	REL - Fix UE-52356 Bone Weight

	#jira UE-52356

Change 3865257 by Ben.Marsh

	Fix editor failing to load content-only projects when compiled in DebugGame.

	#jira UE-54661

Change 3865238 by Simon.Tovey

	Pulling Olaf's fix from 3832595 over to release

	#tests EngineTests boots in vulkan
	#JIRA UE-54394

Change 3865191 by Sorin.Gradinaru

	UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format

	#jira UE-54317
	#Android
	#4.19

	From //Dev-Mobile/3863322

Change 3865190 by Sorin.Gradinaru

	UE-54175 Selecting For Distribution no longer sets configuration to Shipping

	#UE4
	#4.19
	#jira UE-54175

	From //Dev-Mobile/3863371
	"For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845)

Change 3865056 by Jamie.Dale

	Fixed culture being incorrect when added via the Localization Dashboard

	#jira none

Change 3864826 by Max.Preussner

	WmfMedia: Added missing scope lock

	#jira UE-54365

Change 3864055 by Aaron.McLeran

	#jira UE-54213

	Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects.

Change 3863775 by Andrew.Porter

	MediaFrameworkTest: Removing Platform Media Source TVOS test content

	#jira UE-29618

Change 3863714 by Dan.Oconnor

	Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred

	#jira UE-54634

Change 3863696 by Max.Chen

	Sequencer: Fix crash open a new sequence while another is still active.

	#jira UE-54620
	#jira UE-54624

Change 3863638 by Dan.Oconnor

	Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior
	#jira UE-54193

Change 3863494 by Jamie.Dale

	Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized

	#jira UE-54345

Change 3863433 by Max.Preussner

	MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets

	tvOS currently reports itself as iOS, so it cannot have its own setting.

	#jira UE-54559

Change 3863406 by Lauren.Ridge

	Fix for a crash when filtering a dropdown with no set value
	#jira UE-54631

Change 3863238 by Michael.Kirzinger

	#jira UE-52730: Fix mac voip crash

Change 3862586 by Marc.Audy

	Clean up rendering thread heartbeat checks that got mangled in various integrations

	#jira

Change 3862247 by Guillaume.Abadie

	Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel.

	#jira UE-53830

Change 3862120 by Guillaume.Abadie

	Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor.

	#jira UE-51458

Change 3861363 by Jamie.Dale

	Static analysis fixes

	#jira none

Change 3861150 by Matt.Kuhlenschmidt

	Fix static mesh editor displaying 0 for all stats on LODs > 0

	#jira UE-53776

Change 3860990 by Dan.Oconnor

	Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject
	#jira UE-54551

Change 3860972 by Nick.Shin

	HTML5 - detect "SyntaxError: " and do a forced reload

	- an actual syntax error would be caught during compile time
	- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page

	#jira UE-54017  QAGame fails to launch properly on HTML5 Firefox 64 bit

Change 3860951 by Arne.Schober

	Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.

	#jira UE-54587

Change 3860950 by tim.gautier

	QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions
	#jira UE-29618

Change 3860833 by Michael.Dupuis

	#jira UE-54181: Repopulate the foliage list when existing simulate mode
	Let the GC know that internal struct hold UObject ptr

Change 3860762 by Jamie.Dale

	Ensure we invoke the correct version of Python from UBT

	#jira UE-54345

Change 3860676 by Simon.Tourangeau

	Remove DirectoryWatcher warning in output log

	#jira UEENT-846

Change 3860598 by Lauren.Ridge

	Fix for crash on opening new material instance
	#jira UE-54589

Change 3860338 by Michael.Lentine

	Integrate changes for fixing MorphTargets.

	#jira 54398

Change 3860215 by Ben.Marsh

	UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class.

	#jira UE-54578

Change 3860186 by Matt.Kuhlenschmidt

	Fix crash top 10 with the font editor shutting down and then a dpi event occuring

	#jira UE-54543

Change 3859854 by Graeme.Thornton

	PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed)


	#jira UE-51289

Change 3859848 by Graeme.Thornton

	Fix crypto.cs reading the wrong ini setting names for uasset encryption settings

	#jira UE-54566

Change 3859684 by Ben.Marsh

	PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey)


	#jira UE-54392

Change 3859657 by Ben.Marsh

	Fix FTransform being passed by value, causing alignment error when compiling for Win32.

	#jira

Change 3859312 by nick.bullard

	Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278
	Still need to update menu to remove selection

	#jira UE-50784

Change 3859278 by Nick.Bullard

	Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well.

	"This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only.

	We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time."

	#jira UE-50784

Change 3859124 by Dan.Oconnor

	Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16

	#jira UE-54468

Change 3859086 by Ryan.Vance

	#jira UE-54470

	We need to set the viewport in both cases.

Change 3859006 by Dan.Oconnor

	Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class

	#jira UE-54541

Change 3858990 by mason.seay

	Cleaned up blueprints to remove compile errors

	#jira UE-29618

Change 3858945 by Aaron.McLeran

	#jira UE-54265

	PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins)


Change 3858719 by Aaron.McLeran

	#jira UE-54552 Fix for sample buffer reader

Change 3858647 by Ethan.Geller

	PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel)

	#jira UE-54407

Change 3858364 by Michael.Dupuis

	#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.

Change 3858268 by Dan.Oconnor

	Prevent postload logic running on REINST and SKEL classes

	#jira UE-54531

Change 3858205 by Mitchell.Wilson

	Removed particle looping from some emitters to resolve anim notify warnings.
	#jira UE-53823

Change 3858148 by Lauren.Ridge

	Changes based on Material Layer Feedback from previews
	- (Temporary) Disabled being able to create a layer or blend in the asset dropdown
	- Sections of the stack that have been disabled now inactivate that part of the UI
	- Create Function Instance now indicates if you are making a layer or a blend
	- Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead.

	#jira UETOOL-1328

Change 3857933 by Michael.Dupuis

	#jira UE-45854: Properly unregister callback when replacing foliage type with another one

Change 3857898 by Michael.Dupuis

	#jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation

Change 3857878 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	Copy from Dev-Sequencer

	#jira UE-54462

Change 3857808 by Michael.Dupuis

	#jira UE-54421: Prevent edition during Simulate when clicking on actor

Change 3857786 by Rolando.Caloca

	UE4.19 - Fix recompute tangents and skin cache for OpenGL

	#jira UE-42108
	PR #3271

Change 3857549 by Lina.Halper

	another jittering issue due to revision number change
	clear the motion vector after compile

	#jira: UE-53930

Change 3857439 by Lina.Halper

	Clear motion vector when end of sequencer when in editor world

	#jira:UE-54057

Change 3857384 by Graeme.Thornton

	Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio

	#jira UE-50020

Change 3856596 by Chris.Babcock

	Fix ResonanceAudioApi Android library architecture filtering
	#jira UE-54478
	#ue4
	#android

Change 3856449 by Michael.Dupuis

	#jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design.

Change 3856415 by Dan.Oconnor

	Fix regression when loading instances that have had their class deleted. Issue detected by static analysis

	#jira UE-54467

Change 3856332 by Ben.Marsh

	Resaving TP_HandheldARBP assets to fix version again.

	#jira

Change 3856319 by Ben.Marsh

	Back out changelist 3855588

	Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0.

	#jira UE-54472

Change 3856292 by Ben.Marsh

	Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds.

	#jira UE-54448

Change 3856190 by Martin.Wilson

	Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too)

	#jira UE-54266

Change 3856169 by Ben.Marsh

	Tag XGEControlWorker.exe as a build product, so it's included in the binary distro.

	#jira UE-54283

Change 3856123 by Chris.Babcock

	Fix missing ARCore file
	#jira UE-54453
	#ue4
	#android

Change 3856005 by Richard.Wallis

	Clone of Dev-Rendering CL 3855993 - turn off FShaderCache.

	#jira UE-52928

Change 3855961 by Jian.Ru

	Copy 3855047 - fix DFAO Nan problem
	#jira UE-54403

Change 3855811 by Martin.Wilson

	Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018)

	#jira none

Change 3855758 by Cosmin.Sulea

	UE-53569 - tvOS does not package or launch-on

	#jira UE-53569

Change 3855727 by Ben.Marsh

	Resaving assets with a versioned build in the editor, to fix warnings building DDC.

	#jira

Change 3855626 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep)

	#jira UE-50979

Change 3855588 by Graeme.Thornton

	Fix visual studio solution path being incorrect for content projects

	#jira UE-50020

Change 3855283 by Ben.Marsh

	Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor.

	#jira

Change 3855009 by Chance.Ivey

	Resaving with version number. #JIRA-54330 #rb none

Change 3854943 by Dan.Oconnor

	Fix archetype lookup when searching hierarchy that has been partially reinstanced

	#jira UE-53840

Change 3854882 by Ryan.Vance

	#jira UE-54438

	Removing vr related references to screen percentage.
	Removing previously removed gvr screen percentage code that came back in an integration from google.

Change 3854806 by Mike.Beach

	Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up.

	#jira UE-54214

Change 3854680 by Chance.Ivey

	Saving assets with version number#JIRA UE-54330 #rb none

Change 3854652 by Uriel.Doyon

	Added a tooltip to the EV100 slider in the exposure menu.
	Using game settings now disables the slider.
	#jira UE-53945

Change 3854605 by Dan.Oconnor

	Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't)

	#jira UE-53954

Change 3854274 by Brandon.Schaefer

	Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux

	#jira UE-54302

	#codeview Arciel.Rekman

Change 3854255 by Phillip.Kavan

	Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.

	- Mirrored from //UE4/Dev-Framework (3853349).

	#jira UE-53960

Change 3854177 by Ethan.Geller

	#jira UE-54415 set EnabledByDefault to false for Resonance Audio

Change 3854123 by Ethan.Geller

	#jira UE-54410 set AudioComponentID

Change 3853775 by Lauren.Ridge

	Minor cleanup
	#jira UE-54054

Change 3853772 by Lauren.Ridge

	Don't create widgets when just testing if the selected widget is a replacement candidate
	#jira UE-54054

Change 3853715 by Rolando.Caloca

	UE4.19 - Fix for OpenGL overwriting texture units

	#jira UE-54401

Change 3853655 by Ben.Marsh

	Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders.

	#jira

Change 3853535 by Ben.Marsh

	Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release.

	#jira

Change 3852583 by Nick.Atamas

	Resaved assets so they don't produce DDC warnings.
	#jira none

Change 3852552 by Uriel.Doyon

	Fixed Pre-Exposure shader compilation and Temporal AA issue.

	#jira UE-54276

Change 3852354 by Nick.Atamas

	Hopefully fixes the static analysis warning from jira issue.
	#jira UE-54332

Change 3852281 by Nick.Atamas

	Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/...
	#jira UE-54331

Change 3852274 by Simon.Tourangeau

	Back out changelist 3851041 until Win7 issue is resolved.

	#jira UE-54354

Change 3852208 by Jamie.Dale

	Merging CL# 3821754 from //UE4/Dev-Enterprise

	Class property conversion now goes through NativizeClass/PythonizeClass

	This allows it to coerce from Python wrapped object types

	#jira none

Change 3852202 by Jamie.Dale

	More explicit handling of EngineDir for Python SDK

	#jira UE-54345

Change 3851982 by Brandon.Schaefer

	Workaround using a hardcoded path

	#jira UE-54136

Change 3851748 by Michael.Dupuis

	#jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions

Change 3851545 by Marc.Audy

	Remove debugging code that slipped in

	#jira none

Change 3851461 by Ben.Marsh

	Fix #includes with backslashes from crashing UBT.

	#jira UE-53996

Change 3851391 by Jamie.Dale

	Updated Python to prefer our TPS SDK

	#jira UE-54345

Change 3851372 by Jamie.Dale

	Added bat file to copy the Python SDK into TPS

	#jira UE-54345

Change 3851218 by Ben.Marsh

	Add missing template to installed engine build.

	#jira UE-54339

Change 3851117 by andrew.porter

	QAGame: Removing duplicate map

	#jira UE-29618

Change 3851041 by Simon.Tourangeau

	Support for DX11 quad buffer stereo rendering

	#jira UEENT-704

Change 3850548 by Ben.Marsh

	Add TP_HandheldARBP to installed engine build.

	#jira

Change 3850424 by Ben.Zeigler

	Fix reported memory for asset registry to be correct, extracted from a larger change

	#jira none

Change 3850324 by Ryan.Vance

	#jira UEVR-1050

	Hook up the Rift dynamic res to the new IDynamicResolutionState framework

Change 3849819 by JeanLuc.Corenthin

	Unhide Datasmith plugins in "regular" projects to allow easy project conversion

	#jira UEENT-795

Change 3849302 by Martin.Wilson

	Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation)

	#jira none

Change 3849238 by Max.Chen

	Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged.

	#jira UE-54248

Change 3849211 by Michael.Dupuis

	#jira UE-54181: Prevent foliage edition during PIE or simulate mode

	#coderevire jack.porter

Change 3849123 by Benn.Gallagher

	Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices

	#jira UE-53741

Change 3849120 by Benn.Gallagher

	Fixed crash adding empty materials to destructible meshes in the destructible mesh editor

	#jira UE-53938

Change 3849047 by Jurre.deBaare

	Move material baking out of experimental
	#fix follow-up also remove the entry from experimental settings
	#jira UE-52685

Change 3848808 by Michael.Dupuis

	#jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now.
	Fixed dynamic shadow code path issue vs static code path

Change 3848659 by Lina.Halper

	Fix issue with animation resetting in the sequencer

	#jira: UE-54047

Change 3848635 by Rolando.Caloca

	UE4.19 - Fix static analysis

	#jira UE-50449

Change 3848515 by Sorin.Gradinaru

	Unshelved from pending changelist '3843541':

	WebBrowser Android crash on 4.4.3

	#jira UE-53247
	#Android
	#4.19

	Crash on Android 4.x.x caused by a call to a Api Level 21 method

Change 3848514 by Jurre.deBaare

	Moving over:
	CL 3832173
	"Failed to import Alembic files
	#jira UE-53941
	#fix Change Alembic thirdparty library setup
		- Removed old unused library files
		- Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path
		- HDF5 is now build as a Dynamic library (which also enableds multi-threading)
		- Added DLLs for HDF5 to build.cs file

	CL 3838053
	"Adding missing hdf5 dynamic libraries

Change 3848245 by Ben.Marsh

	Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE.

	#jira UE-54237

Change 3847300 by Phillip.Kavan

	Fix shadowed local variable.

	#jira UE-54141

Change 3846922 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	Copied from Dev-Sequencer CL# 3846902

	#jira UE-54247

Change 3846831 by Arciel.Rekman

	Linux: only use lld for x86_64 (UE-54144).

	- lld support for other architectures seems to not ready for prime time.

	#jira UE-54144

Change 3846771 by Lauren.Ridge

	Material window now uses the background color set in preview scene.
	#jira UE-52215

Change 3846705 by Ben.Marsh

	Fix batch file paths not being quoted correctly when run through XGE.

	#jira

Change 3846550 by Lauren.Ridge

	Toggling Show Background now updates the background as well
	#jira UE-52250

Change 3846417 by Matt.Kuhlenschmidt

	Fix crash resizing shootergame window

	#jira UE-53137

Change 3846295 by Rolando.Caloca

	UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android)

	#jira UE-50449

Change 3846273 by tim.gautier

	QAGame: Updating Material Layer test assets to include more Params
	- Added temp assets, quicker repros for bugs
	#jira UE-54176, UE-54165

Change 3846255 by Lauren.Ridge

	Parameter tab is the primary tab for material instances

	#jira UE-54092

Change 3846086 by Chris.Babcock

	Add missing SecureHash.h include
	#jira UE-54026
	#PR #4417
	#ue4
	#android

Change 3846049 by Martin.Wilson

	Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag)

	#jira UE-54220

Change 3846033 by Martin.Wilson

	Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself )

	#Jira UE-54219

Change 3845991 by andrew.porter

	QAGame: Updating bindings on activechannels sequencer test content

	#jira UE-29618

Change 3845933 by Lauren.Ridge

	Check for original material being valid

	#jira UE-54166

Change 3845920 by Martin.Wilson

	Optimized redundant key removal

	#jira UE-51303

Change 3845812 by Matt.Kuhlenschmidt

	Fix not being able to change BSP brush shape

	#jira UE-53738

Change 3845790 by Martin.Wilson

	Fix for assert failure when accumulating root motion in debug.

	#jira UE-53955

Change 3845730 by JeanLuc.Corenthin

	Fix build breakage
	warning: resaved disc.uasset with 4.19.0 preview #1
	failure: set the correct default mesh for AreaLightStruct.uasset

	#jira none

Change 3845693 by Lina.Halper

	Fix issue with previewing pose asset with curve data

	#jira: UE-53967

Change 3845533 by Andrew.Rodham

	Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects

	#jira UE-54173

Change 3845472 by Thomas.Sarkanen

	Prevented debug object selection dropdown from displaying objects with pending kill outers

	#jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance

Change 3845401 by Yannick.Lange

	Reverting thumbnail capture from viewport.
	#jira UE-53775
	#jira UE-53701

Change 3844693 by JeanMichel.Dignard

	Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high.

	#jira UEENT-632

Change 3844689 by JeanLuc.Corenthin

	Update Datasmith content assets to latest

	Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803
	Updated assets with correct release version
	Cleanup some paths on static meshes and texture

	#jira UEENT-759
	#jira UEENT-657

Change 3844571 by Martin.Wilson

	Fix motion controller motion source pin still showing when pin is connected to something

	#Jira UE-53236

Change 3844564 by Martin.Wilson

	Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them

	#Jira UE-54174

Change 3844545 by Jamie.Dale

	No longer attempt to parse group separators for numeric inputs

	This avoids some ambiguity when parsing numbers for languages such as German

	#jira UE-54170

Change 3844221 by Nick.Shin

	HTML5 - filter out "windows/super" keys - these are not used in UE4

	- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3843937 by JeanMichel.Dignard

	Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin).

	#jira UEENT-764

Change 3843929 by Peter.Sauerbrei

	pull over fix for bad directory when copying launch images
	#jira UE-53177

Change 3843658 by Thomas.Sarkanen

	Text is red again in anim viewports

	#jira UE-53224 - Colouring removed from "Animation is being edited" warning messages

Change 3843657 by Thomas.Sarkanen

	Enable picking via Enter for details panel asset pickers

	The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira.

	#jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry

Change 3843120 by Dan.Oconnor

	Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized
	#jira UE-54009

Change 3842841 by Ben.Zeigler

	#jira UE-50020
	Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157

Change 3842582 by Lauren.Ridge

	Guards against the widget passed to scrollwidgetintoview being null
	#jira UE-54037

Change 3842575 by Max.Chen

	Sequence Recorder: Stop recording if the preview window is destroyed.

	#jira UE-49778

Change 3842551 by Michael.Dupuis

	#jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk.

Change 3842371 by Max.Preussner

	Media: Merged 4.19 fixes from Dev-Sequencer

	CL 3807293 WmfMedia: Fixed YUY2 video format strides
	CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
	CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource
	CL 3804183 MediaAssets: Added missing lock in media sound component
	CL 3831580 MfMedia: Media open events generated in same order as on other platforms
	CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks

	#jira UE-53532
	#jira UE-53328

Change 3842356 by Max.Preussner

	ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource

	#jira UE-51631

Change 3842335 by Aaron.McLeran

	#jira UE-54087

	PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel)


Change 3842286 by Rolando.Caloca

	UE4.19 - Fix for static analysis
	- Glslang 1.0.65.1

	#jira UE-54128

Change 3842222 by andrew.porter

	QAGame: Updating framerate of EXR_Sequence

	#jira UE-29618

Change 3842211 by Ben.Marsh

	Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo().

	#jira UE-54035

Change 3842163 by Cosmin.Sulea

	UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured

	#jira UE-53303

Change 3841770 by Max.Chen

	Sequencer: Fix to allow keying of an arbitrarily deep property path.

	#jira UE-54095

Change 3841758 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3841415 by Lauren.Ridge

	Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack
	#jira UE-53942

Change 3841327 by Arciel.Rekman

	Linux: fix Debug build (UE-53855)

	- A workaround. UBT should be using proper PCH files instead.

	#jira UE-53855

Change 3840975 by Rolando.Caloca

	UE4.19 - Updated VulkanRHI
	- Fixes for GPU frame time
	- Fixes for CPU performance

	#jira UE-50449

Change 3840838 by Michael.Dupuis

	#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash

Change 3840693 by Ben.Zeigler

	#jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization
	Copy of CL #3840692

Change 3840680 by Aaron.McLeran

	Bringing fixes from Dev-AnimPhys to 4.19.

	#jira UE-53903 crash on load with oculus audio and old audio engine
	#jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine.

Change 3840663 by Rolando.Caloca

	UE4.19 - Fix for layout ensure on HMD projects on Vulkan

	#jira UE-50265

Change 3840577 by Rolando.Caloca

	UE4.19 - Fix for CPUs with more than 16 cores

	#jira UE-53434

Change 3840551 by andrew.porter

	QAGame: Setting Allow Bindings from Asset to false

	#jira UE-29618

Change 3840491 by Ben.Zeigler

	#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
	Copy of CL #3840489

Change 3840297 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840284 by Michael.Dupuis

	#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove

Change 3840215 by Sorin.Gradinaru

	Unshelved from pending changelist '3812852':

	UE-53550 Level doesn't render on Lenovo 939
	UE-53592 Assertion right after rendering scene on Lenovo S939

	#jira UE-53550
	#jira UE-53592
	#4.19
	#Android

	UE-53550
	Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices
	The problem was that the shader compiler complains about code lines before the #extension directives.
	Placeholder // end extensions in the original shader code - to be replaced with round() functions

	UE-53592
	Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread

Change 3840048 by Michael.Dupuis

	#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate

Change 3840005 by Richard.Wallis

	Clone of CL 3835252

	Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook.  This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook.

	Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook.

	Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin.

	#jira UE-53815

Change 3839968 by Michael.Dupuis

	#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
	Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing

	##codereview jack.porter

Change 3839924 by Richard.Wallis

	Clone of CL 3838093

	Fix for rewind / seek bugs in AvfMediaPlayer.

	- Don't initialise and send audio buffers that have a duration of Zero from the audio tap.  This chokes the audio sink and adds overhead we don't need.
	- Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either.
	- SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only.

	#jira UE-54019, UE-53027

Change 3839321 by andrew.porter

	QAGame: Adding missing bookmark to QA-Sequencer_Blending

	#jira UE-29618

Change 3839286 by Marcus.Wassmer

	Duplicate CL: 3823296
	#jira UE-52784

Change 3839229 by Brandon.Schaefer

	Fix audio clean up crash when exiting PIE

	#jira UE-54050

	#review-3839109 @Arciel.Rekman, @Aaron.McLeran

Change 3839223 by andrew.porter

	QAGame: Rebinding pointlight actor to sequences

	#jira UE-29618

Change 3839098 by andrew.porter

	QAGame: Fixing missing sequencer blending test content

	#jira UE-29618

Change 3838919 by Mike.Erwin

	glTF: binary format's BIN chunk is not necessarily right after the JSON chunk.

	Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177

	Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first.

	#jira UE-50695

Change 3838909 by Mike.Erwin

	glTF: base64 decoding of data buffers and images

	Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data.

	#jira UE-50695

Change 3838812 by Uriel.Doyon

	Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming.

	#jira none

Change 3838773 by Lauren.Ridge

	Fixing material layer filters

	#jira UE-54064

Change 3838748 by Michael.Trepka

	Fixed EngineTest runtime warning caused by CL 3838626

	#jira UE-53893

Change 3838730 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3838626 by Michael.Trepka

	Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released.

	#jira UE-53893

Change 3838392 by Arciel.Rekman

	Fix assert on a policy removal (UE-54042).

	- Applying Gil's safe fix which just sweeps the problem under the rug.

	#jira UE-54042

Change 3838162 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	#jira UE-54040

	(Edigrating 3819174 to Release-4.19)

Change 3838156 by Rolando.Caloca

	UE4.19 - Support for Vulkan devices that have no cached memory type

	#jira UE-54039

Change 3838096 by Brandon.Schaefer

	Set sound to unfocused volume multiplier if not focused

	#jira UE-51327

	#review-3835736 arciel.rekman

Change 3838087 by Brandon.Schaefer

	Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides

	#jira UE-53901

	#review-3838088 arciel.rekman

Change 3837072 by Phillip.Kavan

	Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.

	- Mirrored from //UE4/Dev-Framework (3836768).

	#jira UE-53908

Change 3837071 by Phillip.Kavan

	Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled.

	- Mirrored from //UE4/Dev-Framework (3835944, 3835965).

	#jira UE-42614

Change 3837070 by Phillip.Kavan

	#4202 -  Blueprint nativization bug fixes (PR).

	- Mirrored from //UE4/Dev-Framework (3830562, 3832292).

	#jira UE-52188

Change 3836507 by Ryan.Vance

	#jira UE-53992

	Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions.

Change 3836390 by Dan.Oconnor

	Fix failure to resolve archetype when using the compilation manager

	#jira UE-53840

Change 3836251 by Ryan.Vance

	#jira UE-53992

Change 3835852 by Mark.Satterthwaite

	Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
	- The control points idnex buffer shouldn't collide with anything else.
	- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.

	#jira UE-53851

Change 3835802 by JeanMichel.Dignard

	UBT changes for Enterprise deployment
	- Allow building enterprise against an installed engine version
	- Added enterprise to the cleanup process if its not installed

	#jira UEENT-748

Change 3835625 by Bogdan.Vasilache

	UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning
	#jira UE-50257

Change 3833649 by Mike.Beach

	Enabling debug layer when multiview is enabled.

	#jira UE-49954

Change 3833525 by Ethan.Geller

	Fix copyright in ActiveSound.cpp #jira none #rb none

Change 3642649 by Stewart.Lynch

	Renamed loctext key to stop it clashing with an existing entry

	#jira UE-49432

Change 3644762 by Stewart.Lynch

	LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv.

	* removed CheckSize arg from OnLowLevelFree
	* show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch.
	* minor optimization in LLMMap::GetMaxIndex - cache Mask value
	* added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv.
	* added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time.
	* renamed Binned stats to FMemory to make it more general
	* added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed.
	* added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing
	* fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type.
	* Trackers now maintain totals for each enum tag
	* tracking of Texture and mesh allocation on Windows D3D11 & D3D12

Change 3651334 by Joe.Barnes

	Fix misspelled function name.

	#jira 39441
	#3016

Change 3653857 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/...

Change 3656553 by Joe.Barnes

	Add path for SCS_DeviceDepth.

Change 3662703 by Ben.Woodhouse

	Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...:

	[FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism
	 - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame.
	 - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe.
	 - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency.

	Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup.
	A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index.
	In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread.

	[~] Unified platform specific sync interval CVars into one: rhi.SyncInterval
	 - 1 == 60Hz
	 - 2 == 30Hz
	 - 3 == 20Hz

Change 3675239 by Keith.Judge

	Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit.

	#jira UE-50626

Change 3676709 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/...

Change 3689712 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/...

Change 3701778 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/...

Change 3677043 by Ben.Woodhouse

	From StewartL:
	I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336

Change 3726532 by Luke.Thatcher

	[CONSOLE] [~] Enable XGE shader compilation by default.
	 - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently.

Change 3726554 by Luke.Thatcher

	[CONSOLE] [+] Improved Scoped Named Events
	 - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings.
	 - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out.
	 - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings.

Change 3751378 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/...

Change 3751812 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/...

Change 3728571 by Luke.Thatcher

	[CONSOLE] [!] Drop another XGE controller warning to log.

Change 3747150 by Joe.Barnes

	Add AuthoringToolHelper.bat file to installed build copy list.

Change 3768585 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/...

Change 3772333 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/...

Change 3786872 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/...

Change 3787279 by Luke.Thatcher

	[CONSOLE] [~] Unified present threshold CVars.
	 - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom.
	 - Platform implementations will be checked in shortly.

Change 3787445 by Luke.Thatcher

	[CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console

	Original CLs
	 - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds.
	 - 3712693 - Fix for crash on startup in new frame syncing.
	 - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off).

Change 3788417 by Ben.Woodhouse

	Duplicate from FN CL 3712515
	CSV profiler GPU and pre-declared stat support
	- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
	- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
	- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations
	Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats

Change 3807818 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/...

Change 3818577 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/...

Change 3821198 by Ben.Woodhouse

	Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/...

Change 3821519 by Ben.Woodhouse

	Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/...
	#robomerge none

Change 3813513 by Ben.Woodhouse

	CSV profiler refactor+ bug fix
	- Move the CSV profiler to core, so we can use it in modules other than engine
	- Profiler no longer enqueues RT commands - this is handled by a new core delegate type
	- Make begin/end requests more robust, enqueued via a command queue and processed in order
	- Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated
	- Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures
	- Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now
	- Fix longstanding bug in first frame renderthread time in the engine

Change 3814039 by Ben.Woodhouse

	More Csvprofiler improvements
	- Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data
	- Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types

Change 3814041 by Ben.Woodhouse

	Integrate as edit CL 3796390 from Fortnite/Main:

	Fix CsvProfiler not compiling in shipping for now

Change 3814229 by Ben.Woodhouse

	Integrate + refactor of CL 3792591 to reduce complexity and fix bugs

	Original changelist description:
	CSV profiler improvements:
	- The CSV profiler is now always compiled in on the server
	- The CSV profiler can now handle both int32 and float stats
	- In BeginCapture, the function can take additional arguments for some customization of filenames

	Fixes to the above:
	 - Remove FCustomValue class
		- Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together)
		- FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value)
		- FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical
	 - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride

Change 3814242 by Ben.Woodhouse

	Disable CSV unit stats on the dedicated server

Change 3817339 by Ben.Woodhouse

	Duplicate from 3816641: CSV profiler improvements
	- Added a low-pri processing thread to compress raw timing data into a much more efficient format
	   - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB
	   - Processing time : 0.1ms per frame
	- Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to  a single stat
	- Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class
	-  Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data
	-  Reduced #include dependencies for CSVProfiler.h
	-  Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity
	-  Added a simple test harness

Change 3817582 by Ben.Woodhouse

	Fix android compile warning

Change 3823242 by Ben.Woodhouse

	Integrate as edit from Fortnite/Main 3820067:

	Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock.

	Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says:

		// This function should be used with caution.
		// It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should
		// not treat it as such.
		// E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called.

Change 3823840 by Ben.Woodhouse

	Edigrate from 3823816
	Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen

	Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored.

Change 3827787 by Ben.Woodhouse

	Integrate-as-edit CL 3820678 from Fortnite/Main
	Allow the CSV Profiler to be compiled in to shipping dedicated server builds

Change 3827842 by Ben.Woodhouse

	Integrate-as-edit CL 3827079 from Fortnite/Main
	CSV profiler category support

Change 3827918 by Luke.Thatcher

	[CONSOLE] [!] Fix compile error in CSV custom stats.

Change 3827964 by Luke.Thatcher

	[CONSOLE] [!] Fix inverted logic and spelling of boolean.
	 - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool.

Change 3831661 by Ben.Woodhouse

	Integrate-as-edit CL 3830630 from Fortnite/Main
	Fix CSVProfiler assert in dev builds on XB1

Change 3860300 by Joe.Barnes

	Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels.

Change 3860347 by Joe.Barnes

	Delete existing SourceConfigFile before allocating a new one to prevent them leaking.

Change 3860348 by Joe.Barnes

	Completely encapsulate GetLLMAlloc() in #ifdef.

Change 3861772 by Ben.Woodhouse

	Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes

Change 3861774 by Ben.Woodhouse

	Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW):
	D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.

Change 3862214 by Ben.Woodhouse

	Integrate-as-edit CL 3859637 from Fortnite/Main
			Dynamic resolution console tweaks
			- Dynamic resolution high level switch driven by a cvar instead of code
			- Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability
			- Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds

Change 3863919 by Ben.Woodhouse

	[Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639

Change 3864347 by Ben.Woodhouse

	Fix the editor build. This will need a proper fix before 4.19 ships.

#lockdown Nick.Penwarden
#rb none

[CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
cd967bc733 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3528776 by Yannick.Lange

	Allow thumbnails to be captured from a viewport always.

	#jira UE-45392

Change 3564359 by Yannick.Lange

	Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.

	#jira UE-47785,  UE-47827

Change 3740671 by Matt.Kuhlenschmidt

	Make the font editor canvas respect dpi scale

Change 3740810 by Josh.Engebretson

	PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
	#jira UE-51358

Change 3740939 by Cody.Albert

	Fixing some #ifdefs that should be #ifs

Change 3741089 by Alexis.Matte

	Make sure bImportBoneTracks is set to true when importing into level
	#jira UE-51999

Change 3741101 by Alexis.Matte

	Fix the import material search
	#jira UE-51857

Change 3741690 by Jamie.Dale

	Guard against an invalid index in SLocalizationCommandletExecutor::Tick

	#jira UE-52067

Change 3741710 by Jamie.Dale

	Made a static variable also const

Change 3741724 by Michael.Dupuis

	Added missing shader cache

Change 3742037 by Lauren.Ridge

	Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values

Change 3742250 by Matt.Kuhlenschmidt

	PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)


Change 3742308 by Lauren.Ridge

	Adding axis input to the material editor's viewport client

Change 3742380 by Matt.Kuhlenschmidt

	USD importer improvements

	- USD now stores source file information for reimports
	- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
	- Prevent a crash if a mesh doesnt have enough valid data to be imported

Change 3742536 by Matt.Kuhlenschmidt

	Remove usd wrapper test project

Change 3743564 by Alexis.Matte

	Fix skeletal mesh screen size auto set value when importing a LOD

	#test none
	#jira UE-52100

Change 3743582 by Lauren.Ridge

	Fixing non-desktop compiles

Change 3743598 by Lauren.Ridge

	Fixing shadowed variable by renaming the global color picker weak ptr variable.

Change 3743636 by Lauren.Ridge

	Creating a new parameter immediately allows naming

Change 3743855 by Michael.Dupuis

	Added missing shader from cache

Change 3744277 by Lauren.Ridge

	Don't show empty Global group if it only contained the material layer param.

Change 3744330 by Lauren.Ridge

	Clarifying "no parameter" text

Change 3744529 by Lauren.Ridge

	Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel

Change 3744668 by Chris.Bunner

	Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
	Added output for number of unique shaders generated by a particular material instance.
	Show instruction counts when working on a material layer.
	Relaxed restrictions on material layers, base MA input is now optional.

	#jira UETOOL-1271, UETOOL-1278, UETOOL-1279

Change 3744669 by Chris.Bunner

	Added automated test for material layers, layer/blend instances and shared inputs.

Change 3744754 by Laz.Matech

	Adding localization data to QAGame for the Realtime Preview localization test.

	#jira none

Change 3744860 by Michael.Dupuis

	#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data

Change 3744965 by Chris.Bunner

	Rebuilt lighting in automated test map and updated reflection capture screenshot.

Change 3746015 by Michael.Dupuis

	#jira UE-52090: Added missing shader for forward rendering

Change 3746038 by Michael.Dupuis

	#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes

Change 3746076 by Michael.Dupuis

	Removed unused code

Change 3746998 by Tim.Gautier

	QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
	- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests

Change 3747206 by Arciel.Rekman

	Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).

	- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.

	(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)

Change 3747211 by Arciel.Rekman

	Make failure to launch SCW more apparent to the user (UE-47263).

	- Fixes frequent crash on Linux.

	(Merging 3747070 from Release-4.18 to Dev-Editor)

Change 3747726 by Tim.Gautier

	QAGame: Resubmitting updated Loc files

Change 3747872 by Tim.Gautier

	QAGame: Resubmitting compiled Loc assets

Change 3748118 by Lauren.Ridge

	Adding help text to the material layers preview tab

Change 3748398 by Lauren.Ridge

	Fixing tooltips for the material layer read-only preview

Change 3748565 by Arciel.Rekman

	Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).

	- This was a deeper issue with config system than just Linux RHIs.
	- This is a better fix than one submitted to 4.18 branch in CL 3747086.

Change 3749441 by Matt.Kuhlenschmidt

	PR #4201: Fix a typo in a comment. (Contributed by dneelyep)


Change 3749442 by Matt.Kuhlenschmidt

	PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)


Change 3749496 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3749805 by Lauren.Ridge

	Fixing reset to default on MaterialLayerParam in base material

Change 3749838 by Lauren.Ridge

	Also correctly resetting names and layer states

Change 3750442 by Mieszko.Zielinski

	Added a safety check which addresses the crash #UE4

	Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.

	#jira UE-52123

Change 3752266 by Arciel.Rekman

	OpenGL: remove PLATFORM_WINDOWS exceptions.

	- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
	- VAB bug should have been fixed long ago (on both platforms).

Change 3752929 by Arciel.Rekman

	Linux: avoid crashing on unknown drivers.

	- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
	- Checks in IsDeviceIntel() and such fail if the drivers were not detected.

Change 3753254 by Michael.Dupuis

	Added missing shader for shader cache

Change 3753426 by Michael.Dupuis

	#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components

Change 3753440 by Alexis.Matte

	Fix fbx scene importer morph target import crash

	#jira UE-52255

Change 3753457 by Michael.Dupuis

	build fix

Change 3753700 by Chris.Bunner

	Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
	Refactor to remove duplicate code in material translator.
	Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.

Change 3754760 by Chris.Bunner

	Tidying up EngineTest/ShaderModels map.

Change 3754765 by Arciel.Rekman

	Avoid placing tooltip windows under the cursor (UE-12288).

	- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).

Change 3754788 by Matt.Kuhlenschmidt

	Fix details panel crash after compiling blueprints that have edit conditon properties

Change 3754933 by Christina.TempelaarL

	Fixed typo in heightLerp (transistion->transition).
	#jira UE-46736

Change 3754946 by Cody.Albert

	Update loading movie code to properly calculate delta time when throttled at 60fps

Change 3755059 by Jamie.Dale

	Fixed game preview language not updating in realtime while PIE was enabled

	#jira UE-52209

Change 3755130 by Jamie.Dale

	Fixed game preview language not updating from native when switching between preview languages

	#jira UE-52348

Change 3755664 by Michael.Dupuis

	Fixed compile warning

Change 3755714 by Yannick.Lange

	Always allow capturing thumbnails from viewport.
	This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.

Change 3755944 by Alexis.Matte

	Fix crash when importing morph target with "built in" tangent option

	#jira UE-52319

Change 3756109 by Christina.TempelaarL

	fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
	#jira UE-48389

Change 3756169 by Jamie.Dale

	Added plural form pattern to SContentBrowser::GetPathText

Change 3756493 by Laz.Matech

	Updating Localization content to further test InEditor Preview Language in UMG

	#jira none

Change 3758336 by Alexis.Matte

	Fix a crash when importing morph target there was a unsync between some buffer depending on the import options

	#jira UE-52319

Change 3758947 by Jamie.Dale

	Fixed cursor position regression in search boxes

	This was caused by a call to SetText that was added in CL# 3627864

	This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.

	This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.

	#jira UE-48874

Change 3759000 by Laz.Matech

	Submitting the .PO file for CL 3756493

	#jira none

Change 3759480 by Matt.Kuhlenschmidt

	Safe guard against brush details crash

	#jira UE-52278

Change 3759665 by Matt.Kuhlenschmidt

	PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)


Change 3761211 by Matt.Kuhlenschmidt

	Remove the restriction that a level must be writable to be locked/unlocked.
	Fixed duplicate icons being used by the level browser

Change 3761304 by Chris.Bunner

	MaterialAttributeLayers graph node BaseMA input is no longer required.
	Note: Requires "Use Preview Value" set to true on inputs.

Change 3761307 by Chris.Bunner

	New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.

Change 3761357 by Chris.Bunner

	Renamed material shared input enum.

Change 3761419 by Chris.Bunner

	Updating material layers automated test assets after recent changes.
	Reverted some naming changes so existing screenshot tests can be reused.

Change 3762058 by tim.gautier

	QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)

Change 3763328 by Matt.Kuhlenschmidt

	Fix Slate warning at editor startup

Change 3763354 by Alexis.Matte

	Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction

	#jira UE-52505

Change 3763501 by Matt.Kuhlenschmidt

	Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use.  ReleaseResources is now private and only called on destruction of the pool

Change 3763574 by Matt.Kuhlenschmidt

	Fix slate material box brushes not being keyed off image size

	#jira UE-40219

Change 3763678 by Jamie.Dale

	Disable realtime level editor viewport if running under remote desktop

	This makes the main editor window much more responsive by default under remote desktop

Change 3763679 by Jamie.Dale

	Added asset caching metrics for the loc gather

Change 3763693 by Matt.Kuhlenschmidt

	Changed the code that activates the actor details tab  when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used

	#jira UE-51754

Change 3763826 by Michael.Dupuis

	Fixed Fortnite cooking crash

Change 3763864 by Harrison.Moore

	Adding New Default 'LayerBlend' assets

Change 3764028 by Christina.TempelaarL

	#jira UE-47695 Auto LOD bug

	Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.

Change 3764031 by Christina.TempelaarL

	#jira UE-47695 Auto LOD in StaticMeshViewer

	moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.

Change 3764076 by tim.gautier

	QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing

Change 3764263 by Matt.Kuhlenschmidt

	Fix the floor mesh thumbnail

Change 3764284 by Chris.Bunner

	Removing some asserts for cases that can validly fail and are already handled.

Change 3764372 by Matt.Kuhlenschmidt

	PR #4196: Show edit icons in editor (Contributed by projectgheist)


Change 3764388 by Chris.Bunner

	Fixing logic for material, function and instance updating active materials and instances and their editors.

Change 3764674 by Harrison.Moore

	test materials added, Blend updates

Change 3764681 by Harrison.Moore

	Adding HMtest map

Change 3766238 by Chris.Bunner

	Material layer callers need to let their internal material function calls update their inputs/outputs.

Change 3766556 by Jamie.Dale

	Fixed crashes that could happen if some of the data table panels were closed

	We now always create the underlying widgets, even if they're currently hidden from view

	#jira UE-52552

Change 3767753 by Chris.Bunner

	When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.

Change 3768719 by Michael.Dupuis

	#jira UE-52521: Prevent possible crash if a segment have no point or invalid point

Change 3769157 by Jamie.Dale

	Fixed incorrect text selection if selecting via double click beyond the bounds of the line

	It would previously select the second to last word, rather than the last word

	#jira UE-51609

Change 3769159 by Harrison.Moore

	Belica Test update, New layer blends updated with texture type fix.

Change 3769205 by Jamie.Dale

	Fixed Windows file save dialog not appending the correct extension when there were multiple options available

	#jira UE-52180

Change 3769220 by Harrison.Moore

	Layer blend tweaks

Change 3769292 by Jamie.Dale

	Removing redundant code

	Applying the correct package ID, only to then strip it off again is rather pointless

Change 3769479 by Arciel.Rekman

	UBT: Use response files for compiler when compiling for Linux.

	- Some command lines are too long when cross-compiling on Windows.

Change 3769920 by Arciel.Rekman

	Linux: convert yet another initialization crash to a user-friendly message (UE-52457).

	#jira UE-52457

Change 3771055 by Alexis.Matte

	Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
	Use the morph vertex factory only for section that has active morph target

	#jira UE-51483

Change 3771135 by Michael.Dupuis

	Fixed fortnite cooking

Change 3773054 by Yannick.Lange

	Avoid loading viewport interaction assets when starting the editor.

Change 3774184 by Arciel.Rekman

	Linux: disabled some gdb visualizers until the issue is fixed.

	- CL 3773942 by CengizT.

Change 3774303 by Matt.Kuhlenschmidt

	Pull requests to fix various typos

Change 3774305 by Matt.Kuhlenschmidt

	PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)


	#jira UE-51608

Change 3774701 by Arciel.Rekman

	OpenGL: fix ARB callback errors when hitting Build Lighting.

	- Merged from 4.18 shelf.

Change 3775812 by Matt.Kuhlenschmidt

	Fix One-off crash undo-ing while working with Material Params / Material Functions

	#jira UE-52680

Change 3775849 by Matt.Kuhlenschmidt

	More info for UE-52610

Change 3775850 by Matt.Kuhlenschmidt

	Guard against mesh paint crashes

	#jira UE-52618

Change 3775904 by Matt.Kuhlenschmidt

	Added logging to track down window shutdown issues

Change 3775913 by Matt.Kuhlenschmidt

	Pull requests for typos

	#jira UE-52751, UE-52748

Change 3776676 by Jamie.Dale

	Fixed being able to insert tabs into spin boxes with units

	#jira UE-52776

Change 3777006 by Michael.Trepka

	Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.

	#jira UE-52145

Change 3777170 by Arciel.Rekman

	Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).

	- Change by Brandon.Schaefer.
	- Limitation: no per-monitor DPI.

	(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777292 by Arciel.Rekman

	Linux: fix symbol collision causing problems with AMD drivers (UE-51843).

	- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
	- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
	- The only possible workaround is to have elf_end() renamed.

	(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777686 by Joe.Conley

	Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.

Change 3778180 by Jamie.Dale

	Avoid a crash if a regex pattern or matcher outlive ICU during shutdown

	#jira UE-52770

Change 3778182 by Jamie.Dale

	Avoid a crash if a break iterator outlives ICU during shutdown

Change 3778368 by Jamie.Dale

	Added missing pragma once

Change 3778560 by Matt.Kuhlenschmidt

	Prevent non-shared DDC notification from triggering for epic internal builds

Change 3778709 by Lauren.Ridge

	Copying 4.18.2 array reordering propagating to children fix (originally 3778547)

Change 3779205 by Lauren.Ridge

	Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.

	#jira UE-52260

Change 3779217 by Brandon.Schaefer

	GitHub #3678 Fix Setup.sh handling of special characters in PNG path

	#jira UE-46103

Change 3779341 by Brandon.Schaefer

	GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies

	#jira UE-39364

Change 3780274 by Joe.Conley

	DataTables: Add documentation tooltips showing type information to header columns

Change 3780840 by Alexis.Matte

	Do a re-import when user re-import LOD 0
	Prevent importing more then MAX_SKELETAL_MESH_LODS
	#jira UE-52373

Change 3781067 by Arciel.Rekman

	Linux: fix OSSSteam cross-compilation (and CIS).

	- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");

Change 3781110 by Christina.TempelaarL

	#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar

Change 3781531 by Christina.TempelaarL

	#jira UE-47695 added LOD menu to Static Mesh Editor viewport

Change 3781663 by Alexis.Matte

	Fix for cancel export fbx when previewing animation sequence export
	#jira UE-49743

Change 3782007 by Jamie.Dale

	Improved the ability to lockdown available game languages

	In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).

	This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).

Change 3782122 by Jordan.Walker

	test assets for material layers

Change 3782131 by Joe.Graf

	Added support for IOS and TVOS targets when generating CMake files on Mac

Change 3782218 by Christina.TempelaarL

	fixing include paths and capitalization causing build errors.

Change 3783171 by Michael.Dupuis

	Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
	Added the possibility to store Custom data per view for the frame duration

Change 3783172 by Michael.Dupuis

	#jira UE-35097	: Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
	Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
	Changed how LOD distribution is done to be in screen size instead of distance.
	Give the possibility to have a different distribution for LOD0 vs the other one.

Change 3783174 by Michael.Dupuis

	missing file to landscape refactor

Change 3783315 by Lauren.Ridge

	Changing a parameter in the Material Parameter Panel now dirties the material correctly.
	Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.

Change 3783374 by Chris.Bunner

	Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.

Change 3783617 by Chris.Bunner

	Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
	Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.

Change 3783676 by Lauren.Ridge

	Adding access to a material function instance's parent in the Material Instance Editor

Change 3783751 by Michael.Trepka

	PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)


Change 3783971 by Brandon.Schaefer

	Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.

	#jira UE-37631

Change 3783992 by Michael.Dupuis

	#jira UE-35097: Remove tessellation on editor tools
	Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
	Fixed minor tessellation falloff calculation error

Change 3784502 by Chris.Bunner

	Restored missing bool setter.
	Coding standards fix.

Change 3784614 by Arciel.Rekman

	Linux: better error message when running out of inotify watches (UE-50459).

	#jira UE-50459

Change 3784620 by Chris.Bunner

	Updated LayerBlend_TextureMask to use new ChannelMask parameter.

Change 3784725 by Lauren.Ridge

	Fixing groups not sorting correctly

Change 3785645 by Chris.Bunner

	Non-editor compile fix.

Change 3785666 by Arciel.Rekman

	Linux: restore ability to use Wayland instead of X11.

	- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
	- Change by Anthony.Bills.

Change 3785708 by Arciel.Rekman

	Linux: implement voice capture using SDL (non-server only) (UE-51298).

	- Based on pull request #4131 by mkirzinger.

Change 3785878 by Arciel.Rekman

	UBT: add VSCode to default generators on Linux.

Change 3786058 by Arciel.Rekman

	Do not add dependencies on other RHIs for servers (UE-48894).

	- Pull request #3944 contributed by pfoote.


	#jira UE-48894

Change 3786845 by Arciel.Rekman

	Code changes to make gcc support easier (UE-51978).

	- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").

Change 3786871 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3786883 by Matt.Kuhlenschmidt

	Fix HTML5

Change 3786923 by Matt.Kuhlenschmidt

	Fix engine layer blend asset referencing game content.  This is not allowed

	#jira UE-52888

Change 3786927 by Brandon.Schaefer

	Linux: Alembic support

	#jira: UE-37631

Change 3786994 by Arciel.Rekman

	Remove support for /-prefixed switches (UE-47429).

	- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.

	#jira UE-47429

Change 3787032 by Michael.Trepka

	Initial support for building and running Niagara on Mac

Change 3787035 by Brandon.Schaefer

	GitHub #4166 Undef GL entrypoint macros after use

	#jira UE-51663

Change 3787144 by Lauren.Ridge

	Fixing material parameter group association resetting after undo

	#jira UE-52514

Change 3787839 by Jordan.Walker

	updated engine level layer blends to not include game content
	switched them to use Chris B's new mask selection node

Change 3787967 by Lauren.Ridge

	Fix for broken layer groups, related crash

Change 3787991 by Lauren.Ridge

	Fixing thumbnails for material function instances, resolving not being able to delete new function instances

	#jira UE-52967

Change 3788226 by Michael.Trepka

	Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006

	#jira UE-53002

Change 3788557 by Brandon.Schaefer

	Fix shadow compiler warnings around our includes

Change 3789700 by Lauren.Ridge

	Experimental setting for turning on Material Layers - off by default.

Change 3789703 by Jamie.Dale

	Harden the LocMeta and LocRes loading to prevent loading files that are too new

Change 3789706 by Jamie.Dale

	Added localization ID to the package summary

	This will allow the localization gatherer to query it without having to load the entire package

Change 3789708 by Jamie.Dale

	Added a way to display and reset the package localization ID via the Content Browser

Change 3789709 by Jamie.Dale

	Added warning for duplicate package localization IDs when gathering asset localization

Change 3789713 by Jamie.Dale

	Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph

Change 3789736 by Christina.TempelaarL

	Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.

Change 3789853 by Chris.Bunner

	Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.

	#jira UE-52796

Change 3790185 by Brandon.Schaefer

	Add better error handling when using new SDK for linux on windows.

	#jira UE-50527

Change 3790195 by Jamie.Dale

	Fixed line-ending inconsistency when retrieving rich-text

	We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text

Change 3790473 by Chris.Bunner

	When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.

	#jira UE-52729

Change 3790650 by Arciel.Rekman

	UBT: Linux: print build details first before refusing to build.

	- Tweak to the previous feature that we forgot.

Change 3790681 by Arciel.Rekman

	UBT: Linux: tweaks to wording (SDK -> toolchain).

Change 3791459 by Brandon.Schaefer

	Linux: libcurl rebuild for version 7.57

	#jira OGS-870

Change 3791533 by Arciel.Rekman

	Better error messaging when UMB is unusable (UE-50658).

	- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.

	(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)

Change 3791885 by Matt.Kuhlenschmidt

	Fix static analysis

	#jira UE-53097

Change 3791910 by Brandon.Schaefer

	Fix for not using proper libraries on x86_64 for libcurl

	#jira OGS-870

Change 3792017 by Jamie.Dale

	Fixed a conflict between the path settings and favorite settings

Change 3792022 by Jamie.Dale

	Fixed a crash that could happen when performing ARO on the property chains of a struct

	#jira UE-52999

Change 3792025 by Jamie.Dale

	Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets

Change 3792066 by Michael.Dupuis

	#jira UE-5751: Fixed possible crash when using dynamic matrial instance
	Added missing shaders for landscape when using tessellation

Change 3792718 by Arciel.Rekman

	OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).

	#jira UE-52534

Change 3793018 by Mike.Erwin

	new glTF importer plugin

	Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.

	Limitations:
	- There is no options UI. All assets from the file are imported.
	- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
	- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.

	#jira: UE-50695

Change 3793626 by Matt.Kuhlenschmidt

	Logging for HTML5 issue

Change 3794034 by Matt.Kuhlenschmidt

	Fix CIS

Change 3794271 by Michael.Dupuis

	#jira UE-53133: Fxed shadow calculation when using non whole scene shadow

Change 3794273 by Chris.Bunner

	Function call material nodes should be created with no outputs by default.

	#jira UE-53127, UE-53128, UE-52616

Change 3794334 by Lina.Halper

	- Fix animation reinitializing when just setting new animation with single node
	- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue

	#jira: UE-52796

Change 3794338 by Michael.Dupuis

	Fixed lod visual popping when texture mip used for landscape is not ready

Change 3794350 by Mike.Erwin

	Fix glTF importer header includes.
	Build was failing on Linux.

Change 3794357 by Michael.Dupuis

	#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...

Change 3794549 by Michael.Dupuis

	#jira UE-53166 : fixed compile error

Change 3794755 by Matt.Kuhlenschmidt

	Fix automation warning

Change 3794910 by Lina.Halper

	Change material default value to be red to keep the behavior same.

	- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.

Change 3795296 by Mike.Erwin

	glTF: fix Linux build errors

	A variable was being shadowed.

	The other errors are due to an obscure corner of the C++ spec which clang enforces.
	https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects

	#jira UE-53204

Change 3797313 by Chris.Bunner

	Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.

	#jira UE-53198

Change 3803962 by Jamie.Dale

	Fixed struct instances not comparing against the correct default values when gathering for localization

Change 3804771 by Michael.Dupuis

	Back out changelist 3783171

Change 3804772 by Michael.Dupuis

	Back out changelist 3783172

Change 3805258 by Michael.Dupuis

	Added missing shader cache for landscape

Change 3806105 by Matt.Kuhlenschmidt

	Disable harware benchmarking during automation tests, commandlets, and on the build machine

Change 3806438 by Michael.Dupuis

	#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)

Change 3806577 by Matt.Kuhlenschmidt

	Change plugin uploading to crash reporter to only do so in editor builds

Change 3806588 by Michael.Dupuis

	Remove temp test version in landscape version

Change 3806900 by Jamie.Dale

	Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7

	#jira UE-53353

Change 3807125 by Jamie.Dale

	Fixed UBT warning after Dev-Core merge

Change 3807299 by tim.gautier

	QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442

[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
Matt Kuhlenschmidt
c72e1e1e70 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3358367 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3624848 by Jamie.Dale

	Added a composite font for the editor (and Slate core)

	This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.

	This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.

	This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.


Change 3654993 by Jamie.Dale

	'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer

	This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer

	Breaking changes:
	 - Native has been renamed to FNativeFuncPtr.
	 - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
	 - Use P_THIS if you were previously using the 'this' pointer in your native function.

Change 3699591 by Jamie.Dale

	Added support for displaying and editing numbers in a culture correct way

	Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).

	#jira UE-4028


Change 3719568 by Jamie.Dale

	Allow platforms to override the default ICU timezone calculation


Change 3622366 by Bradut.Palas

	#jira UE-46677

	Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
	Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.

Change 3622378 by Bradut.Palas

	#jira UE-46590

	we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
	The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
	Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.

Change 3622552 by Jamie.Dale

	Added support for per-culture sub-fonts within a composite font

	This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).

Change 3623170 by Jamie.Dale

	Fixing warning

Change 3624846 by Jamie.Dale

	Composite font cache optimizations

	- Converted a typically small sized map to a sorted array + binary search.
	- Converted the already sorted range array to use binary search.
	- Contiguous ranges using the same typeface are now merged in the cache.

Change 3625576 by Cody.Albert

	We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.

	#jira UE-47971

Change 3626057 by Matt.Kuhlenschmidt

	Expose EUmgSequencePlayMode to blueprints

	#jira UE-49255

Change 3626556 by Matt.Kuhlenschmidt

	Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is.  Causes flickering and incorrect window positioning.

	#jira UE-48922, UE-48957

Change 3627692 by Matt.Kuhlenschmidt

	PR #3977: Source control submenu menu customization (Contributed by Kryofenix)


Change 3628600 by Arciel.Rekman

	Added AutoCheckout to FAssetRenameManager for commandlet usage.

Change 3630561 by Richard.Hinckley

	Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.

Change 3630656 by Richard.Hinckley

	Compile fix.

Change 3630964 by Arciel.Rekman

	Fix CrashReporterClient headless build.

Change 3631050 by Matt.Kuhlenschmidt

	Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp

	Causes major problems with resizing splitters in editor

Change 3631140 by Arciel.Rekman

	OpenAL: update Linux version to 1.18.1 (UETOOL-1253)

	- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
	- Bulk of the change from Cengiz.Terzibas

	#jira UETOOL-1253

Change 3632924 by Jamie.Dale

	Added support for a catch-all fallback font within composite fonts

	This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.

Change 3633055 by Jamie.Dale

	Fixed some refresh issues in the font editor

Change 3633062 by Jamie.Dale

	Fixed localization commands being reported as unknown

Change 3633906 by Nick.Darnell

	UMG - You can now store refrences to widgets in the same UserWidget.  If you need to create links between widgets this is valuable.  Will likely introduce new ways to utilize this in the future, for now just getting it working.

Change 3634070 by Arciel.Rekman

	Display actually used values of material overrides.

Change 3634254 by Arciel.Rekman

	Fix ResavePackages working poorly with projects on other drives (UE-49465).

	#jira UE-49465

Change 3635985 by Matt.Kuhlenschmidt

	Fixed typo in function name used by maps

	PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)


Change 3636012 by Matt.Kuhlenschmidt

	PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)


Change 3636706 by Lauren.Ridge

	Epic Friday: Save parameters to child or sibling  instance functionality

Change 3638706 by Jamie.Dale

	Added an improved Japanese font to the editor

	This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).

	#jira UE-33268

Change 3639438 by Arciel.Rekman

	Linux: Repaired ARM server build (UE-49635).

	- Made Steam* plugins compile.
	- Disabled OpenEXR as the libs aren't compiled (need to be done separately).

	(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)

Change 3640625 by Matt.Kuhlenschmidt

	PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)


Change 3640626 by Matt.Kuhlenschmidt

	PR #4011: Remove space from filename (Contributed by projectgheist)


Change 3640697 by Matt.Kuhlenschmidt

	PR #4010: PNG alpha fix (Contributed by mmdanggg2)


Change 3641137 by Jamie.Dale

	Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch

	It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.

Change 3641351 by Jamie.Dale

	Fixing incorrect weights on the Japanese sub-font

Change 3641356 by Jamie.Dale

	Fixing inconsistent font sizes between CoreStyle and EditorStyle

Change 3641710 by Jamie.Dale

	Fixed pure-virtual function call on UMulticastDelegateProperty

Change 3641941 by Lauren.Ridge

	Adding a Parameter Details tab to the Material Editor so users can change default parameter details

Change 3644141 by Jamie.Dale

	Added an improved Korean font to the editor

	This is only used when displaying Korean text when the editor is set to Korean

Change 3644213 by Arciel.Rekman

	Fix the side effects of a fix for UE-49465.

	- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
	  and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.

	#jira UE-49465

Change 3644777 by Jamie.Dale

	Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished

Change 3644879 by tim.gautier

	QAGame: Optimized assets for Procedural Foliage testing
	- Added camera bookmarks to Stations in QA-Foliage
	- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
	- Fixed up redirectors

Change 3645109 by Matt.Kuhlenschmidt

	PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)


Change 3645114 by Matt.Kuhlenschmidt

	PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)


Change 3645116 by Matt.Kuhlenschmidt

	PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)


Change 3645118 by Matt.Kuhlenschmidt

	PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)


Change 3645876 by Arciel.Rekman

	Linux: fix submenus of context menu not working (UE-47639).

	- Change by icculus (Ryan Gordon).
	- QA-ClickHUD seems to be not affected by this change (it is already broken alas).

	#jira UE-47639

Change 3648088 by Jamie.Dale

	Fixed some case-sensitivity issues with FText format argument names/pins

	These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.

	#jira UE-47122

Change 3648097 by Jamie.Dale

	Moved common macOS/iOS localization implementation into FApplePlatformMisc

	#jira UE-49940

Change 3650858 by Arciel.Rekman

	UBT: improve CodeLite project generator (UE-49400).

	- PR #3987 submitted by yaakuro (Cengiz Terzibas).

	#jira UE-49400

Change 3651231 by Arciel.Rekman

	Linux: default to SM5 for Vulkan.

	- Change by Timothee.Bessett.

Change 3653627 by Matt.Kuhlenschmidt

	PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)


Change 3653628 by Matt.Kuhlenschmidt

	PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)


Change 3653984 by Jamie.Dale

	Fixed some redundant string construction

Change 3658528 by Joe.Graf

	UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files

Change 3658594 by Jamie.Dale

	Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues

	#jira UE-27263

Change 3659643 by Michael.Trepka

	Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior

	#jira UETOOL-1238

Change 3661908 by Matt.Kuhlenschmidt

	USD asset importing improvements

Change 3664100 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3664107 by Matt.Kuhlenschmidt

	PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)


Change 3664125 by Matt.Kuhlenschmidt

	PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)


Change 3664340 by Jamie.Dale

	PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)


Change 3664403 by Jamie.Dale

	PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)


Change 3664539 by Jamie.Dale

	PR #3280: Added EditableText functionality (Contributed by projectgheist)


Change 3665433 by Alexis.Matte

	When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
	#jira UE-50231

Change 3666747 by Cody.Albert



Change 3669280 by Jamie.Dale

	PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)


Change 3669718 by Jamie.Dale

	PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)


Change 3670838 by Alexis.Matte

	Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
	#jira UE-50387

Change 3671559 by Matt.Kuhlenschmidt

	Update SimpleUI automation test ground truth

	#jira UE-50325

Change 3671587 by Alexis.Matte

	Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
	#jira UE-50147

Change 3671730 by Jamie.Dale

	Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances

Change 3672104 by Michael.Dupuis

	#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings

Change 3674906 by Alexis.Matte

	Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
	#jira UE-50248

Change 3674942 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3675401 by Alexis.Matte

	-fix export animation, do not truncate the last frame anymore
	-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.

	#jira UE-48231

Change 3675990 by Alexis.Matte

	Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
	This is to avoid driving random vertex with old morph target.
	#jira UE-50391

Change 3676169 by Alexis.Matte

	When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.

Change 3676396 by Alexis.Matte

	Make all LOD 0 name consistent in staticmesh editor
	#jira UE-49461

Change 3677730 by Cody.Albert

	Enable locking of Persistent Level in Levels tab

	#jira UE-50686

Change 3677838 by Jamie.Dale

	Replaced broken version of Roboto Light

Change 3679619 by Alexis.Matte

	Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
	#jira UE-50001

Change 3680093 by Alexis.Matte

	Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.

Change 3680931 by Arciel.Rekman

	SlateDialogs: show image icon for *.tga (UE-25106).

	- Also reworked the logic somewhat.

	#jira UE-25106

Change 3681966 by Yannick.Lange

	MaterialEditor post-process preview.
	#jira UE-45307

Change 3682407 by Lauren.Ridge

	Fixes for material editor compile errors

Change 3682628 by Lauren.Ridge

	Content browser filters for Material Layers, Blends, and their instances

Change 3682725 by Lauren.Ridge

	Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default

Change 3682921 by Lauren.Ridge

	Fix for instance layers not initializing fully

Change 3682954 by Lauren.Ridge

	Creating Material Layer Test Assets

Change 3683582 by Alexis.Matte

	Fix static analysis build

Change 3683614 by Matt.Kuhlenschmidt

	PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)


Change 3684130 by Lauren.Ridge

	Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.

Change 3686289 by Arciel.Rekman

	Remove the pessimization (UE-23791).

Change 3686455 by Lauren.Ridge

	Fixes for adding/removing a layer parameter from the parent not updating the child

Change 3686829 by Jamie.Dale

	No longer include trailing whitespace in the justification calculation for soft-wrapped lines

	#jira UE-50266

Change 3686970 by Lauren.Ridge

	Making material parameter preview work for functions as well

Change 3687077 by Jamie.Dale

	Fixed crash using FActorDetails with the struct details panel

Change 3687152 by Jamie.Dale

	Fixed the row structure tag not appearing in the Content Browser for Data Table assets

	The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.

	#jira UE-48691

Change 3687174 by Lauren.Ridge

	Fix for material layer sub-parameters showing up in the default material parameters panel

Change 3688100 by Lauren.Ridge

	Fixing static analysis error

Change 3688317 by Jamie.Dale

	Fixed crash using the widget reflector in a cooked game

	Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.

Change 3689054 by Jamie.Dale

	Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes

	#jira UE-45751

Change 3689513 by Jamie.Dale

	Fixed justification bug with RTL text caused by CL# 3686829

	Also implemented the same alignment fix for visually left-aligned RTL text.

	#jira UE-50266

Change 3690231 by Lauren.Ridge

	Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor

Change 3690234 by Lauren.Ridge

	Adding Material Layers Function Parameter to Static Parameter Compare

Change 3690750 by Chris.Bunner

	Potential nullptr crash.

Change 3690751 by Chris.Bunner

	Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.

Change 3691010 by Jamie.Dale

	Fixed some clipping issues that could occur with right-aligned text

	FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)

	#jira UE-46760

Change 3691091 by Jamie.Dale

	Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type

Change 3691134 by Alexis.Matte

	Make sure we instance also the collision mesh when exporting a level to fbx file.
	#jira UE-51066

Change 3691157 by Lauren.Ridge

	Fix for reset to default not refreshing sub-parameters

Change 3691192 by Jamie.Dale

	Fixed Content Browser selection resetting when changing certain view settings

	#jira UE-49611

Change 3691204 by Alexis.Matte

	Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
	#jira UE-51023

Change 3692335 by Lauren.Ridge

	Setting displayed asset to equal filter asset if no instance has been selected

Change 3692479 by Jamie.Dale

	Fixed whitespace

Change 3692508 by Alexis.Matte

	Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
	We also prevent the export dialog to show
	#jira UE-50973

Change 3692639 by Jamie.Dale

	Translation Editor now shows stale translations as "Untranslated"

Change 3692743 by Lauren.Ridge

	Smaller blend icons, added icon size override to FObjectEntryBox

Change 3692830 by Alexis.Matte

	Fix linux build

Change 3692894 by Lauren.Ridge

	Tooltip on "Parent" in material layers

Change 3693141 by Jamie.Dale

	Removed dead code

	FastDecimalFormat made this redundant

Change 3693580 by Jamie.Dale

	Added AlwaysSign number formatting option

	#jira UE-10310

Change 3693784 by Jamie.Dale

	Fixed assert extracting the number formatting rules for Arabic

	It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.

	#jira UE-10310

Change 3694428 by Arciel.Rekman

	Linux: make directory watch request a warning so they don't block cooking.

	- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html

Change 3694458 by Matt.Kuhlenschmidt

	Made duplicate keybinding warning non-fatal

Change 3694496 by Alexis.Matte

	fix static analysis build

Change 3694515 by Jamie.Dale

	Added support for culture correct parsing of decimal numbers

	#jira UE-4028

Change 3694621 by Jamie.Dale

	Added a variant of FastDecimalFormat::StringToNumber that takes a string length

	This can be useful if you want to convert a number from within a non-null terminated string

	#jira UE-4028

Change 3694958 by Jamie.Dale

	Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing

	You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.

	#jira UE-4028

Change 3695083 by Alexis.Matte

	Optimisation of the morph target import
	- We now compute only the normal for the shape the tangent are not necessary
	- The async tasks are create when there is some available cpu thread to avoid filling the memory
	- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
	#jira UE-50945

Change 3695122 by Jamie.Dale

	GetCultureAgnosticFormattingRules no longer returns a copy

Change 3695835 by Arciel.Rekman

	TestPAL: greatly expanded malloc test.

Change 3695918 by Arciel.Rekman

	TestPAL: Added thread priority test.

Change 3696589 by Arciel.Rekman

	TestPAL: tweak thread priorities test (better readability).

Change 3697345 by Alexis.Matte

	Fix reorder of material when importing a LOD with new material
	#jira UE-51135

Change 3699590 by Jamie.Dale

	Updated SGraphPinNum to use a numeric editor

	#jira UE-4028

Change 3699698 by Matt.Kuhlenschmidt

	Fix crash opening the level viewport context menu if the actor-component selection is out of sync

	#jira UE-48444

Change 3700158 by Arciel.Rekman

	Enable packaging for Android Vulkan on Linux (UETOOL-1232).

	- Change by Cengiz Terzibas

Change 3700224 by Arciel.Rekman

	TestPAL: fixed a memory leak.

Change 3700775 by Cody.Albert

	Don't need to initialize EnvironmentCubeMap twice.

Change 3700866 by Michael.Trepka

	PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)


	#jira UE-41643

Change 3701132 by Michael.Trepka

	Copy of CL 3671538

	Fixed issues with editor's game mode in high DPI on Mac.

	#jira UE-49947, UE-51063

Change 3701421 by Michael.Trepka

	Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression

Change 3701495 by Alexis.Matte

	Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
	#jira UE-UE-51359

Change 3702982 by Jamie.Dale

	Cleaned up some localization setting names

	These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.

Change 3703517 by Arciel.Rekman

	TestPAL: improved thread test.

	- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).

Change 3704378 by Michael.Trepka

	Disable Zoom button on Mac if project requests a resizeable window without it.

	#jira UE-51335

Change 3706316 by Jamie.Dale

	Fixed the asset search suggestions list closing if you clicked on its scrollbar

	#jira UE-28885

Change 3706855 by Alexis.Matte

	Support importing animation that has some keys with negative time
	#jira UE-51305

Change 3709634 by Matt.Kuhlenschmidt

	PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)


Change 3711085 by Michael.Trepka

	Reenabled UBT makefiles on Mac

Change 3713049 by Josh.Engebretson

	The ConfigPropertyEditor now generates a unique runtime UClass.  It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone).  I also removed some static qualifiers for Section and Property names which were incorrect.

	#jira UE-51319

Change 3713144 by Lauren.Ridge

	Fixing automated test error

	#jira UE-50982

Change 3713395 by Alexis.Matte

	Fix auto import mountpoint
	#jira UE-51524

Change 3713881 by Michael.Trepka

	Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.

	#jira UE-31093

Change 3714197 by Michael.Trepka

	Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.

	#jira UE-47915

Change 3714911 by Joe.Graf

	Merge of cmake changes from Dev-Rendering

Change 3715973 by Michael.Trepka

	Disable OS close button on Windows if project settings request that

	#jira UE-45522

Change 3716390 by Lauren.Ridge

	The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.

	#jira UE-50916

Change 3716529 by Josh.Engebretson

	Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1

	#jira UE-51341

Change 3716885 by Josh.Engebretson

	Tracking transactions such as a duplication operation can modify a selection which differs from the initial one.  Added package state tracking to restore unmodified state when necessary.

	#jira UE-48572

Change 3716929 by Josh.Engebretson

	Unshelved from pending changelist '3364093':

	PR #3420: Exe's icons and properties (Contributed by projectgheist)


Change 3716937 by Josh.Engebretson

	Unshelved from pending changelist '3647428':

	PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)


Change 3717002 by Josh.Engebretson

	Fix FileReference/string conversion

Change 3717355 by Joe.Graf

	Fixed CMake file generation on Windows including Engine/Source/ThirdParty source

Change 3718256 by Arciel.Rekman

	TestPAL: slight mod to the malloc test.

	- Touch the allocated memory to check actual resident usage.

Change 3718290 by Arciel.Rekman

	BAFO: place descriptor after the allocation to save some VIRT memory.

	- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.

Change 3718508 by Michael.Trepka

	Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)

	#jira UE-46148

Change 3718855 by Lauren.Ridge

	Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.

Change 3718932 by Cody.Albert

	Update ActorSequence plugin loading phase to PreDefault

	#jira UE-51612

Change 3719378 by tim.gautier

	QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
	Added additional Text Widgets for testing

Change 3719413 by Lauren.Ridge

	Resubmit of content browser favorites

Change 3719803 by Yannick.Lange

	VREditor: Fix crash with null GEditor
	#jira UE-50103

Change 3721127 by tim.gautier

	QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
	- Added M_ParamDefaults and MF_ParamDefaults
	- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
	- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions

Change 3721255 by Alexis.Matte

	Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
	#jira UE-51363

Change 3721594 by Lauren.Ridge

	Material Blends now have plane mesh previews in their icons.

Change 3722072 by tim.gautier

	QAGame: Updated MF_ParamDefaults - using red channel as roughness
	Updated M_ParamDefaults - tweaked Scalar values

Change 3722180 by Michael.Trepka

	Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.

	#jira UE-25941

Change 3722220 by Michael.Trepka

	Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly

	#jira UE-40246

Change 3722806 by Lauren.Ridge

	Fixing non-editor compiles

Change 3722914 by Alexis.Matte

	Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.

	#jira UE-51665

Change 3723446 by Michael.Trepka

	Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME

	Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.

	#jira UE-48257

Change 3723505 by Matt.Kuhlenschmidt

	Fix duplicate actors being created for USD primitives that specify a custom actor class

Change 3723555 by Matt.Kuhlenschmidt

	Fix crash loading the gameplayabilities module

	#jira UE-51693

Change 3723557 by Matt.Kuhlenschmidt

	Fixed tooltip on viewport dpi scaling option

Change 3723870 by Lauren.Ridge

	Fixing incorrect reset to default visibility, adding clear behavior to fields

Change 3723917 by Arciel.Rekman

	Linux: fix compilation with glibc 2.26+ (UE-51699).

	- Fixes compilation on Ubuntu 17.10 among others.

	(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3723918 by Arciel.Rekman

	Linux: do not test for popcnt presence unnecessarily (UE-51677).

	(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3724229 by Arciel.Rekman

	Fix FOutputDeviceStdOutput to use printf() on Unix platforms.

Change 3724261 by Arciel.Rekman

	TestPAL: fix thread priority test (zero the counter).

Change 3724978 by Arciel.Rekman

	Linux: fix priority calculation.

	- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.

Change 3725382 by Matt.Kuhlenschmidt

	Guard against crashes and add more logging when actor creation fails.
	Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed

	#jira UE-47464

Change 3725559 by Matt.Kuhlenschmidt

	Added a setting to enable/disable high dpi support in editor.   This currently only functions in Windows.
	Moved some files around for better consistency

Change 3725640 by Arciel.Rekman

	Fix Linux thread/process priorities.

	- Should also speed up SCW on Linux by deprioritizing them less.

Change 3726101 by Matt.Kuhlenschmidt

	Fix logic bug in USD child "kind" type resolving

Change 3726244 by Joe.Graf

	Added an option to generate a minimal set of targets for cmake files
	Added shader and config files to cmake file generation for searching within IDEs

Change 3726506 by Arciel.Rekman

	Fix compile issue after DPI change.

Change 3726549 by Matt.Kuhlenschmidt

	Remove unnecessary indirection to cached widgets in the hit test grid

Change 3726660 by Arciel.Rekman

	Enable DPI switch on Linux.

Change 3726763 by Arciel.Rekman

	Fix mismatching "noperspective" qualifier (UE-50807).

	- Pull request #4080 by TTimo.

Change 3727080 by Michael.Trepka

	Added support for editor's EnableHighDPIAwareness setting on Mac

Change 3727658 by Matt.Kuhlenschmidt

	Fix shutdown crash if level editor is still referenced after the object system has been gc'd

	#jira UE-51630

Change 3728270 by Matt.Kuhlenschmidt

	Remove propertyeditor dependency from editorstyle

Change 3728291 by Arciel.Rekman

	Linux: fix for a crash on a headless system (UE-51714).

	- Preliminary change before merging to 4.18.

Change 3728293 by Arciel.Rekman

	Linux: remove unneeded dependency on CEF.

	- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.

Change 3728524 by Michael.Trepka

	Copy of CL 3725570

	Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)

	#jira UE-51709

Change 3728875 by Michael.Trepka

	Fixed compile error in Mac SlateOpenGLContext.cpp

Change 3728880 by Matt.Kuhlenschmidt

	Guard against invalid worlds in thumbnail renderers

Change 3728924 by Michael.Trepka

	Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.

	#jira UE-51711

Change 3729288 by Joe.Graf

	Added the .idea/misc.xml file generation to speed up CLion indexing

Change 3729935 by Michael.Dupuis

	#jira UE-51722: Hide from UI invalid enum values

Change 3730234 by Matt.Kuhlenschmidt

	Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.

	#jira UE-51801

Change 3730349 by Michael.Dupuis

	#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item

Change 3730438 by Lauren.Ridge

	Cleaning up material layering UI functions

Change 3730723 by Jamie.Dale

	Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers

	#jira UE-51799

Change 3731008 by Lauren.Ridge

	Changing Layers and Blends from proxy assets to real assets

Change 3731026 by Arciel.Rekman

	libelf: make elf_end() visible (UE-51843).

	- This repairs compilation for a case when CUDA is being used.
	- Also added some missing files for ARM 32-bit.

Change 3731081 by Lauren.Ridge

	New material layer test assets

Change 3731186 by Josh.Engebretson

	Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets

	#jira UE-50104

Change 3731188 by Mike.Erwin

	Improve responsiveness of Open Asset dialog.

	On large projects, there's a noticeable delay when opening and searching/filtering assets.

	Stopwatch measurements on my machine (seconds for ~122,000 assets):
		before	with this CL
	ctrl-P	1.4	0.45
	search	1.8	0.55

	CollectionManagerModule was the main culprit for search/filter slowness.

	Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.

Change 3731682 by Arciel.Rekman

	UnrealEd: Allow unattended commandlets to rename/save packages.

Change 3732305 by Michael.Dupuis

	#jira UE-48434 : Only register if the foliage type still has a valid mesh

Change 3732361 by Matt.Kuhlenschmidt

	Fix two settings objects being created in the transient package with the same name

	#jira UE-51891

Change 3732895 by Josh.Engebretson

	https://jira.it.epicgames.net/browse/UE-51706

	If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
	Adds DDC notification events for check/put and query for whether a shared DDC is in use.

	#jira UE-51706

Change 3733025 by Arciel.Rekman

	UBT: make sure new clang versions are invoked.

Change 3733311 by Mike.Erwin

	Fix Linux compile warning from CL 3731188

	It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.

Change 3733658 by Josh.Engebretson

	Add a missing #undef LOCTEXT_NAMESPACE

Change 3734003 by Arciel.Rekman

	Fix Windows attempting to use printf %ls and crashing at that (UE-51934).

Change 3734039 by Michael.Trepka

	Fixed a couple of merge issues in Mac ApplicationCore

Change 3734052 by Michael.Trepka

	One more Mac ApplicationCore fix

Change 3734244 by Lauren.Ridge

	Fix for accessing Slate window on render thread

Change 3734950 by Josh.Engebretson

	Fixing clang warning

Change 3734978 by Jamie.Dale

	Relaxed enum property importing to allow valid numeric values to be imported too

	This was previously made more strict which caused a regression in Data Table importing

	#jira UE-51848

Change 3734999 by Arciel.Rekman

	Linux: add LTO support and more.

	- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
	- Supports using llvm-ar and lld instead of ar/ranlib and ld.
	- More build information printed (and in a better organized way).
	- Native scripts updated to install packages with the appropriate tools on supported systems
	- AutoSDKs updated to require a new toolchain (already checked in).
	- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089

Change 3735268 by Matt.Kuhlenschmidt

	Added support for canvas based DPI scaling.

	-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
	-The debug canvas for stats is always dpi scaled in editor and pie.
	-Eliminated text scaling workaround now that the entire canvas is properly scaled
	-Enabled canvas scaling in cascade UI

Change 3735329 by Matt.Kuhlenschmidt

	Fix potential crash if an asset editor has an object deleted out from under it

	#jira UE-51941



Change 3735502 by Arciel.Rekman

	Fix compile issue (bShouldUpdateScreenPercentage).

Change 3735878 by Jamie.Dale

	Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string

	This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.

Change 3735881 by Jamie.Dale

	JsonValue no longer stringifies whole numbers as floats

Change 3735884 by Jamie.Dale

	Only allow enums to import integral values

Change 3735912 by Josh.Engebretson

	Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications

	#jira UE-48131

Change 3736280 by Matt.Kuhlenschmidt

	Fix 0 dpi scale for canvases

	#jira UE-51995

Change 3736298 by Matt.Kuhlenschmidt

	Force focus of game viewports in vr mode

Change 3736374 by Jamie.Dale

	Fixed some places where input chords were being used without testing that they had a valid key set

	#jira UE-51799

Change 3738543 by Matt.Kuhlenschmidt

	Better fix for edit condition crashes

	#jira UE-51886

Change 3738603 by Lauren.Ridge

	Copy over of drag and drop non-array onto array fix

Change 3739701 by Chris.Babcock

	Fix crashlytics merge error
	#jira UE-52064
	#ue4
	#android

[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Ben Marsh
d832dacf48 Merging //UE4/Release-4.18 @ CL 3709383 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3715930 by Ben Marsh in Staging-4.18 branch]
2017-10-24 10:14:07 -04:00
Ben Marsh
4cf17e6c44 Merging //UE4/Release-4.18 @ 3660388 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3662266 by Ben Marsh in Staging-4.18 branch]
2017-09-25 14:08:25 -04:00
Lauren Ridge
6908585a32 Fix for array drag and drop trying to drag and drop between different arrays
#rb none

#codereview Frank.Fella

#lockdown Cristina.Riveron

#jira UE-49505

[CL 3645257 by Lauren Ridge in 4.18 branch]
2017-09-15 11:55:55 -04:00
Lauren Ridge
b67b90d529 Fix for not being able to right-click details panel items
#jira UE-49505

#rb Arciel.Rekman

#lockdown Cristina.Riveron

[CL 3645233 by Lauren Ridge in 4.18 branch]
2017-09-15 11:44:14 -04:00
Matt Kuhlenschmidt
bb08e8c000 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3567301 by Arciel.Rekman

	Linux: fix for importing failure when clicking shortcuts (UE-47932).

	- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.

	#jira UE-47932

Change 3567687 by Arciel.Rekman

	Minor fixes to gdb pretty printers by icculus.

Change 3568024 by Arciel.Rekman

	Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).

	- Pull request #2608 contributed by Ereski.
	- Updated x86_64 lib only (anticipating more changes to SDL).

	#coderview Cengiz.Terzibas, Ryan.Gordon

Change 3568173 by Max.Chen

	Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.

	This allows particles, TAA, and other effects to settle on the shot cuts.

	#jira UE-44598

Change 3568174 by Max.Chen

	Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.

	#jira UE-31193

Change 3568331 by Matt.Kuhlenschmidt

	PR #3850: Add extensible source navigation service (Contributed by mhutch)


Change 3568350 by Matt.Kuhlenschmidt

	PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)


Change 3568387 by Matt.Kuhlenschmidt

	PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)


Change 3568541 by Arciel.Rekman

	Merged Icculus' patch for copy-paste (UE-40071).

	- Alas does not seem to fix inability to copy/paste between Output log and kate.
	- Updated x86_64 lib only (anticipating more changes).

Change 3568547 by Arciel.Rekman

	Fix OpenGL queries reused after deletion.

Change 3568790 by Matt.Kuhlenschmidt

	PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)


Change 3568900 by Alexis.Matte

	Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
	#jira UE-47506

Change 3568902 by Alexis.Matte

	Reduce memory footprint when importing large FBX scene PR #3834
	#jira UE-47833

Change 3569061 by Arciel.Rekman

	Linux: remove unnecessary symbols for MSVC visualizers.

	- Reported by ASan as collision because they exist in each DSO.

Change 3569782 by Cody.Albert

	Updated ImportAssets Commandlet help text to properly reflect supported features.

Change 3569843 by Arciel.Rekman

	SDL: add logic to select headless EGL device.

	- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
	- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.

Change 3570234 by Max.Chen

	Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.

	#jira UE-46754

Change 3570578 by Arciel.Rekman

	Linux: make FAnsiMalloc compatible with malloc()/free().

	- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.

Change 3571015 by Alexis.Matte

	Issue warning when we found zero normal, tangent or binormal
	#jira UE-46419

Change 3571376 by Jamie.Dale

	Force a unique package localization ID when loading packages for diffing

Change 3571412 by Jamie.Dale

	Removed unused setting

Change 3571487 by Alexis.Matte

	fix speed tree import cancel workflow
	#jira UE-47482

Change 3571614 by Jamie.Dale

	Games now use the native culture of any of the game targets as the fallback (rather than always using English)

	This replaces the previously removed redundant setting from CL# 3571412

Change 3572649 by Jamie.Dale

	SavePackageHelper now always honors KeepObjectFlags

Change 3572730 by Matt.Kuhlenschmidt

	Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated

	#jira UE-48037

Change 3572773 by Matt.Kuhlenschmidt

	Guard against high res screenshot crashing if the requested image size doesnt match the image data size

	#jira UE-47765

Change 3572813 by Michael.Trepka

	Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h

Change 3573043 by Arciel.Rekman

	FAnsiMalloc: fix compile issue (UE-48066).

	#jira UE-48066

Change 3573236 by Arciel.Rekman

	Linux: add UnrealLightmass to the installed build.

	- Was also requested by a licensee on UDN.

Change 3573705 by Arciel.Rekman

	SDL: update UE4 fork to the latest trunk (UETOOL-1242).

	- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
	- Change by icculus (Ryan Gordon).
	- Rebuilt x86_64 library only for now.

Change 3573741 by Arciel.Rekman

	Fix crash when capturing a movie (UE-48093).

	#jira UE-48093

Change 3574389 by Max.Chen

	Sequencer: Array bounds check.

	#jira UE-48095

Change 3574399 by Max.Chen

	Sequencer: Fix crash in removing delegate

	#jira UE-47461

Change 3574415 by Max.Chen

	Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved

Change 3574416 by Max.Chen

	Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open

Change 3574726 by Matt.Kuhlenschmidt

	Focus the details view when actor selection changes if it is not focused

Change 3574922 by Michael.Trepka

	Copy of CL 3574653 by Richard.Wallis

	XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "

Change 3576525 by Nick.Darnell

	Editor - Data table rows names sort correctly in the property customization.
	Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
	UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
	Editor - Deleting actors that are still referenced now at least logs to the console what still references it.

Change 3576714 by Nick.Darnell

	Editor - Build fix.

Change 3576770 by Jamie.Dale

	Removed some dead code

	It seems to be left over from the first attempt at stable localization keys

Change 3578433 by Matt.Kuhlenschmidt

	Fix content browser settings being per project and having created a "Global" category for one setting

Change 3578556 by Max.Chen

	Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.

	#jira UE-48125

Change 3578561 by Matt.Kuhlenschmidt

	Fix USD importing not respecting DestinationPath for automated import

Change 3580124 by Matt.Kuhlenschmidt

	Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere.  This has always been supported and is the correct way to make an editcondition

Change 3581936 by Jamie.Dale

	Restoring defaults for UContentBrowserSettings

Change 3582039 by Matt.Kuhlenschmidt

	High DPI mode changes
	- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling.  By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.

	- DPI awareness is only set on windows in the editor now (still disabled by default)

	- Fixed hit proxy calculation not working properly with screen percentage

	- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes

Change 3582049 by Matt.Kuhlenschmidt

	Fix color picker not properly converting FColor properties back to gamma space

Change 3582054 by Matt.Kuhlenschmidt

	Fix mac menus updating during unsafe times such as modal windows and slow tasks

	#jira UE-47874

Change 3582084 by Jamie.Dale

	Make sure to update the rendering resources for the active world if reloading its map build data

	This prevents a crash in the renderer due to it holding onto stale data

Change 3582257 by Matt.Kuhlenschmidt

	Fix widget component spawning widgets on cook

	#jira UE-48201

Change 3582655 by Matt.Kuhlenschmidt

	Fix DPI scale not being accounted for when entering immersive.

Change 3582706 by Matt.Kuhlenschmidt

	Fix automation tests

Change 3582728 by Matt.Kuhlenschmidt

	Turn on high dpi by default for windows editor

Change 3582732 by Matt.Kuhlenschmidt

	Turn on high DPI by default for mac editor

Change 3583112 by Max.Chen

	Sequencer: Add OnPlayReverse() event for when playback is in reverse

Change 3584130 by Matt.Kuhlenschmidt

	PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)


Change 3584237 by Matt.Kuhlenschmidt

	Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.

	Added a test resolver that handles prims based on usd "kind" metadata.

Change 3584535 by Matt.Kuhlenschmidt

	Fix LOD identification in USD files

Change 3587703 by Matt.Kuhlenschmidt

	Fix tooltip

Change 3587901 by Matt.Kuhlenschmidt

	Fixed USD importing not finding and importing LODs properly

Change 3588380 by Matt.Kuhlenschmidt

	Fix ctrl+w not duplicating on mac

	#jira UE-46573

Change 3590435 by Jamie.Dale

	Added support for in-editor previews of localized game text

	This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.

	While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).

	In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.


Change 3592131 by Matt.Kuhlenschmidt

	Log for newly converted actors being pending kill

	#jira UE-47464

Change 3592200 by Matt.Kuhlenschmidt

	Made the class viewer menu function properly on mac.  Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere.  The filters menu is now consistent with other filters menus

Change 3592227 by Matt.Kuhlenschmidt

	Fix drag drop of actors being offset with high dpi monitors.

Change 3592719 by Bradut.Palas

	#jira UE-45632 - dual key bindings feature

	My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.

Change 3592793 by Bradut.Palas

	Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)

Change 3593128 by Matt.Kuhlenschmidt

	Force low quality mode for background blurs by default on android

Change 3593579 by Michael.Dupuis

	#jira UE-47223 :
	If we have no world simply return null when GetLandscapeInfo is called
	Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo

Change 3593580 by Michael.Dupuis

	Added missing shaders while generating thumbnails

Change 3593582 by Michael.Dupuis

	#jira UE-47492 : Make sure LayerInfo is valid before accessing data

Change 3593584 by Michael.Dupuis

	#jira UE-47253: Do not recreate the scene info in simulation mode

Change 3593585 by Michael.Dupuis

	#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing

Change 3593586 by Michael.Dupuis

	#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility

Change 3593593 by Michael.Dupuis

	#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map

Change 3593597 by Michael.Dupuis

	#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
	#jira UE-48340: Properly support the Random stream and partial buffer update
	#jira UE-48228: Instance from blueprint are now visible in standalone game
	#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
	#jira UE-48035: Properly init the per instance render data when creating a new component

	Only update instance in non archetype or CDO.

Change 3594060 by Matt.Kuhlenschmidt

	Fix high DPI mode being set for non-editor.  Also prevent possible crashes due to dll handle for high DPI method being freed before called

Change 3594355 by Matt.Kuhlenschmidt

	Change API help link to point to a website since offline CHM based docs are no longer used

	#jira UE-48230

Change 3595358 by Matt.Kuhlenschmidt

	Fixed bad initial window position and sizes for editor windows
	By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed.  AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
	Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout.  Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.

	#jira UE-48446

Change 3595590 by Matt.Kuhlenschmidt

	Fix missing includes

Change 3595792 by Matt.Kuhlenschmidt

	Fix style warnings

Change 3596418 by Bradut.Palas

	fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)

Change 3598679 by Max.Chen

	PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)

	#jira UE-48141


Change 3598720 by Max.Chen

	Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.

	#jira UE-48316

Change 3600236 by Alexis.Matte

	Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
	#jira UE-46822

Change 3600260 by Alexis.Matte

	Make sure temporary rename do not create redirector
	#jira UE-48364

Change 3600671 by Lauren.Ridge

	PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)


	#jira UE-48539
	#jira UE-48180
	#jira UE-48182

Change 3600812 by Jamie.Dale

	We now defer the registration of IME contexts until an editable text first gains focus

	Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context

	#jira UE-48100

Change 3601839 by Matt.Kuhlenschmidt

	Fix USD import crash with "facevarying" normals

Change 3602434 by Jamie.Dale

	Removing dead code

	These flags were never being tested or used in any meaningul way

Change 3602611 by Jamie.Dale

	Ensure PackageToReload is non-null

	#jira UE-46655

Change 3602648 by Jamie.Dale

	Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser

	#jira UE-47392

Change 3602651 by Lauren.Ridge

	Fix for parameter tooltips not being found

	#jira UE-47417

Change 3604172 by Bradut.Palas

	#jira UE-48449
	#jira UE-48380
	#jira UE-48381
	#jira UE-48423

	I moved the IsFilenameValidForSaving()  function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.

Change 3604210 by Bradut.Palas

	#jira UE-48718

	Regression issue appeared from fixing a crash when using console command "open"
	Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.

Change 3604258 by Jamie.Dale

	IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget

	#jira UE-46815
	#jira UE-47295

Change 3604312 by Matt.Kuhlenschmidt

	PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)


Change 3604352 by Matt.Kuhlenschmidt

	Fix crash accessing potentially invalid parent layout from a detail category

	#jira UE-48729


Change 3604402 by Lauren.Ridge

	Epic Friday - array drag and drop

Change 3605228 by Cody.Albert

	TSets and TMaps should now properly rehash if a key is modified in the details panel.

Change 3605275 by Alexis.Matte

	Merge actor do not keep the material slot name

	#jira UE-43246

Change 3605715 by Max.Chen

	Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().

	#jira UE-48770

Change 3606411 by Max.Chen

	Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence  is deleted, tears down properly as well.

	#jira UE-42008

Change 3606440 by Max.Chen

	Sequencer: Update spawanble name when the spawnable actor name is changed.

	#jira UE-47815

Change 3606899 by Lauren.Ridge

	Disabling enum-based arrays from reordering

Change 3606958 by Lauren.Ridge

	Visual polish on array handles

Change 3607733 by Max.Chen

	Sequencer: Check null in camera cut

Change 3607849 by Max.Chen

	Sequencer: Clip transport controls.

	#jira UE-48812

Change 3608181 by Max.Chen

	#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
	Copy from Dev-Framework

Change 3608361 by christopher.biancard

	QAGame: Submitting test content for Array Element Reorder testing

Change 3608512 by Alexis.Matte

	Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
	#jira UE-48058

Change 3608629 by Max.Chen

	Camera Rig: Fix crane and rail not being packaged properly.

	#jira UE-48829

Change 3609217 by Matt.Kuhlenschmidt

	Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread

Change 3609722 by Alexis.Matte

	Make sure a warning is log when we cannot export an animation sequence.
	#jira UE-48390

Change 3609774 by Alexis.Matte

	Fix the merge actor build LOD scale again, a previous merge erase the fix
	#jira UE-48156

Change 3609891 by christopher.biancard

	QAGame: Minor additions for test coverage on Array Element Reorder

Change 3610171 by Lauren.Ridge

	Fixes for reordering metadata, creating actual swap function out of three element functions

	#jira UE-48823

Change 3610407 by Lauren.Ridge

	Fixing highlighting and behavior to place dragged row in the spot you release (not below)

Change 3610472 by Lauren.Ridge

	Moving final location logic

Change 3610797 by Lauren.Ridge

	Disabling dragging handles during PIE

Change 3611089 by Lauren.Ridge

	Disabling handles when overall tree is disabled

Change 3612479 by Lauren.Ridge

	Fix for asset contex menu warning

	#jira UE-46667

Change 3612791 by Michael.Dupuis

	#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
	Grass should always have CPU access.

Change 3612802 by Michael.Dupuis

	missing file from checkin 3612791

Change 3612805 by Max.Chen

	Sequencer: Fix crash with null GEditor

	Copy from Release-4.17

	#jira UE-48443

Change 3612806 by Max.Chen

	Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.

	Copy from Release-4.17

	#jira UE-48487

Change 3612807 by Max.Chen

	Sequencer: Fix crash upgrading the time range of a null track.

	Copy from Release-4.17

	#jira UE-48490

Change 3612808 by Max.Chen

	Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose

	Copy from Release-4.17

	#jira UE-48367

Change 3612849 by Arciel.Rekman

	Fix tesselation in packaged Linux projects (UE-24301).

	- Change by Cengiz.Terzibas.

	#jira UE-24301

Change 3613022 by Nick.Darnell

	Editor - Fixing a crash on load with a null CoordIndex json node.

Change 3613030 by Matt.Kuhlenschmidt

	PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)

	#jira UE-48747

Change 3613047 by Matt.Kuhlenschmidt

	PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)


Change 3613050 by Matt.Kuhlenschmidt

	PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)


Change 3613062 by Matt.Kuhlenschmidt

	PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)


Change 3613241 by Nick.Darnell

	Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.

Change 3613329 by Lauren.Ridge

	Moving favorite levels to a standard submenu so they also work on Mac

Change 3613344 by Nick.Darnell

	Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.

	#jira UE-48921

Change 3613380 by Matt.Kuhlenschmidt

	Fix FBX window being off the screen in high DPI

	#jira UE-48872

Change 3614598 by Matt.Kuhlenschmidt

	Fixed Sequencer Keyframes appearing out of place on High DPI Monitors

	#jira UE-48915

Change 3614625 by Matt.Kuhlenschmidt

	Fixed not being able to click on BSP correctly in high dpi

	#jira UE-48947

Change 3614672 by Matt.Kuhlenschmidt

	Fix combo box windows being larger than necessary on high dpi monitors

	#jira UE-48908

Change 3614699 by Matt.Kuhlenschmidt

	Fix typo

	#jira UE-48941

Change 3615011 by Matt.Kuhlenschmidt

	Fix color picker calculation appearing offscreen for high dpi

Change 3615013 by Michael.Dupuis

	#jira UE-48897: Properly rebuild the tree when reapplying instance to the component

Change 3615014 by Colin.Benoit

	Sequencer Recorder test content

Change 3615048 by Colin.Benoit

	Sequencer Recorder: more test content

Change 3615118 by Lauren.Ridge

	Updating realtime state of viewports to also change when settings toggled

	#jira UE-48884

Change 3615127 by Lauren.Ridge

	Remove delegate binding on viewport destruction

Change 3615180 by Bradut.Palas

	#jira UE-48167 profiler crash

	Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.

	One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.

	But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.

Change 3615232 by Lauren.Ridge

	Adding input handling to the material editor viewport client

	#jira UE-48909

Change 3615703 by Jamie.Dale

	Fixed crash when fixing up references after a package rename failed

	#jira UE-48856

Change 3615752 by Matt.Kuhlenschmidt

	More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale

Change 3615907 by Jamie.Dale

	Fixed some crashes caused by CL# 3600812

Change 3616031 by Matt.Kuhlenschmidt

	Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing

	#jira UE-48986

Change 3616151 by Arciel.Rekman

	Fixing adding array elements in config.

	- "+Blah=Foo" will do Blah.AddUnique(Foo)
	- ".Blah=Foo" will do Blah.Add(Foo)
	- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)

Change 3616439 by Andrew.Porter

	QAGame: Updating level visibility content in sequencer smoke map

Change 3616441 by Matt.Kuhlenschmidt

	Fix more sequencer track offsetting with DPI scale

	#jira UE-48981

Change 3617263 by Max.Chen

	Sequencer: Fix crash in level visibility teardown. Null playback context.

	#jira UE-49012

Change 3617316 by Max.Chen

	Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.

Change 3617648 by Matt.Kuhlenschmidt

	Adding some windows specific logging around setting or failing to set process dpi awareness

Change 3617665 by Matt.Kuhlenschmidt

	Guard against layers module not being loaded in keybinding automation test

Change 3617731 by Arciel.Rekman

	Fix crashes on AMD Mesa drivers (UE-48374).

	- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.

Change 3617923 by Bradut.Palas

	#jira UE-47072

	Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed  IAssetEditorInstance to offer a function for deleting an object from the editor.

Change 3618088 by Matt.Kuhlenschmidt

	Guard against crash with potentially invalid worlds in preview scenes

	#jira UE-48997

Change 3618373 by Matt.Kuhlenschmidt

	Force worldsettings to be hidden in editor so that it is not considered for selection

	#jira UE-48996

Change 3618464 by Max.Chen

	Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.

	#jira UE-48923

Change 3619789 by Matt.Kuhlenschmidt

	Fix DPI scale warnings in any kind of headless editor mode

Change 3619802 by Jamie.Dale

	Fixed deprecation warning in malloc profiler

Change 3619841 by Matt.Kuhlenschmidt

	Fix missing icons in the package project menu

	#jira UE-48674

Change 3619991 by Lauren.Ridge

	Fix typo in transaction message

	#jira UE-48993

Change 3620086 by Lauren.Ridge

	Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor

	#jira UE-48884

Change 3620616 by Matt.Kuhlenschmidt

	Fix up file

Change 3621002 by Matt.Kuhlenschmidt

	Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet

	#jira UE-49125

Change 3621049 by Arciel.Rekman

	Fix a build error.

	- Also make sure that we don't print confusing message when no messagebox can be shown
	  (this code changed during the merge).

Change 3621064 by Arciel.Rekman

	Deleted too much in the previous changelist.

Change 3621369 by Matt.Kuhlenschmidt

	Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing

	#jira UE-49131

[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Lina Halper
9862c84d63 Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
#lockdown : nick.penwarden
#rb: none

[CL 3594404 by Lina Halper in Main branch]
2017-08-17 15:49:51 -04:00
Matt Kuhlenschmidt
f9e0e6bded Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3363699 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3499858 by Matt.Kuhlenschmidt

	PR #3673: Fixed UE-36416 (Contributed by DarkSlot)


Change 3499872 by Matt.Kuhlenschmidt

	PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann)


Change 3499873 by Matt.Kuhlenschmidt

	Hide property matrix button from settings editor.  For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for.

Change 3501154 by Arciel.Rekman

	Fix incorrect RPATH.

	- Fixed LinuxToolChain to use FileItem instead of strings.
	- Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison.

Change 3501337 by Arciel.Rekman

	Better fix for RPATH.

	- Ben Marsh's suggestion.

Change 3502572 by Matt.Kuhlenschmidt

	PR #3693: Because "becuase" is spelled because (Contributed by getnamo)


Change 3502731 by Matt.Kuhlenschmidt

	Guard against empty warning toasts

	#jira UE-46285

Change 3502788 by Matt.Kuhlenschmidt

	Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time

Change 3503027 by Michael.Dupuis

	Optimized UpdateLayerUsageInformation

Change 3503299 by Michael.Dupuis

	Fixed crash when having no layer info object

Change 3504529 by Yannick.Lange

	Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it.

Change 3504550 by Jamie.Dale

	Fixed/Improved DnD validation between Content Browsers

	Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths.

	#jira UE-45857

Change 3505369 by Alexis.Matte

	Make sure undo/redo transactions works for all fbx dialog options.
	#jira UE-43465
	#jira UE-43569

Change 3505500 by Matt.Kuhlenschmidt

	Fix child usd meshes not importing properly.

Change 3505645 by Arciel.Rekman

	Add USD support on Linux (UE-45383).

	#jira UE-45383

Change 3505658 by Arciel.Rekman

	USD: add CMake toolchain file I missed.

Change 3506796 by Yannick.Lange

	Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY

Change 3508082 by Alexis.Matte

	Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence.

Change 3508855 by Max.Chen

	Add CanFindInContentBrowser to AssetEditorToolkit.

	False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset.

	#jira UE-46241

Change 3509282 by Bradut.Palas

	#jira UE-45337

	Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly.
	Since  the Actor would always point to the PIE world, the check was no longer needed.

Change 3509298 by Nick.Darnell

	Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move.

Change 3509313 by Bradut.Palas

	#jira UE-44630

	As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list.

Change 3509318 by Bradut.Palas

	#jira UE-1406

	To fix the issue we simply close the Consolidate window if ListViewItems is empty.


Change 3509402 by Nick.Darnell

	PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema)


Change 3510447 by Arciel.Rekman

	ReplayProxy: changed protected to private.

Change 3510467 by Max.Chen

	Property Editor: Disable color widget when editing is disabled.

	#jira UE-46331

Change 3511249 by Matt.Kuhlenschmidt

	PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI)


Change 3511286 by Matt.Kuhlenschmidt

	Added ability to set properties from USD attributes when using scene import to import USD files.  See

	UsdPropTestScene.usda for an example file of how this works

Change 3511528 by Cody.Albert

	Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time

Change 3512149 by Matt.Kuhlenschmidt

	Dont save non-dirty built data when playing PIE in a standalone process

	#jira UE-46422

Change 3512259 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3512291 by Matt.Kuhlenschmidt

	PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema)


Change 3512911 by Matt.Kuhlenschmidt

	Fixed USD property setting crashing if the usd file contained an array with 0 elements.
	Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed

Change 3513725 by Matt.Kuhlenschmidt

	PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL)


Change 3514453 by Jamie.Dale

	Added a way to set the UEnum used by a UEnumProperty after using the default constructor

	This will assert if called on an instance that has already been initialized

Change 3514858 by Alexis.Matte

	Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh.

Change 3514875 by Matt.Kuhlenschmidt

	PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry)


Change 3515859 by Bradut.Palas

	#jira UE-46516

	The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does.

Change 3515998 by Jamie.Dale

	Adding missing ) to some log messages

Change 3517681 by Matt.Kuhlenschmidt

	Fix automated import not applying any texure settings to imported textures

Change 3517703 by Nick.Darnell

	Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious.

Change 3517737 by Nick.Darnell

	Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes.  If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler

Change 3517758 by Nick.Darnell

	UMG - Updating the retainer box categories and visibility.

Change 3517795 by Nick.Darnell

	Slate - We now don't do inherited volatility if we're also caching.

Change 3517861 by Matt.Kuhlenschmidt

	Update windows USD to .75

Change 3517867 by Matt.Kuhlenschmidt

	Delete OpenEXR from USD dependencies.  It is no longer used

Change 3517873 by Matt.Kuhlenschmidt

	Updated USD windows binaries

Change 3517896 by Max.Chen

	Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent

	#jira UE-46669

Change 3518240 by Max.Chen

	Sequencer: Set needs update when binding.

	#jira UE-46619

Change 3518492 by Max.Chen

	Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing.

	#jira UE-45996, UE-45997

Change 3518997 by Max.Chen

	Fbx: Fix aperture width, height, focal length and field of view calculations.

	#jira UE-46754

Change 3520190 by Jamie.Dale

	Cleaned up SCC log spam when finding out-of-date dependencies

Change 3520237 by Yannick.Lange

	VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active.

Change 3520923 by Max.Chen

	Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated.

	#jira UE-46301

Change 3521212 by Matt.Kuhlenschmidt

	PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL)


	#jira UE-46821

Change 3521216 by Matt.Kuhlenschmidt

	PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx)


	#jira UE-46810

Change 3521221 by Matt.Kuhlenschmidt

	PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist)


	#jira UE-46683,UE-46714

Change 3521344 by Yannick.Lange

	Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID.
	#jira UE-46741

Change 3521825 by Joe.Graf

	#Xb1

	Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h

	#CodeReview: ben.woodhouse

Change 3522114 by Joe.Graf

	#Xb1

	Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review

	#CodeReview: ben.woodhouse

Change 3524202 by Matt.Kuhlenschmidt

	Prevent resizing when a context menu is open.  This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed).  This is consistent with behavior on windows and mac.

	#jira UE-46653

Change 3524263 by Bradut.Palas

	#jira UE-46671

	The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching.

Change 3524265 by Bradut.Palas

	#jira UE-46261

	Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client ))
	Solved by banning that specific use of the command.

Change 3524266 by Bradut.Palas

	#jira UE-45592

	The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons.

Change 3524585 by Bradut.Palas

	Back out changelist 3524265 until I can figure out why the build system doesn't like it.

Change 3525921 by Bradut.Palas

	Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR)

Change 3526124 by Matt.Kuhlenschmidt

	Remvoe debug canvas proxy

Change 3526139 by Matt.Kuhlenschmidt

	Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2

Change 3526663 by Cody.Albert

	Fixed sequencer bindings to correctly work on streamed level in standalone preview mode

Change 3527028 by Cody.Albert

	Back out changelist 3526663

Change 3527241 by Cody.Albert

	Fixed sequencer bindings to correctly work on streamed level in standalone preview mode

Change 3527829 by Max.Chen

	Fbx: Add static transform values to curve data import.

	#jira UE-46888

Change 3527830 by Max.Chen

	Sequencer: Import static/default transforms and camera focal lengths from fbx.

	#jira UE-46888

Change 3528768 by Matt.Kuhlenschmidt

	Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes.  There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists.  This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view.

Change 3528776 by Yannick.Lange

	Allow thumbnails to be captured from a viewport always.

	#jira UE-45392

Change 3530675 by Michael.Dupuis

	#jira UE-46913	: Added extra validation to prevent possible crash

Change 3530991 by Matt.Kuhlenschmidt

	Added ability for users to specifiy usd plugins for the USD importer

Change 3531110 by Matt.Kuhlenschmidt

	Added automated import support for USD.
	Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level

Change 3531119 by Matt.Kuhlenschmidt

	USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD

Change 3531220 by Jamie.Dale

	Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices

Change 3531831 by Cody.Albert

	BP nodes can no longer be renamed on read-only graphs.

Change 3531938 by Yannick.Lange

	Enable setting justification at runtime for multi-line text boxes.
	#jira UE-44801

Change 3533011 by Matt.Kuhlenschmidt

	Exporting render targets now chooses PNG if the render target format is an LDR format

Change 3533370 by Arciel.Rekman

	Fix comparison of the RT format.

Change 3533717 by Nick.Darnell

	Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG.

Change 3534756 by Arciel.Rekman

	Linux: add path to bundled GL headers.

	- Seems like we have been implicitly relying on it being added someplace else or simply present in the system.
	- Change by Cengiz.Terzibas

Change 3535421 by Arciel.Rekman

	Reduce SCW logspam on Linux (UE-46634)

	#jira UE-46634

Change 3537520 by Matt.Kuhlenschmidt

	PR #3780: Fix typo steam to stream (Contributed by YuchenMei)


Change 3537539 by Nick.Darnell

	UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different.  Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion.

Change 3537542 by Nick.Darnell

	UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame.  This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable.

Change 3537596 by Alexis.Matte

	Fbx SDK 2018.1.1 Integration

	#jira UE-45070

Change 3537672 by Matt.Kuhlenschmidt

	Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open.  The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel.

Change 3537796 by Alexis.Matte

	Make sure all general settings are persist when we re-import a staticmesh from fbx file.
	#jira UE-46829

Change 3537961 by Michael.Dupuis

	#jira UE-47222: Prevent possible crash in some bad drag & drop case

Change 3538149 by Alexis.Matte

	Make sure we export NTB information instead of just the normal when exporting to fbx
	#jira UE-46785

Change 3538237 by Alexis.Matte

	Fix import of large fbx scene (over 2 Gb) pr #3784
	#jira UE-47124

Change 3538270 by Lauren.Ridge

	Epic Friday: Preview scenes in material editors

Change 3539707 by Yannick.Lange

	Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame.

Change 3539964 by Lauren.Ridge

	Fix for cubemap not persisting between loads

Change 3540321 by Arciel.Rekman

	Linux: CEF rebuilt with fewer dependencies (UE-46433).

	- Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically).
	- Change by Cengiz.Terzibas, polished by RCL.

Change 3540458 by Alexis.Matte

	Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode.
	#jira UE-47199

Change 3540681 by Arciel.Rekman

	Linux: fix flickering (UE-46351) - redoing fix from 4.17

	- Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later.

	#jira UE-46351

	(Redoing the fix from CL 3538578 in 4.17).

Change 3540838 by Matt.Kuhlenschmidt

	Fix locked actors still being moved by piloting them

Change 3542212 by Nick.Darnell

	Slate - Fixing a crash with per character wrapping.  When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes.  New code now ensures the End is always >= to the Start.

Change 3544033 by Arciel.Rekman

	Drop and deprecate /-prefixed commandline switches.

	- Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19.

Change 3544213 by Nick.Darnell

	Slate - Fixing another potential crash with the slate loading thread.  The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer.

Change 3546113 by Nick.Darnell

	Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw.

Change 3547129 by Michael.Trepka

	Few small changes that make UnrealBuildTool faster when running on Mono

Change 3547454 by Jamie.Dale

	Added search to editable texts

Change 3547460 by Jamie.Dale

	The output log now applies a search to its editable text when filtering

	This highlights the term matches on each line

Change 3548177 by Jamie.Dale

	Optimized PO entry look-up

Change 3548287 by Matt.Kuhlenschmidt

	Fix one off speedtree crash

	#jira UE-47538

Change 3548377 by Lauren.Ridge

	Checking that the Environment Map Path is set before trying to load it.

	#jira UE-47365

Change 3548628 by Matt.Kuhlenschmidt

	Fix focus graphic for tabs not pointing to the correct image

Change 3549289 by Max.Chen

	Movie Scene Capture: Move window to within the desktop bounds when resizing.

	#jira UE-37330

Change 3549290 by Arciel.Rekman

	Fix hlslcc not working properly with newer clangs.

	- Both the clang 3.8+ problem and UB reported by UBSan.

Change 3550573 by Max.Chen

	Sequencer: Track drag drop.

	Implement drag and drop onto a camera track, subscene track, and cinematic shot track.

	#jira UE-45773
	#jira UE-45387

Change 3550729 by Max.Chen

	Sequence Recorder: Add interpolation and tangent settings for animation recording keys

	#jira UE-46146

Change 3551558 by Nick.Darnell

	UMG - Tweaking some designer elements, playing around with a 'real-time' mode.  Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher.

	#jira UE-39404

Change 3551671 by Joe.Graf

	Merged over the change to expose more of dormancy to Blueprints (UE-46240)

Change 3551684 by Cody.Albert

	Removing some unused code from map check

Change 3552673 by Yannick.Lange

	Fix crash select all levels with folders in the treewidget.

Change 3552960 by Yannick.Lange

	Frontend filter for files referenced by any level in the project and a filter for not referenced by any level.
	#jira UE-22153

Change 3553727 by Max.Chen

	Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state.

	#jira UE-47693

Change 3553778 by Arciel.Rekman

	Cache check for compiler availability (UE-47699).

	-  Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls.

Change 3554128 by Matt.Kuhlenschmidt

	Null out GEditor after it has been destoyed.  Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it

Change 3554266 by Max.Chen

	Movie Scene Capture: Override cinematic mode in the movie scene capture.

	#jira UE-33473

Change 3555563 by Alexis.Matte

	Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize.

	#jira UE-47697

Change 3555755 by Yannick.Lange

	VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons.

Change 3556334 by Matt.Kuhlenschmidt

	Added a new type of property editor called a property row generator.  This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties.  This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel

Change 3558100 by Matt.Kuhlenschmidt

	PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist)


Change 3558240 by Lauren.Ridge

	Move floor in material editor preview scene based on preview mesh

Change 3558242 by Matt.Kuhlenschmidt

	Fix console variables help page showing only rendering cvars by default

Change 3558243 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3558342 by Alexis.Matte

	Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case.
	Add a lot of animation sample rate automation tests

	#jira UE-47342

Change 3558515 by Yannick.Lange

	VR Editor: Changed icon for system and exit button on radial menu.

Change 3558973 by Matt.Kuhlenschmidt

	Fix camera placement of the default map

Change 3559230 by Arciel.Rekman

	Do not link CEF3 for servers (UE-47721).

Change 3559572 by Arciel.Rekman

	Linux: make sure the engine is rebuilt during the updates.

Change 3560197 by Arciel.Rekman

	Linux: cosmetic cleanup of an old code.

Change 3560904 by Max.Chen

	Movie Scene Capture: Expose "Open Folder" hyperlink while capturing.

Change 3561213 by Matt.Kuhlenschmidt

	Enable USD by default in QA game for testing

Change 3561928 by Matt.Kuhlenschmidt

	Fix green glowing in the mateiral editor

	#jira UE-47826

Change 3562259 by Arciel.Rekman

	Made FPlatformMisc::DebugBreak() not inlined on Linux.

	- Saves a great deal of binary size without really impacting a performance.

Change 3562630 by Arciel.Rekman

	Make Linux editor compilable with clang 5.0-rc1.

Change 3563564 by Yannick.Lange

	Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one.
	#jira UE-47777

Change 3564529 by Jamie.Dale

	Const-correct UScriptStruct::ExportText

Change 3564972 by Alexis.Matte

	Fix staticmesh merge applying build scale multiple time Git PR #3807
	#jira UE-47645

Change 3565253 by Arciel.Rekman

	Fix "Anim to Play" being inaccessible after import (UE-47885).

	- The variable was not initialized and could remain false on Linux.

	#jira UE-47885

Change 3565293 by Jamie.Dale

	Merged "Categories" into the main Output Log filter list

Change 3565939 by Alexis.Matte

	Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp

Change 3566081 by Alexis.Matte

	Fix staticmesh merge applying scale twice PR #3807
	#jira UE-47645

Change 3566232 by Matt.Kuhlenschmidt

	Fix edit inline properties not clipping properly

	#jira UE-47775

[CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
Ben Marsh
f461ea68e9 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3494741 by Steve.Robb

	Generated code size savings.

	#jira UE-43048

Change 3495484 by Steve.Robb

	Fix for generated indices of static arrays when saving configs.

Change 3497926 by Robert.Manuszewski

	Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything.

Change 3498077 by Robert.Manuszewski

	Only use the recursion guard in async loading code when the event driven loader is enabled.

Change 3498112 by Ben.Marsh

	UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own.

Change 3500239 by Robert.Manuszewski

	Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes.

Change 3500395 by Steve.Robb

	Extra codegen savings when not in hot reload.

Change 3501004 by Steve.Robb

	EObjectFlags now have constexpr operators.

Change 3502079 by Ben.Marsh

	UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary.

Change 3502527 by Steve.Robb

	Fix for zero-sized array compile error in generated code when all functions are editor-only.

Change 3502542 by Ben.Marsh

	UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead.

Change 3502868 by Steve.Robb

	Workaround for inefficient generated code with stateless lambdas on Clang.

Change 3503550 by Steve.Robb

	Another generated code lambda optimization.

Change 3503582 by Ben.Marsh

	BuildGraph: Add support for nullable parameter types.

Change 3504424 by Steve.Robb

	New AllOf, AnyOf and NoneOf algorithms.

Change 3504712 by Ben.Marsh

	UAT: Less spammy log and error output from UAT.

	* Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception).
	* Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information.
	* AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log)
	* Name of the calling function is not included in console output by default, but still included in the log.

Change 3504808 by Ben.Marsh

	UAT: Suppress P4 output when running a recursive instance of UAT.

Change 3505044 by Steve.Robb

	Code generation improved for TCppClassType code.

Change 3505485 by Ben.Marsh

	Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module.

Change 3505699 by Ben.Marsh

	Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins.

Change 3506055 by Ben.Marsh

	UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output.

Change 3507745 by Robert.Manuszewski

	Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses).

Change 3507911 by Ben.Marsh

	Plugins: Minor changes to plugin descriptors.

	* Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors.
	* Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from.

Change 3508669 by Ben.Marsh

	EC: Parse multi-line messages from UBT and UAT.

Change 3508691 by Ben.Marsh

	Fix double-spacing of cook stats.

Change 3509245 by Steve.Robb

	UHT makefiles removed.
	Flag audit removed.

Change 3509275 by Steve.Robb

	Fix for mismatched stat categories in AudioMixer.

	#jira UE-46129

Change 3509289 by Robert.Manuszewski

	Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably.

Change 3509294 by Robert.Manuszewski

	UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it.

Change 3509312 by Steve.Robb

	GitHub# 3679: Add TArray constructor that takes a raw pointer and a count

	Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too.

	#jira UE-46136

Change 3509396 by Steve.Robb

	GitHub# 3676: Fix TUnion operator<< compile error

	#jira UE-46099

Change 3509633 by Steve.Robb

	Fix for line numbers on multiline macros.

Change 3509938 by Gil.Gribb

	UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading.

Change 3510593 by Daniel.Lamb

	Fixed up unsoilicited files getting populated with files which aren't finished being created yet.

	#test None

Change 3510594 by Daniel.Lamb

	Fixed up temp files directory for patching.

	Thanks David Yerkess @ Milestone
	#review@Ben.Marsh

Change 3511628 by Ben.Marsh

	PR #3707: Fixed UBT stack size (Contributed by gildor2)


Change 3511808 by Ben.Marsh

	Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git)

	#jira UE-46540

Change 3512017 by Ben.Marsh

	Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface.

Change 3513935 by Steve.Robb

	Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477.

Change 3514142 by Steve.Robb

	MemoryProfiler2 added to generated solution.

Change 3516463 by Ben.Marsh

	Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user.

Change 3517860 by Ben.Marsh

	PR #3727: FString Dereference Fixes (Contributed by jovisgCL)


Change 3517967 by Ben.Marsh

	Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line.

Change 3518070 by Steve.Robb

	Disable Binned2 stats in shipping non-editor builds.

Change 3520079 by Steve.Robb

	Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions.

	#jira UE-24034

Change 3520080 by Robert.Manuszewski

	Made max package summary size to be configurable with ini setting

Change 3520083 by Steve.Robb

	Force a GC after hot reload to clean up reinstanced objects which may still tick.

	#jira UE-40421

Change 3520480 by Robert.Manuszewski

	Improved assert message when the initial package read request was too small.

Change 3520590 by Graeme.Thornton

	SignedArchiveReader optimizations
	 - Loads more stats
	 - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader
	 - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time
	 - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries

Change 3521023 by Graeme.Thornton

	Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing

Change 3521787 by Ben.Marsh

	PR #3736: Small static code analysis fixes (Contributed by jovisgCL)


Change 3521789 by Ben.Marsh

	PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar)


Change 3524721 by Ben.Marsh

	Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core.

Change 3524741 by Ben.Marsh

	Move PumpMessages() into FPlatformApplicationMisc.

Change 3525399 by Ben.Marsh

	UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment.

Change 3525743 by Ben.Marsh

	UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds.

Change 3525746 by Ben.Marsh

	EC: Include the clobber option on new workspaces, to allow overriding version files when syncing.

Change 3526453 by Ben.Marsh

	UGS: Do not generate project files when syncing precompiled binaries.

Change 3527045 by Ben.Marsh

	Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting.

Change 3527420 by Ben.Marsh

	UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing).

	Config files are now read from:

	Engine/Programs/UnrealGameSync/UnrealGameSync.ini
	Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini

	If a project is selected:

	<ProjectDir>/Build/UnrealGameSync.ini
	<ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini

	If the .uprojectdirs file is selected:

	Engine/Programs/UnrealGameSync/DefaultProject.ini
	Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini

Change 3528063 by Ben.Marsh

	Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse.

Change 3528415 by Ben.Marsh

	UAT: Remove \r characters from the end of multiline log messages.

Change 3528427 by Ben.Marsh

	EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent.

Change 3528485 by Ben.Marsh

	EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places.

Change 3528505 by Steve.Robb

	PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL)


	#jira UE-46819

Change 3528772 by Robert.Manuszewski

	Enabling actor and blueprint clustering in ShooterGame

Change 3528786 by Robert.Manuszewski

	PR #3760: Fix typo (Contributed by jesseyeh)


Change 3528792 by Steve.Robb

	PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL)


	#jira UE-46962

Change 3528941 by Robert.Manuszewski

	Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object.

	#jira UE-44996

Change 3530241 by Ben.Marsh

	UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value.

Change 3531377 by Ben.Marsh

	Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it.

	This has several advantages over the per-module platform whitelist/blacklist:

	* Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore.
	* References to dependent plugins from platform-specific plugins can now be eliminated.
	* Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly).
	* The editor can load any plugins without having to whitelist supported editor host platforms.

	UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime.

	Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary.

Change 3531502 by Jin.Zhang

	Add support for GPUCrash #rb

Change 3531664 by Ben.Marsh

	UBT: Change output format from C# JSON writer to match output by the engine.

Change 3531848 by Ben.Marsh

	UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable.

Change 3531869 by Ben.Marsh

	UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field.

Change 3532474 by Ben.Marsh

	UBT: Use the same mechanism as UAT for logging exceptions.

Change 3532734 by Graeme.Thornton

	Initial VSCode Support
	 - Tasks generated for building all game/engine/program targets
	 - Debugging support for targets on Win64

Change 3532789 by Steve.Robb

	FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap.
	Set_Add and Map_Add no longer have a return value.
	FScriptSet::Find and FScriptMap::Find functions are now FindIndex.
	FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash.

Change 3532845 by Steve.Robb

	Obsolete UHT settings deleted.

Change 3532875 by Graeme.Thornton

	VSCode
	 - Add debug targets for different target configurations
	 - Choose between VS debugger (windows) and GDB (mac/linux)

Change 3532906 by Graeme.Thornton

	VSCode
	 - Point all builds directly at UBT rather than the batch files
	 - Adjust mac build tasks to run through mono

Change 3532924 by Ben.Marsh

	UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root.

Change 3535234 by Graeme.Thornton

	VSCode - Pass intellisense system a list of paths to use for header resolution

Change 3535247 by Graeme.Thornton

	UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation

Change 3535376 by Graeme.Thornton

	VSCode
	 - Added build jobs for C# projects
	 - Linked launch tasks to relevant build task

Change 3537083 by Ben.Marsh

	EC: Change P4 swarm links to start at the changelist for a build.

Change 3537368 by Graeme.Thornton

	Fix for crash in FSignedArchiveReader when multithreading is disabled

Change 3537550 by Graeme.Thornton

	Fixed a crash in the taskgraph when running single threaded

Change 3537922 by Steve.Robb

	Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT.

Change 3539691 by Graeme.Thornton

	VSCode - Various updates to get PC and Mac C++ projects building and debugging.
	 - Some other changes to C# setup to allow compilation. Debugging doesn't work.

Change 3539775 by Ben.Marsh

	Plugins: Various fixes to settings for enabling plugins.

	* Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled).
	* Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed.
	* Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them.

Change 3540788 by Ben.Marsh

	UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile).

	Example usage:

	public class UnrealPakTarget : TargetRules
	{
		public UnrealPakTarget(TargetInfo Target) : base(Target)
		{
			Type = TargetType.Program;
			LinkType = TargetLinkType.Monolithic;
			LaunchModuleName = "UnrealPak";

			if(HostPlatform == UnrealTargetPlatform.Win64)
			{
				PreBuildSteps.Add("echo Before building:");
				PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)");

				PostBuildSteps.Add("echo After building!");
				PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)");
			}
		}
	}

Change 3541664 by Graeme.Thornton

	VSCode - Add problemMatcher tag to cpp build targets

Change 3541732 by Graeme.Thornton

	VSCode - Change UBT command line switch to "-vscode" for simplicity

Change 3541967 by Graeme.Thornton

	VSCode - Fixes for Mac/Linux build steps

Change 3541968 by Ben.Marsh

	CRP: Pass through the EnabledPlugins element in crash context XML files.

	#jira UE-46912

Change 3542519 by Ben.Marsh

	UBT: Add chain of references to error messages when configuring plugins.

Change 3542523 by Ben.Marsh

	UBT: Add more useful error message when attempt to parse a JSON object fails.

Change 3542658 by Ben.Marsh

	UBT: Include a chain of references when reporting errors instantiating modules.

Change 3543432 by Ben.Marsh

	Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set.

Change 3543436 by Ben.Marsh

	UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails.

Change 3543536 by Ben.Marsh

	UBT: Downgrade message about redundant plugin references to a warning.

Change 3543871 by Gil.Gribb

	UE4 - Fixed a critical crash bug with non-EDL loading from pak files.

Change 3543924 by Robert.Manuszewski

	Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes.
	+Small optimization to token stream generation code.

Change 3544469 by Jin.Zhang

	Crashes page displays the list of plugins from the crash context #rb

Change 3544608 by Steve.Robb

	Fix for nativized generated code.

	#jira UE-47452

Change 3544612 by Ben.Marsh

	Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages().

	#jira UE-47449

Change 3545954 by Gil.Gribb

	Fixed a critical crash bug relating to a race condition in async package summary reading.

Change 3545968 by Ben.Marsh

	UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same.

	#jira UE-47419

Change 3545976 by Ben.Marsh

	EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch.

Change 3546185 by Ben.Marsh

	Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped.

Change 3547084 by Gil.Gribb

	Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms.

Change 3547968 by Gil.Gribb

	Fixed critical race which potentially could cause a crash in the pak precacher.

Change 3504722 by Ben.Marsh

	BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run.

	For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as:

	ERROR: Unable to write to foo.txt
	         while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" />
	         at Engine\Build\InstalledEngineBuild.xml(91)
	       (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)

Change 3512255 by Ben.Marsh

	Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated.

Change 3512332 by Ben.Marsh

	Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4.

Change 3512393 by Ben.Marsh

	Rename FPaths::GameLogDir() to FPaths::ProjectLogDir().

Change 3513452 by Ben.Marsh

	Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project.

Change 3516262 by Ben.Marsh

	Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor.

	* Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod.
	* The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders).

Change 3517565 by Ben.Marsh

	Remove fixed engine version numbers from OSS plugins.

Change 3518005 by Ben.Marsh

	UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false.

Change 3518054 by Ben.Marsh

	UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard.

Change 3524496 by Ben.Marsh

	Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core.

Change 3524641 by Ben.Marsh

	Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc.

Change 3528723 by Steve.Robb

	MoveTemp now static asserts if passed a const reference or rvalue.
	MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious.
	Fixes to violations of these new rules.

Change 3528876 by Ben.Marsh

	Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste.

Change 3529073 by Ben.Marsh

	Add script to package ShooterGame for any platforms.

Change 3531493 by Ben.Marsh

	Update platform-specific plugins to declare the target platforms they support.

Change 3531611 by Ben.Marsh

	UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates.

Change 3531868 by Ben.Marsh

	Resaving project descriptors to remove invalid fields.

Change 3531983 by Ben.Marsh

	UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders.

	* Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer.
	* Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type)
	* Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo"))
	* An error is output if any restricted folder names other than the output platform are in the staged output.

Change 3540315 by Ben.Marsh

	UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers.

Change 3542410 by Ben.Marsh

	UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already.

Change 3543018 by Ben.Marsh

	UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions.

Change 3544371 by Steve.Robb

	Fixes to TSet_Add and TMap_Add BPs.

	#jira UE-47441

[CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
Matt Kuhlenschmidt
70d3bd4b72 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none

=====================================
 MAJOR FEATURES + CHANGES
=====================================

Change 3433074 by Matt.Kuhlenschmidt

	Fix crash when clicking on certian tutorial blueprints.

	#jira UE-44593

Change 3433075 by Matt.Kuhlenschmidt

	Remove hittest grid log spam.  The underlying problem causing this has been fixed

Change 3433077 by Matt.Kuhlenschmidt

	Fix lighting becoming unbuilt when mesh painting

	#jira UE-44837

Change 3433081 by Matt.Kuhlenschmidt

	PR #3553: Crashfix for static array properties (Contributed by Pierdek)


Change 3433104 by Alexis.Matte

	Make sure re-import skeletal mesh follow the import morph option
	#jira UE-42846

Change 3434825 by Matt.Kuhlenschmidt

	Fix crash when GC happens while the vr editor radial menu is open.

Change 3434831 by Matt.Kuhlenschmidt

	Added missing file

Change 3434868 by Shaun.Kime

	If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.

	#jira ue-44670

Change 3434998 by Alexis.Matte

	Meshes editors material/section panel are now fully transactional
	- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
	- Skeletal mesh editor: material slot instance, material slot name
	Also fix some transaction description

	#jira UE-44462

Change 3435195 by Jamie.Dale

	Fixed incorrect handling of some LTR scripts that require shaping

	These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.

	#jira UE-44767

Change 3435199 by Jamie.Dale

	Fixed some crashes/artifacts with bidirectional text

	It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.

Change 3435200 by Jamie.Dale

	Fixed a grapheme cluster metrics issue in the font editor viewport

	The viewport also now respects the default shaping method CVar.

Change 3435771 by Alexis.Matte

	Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
	(PhysicAsset API change, adding 1 function)
	#jira UE-44609

Change 3436856 by Jamie.Dale

	Added some missing Unicode block ranges

Change 3436914 by Jamie.Dale

	Adding some missing combining character ranges to the text shaper

Change 3436923 by Alexis.Matte

	PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
	#jira UE-43764


Change 3436948 by Jamie.Dale

	Updated the Portal to use the predefined Unicode block ranges

Change 3436961 by Max.Chen

	Sequencer: Show camera shake/anim track menus even if there aren't any assets.

Change 3437244 by Max.Chen

	Sequencer: Clear locked cameras when releasing Sequencer.

	#jira UE-44967

Change 3437515 by Arciel.Rekman

	UBT: improvements for LocalExecutor.

	- Larger number of parallel jobs on 16GB+ machines.
	- Use WaitForExit() instead of polling.
	- Tested on Linux and Mac.

Change 3437629 by Matt.Kuhlenschmidt

	Improve asset import data display in static and skeletal meshes

Change 3438047 by Arciel.Rekman

	Fix overlapping ranges being passed to memcpy().

Change 3438822 by Yannick.Lange

	ViewportInteraction: Move gizmo handle files to make them private.

Change 3438906 by Matt.Kuhlenschmidt

	PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)


Change 3438907 by Matt.Kuhlenschmidt

	PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)


Change 3438908 by Matt.Kuhlenschmidt

	PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)


Change 3439393 by Matt.Kuhlenschmidt

	Force highest LOD for highres screenshots

Change 3439819 by Matt.Kuhlenschmidt

	Turned FAssetData into a struct for some upcoming script exposure of FAssetData

Change 3439949 by Arciel.Rekman

	Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.

	- Allows disabling libc++ by setting the variable to 0.
	- Pull request #3576 contributed by jared-improbable.


Change 3441078 by Jamie.Dale

	The culture/language/locale console commands are now available in all build configs

Change 3441109 by Jamie.Dale

	Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode

	This is needed as the kerning-only shaping code assumes that everything is within the BMP

Change 3441275 by Matt.Kuhlenschmidt

	Disable spinning on location and scale.  These dont work because we have no notion of infinite spinning

Change 3442748 by Yannick.Lange

	ViewportInteraction: Remove unused console variables.

Change 3442775 by James.Golding

	Add support for editing MaterialFunctions to MaterialEditingLibrary
	Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
	Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
	Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
	Added test content for Material/MaterialFunction editing
	Add needed BlueprintReadWrite to expressions (constants, function input/output)
	Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType

Change 3442779 by James.Golding

	Fix header order

Change 3442817 by Yannick.Lange

	ViewportInteraction: Add can execute checks for level editor commands.

Change 3443038 by Michael.Dupuis

	#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
	Only permit moving foliage instance if there is some selected

Change 3443855 by Michael.Dupuis

	#jira UE-44885:  Unregister from PerModuleDataObjects when the object is destroyed

Change 3446096 by Max.Chen

	Sequencer: Add OnFinished() event when a level sequence completes playback

	#jira UE-45173

Change 3446097 by Max.Chen

	Sequencer: Evaluate one last time before the sequence is torn down and reset

	#jira UE-45174

Change 3446242 by Jamie.Dale

	Fixed caret not appearing in empty text layouts

	Caret selections have no range, and therefore have no width

Change 3446361 by Matt.Kuhlenschmidt

	Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR

Change 3446457 by Alexis.Matte

	Polish the speed tree import dialog

	#jira UE-44963

Change 3446946 by Michael.Trepka

	Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates

	#jira UE-37934

Change 3447543 by Arciel.Rekman

	Reduce VMAs on Linux.

	- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
	  This decreases possibility to run into vm.max_map_count limit on Linux.
	- Tested on Linux and Mac.

Change 3448468 by Arciel.Rekman

	Fix race condition during creation of GMalloc.

	- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.

Change 3449012 by Max.Chen

	Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.

	#jira UE-45089

Change 3449018 by Max.Chen

	Sequencer: Add OnCameraCut event that fires when there is a camera cut.

	#jira UE-45137

Change 3449195 by Max.Chen

	Sequencer: Add setting for limit scrubbing to playback range.

	#jira UE-43502

Change 3449198 by Max.Chen

	Sequencer: Reorder hierarchical bias so that group priority takes precedence.

Change 3449217 by Max.Chen

	Sequencer: Add setting to activate realtime viewports when in sequencer.

Change 3449219 by Max.Chen

	Sequencer: Focus on search boxes when opened.

Change 3449238 by Max.Chen

	Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.

Change 3449239 by Max.Chen

	Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.

Change 3449241 by Max.Chen

	Sequencer: Restore section selection after full tree rebuild.

Change 3449279 by Max.Chen

	Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"

Change 3449280 by Max.Chen

	Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.

	#jira UE-44552

Change 3449294 by Max.Chen

	Sequencer: Null check for sequencer ed mode crash.

Change 3449297 by Max.Chen

	Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.

	#jira UE-42866

Change 3449542 by Max.Chen

	Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.

	#jira UE-44569

Change 3451507 by Matt.Kuhlenschmidt

	Fix extra slate uv coords not functioning on ES2

Change 3451510 by Matt.Kuhlenschmidt

	PR #3595: Fixed wrong colour for level status (Contributed by ronve)


Change 3451529 by Alexis.Matte

	fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
	#jira UE-34410

Change 3451611 by Yannick.Lange

	ViewportInteraction: Dragging gizmo without second pass for snapped calculations.

Change 3452134 by Jamie.Dale

	Fixed constant font cache flushing if a widget had no font set

Change 3452239 by Jamie.Dale

	Fixed constant font measure flushing if a widget had no font set

Change 3452243 by Jamie.Dale

	Removed deprecated code for creating fonts from bulk data

Change 3452277 by Jamie.Dale

	The concept of "stale" composite fonts is now editor-only

Change 3452358 by Alexis.Matte

	Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
	#jira UE-45232

Change 3452678 by Max.Chen

	Sequencer: Fix crash on export if there's no shot data.

Change 3453057 by Matt.Kuhlenschmidt

	Exposed asset exporting to script

Change 3453782 by Andrew.Rodham

	Sequencer: Fixed deterministic cooking issues with movie scene data
	  - Movie scene signatures are now initialized in PostInitProperties
	  - A warning is now presented when attempting to cook old data that was never serialized with a signature.
	  - Removed redundant legacy data upgrade logic that could dirty level sequences on load.

	#jira UE-44912

Change 3453788 by Yannick.Lange

	ViewportInteraction: Custom scene proxy for gizmo handles.

Change 3453938 by Max.Chen

	Sequencer: Hotkeys (shift , and shift .)  to step to next/previous shot

	#jira UE-45119

Change 3454058 by Michael.Dupuis

	Fixed StaticAnalysis

Change 3454077 by Max.Chen

	Sequencer: Fix not saving the pre-animated track value when creating a track/key.

	On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)

	Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.

	#jira UE-45130

Change 3454108 by Nick.Darnell

	UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.

Change 3454109 by Jamie.Dale

	Cache the text layout source info in non-shipping builds so you can inspect it in the debugger

Change 3454202 by Matt.Kuhlenschmidt

	Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material

Change 3454390 by Yannick.Lange

	Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
	#jira UE-45035

Change 3454564 by Matt.Kuhlenschmidt

	#rnx Fix deprecation warnings

Change 3455471 by Yannick.Lange

	ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
	#jira UE-44965

Change 3456183 by Max.Chen

	Sequencer: Auto key, auto track refactor.

	Auto key - create a key when the property changes and there's an existing track.
	Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
	All - create a key and a track when the property changes. This is only exposed in VR Editor.
	None - do nothing.

	#jira UE-43469

Change 3456349 by Andrew.Rodham

	Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO

Change 3456678 by Alexis.Matte

	Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
	#jira UE-45306

Change 3456945 by Max.Chen

	UMG: Add restore state to 2d transform section.

	#jira UE-45372

Change 3457196 by Arciel.Rekman

	Linux: serialize allocations from the memory pool.

Change 3458434 by Max.Chen

	Sequencer: Remove obsolete set tick prerequites functions.

Change 3458671 by James.Golding

	Added MIC editing support to MaterialEditingLibrary
	Fix static analysis warning

Change 3458888 by Matt.Kuhlenschmidt

	PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)


Change 3458893 by Matt.Kuhlenschmidt

	PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)


Change 3458895 by Matt.Kuhlenschmidt

	Fix typo

Change 3458902 by Matt.Kuhlenschmidt

	PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)


Change 3458917 by Matt.Kuhlenschmidt

	Fix crash with invalid object properties in the class picker

	#jira UE-39000

Change 3458939 by Matt.Kuhlenschmidt

	Fix compile error

Change 3458984 by andrew.porter

	QAGame: Initial check in of sequencer smoke test map

Change 3459510 by Matt.Kuhlenschmidt

	Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.

	#jira UE-45052

Change 3460985 by Max.Chen

	Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.

	#jira UE-45090

Change 3461698 by Arciel.Rekman

	Avoid using ARRAY_COUNT in Vulkan.

	- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.

Change 3462053 by Max.Chen

	Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.

	#jira UE-43470

Change 3462139 by Max.Chen

	Property Editor: Add objects to FPropertyAndParent

Change 3462202 by Arciel.Rekman

	Fix FSocket::Recv() blocking with Peek when there's no data.

Change 3462253 by Nick.Darnell

	Slate - New Clipping System

	Clipping is now a stateful choice made during composition of the slate hierarchy.  Previously every widget got to respect or modify the clipping rect on an as needed basis.  The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms.  The new system permits all kinds of transforms on any widget, and they will all be clipped correctly.  It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.

	Here are the new clipping states a widget can have, almost all widgets are set to No.  Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.

	/**
	 * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
	 */
	Inherit,
	/**
	 * This widget clips content the bounds of this widget.  It intersects those bounds with any previous clipping area.
	 */
	ClipToBounds,
	/**
	 * This widget clips to its bounds.  It does NOT intersect with any existing clipping geometry, it pushes a new clipping
	 * state.  Effectively allowing it to render outside the bounds of hierarchy that does clip.
	 *
	 * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
	 */
	ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
	/**
	* This widget clips to its bounds.  It intersects those bounds with any previous clipping area.
	*
	* NOTE: This clipping area can NOT be ignored, it will always clip children.  Useful for hard barriers
	* in the UI where you never want animations or other effects to break this region.
	*/
	ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
	/**
	 * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
	 * the widget is given.  If that occurs, it behaves like [Yes].
	 *
	 * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
	 * are resized to not be able to support the length of the text.  So rather than needing to tag every
	 * container that could contain text with [Yes], which would result in almost no batching, this mode
	 * was added to dynamically adjust the clipping if needed.  The reason not every panel is set to OnDemand,
	 * is because not every panel returns a Desired Size that matches what it plans to render at.
	 */
	OnDemand UMETA(DisplayName = "On Demand (Advanced)")

	- Large API Change -

	All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect.  You no longer should are passed a Clipping rect via OnPaint.  You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.

	If you were previously trying to determine if you should cull widgets, by doing something like this,

	if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )

	That's no longer a good option since there are ways for widgets to ignore the culling bounds.  You should convert anything like above to the one below,

	if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))

	To assist in debugging efforts, there are several new debugging console flags in Slate,

	Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline.  Yellow = Axis Scissor Rect Clipping (cheap).  Red = Stencil Clipping (expensive).

	Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.

	Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.

	I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.

	Slate.Feathering 1

	If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.

	Slate.EnableDrawEvents 1

	#jira UE-4659

	#rn

Change 3462714 by Nick.Darnell

	Fixing a few more compiler issues with the clipping changes.

Change 3462726 by Max.Chen

	Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.

	#jira UE-45431

Change 3462801 by Nick.Darnell

	Adding a UMG dependency to EngineTestBuild.

Change 3462914 by Max.Chen

	Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138

	#jira UE-30007
	#jira UE-39003

Change 3462946 by Nick.Darnell

	Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
	Automation - Adding a blur widget test.

Change 3462987 by Matt.Kuhlenschmidt

	Back out changelist 3458893

Change 3464774 by Matt.Kuhlenschmidt

	PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)


Change 3464785 by Nick.Darnell

	Fixing some clipping stuff in the editor.

Change 3464830 by andrew.porter

	QAGame: Second pass on sequencer smoke test map

Change 3464902 by Nick.Darnell

	Loading - Adding some additional checks to the the loading code to ensure we're on the main thread.  Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.

Change 3464988 by Max.Chen

	Sequencer: Add attenuation settings for attached audio components.

	#jira UE-33080

Change 3465024 by Nick.Darnell

	MoviePlayer - Impoving the playback mode displaynames.

Change 3465074 by Arciel.Rekman

	Fix shadowing issues of GraphicsPSOInit.

Change 3465097 by Matt.Kuhlenschmidt

	Some refactoring of the details panel

	Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.

	Refactored the API for adding rows to details panels to make it more consistent\
	AddChildCustomBuilder->AddCustomBuilder
	AddChildGroup->AddGroup
	AddChildContent->AddCustomRow
	AddChildPropert->AddProperty
	AddChildStructure->AddExternalStructureProperty
	AddStructure->AddAllExternalStructureProperties
	AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty

Change 3465186 by Max.Chen

	Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.

	#jira UE-43780

Change 3465315 by Matt.Kuhlenschmidt

	Fix Fortnite and Orion details panel customization warnings

Change 3465424 by Nick.Darnell

	Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.

Change 3465488 by Nick.Darnell

	Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate.  This should fix the Blur UI Test.

Change 3466277 by Arciel.Rekman

	Linux: fix window drift when dragging (UE-40380).

	- Change by Cengiz Terzibas.

Change 3466370 by Nick.Darnell

	UMG - Fixing the colors for the resize handle in the designer.

Change 3466372 by Nick.Darnell

	UMG - Fixing the ruler ticks sometimes not being drawn.

Change 3466374 by Nick.Darnell

	UMG - Fixing the designer showing multiple options for sequencer.

Change 3466377 by Nick.Darnell

	UMG - Cleaning up some clipping bits.

Change 3467025 by Andrew.Rodham

	Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
	If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.

	(CIS step 62283298, jobId 7773146)
	(CIS step 62283297, jobId 7773146)

Change 3467099 by Max.Chen

	Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.

Change 3467172 by Max.Chen

	Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.

	#jira UE-43690

Change 3467192 by Matt.Kuhlenschmidt

	Fix transactions getting stuck in the color grading controls.  This prevents PIE from working properly and causes shutdown crashes

	#jira UE-45527

Change 3467251 by Yannick.Lange

	ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.

	#jira UE-43489

Change 3467331 by Matt.Kuhlenschmidt

	Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders

Change 3467335 by Matt.Kuhlenschmidt

	Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.

Change 3467558 by Max.Chen

	Scene Outliner: Generic support to add default columns to a scene outliner.

Change 3467565 by Jamie.Dale

	Removing old screenshot data for test

Change 3467589 by Nick.Darnell

	Editor - Random cleanup.

Change 3467596 by Nick.Darnell

	Progress Bar - Exposing Border Padding to UMG.

Change 3467600 by Nick.Darnell

	Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.

Change 3467601 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467662 by Nick.Darnell

	Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.

Change 3467674 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467737 by Max.Chen

	Sequencer: Added OnMovieSceneBindingsChanged delegate

Change 3468053 by tim.gautier

	QAGame: Updating Editor Smoke Map

	- Updated landscapes into Stations for testing

	- Added Foliage Sublevel

Change 3468194 by Arciel.Rekman

	Linux: fix problems communicating with various STL-using libs.

	- Stop hiding global new/delete signatures.
	- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.

Change 3468678 by Max.Chen

	Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.

Change 3469314 by tim.gautier

	QAGame: Added Painted Foliage / Spline section to EditorSmoke map

Change 3469377 by Nick.Darnell

	Slate - Fixing some warnings in a couple of sample games due to the clipping changes.

	#rnx

Change 3469767 by Max.Chen

	Sequencer: Outliner column and sequencer binding data

	#jira UE-43470

Change 3469974 by Arciel.Rekman

	Fix code projects not working in Linux installed build.

Change 3470082 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470174 by Nick.Darnell

	Slate - Get the last widget in a widget path utility.

Change 3470176 by Nick.Darnell

	UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.

Change 3470261 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470286 by Max.Chen

	Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.

Change 3470366 by Nick.Darnell

	Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.

Change 3470649 by Matt.Kuhlenschmidt

	Fix deprecation warnings

Change 3470695 by Matt.Kuhlenschmidt

	Fixed typo

	#jira UE-45580

Change 3470721 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3471254 by Michael.Dupuis

	#jira UE-42952: Keep occlusion result per view

Change 3471287 by Nick.Darnell

	UMG - Render Focus Rule now defaults to never.

Change 3471291 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change fallout.

Change 3471299 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change.

Change 3471323 by Nick.Darnell

	Automation - Fixing automation and Static Analysis warning.

Change 3471413 by andrew.porter

	QAGame: Added test content for anim blending and material parameteres to sequencer smoke level

Change 3471649 by Max.Chen

	Sequencer: Modify the track when adding animation

	#jira UE-45618

Change 3471659 by Matt.Kuhlenschmidt

	Added a way to check if a movie is playing from the engine.
	Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing

Change 3471734 by Matt.Kuhlenschmidt

	Added basic material hookup to USD.  Similar to FBX it will find materials based on rules specified by the user in the import settings

Change 3472176 by Nick.Darnell

	UMG - Improving the display of the +Track menu in sequencer for UMG.  Renamed it from +Add, which is repetitve to +Track.  Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.

Change 3472740 by Max.Chen

	Sequencer: Add GetThisFrameMetaData accessor

Change 3472748 by Max.Chen

	Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates

Change 3472753 by Max.Chen

	Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate

Change 3472870 by Nick.Darnell

	Clipping - Fixing the deprecated tip for scissor rect boxes to be correct.  Removing it's usage from UT.

Change 3473340 by Max.Chen

	Scene Outliner: Add ability to register additional filters

Change 3473348 by Max.Chen

	Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)

Change 3473441 by Max.Chen

	Sequencer: Autokey Refactor Part 2.

	Autokey is now a single toggleable state.

	Allow Edits Mode has 3 states:
	  Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
	  Allow Sequencer Edits Only - All edits will produce either a track or a key.
	  Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.

	#jira UE-45229

Change 3473670 by Nick.Darnell

	Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads.  We now store a TUniquePtr internally, and only lease out raw pointers.

	#rn

Change 3473711 by Nick.Darnell

	Disabling the ensure in the module manager.

Change 3473747 by Max.Chen

	Sequencer: Fix tooltip

Change 3474091 by Jamie.Dale

	Added a warning when cooking a UFontFace that is outered to a UFont asset

	These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)

Change 3475052 by Yannick.Lange

	VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.

	#jira UE-45415

Change 3475054 by Yannick.Lange

	Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.

	#jira UE-45574

Change 3475263 by Nick.Darnell

	Fixing some additional cases of IModuleInteface SharedPtr usage.

Change 3475268 by Max.Chen

	Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.

	#jira UE-45654

Change 3475269 by Max.Chen

	Scene Outliner: Additional filters should only apply to actor browsing mode

Change 3475407 by Nick.Darnell

	Fixing some clipping / module shared ptr changes in the launcher code.

Change 3475542 by Max.Chen

	Sequencer: Update thumbnail and section highlighting to use new clipping behavior.

	#jira UE-45692
	#jira UE-45689

Change 3475743 by Michael.Dupuis

	#jira UE-45183: When updating phyx region take into account simple collision mip

Change 3475949 by Arciel.Rekman

	Remove PhysX deoptimization (no longer needed).

	- OR-24947 has been closed three months ago.

Change 3476022 by Michael.Dupuis

	#jira UE-45560: Make sure we're not going out of range

Change 3476063 by Michael.Dupuis

	#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component

Change 3476168 by Michael.Trepka

	Added handling of directory symlinks to FApplePlatformFile::IterateDirectory

	#jira UE-43704

Change 3476172 by Nick.Darnell

	Fixing a Imoduleinterface change.

Change 3476183 by Jamie.Dale

	Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text

Change 3476385 by Arciel.Rekman

	Linux: handle symlinks when iterating directories.

Change 3476522 by Michael.Trepka

	Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.

Change 3476806 by Nick.Darnell

	UMG - Focus the designer after dropping a widget onto the surface.

Change 3476809 by Nick.Darnell

	Curve Editor - Enable Clipping on the curve editor.

Change 3477475 by Nick.Darnell

	Fixing a module interface shared ptr usage in UT.

Change 3477553 by Yannick.Lange

	VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.

Change 3477734 by Yannick.Lange

	VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.

	#jira UE-44933

Change 3477761 by Jamie.Dale

	Some improvements to avoid loading the native .locres files twice when we don't need to

Change 3477780 by Nick.Darnell

	PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)


Change 3477786 by Nick.Darnell

	PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)


Change 3477795 by Nick.Darnell

	PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)


Change 3478092 by Nick.Darnell

	PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
	Engine Edit - Made some small changes to the enum type, and some naming.


Change 3478450 by Nick.Darnell

	Fixing some uninitialized variable errors.

Change 3479827 by Andrew.Rodham

	Sequencer: Addressed serialization issues with some struct types

Change 3479874 by Jamie.Dale

	Fixed "NativeGameLanguage" not being used correctly during localization initialization

Change 3480012 by Andrew.Rodham

	Sequencer: Fixed loading tagged properties as native for track identifiers

	#jira UE-45823

Change 3480337 by Alexis.Matte

	Fix morph target crash missing some valid index check

Change 3480804 by Alexis.Matte

	Fix crash with ColorGradingMode custom detail

	#jira UE-45638

Change 3480892 by Andrew.Rodham

	Sequencer: Ensure that movie scene sequences know about the editor object version

	#jira UE-45842

Change 3481073 by Nick.Darnell

	Fix the shader compiler error from main in Slate.

Change 3481303 by Nick.Darnell

	UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.

Change 3481308 by Nick.Darnell

	Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds.  If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.

Change 3481629 by Max.Chen

	Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()

	#jira UE-45785

Change 3481899 by Yannick.Lange

	VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.

Change 3481984 by Michael.Dupuis

	#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools

Change 3482047 by Nick.Darnell

	Slate - Adding some comments to IsWidgetCulled.

Change 3482110 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482136 by Jamie.Dale

	The CamelCase break iterator now treats digits around character tokens as part of the identifier

Change 3482138 by Michael.Dupuis

	#jira UE-45854: Properly unregister during undo operation

Change 3482150 by Michael.Dupuis

	#jira UE-45845 : Add missing nullcheck for GetStaticMesh

Change 3482153 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482180 by Nick.Darnell

	UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only.  This was a regression from main.

Change 3482273 by Nick.Darnell

	UMG - Tweaking some more things about the widget component box outline.

Change 3482308 by Alexis.Matte

	Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
	#jira UE-45696

Change 3482327 by Nick.Darnell

	UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.

Change 3482705 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484245 by Max.Chen

	Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.

	#jira UE-45905

Change 3484263 by Max.Chen

	Sequencer: Fix crash on forcing refresh of details panel on release.

	#jira UE-45911

Change 3484431 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484474 by Alexis.Matte

	Fix the morph target animation curve name matching.

	#jira UE-20294

Change 3484475 by Alexis.Matte

	When removing a LOD, make sure we remove all morph target data associate to the LOD.

Change 3484489 by Nick.Darnell

	PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)

	#jira UE-45908

Change 3484692 by Nick.Darnell

	Slate - Reverting a change from a game stream.  All Arranged Children don't need to allocated 42 to begin with.  Do need to initialize WidgetPaths better.

Change 3484703 by Nick.Darnell

	Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier.  Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.

	#jira UE-43213

Change 3484918 by Jamie.Dale

	Fixed font measuring regression with RTL text

	RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).

Change 3485718 by Nick.Darnell

	Editor - Removing Super Search & User Feedback button.

Change 3485719 by Nick.Darnell

	Portal - Removing SuperSearch.

Change 3485751 by Matt.Kuhlenschmidt

	Fix crash accessing platformer game menu if the menu is open during a console based load

	#jira UE-45950

Change 3486047 by Arciel.Rekman

	Linux: add OpenEXR implementation (UE-40270).

	#jira UE-40270

Change 3486467 by Max.Chen

	Sequencer: Reset max tick rate when destroyed.

	#jira UE-45956

Change 3486477 by Max.Chen

	Sequencer: Refresh outliner when column is removed.

	#jira UE-45891

Change 3486667 by Andrew.Rodham

	Added missing include

Change 3486724 by Andrew.Rodham

	Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
	  - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform

Change 3486730 by Alexis.Matte

	In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
	#UE-45684

Change 3486749 by Alexis.Matte

	Make sure the parent window of the monitor directory browse folder is set properly
	#jira UE-45682

Change 3486805 by Matt.Kuhlenschmidt

	Additional safety against invalid objects being accessed by slate

Change 3486848 by Alexis.Matte

	Make sure Monitor folder feature support root mount point map folder
	During auto import, give priority to asset import factory over the scene import factory
	#jira UE-45691

Change 3486879 by Andrew.Rodham

	Removing obsolete QA assets

Change 3486950 by Nick.Darnell

	PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
	Review - made some adjustments from the original.


Change 3486954 by Nick.Darnell

	Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.

Change 3486967 by Nick.Darnell

	Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.

Change 3486970 by Andrew.Rodham

	Sequencer: Delay mouse capture until drag for sequencer time slider
	  - Fixes context menus not opening as a result of mouse capture being taken on mouse down

	#jira UE-45937

Change 3486984 by Andrew.Rodham

	Sequencer: Improved blending type iconography

Change 3486996 by Nick.Darnell

	UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
	UMG - The movie data is no longer cloned for each new instance that inhabits.  It now keeps a reference to the now publically accessible movie scene data on the class instead.

Change 3487070 by Andrew.Rodham

	Sequencer: Added graphics for key areas that represent empty space

Change 3487195 by Andrew.Rodham

	Sequencer: Changed evaluation groups to always flush implicitly
	  - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
	  - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation

Change 3487322 by Nick.Darnell

	PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)


Change 3487363 by Nick.Darnell

	PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)


Change 3487439 by Nick.Darnell

	PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)


Change 3487500 by Arciel.Rekman

	Removed LinuxNativeDialogs.

	- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).

Change 3487630 by Lauren.Ridge

	Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds

	#jira UE-44885

Change 3487864 by Matt.Kuhlenschmidt

	Exposed the asset registry to blueprints and script.  Works in editor scripts and runtime scripts

	AssetRegistry is now a UInterface object.
	Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in  the AssetRegistryHelpers object
	C++ users should still continue to use IAssetRegistry.

Change 3487879 by Matt.Kuhlenschmidt

	Renamed asset tools uobject helper to UAssetToolsHelpers

Change 3487926 by Lauren.Ridge

	Fixing reset to default not showing up for custom widgets

	#jira UE-44164

Change 3488184 by Matt.Kuhlenschmidt

	PR #3656: Make References/Referencers List copyable (Contributed by user37337)


	#jira UE-45763

Change 3488240 by Matt.Kuhlenschmidt

	Fix compiler issue

Change 3488350 by Lauren.Ridge

	Landscape info map transactional state is based on its world's transactional state

	#jira UE-44885
	#jira UE-46019

Change 3488412 by Matt.Kuhlenschmidt

	Fix reset to default showing up in two different places for some customizations

Change 3488413 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488414 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488415 by Matt.Kuhlenschmidt

	Missed file

Change 3488565 by Arciel.Rekman

	Add pretty printers for gdb (UETOOL-1171).

	- Committing shelf by Cengiz.Terzibas, with some modifications.

	#jira UETOOL-1171

Change 3489094 by Nick.Darnell

	Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
	Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.

Change 3489095 by Nick.Darnell

	PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
	Review - Fixed spacing.


Change 3489108 by Matt.Kuhlenschmidt

	Fix deprecation warning

Change 3489120 by Nick.Darnell

	PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)


Change 3489147 by Andrew.Rodham

	Sequencer: Adding return value to function to appease static analysis
	  - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that

Change 3489264 by Nick.Darnell

	Testing - Finishing the thought behind an enum comment.

Change 3489265 by Nick.Darnell

	PR #2750: UE-35164: Button padding (Contributed by projectgheist)


Change 3489267 by Nick.Darnell

	PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)


Change 3489632 by Arciel.Rekman

	Correctness changes to MallocPoisonProxy.

	- Missing forwarding functions added.  Incorrect comment removed.
	- Change by Steve.Robb, doing here so it is in 4.17.

Change 3489689 by Arciel.Rekman

	More MallocPoisonProxy changes I missed in previous CL.

Change 3489751 by Matt.Kuhlenschmidt

	Moved editor performance settings out of per-project settings so they can be shared across projects

Change 3489837 by Lauren.Ridge

	Keyboard shortcut for entering/leaving VR Mode is now Alt+V

Change 3491082 by Arciel.Rekman

	Linux: better fix for the crash due to name collision (UE-46040).

	- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
	- Undid change in the SceneOutliner module.

	#jira UE-46040

Change 3491096 by Arciel.Rekman

	Fix UAT compilation on the newest mono.

Change 3491240 by Max.Chen

	Sequencer: Disable key button when allow level edits only is on.

	#jira UE-46060

Change 3491406 by Yannick.Lange

	Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.

	#jira UE-45806

Change 3491559 by Alexis.Matte

	Make sure we use the good preview mesh when doing a preview
	#jira UE-45963

Change 3491563 by Alexis.Matte

	Fix crash with staticmesh editor LodLevel selection

Change 3491564 by Nick.Darnell

	UMG - Fixing an offset with the grab handles in HDPI mode.

Change 3491595 by Nick.Darnell

	Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.

Change 3491604 by Nick.Darnell

	Back out changelist 3489265

Change 3491615 by Arciel.Rekman

	Added malloc replay proxy (Linux only for now).

	- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.

Change 3491684 by Arciel.Rekman

	Added FMalloc functions I missed.

	- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.

Change 3491692 by Matt.Kuhlenschmidt

	Some minor fixes to the static mesh editor
	- Fix UV combo button looking non-standard on the toolbar
	- Fix a few combo buttons in the details panel looking too big.

Change 3491702 by Arciel.Rekman

	Do not compile replay proxy-specific code when not used.

Change 3491717 by Michael.Dupuis

	#jira UE-35083:
	The component is now the owner of the PerInstanceRenderData instead of the proxy
	Add an Update path to only update specified instances range
	Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
	Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
	Expose a new property to decide if we require dynamic instance buffer

Change 3491758 by Matt.Kuhlenschmidt

	Fix crash on static mesh editor shutdown

Change 3491873 by Cody.Albert

	Fixed clipping issue in Sequencer curve editor

	#rnx

Change 3491956 by Matt.Kuhlenschmidt

	Fix crash opening the Previewing sub-menu in the level editor settings menu

	#jira UE-46095

Change 3492046 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492076 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492165 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492222 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492274 by Michael.Dupuis

	#jira UE-46105: Fixed Clang warning

Change 3492338 by andrew.porter

	QAGame: Testing ensure when submitting

Change 3492371 by Nick.Darnell

	UMG - Reverting the animation sharing, cossed GLEO regressions in cooking.  Will look for a better solution.

Change 3492462 by Matt.Kuhlenschmidt

	Fix ensure checking in files through perforce

Change 3492491 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492505 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492517 by Jamie.Dale

	The package localization ID is no longer used at all at runtime, and is now truly editor-only

	This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.

	After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.

Change 3492630 by Nick.Darnell

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.

	#jira UE-46124

Change 3492692 by Matt.Kuhlenschmidt

	Fix drop shadows inheriting the outline color of the font.  The outline should still appear but not have a different outline color from fill color

Change 3492714 by Matt.Kuhlenschmidt

	Added outline with drop shadow to font automation test

Change 3492737 by Matt.Kuhlenschmidt

	Fix linux

Change 3492992 by tim.gautier

	Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings

	#jira UE-46132

Change 3493089 by Jamie.Dale

	Ensure that the composite font of a font asset is flushed when the font object is GC'd

Change 3493322 by Jamie.Dale

	Fixing null crash

	#jira UE-45758

Change 3494467 by Andrew.Rodham

	Fix Xbox warning

Change 3494852 by tim.gautier

	QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded

Change 3494853 by Nick.Darnell

	Another attempt at fixing the automation blueprint SA warning.

Change 3494896 by Arciel.Rekman

	Fix possible null pointer access during Vulkan init.

	- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.

	#jira UE-46142

Change 3494987 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495010 by Matt.Kuhlenschmidt

	Adding additional logging to track down html5 issue

Change 3495212 by Michael.Dupuis

	#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)

Change 3495536 by Jamie.Dale

	Updating UGameEngine to call its Super::PreExit after performing its own teardown

	This prevents UEngine cleaning up resources that UGameEngine still needs.

	#jira UE-46159

Change 3495551 by Arciel.Rekman

	Another attempt to fix analyzer problem (UE-46142).

Change 3495794 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495905 by Matt.Kuhlenschmidt

	Fix USD crash when importing a meshwith no material

[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
James Brinkerhoff
62a6caf208 Copying //UE4/Ocean-Staging to //UE4/Dev-Main (Source: //Ocean/Main @ 3480471)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3478011 on 2017/06/07 by Trent.Halvorsen

	SEQUENCER: Glorious and exhalted fix from Max Chen that ammends a lot of the sequencer not taking control of characters issues

Change 3474946 on 2017/06/05 by Scott.Bowen

	#ocean - Asset registry changes.  All data assets have a unique ID and specific location.

Change 3470578 on 2017/06/01 by James.Brinkerhoff

	Hotfix from CL 3470510 for starting in full screen mode instead of using the game user setting

Change 3470577 on 2017/06/01 by James.Brinkerhoff

	Fixing iOS compile error

Change 3469728 on 2017/06/01 by James.Brinkerhoff

	Hotfix from CL 3469556 for issue where GameObjects with no world set to tick in editor would fail to tick if viewports were set to not be realtime

Change 3465183 on 2017/05/30 by James.Brinkerhoff

	Hotfix from CL 3456916 for font scaling bug

Change 3465157 on 2017/05/30 by Scott.Bowen

	#ocean, #mcp - Fi x daily leads not setting requirements properly.
	#jira:OCN-7225, OCN-7226

Change 3461677 on 2017/05/26 by Brian.Zaugg

	#ocn - Hotfix merge from CL 3459902. Fix for hang on iOS waiting for texture mips to load.

	//UE4/Release-4.16/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalTexture.cpp

	to //Ocean/Main/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalTexture.cpp

Change 3449359 on 2017/05/19 by Jaren.Peterson

	Hotfix from CL 3437541 - Increase the Slate draw buffer count from 3 to 4 to hopefully help with editor performance.

Change 3449352 on 2017/05/19 by Jaren.Peterson

	Hotfix from CL3435138 - Make sure Aftermath is disabled to hopefully help with editor performance.

Change 3447137 on 2017/05/18 by Jaren.Peterson

	Hotfix from CL 3447058 - Editor Performance fix from Matt Kuhlenschmidt

Change 3446315 on 2017/05/18 by Jaren.Peterson

	Hotfix for CL 3440745 to clear up {ExportClass} Cook warning

Change 3445554 on 2017/05/17 by Casey.Spencer

	Hotfix from CL 3440999 to fix performance issues

Change 3441530 on 2017/05/16 by Jaren.Peterson

	#ocn - MovieSequencePlayer - Do final update before Stop is called. Also add a Finalize event to allow BP to know when the sequence finishes naturally.
	Max Chen provided this to me in a shelf. He will submit the exact same changes in dev-editor.

Change 3441528 on 2017/05/16 by Jaren.Peterson

	Hotfix from CL 3425483 for (OCN-7073) (OCN-7075)

Change 3428762 on 2017/05/08 by James.Brinkerhoff

	Hotfix from CL 3372554 for Mac/iOS compile fixes for XCode 8.3

Change 3426592 on 2017/05/05 by Chad.Garyet

	integrating 3372554 from release-4.15 to ocean/main

	compile fixes for Xcode 8.3
	(original Peter.Sauerbrei)

	#rn major Chad's Test Category/Another Subcategory

Change 3425183 on 2017/05/05 by Chad.Garyet

	merging 3424104 to Ocean/Main

	Ignore Clang's nonportable-include-path warning on Mac

Change 3410456 on 2017/04/26 by Darren.Headrick

	Convert Ocean run.bat over to launch fat jar, and use updated script which

Change 3402905 on 2017/04/20 by James.Brinkerhoff

	Adjusting the IsEditorWorld function to include PIE

Change 3402649 on 2017/04/20 by James.Brinkerhoff

	Fixing a cook failure

Change 3367928 on 2017/03/28 by Brian.Zaugg

	Hotfix merged from BattleBreakers.  CL 3175413.

Change 3365963 on 2017/03/27 by Brian.Zaugg

	#ocn - Deferred loader for customizer.  Prevents ~200 MB memory spike during customization at level start.

[CL 3485403 by James Brinkerhoff in Main branch]
2017-06-12 15:56:02 -04:00
Andrew Grant
d753cb7028 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
#lockdown Nick.Penwarden

Change 3358916 on 2017/03/22 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3357395 on 2017/03/21 by Daniel.Lamb

	Added some more custom stats to the cooker.
	Only cook the english cook culture when we are running local builds.
	#!rb Trivial
	#!test Iterative shared cooked builds paragon

Change 3357377 on 2017/03/21 by Daniel.Lamb

	Added support for packages which fail to load to the package dependency info module
	#!rb Trivial
	#!test Cook paragon

Change 3356838 on 2017/03/21 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!3rb #!tests na

Change 3355306 on 2017/03/20 by Daniel.Lamb

	Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
	Stopped cooker from collecting garbage while in the editor.
	Iterative cooks don't resolve string asset references for startup packages.
	#!rb Trivial
	#!test Shared precooked build paragon

Change 3354527 on 2017/03/20 by Wes.Hunt

	AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
	#!fyi josh.markiewicz,david.nikdel
	#!rb josh.markiewicz
	#!tests ran client connected to Solo vs. AI server

Change 3353852 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#!jira OR-36843, UE-42975
	#!rb Martin.Wilson
	#!tests Editor PIE, -game hero gallery

Change 3353048 on 2017/03/18 by Jeff.Williams

	#!ORION_DG - Merge MAIN @CL 3353033

Change 3352845 on 2017/03/17 by Daniel.Lamb

	Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
	#!rb Daniel.Wright
	#!test Editor paragon

Change 3352544 on 2017/03/17 by Daniel.Lamb

	ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
	#!rb Trivial
	#!test Shared cooked build paragon

Change 3352285 on 2017/03/17 by Daniel.Lamb

	Fix client side compilation error to do with render texture conversion function
	#!rb Trivial
	#!test Compile Paragon

Change 3352141 on 2017/03/17 by Daniel.Lamb

	Added support for blueprint function to convert a rendertexture to a texture.
	#!rb Daniel.Wright
	#!test Run in the editor

Change 3351612 on 2017/03/17 by Andrew.Grant

	Expand EngineDir and ProjectDir variables during AppLocal deployment
	#!tests Jamie verified packaging Orion via the editor works now
	#!rb Jamie.Dale

Change 3350470 on 2017/03/16 by Laurent.Delayen

	Fix for PS4 compile.

	#!rb none
	#!tests PS4 + non unity

Change 3350237 on 2017/03/16 by Andrew.Grant

	Pak-mounting fix from Dev-Core for OR-36896
	#!tests na
	#!rb GIl.Gribb

Change 3350079 on 2017/03/16 by Laurent.Delayen

	Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.

	#!rb lina.halper
	#!tests Yin's BP

Change 3349694 on 2017/03/16 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Exposing copy/paste actions for properties embedded within IDetailGroup header rows

	#!rb Matt.Kuhlenschmidt
	#!tests Copy/paste on skin variant primary override rows

	#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3349560 on 2017/03/16 by David.Ratti

	Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).

	Added GameplayTagReferenceHelper to gameplay cue classes.

	#!rb none
	#!tests editor

Change 3349305 on 2017/03/16 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests compiled
	#!rb na

Change 3349189 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds
	#!rb Martin.Wilson
	#!jira OR-36680
	#!tests PS4 cooked OrionEntry with Shinbi

Change 3348659 on 2017/03/15 by Daniel.Lamb

	Fix compilation errors.
	#!rb None

Change 3348646 on 2017/03/15 by Andrew.Grant

	Unshelved from pending changelist '3347778':

	<description: restricted, no permission to view>

Change 3348636 on 2017/03/15 by Daniel.Lamb

	Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
	#!rb None
	#!test ResavePackages commandlet

Change 3348559 on 2017/03/15 by Daniel.Lamb

	Fixed up some iterative ini settings blacklist configs.
	#!rb Trivial
	#!test Iterative Cook paragon

Change 3348379 on 2017/03/15 by Laurent.Delayen

	Added simple Async Node 'Play Montage' to use outside of gameplay abilities.

	#!rb none
	#!tests none

Change 3348035 on 2017/03/15 by Ben.Salem

	Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
	#!rb none
	#!tests ran oh so very many tests with the changes.

Change 3345982 on 2017/03/14 by Zak.Middleton

	#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.

	#!jira OR-36422
	#!tests multi-PIE dedicated server, various framerates, net lag, etc.
	#!rb Laurent.Delayen
	#!codereview Laurent.Delayen

Change 3345134 on 2017/03/14 by Jordan.Walker

	mono work

Change 3344857 on 2017/03/14 by Martin.Wilson

	Missing includes for transactor header

	#!rb none

Change 3341860 on 2017/03/10 by Chris.Bunner

	Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
	#!rb None
	#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions

Change 3341759 on 2017/03/10 by Daniel.Lamb

	Fixed up NetworkCompatible version so that it works with UGS.
	#!rb Trivial
	#!test Cook ps4 paragon.

Change 3341616 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - added define for OGS feature
	#!rb none
	#!codereview sam.zamani
	#!tests compiles

Change 3341612 on 2017/03/10 by Josh.Markiewicz

	#!UE4 - removed old define
	#!tests compiles

Change 3340180 on 2017/03/09 by Daniel.Lamb

	Integrate fix for sync loading from main to Dev General.
	#!rb Ben.Zeigler

Change 3339904 on 2017/03/09 by Chris.Bunner

	Fixed material translation error when custom interpolator node hooked to multiple function outputs.
	#!rb None
	#!tests Editor

Change 3339280 on 2017/03/09 by Josh.Markiewicz

	#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
	- added 2 functions to online engine interface
	#!codereview sam.zamani, ben.marsh

Change 3338654 on 2017/03/08 by Daniel.Lamb

	Fixed up some issues with iterative ini settings.
	Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
	#!rb None
	#!test Cook paragon iteratively

Change 3336989 on 2017/03/08 by Ben.Marsh

	Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

	#!rb none

Change 3336135 on 2017/03/07 by Michael.Trepka

	Hide GameLayerManager's title bar on exiting PIE

	#!rb Dan.Hertzka
	#!tests Tested in the editor on Windows

Change 3335324 on 2017/03/07 by Aaron.Eady

	Chat;

	Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
	Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
	Added horizontal boxes to the gameplay settings menu because we are running out of space.
	Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.

	#!rb Matt.Schembari
	#!tests MCP, PIE
	#!lockdown Nicholas.Davies
	#!RN

Change 3333541 on 2017/03/06 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3333512

	#!RB:none
	#!Tests:none

	#!codeReview: cameron.winston

Change 3332578 on 2017/03/04 by Andrew.Grant

	Temp Disabled wrong-looking warning
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332555 on 2017/03/04 by Andrew.Grant

	Proper fix for Tencent DLL issue
	#!tests #!rb na
	#!ROBOMERGE: Main

Change 3332552 on 2017/03/04 by Andrew.Grant

	Fix for Tencent DLL issue while staging
	#!tests none
	#!rb none
	#!ROBOMERGE: Main

Change 3332216 on 2017/03/03 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3332168

	#!RB:none
	#!Tests:none

Change 3332060 on 2017/03/03 by Daniel.Lamb

	Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
	This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.

	#!rb Gil.Gribb.
	#!test Editor and -game

Change 3331680 on 2017/03/03 by Jason.Bestimt

	#!ORION_MAIN - Merge MAIN @ CL 3331636

	#!RB:none
	#!Tests:none

	#!codeReview: andrew.grant

Change 3331412 on 2017/03/03 by James.Hopkin

	#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets

	Source change committed in CL#!3331380

	#!jira OR-36274

	#!fyi Paul.Moore

Change 3331375 on 2017/03/03 by Sam.Zamani

	fix dll path for tenproxy

	#!rb none
	#!tests none

Change 3330953 on 2017/03/02 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3330924

	[STOMPED ChestOpeningScreen.uasset]

	#!RB:none
	#!Tests:none

	#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant

Change 3330646 on 2017/03/02 by Andrew.Grant

	Warning and non-unity fix
	#!tests compiled
	#!rb none

Change 3330388 on 2017/03/02 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb na

Change 3329982 on 2017/03/02 by Sam.Zamani

	fixed updated module rules

	#!rb none
	#!tests regen projects

Change 3329964 on 2017/03/02 by Sam.Zamani

	Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)

	3245325 Adding new OSS for Tencent online platform

	3245448 tencent third party SDK
	TCLS proxy functionality

	#!rb none

	3245474 missing include

	#!rb none

	3249585 TCLS tenproxy.dll in thirdparty bin folder

	#!rb none

	3249726 Load TenProxy.dll for TCLS integration
	New OSS Tencent

	#!rb none

	3255571 tencent configs

	#!rb none

	3255826 Tencent TCLS paragon launcher

	#!rb none

	3256168 TCLS launch batch update cmd line options

	#!rb none

	3256170 Added "TencentLive,TencentDev" MCP config entries

	#!rb none

	3256504 xmpp config update

	#!rb none

	3273168 skip login steps for tencent
	config update

	#!rb none

	3279427 #!xmpp

	add option to use plain text auth

	3279428 disable ssl and use plain text auth for XMPP connection
	temporary until we have a valid cert setup on Tigase deployment

	3281566 enabled OSS tencent

	this will also be the toggle for detecting when to enable tencent functionality at runtime

	3283103 differentiate between tencent dev/live environments
	disable QoS region selection for tencentdev

	3283106 lower http verbosity

	3283734 config updates

	3285066 disable replays and mtx for tencent build

	3291005 #!online,mcp
	service config bEnabled flag to toggle individual services as needed

	3291006 explicitly mark unneeded Mcp services as disabled

	3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false

	3291492 disable recording of replays for tencent mode

	3292750 disable replay tab based on bEnableReplays=false

	3292753 new orion runtime option bDisallowCoinPurchases
	if true, prevents coins from being available for purchase

	3292755 diable mtx coin offers if bDisallowCoinPurchases=true

	3292759 missing header

	3293246 disable query for available friend codes if bEnableFriendCodes=false

	3293250 temp usage of NULL analytics provider

	3298025 Adding optional RegionTencent plugin for overriding config files

	3298027 ability to override config cache values via plugin config files

	3311016 default to TencentDev backend when running in tencent mode

	3311017 CMS tencent config

	3311022 Rename RegionTencent to RegionCN

	3312470 disable links for tencent build

	3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent

	3314861 tenproxy 2.0.2.7 update

	3314878 default RegionCN plugin to disabled
	this will only be enabled once the RegionCN.pak is loaded

	3314879 TCLS launcher pointing at UE4Editor.exe for development

	3315257 missing file

	3323573 remove TCLS launcher

	3326006 Tencent TLOG SDK

	3326277 wrapper singleton class for tenproxy connection

	3329180 Tencent support for login flow

	3329181 WIP tenproxy connection usage in identity

	3329624 wip tcls proxy

	#!rb none
	#!tests none

Change 3329651 on 2017/03/02 by Andrew.Grant

	Merging from //UE4/Main @ 3322856 through Orion-Staging
	#!tests QA
	#!rb na

Change 3329411 on 2017/03/02 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
	- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)

	#!lockdown Jason.Bestimt
	#!rb none
	#!tests Undo on an item definition asset

	#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3328858 on 2017/03/01 by Lina.Halper

	Fixed crash on importing animation that was edited before

	#!rb: none
	#!tests: reimport

Change 3328459 on 2017/03/01 by Daniel.Lamb

	When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
	#!codereview Gil.Gribb
	#!test None
	#!rb Trivial

Change 3328182 on 2017/03/01 by Daniel.Lamb

	Unshelved from pending changelist '3318009':

	Adding support for shared cooked builds to be downloaded from the network.
	Included CookedAssetRegistry in the p:\ published builds.
	#!rb Ben.Marsh

Change 3327856 on 2017/03/01 by Frank.Gigliotti

	Added velocity overrides to FRK4SpringInterpolator;

	#!RB None
	#!codeReview Laurent.Delayen
	#!Tests PIE

Change 3327096 on 2017/03/01 by David.Ratti

	Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.

	#!rb none
	#!tests editor

Change 3326177 on 2017/02/28 by Daniel.Lamb

	Added some more debugging information to help track down live issue.
	#!rb Chris.Bunner
	#!test Ran editor.

Change 3324951 on 2017/02/28 by David.Ratti

	UDataTable: added AddRow/RemoveRow native functions.
	#!rb JB
	#!tests na

Change 3323852 on 2017/02/27 by David.Ratti

	Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option

	#!codereview Ben.Zeigler
	#!rb #!tests na

Change 3323706 on 2017/02/27 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3323694

	#!RB:none
	#!Tests:none

Change 3321945 on 2017/02/24 by Jon.Lietz

	OR-36258

	- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.

	#!RB David.Ratti
	#!tests golden path
	#!codeReview: Billy.Bramer, Fred.Kimberley
	#!RNX

Change 3321876 on 2017/02/24 by Daniel.Lamb

	Fixed erroronEngineContentUse flag not being set properly.
	#!rb Trivial
	#!test Cook Paragon.

Change 3321591 on 2017/02/24 by Jason.Bestimt

	#!ORION_DG - MAIN @ CL 3321563

	#!RB:none
	#!Tests:none

Change 3321260 on 2017/02/24 by Andrew.Grant

	Fixed issue that was causing missing string references to not show their referencer
	#!rb none

Change 3321040 on 2017/02/24 by Robert.Manuszewski

	Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.

	#!rb none
	#!tests Cooked Win64 server and client, played cooked Win64 build

Change 3319413 on 2017/02/23 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3319394

	#!RB:none
	#!Tests:none

Change 3317905 on 2017/02/22 by Daniel.Lamb

	Integrate CL 3238291 from Odin

	Add Plugin content to the asset registry
	Change the location of AssetRegistry.bin when cooking a plugin as DLC
	Include AssetRegistry.bin in the cooked plugin staging process
	Add function to PluginManager to keep list of any plugins that loaded a pak file
	Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
	#!rb Ben.Marsh
	#!codereview Chance.Ivey, Daniel.Lamb

Change 3317648 on 2017/02/22 by Cody.Haskell

	Instead of popping an external web browser, we use the SWebBrowser widget on GFN.

	#!rb DanH
	#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
	#!tests PIE

Change 3317289 on 2017/02/22 by Jason.Bestimt

	#!ORION_DG - Merge MAIN @ CL 3317254

	#!RB:none
	#!Tests:none

Change 3317186 on 2017/02/22 by Mieszko.Zielinski

	Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4

	#!test golden path
	#!rb Lukasz.Furman
	#!codereview Daniel.Broder, John.Abercrombie

Change 3317005 on 2017/02/22 by Daniel.Lamb

	Submitted wrong version of my file.
	#!rb Trivial
	#!test Compile

Change 3316958 on 2017/02/22 by Daniel.Lamb

	Added support in buildcookrun for shared cooked builds.
	#!rb Trivial
	#!test BuildCookRun iterative script

Change 3316942 on 2017/02/22 by Daniel.Lamb

	DLC cooking optimization.
	Optimization to determining package dependency tree, now is async.
	Fixes for iterate shared cooked build.  Added fallback when using shared cooked build to local build if local build is newer.
	Added DLC cooking warning if you are overriding output directories.
	Removed previous release packages names from DLC asset registry.
	Only generate manifest for additional assets instead of all assets.
	Minor optimization to worst case resolving of string asset references.  Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
	#!rb Andrew.Grant
	#!test Cook paragon

[CL 3365166 by Andrew Grant in Main branch]
2017-03-26 15:18:02 -04:00
Marc Audy
03d64a49e8 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3203880 on 2016/11/18 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3207429 on 2016/11/22 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285

Change 3252627 on 2017/01/10 by Lukasz.Furman

	removed duplicated entries from visual logger shape rendering
	#ue4

Change 3252675 on 2017/01/10 by Ori.Cohen

	Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252686 on 2017/01/10 by Ori.Cohen

	Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252833 on 2017/01/10 by Ori.Cohen

	Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252887 on 2017/01/10 by Dan.Reynolds

	Increased modes to include:
	Harmonic minor
	Melodic minor (going up)
	Pentatonic (Major)
	Pentatonic (minor)
	Whole Tone
	Diminished (WH)
	and Blues

Change 3252895 on 2017/01/10 by Aaron.McLeran

	update to music utilities.

Change 3253060 on 2017/01/10 by Aaron.McLeran

	Updates to synthesis plugin and some new features to DSP objects

Change 3253061 on 2017/01/10 by Aaron.McLeran

	Updates to music maps

Change 3253078 on 2017/01/10 by Aaron.McLeran

	Removing pragma optimization code accidentally checked in

Change 3253110 on 2017/01/10 by Ori.Cohen

	First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3253315 on 2017/01/10 by Aaron.McLeran

	Fixing a few bugs in DSP objects

	- Added a new types file EpicSynth1 and EpicSynth1 component can share enums

Change 3253577 on 2017/01/11 by Aaron.McLeran

	Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map

Change 3254052 on 2017/01/11 by Ori.Cohen

	Fix build.

Change 3254059 on 2017/01/11 by Ori.Cohen

	Turn off html5 trying to build apex.

Change 3254095 on 2017/01/11 by Ori.Cohen

	Fix build

Change 3254200 on 2017/01/11 by Jon.Nabozny

	Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.

	#JIRA UE-40469

Change 3254334 on 2017/01/11 by Marc.Audy

	Put in missing virtual

Change 3254397 on 2017/01/11 by dan.reynolds

	Updates to OtonOkeMap

Change 3254410 on 2017/01/11 by Marc.Audy

	Cleanup autos

Change 3254420 on 2017/01/11 by Marc.Audy

	PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)

	Modified somewhat, but based on what PR indicated as a problem.

	#jira UE-40369

Change 3254423 on 2017/01/11 by Marc.Audy

	Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
	Remove autos

Change 3254826 on 2017/01/11 by Aaron.McLeran

	Bringing optimizations to dev-framework

Change 3254831 on 2017/01/11 by dan.reynolds

	Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.

Change 3254833 on 2017/01/11 by dan.reynolds

	Updating MidiSynthTestBP's default SynthPreset pan value.

Change 3254851 on 2017/01/11 by dan.reynolds

	Updating ES1Bank_Bass

	Updating OtonOkeMap

Change 3254854 on 2017/01/11 by Aaron.McLeran

	Some fixups for pan modulation

Change 3255682 on 2017/01/12 by aaron.mcleran

	Turning the bass down a bit on OtonOkeMap

Change 3255721 on 2017/01/12 by Marc.Audy

	Fix spelling error

Change 3255790 on 2017/01/12 by Marc.Audy

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3256263 on 2017/01/12 by Ori.Cohen

	Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.

Change 3256288 on 2017/01/12 by Ori.Cohen

	Undo constraint refactor as we found a way around it and it made the code much harder to read/debug

Change 3256360 on 2017/01/12 by Ori.Cohen

	Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)

Change 3256846 on 2017/01/13 by Marc.Audy

	Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.

Change 3256954 on 2017/01/13 by Marc.Audy

	Fix missed fixup of deprecated constructor use

Change 3257167 on 2017/01/13 by Jon.Nabozny

	Fix check in FBodyInstance::SetCollisionEnabled.
	Create convenience methods for HasPhysics and HasQuery.

	#jira UE-39633

Change 3257181 on 2017/01/13 by Zak.Parrish

	Adding input map and some testing content to Xenakis

Change 3257183 on 2017/01/13 by Mieszko.Zielinski

	Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4

	Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius

	#jira UE-40368

Change 3257211 on 2017/01/13 by Jon.Nabozny

	Fix CIS issue caused by 3257167.

Change 3257220 on 2017/01/13 by Marc.Audy

	Additional FBox constructor deprecation fixups

Change 3257236 on 2017/01/13 by zak.parrish

	Fixed error on Xenakis input pawn

Change 3257242 on 2017/01/13 by zak.parrish

	Update to InputListener

Change 3257273 on 2017/01/13 by Marc.Audy

	No reason to pass simple types by reference

Change 3257418 on 2017/01/13 by Ori.Cohen

	Attempt to turn android physx libs back to static libs.

Change 3257445 on 2017/01/13 by Ori.Cohen

	Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib

Change 3257903 on 2017/01/14 by Aaron.McLeran

	Additions to synth module and updates to dsp objects

	- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
	- DSP objects define their default depths but patches can override
	- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
	- Adding a preset bank type so we can store a bank of presets (aka factory presets)

Change 3258179 on 2017/01/15 by Seth.Weedin

	Duplicating input test map for some FX work

Change 3258181 on 2017/01/15 by Seth.Weedin

	Modify skybox in test map to be dark and spooky

Change 3258183 on 2017/01/15 by aaron.johnson

	substituted classes, changed wind speed and adjusted level lighting

Change 3258190 on 2017/01/15 by aaron.johnson

	substituted triplet pawn and motion controller classes, enabled grabbing animations

Change 3258191 on 2017/01/15 by Aaron.McLeran

	Getting source effects working for GDC demo

	- Added new synthesis editor module to create instances of user-created source effects
	- Added code to do source effects
	- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
	- Tweaks and fixes to existing dsp objects to get source effects working
	- Modified existing engine code to allow for playing out source effect tails
	- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
	- Fixed issue of pitching with stereo delay effect on setting first interpolated param
	- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
	- Deleting some cruft files no longer needed

Change 3258201 on 2017/01/15 by Seth.Weedin

	C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none

Change 3258206 on 2017/01/15 by aaron.johnson

	map push, triplets interface created, debug widget placed in level

Change 3258222 on 2017/01/15 by Aaron.McLeran

	Fixing crash when there's a null entry in the source effect chain

	Fixed some zippering introduced by applying volume twice.

Change 3258225 on 2017/01/15 by aaron.johnson

	Interface changes, pawn output values wip

Change 3258228 on 2017/01/15 by aaron.johnson

	Pawn should be outputting all correct values for Tripletsinterface

Change 3258242 on 2017/01/15 by Stanley.Hayes

	Edge lights and Spherical Density Materials

Change 3258251 on 2017/01/16 by Seth.Weedin

	More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none

Change 3258284 on 2017/01/16 by Aaron.McLeran

	Fixing CIS build error

	Surprised that MSVC allows that...

Change 3258525 on 2017/01/16 by Mieszko.Zielinski

	Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4

Change 3258537 on 2017/01/16 by Lukasz.Furman

	fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
	#ue4

Change 3258595 on 2017/01/16 by Marc.Audy

	Fix static analysis warning

Change 3259364 on 2017/01/16 by Mieszko.Zielinski

	BTTask_RotateToFaceBBEntry comment spelling fix #UE4

	#jira UE-40669

Change 3259683 on 2017/01/16 by dan.reynolds

	Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started

Change 3260244 on 2017/01/17 by Lina.Halper

	#anim

	- optimize layer blend node to not create mask weights in run-time but in compile time.

	#code review: Martin.Wilson

Change 3260617 on 2017/01/17 by Ori.Cohen

	Immediate mode spawns its own actors.

Change 3260701 on 2017/01/17 by Ori.Cohen

	Don't bother blending physics with animation when physics is QueryOnly

Change 3260796 on 2017/01/17 by Ori.Cohen

	EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.

Change 3261207 on 2017/01/17 by Ori.Cohen

	First iteration of contact enabling/disabling for immediate mode.

Change 3262010 on 2017/01/18 by Marc.Audy

	Remove some autos

Change 3262525 on 2017/01/18 by Lina.Halper

	Fix crash with required bones index not using property indexing

	#jira: UE-40786

Change 3263658 on 2017/01/19 by Martin.Wilson

	Add AnimTechDemo to dev-framework (base third person + feng mao)

Change 3263684 on 2017/01/19 by Lina.Halper

	#anim : layer node - fix allocation change I made by mistake

Change 3264523 on 2017/01/19 by Ori.Cohen

	Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order

Change 3264701 on 2017/01/19 by Ori.Cohen

	Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors

Change 3264980 on 2017/01/19 by Ori.Cohen

	Make sure physics asset collision disabled works in immediate mode.

Change 3265011 on 2017/01/19 by Ori.Cohen

	Added the ability to override physics asset for immediate mode

Change 3265030 on 2017/01/19 by Ori.Cohen

	Added override gravity for immediate mode.

Change 3265650 on 2017/01/20 by Benn.Gallagher

	NvCloth Source

Change 3265652 on 2017/01/20 by Benn.Gallagher

	NvCloth Lib
	#rnx

Change 3265653 on 2017/01/20 by Benn.Gallagher

	NvCloth Bin
	#rnx

Change 3266195 on 2017/01/20 by Danny.Bouimad

	Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)

Change 3266377 on 2017/01/20 by Marc.Audy

	Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.

Change 3267873 on 2017/01/23 by Jon.Nabozny

	Fix SceneProxy shadowing in UGeometryCacheComponent.

Change 3268025 on 2017/01/23 by Benn.Gallagher

	IWYU change, platform PCH generation seemed to hide this one.

Change 3268026 on 2017/01/23 by Benn.Gallagher

	Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
	#rnx

Change 3268630 on 2017/01/23 by Zak.Parrish

	Updating to add MIGS shooter content, as well as audio interaction Blueprints

Change 3268663 on 2017/01/23 by Ori.Cohen

	Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.

Change 3268811 on 2017/01/23 by Ori.Cohen

	Added component space sim for immediate mode

Change 3269369 on 2017/01/24 by Benn.Gallagher

	Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)

	Replaced clothing with new simulation framework

Change 3269417 on 2017/01/24 by danny.bouimad

	Minor Update to cloth map for test

Change 3269420 on 2017/01/24 by Benn.Gallagher

	Removed APEX simulation from clothing framework (used in testing, not fully complete)

Change 3269421 on 2017/01/24 by danny.bouimad

	Small tweaks

Change 3269515 on 2017/01/24 by Lukasz.Furman

	enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
	fixed GameplayAbility debugger's category not using IAbilitySystemInterface
	#ue4

Change 3269595 on 2017/01/24 by mason.seay

	Break apart physics asset for crash bug

Change 3269819 on 2017/01/24 by Ori.Cohen

	Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.

Change 3270364 on 2017/01/24 by Josh.Stoddard

	upgrade to the latest version of v-HACD:
	https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
	commit: 7a09f9d
	NOTE: only updated windows binaries
	  mac and linux still using old binaries until they can be tested
	#jira UE-40124 #rb josh.stoddard

Change 3271188 on 2017/01/25 by Jurre.deBaare

	Post-import script support
	#jira UEFW-80

Change 3271249 on 2017/01/25 by Thomas.Sarkanen

	Move soundwave-internal curve tables to advanced display

	Exposing it was confusing to audio people

Change 3271586 on 2017/01/25 by Marc.Audy

	Don't rerun construction scripts twice on a level that has been hidden and reshown
	#jira UE-40306

Change 3272048 on 2017/01/25 by Ori.Cohen

	Fix for immediate mode sim when root body is the same as the root bone.

Change 3272083 on 2017/01/25 by Ori.Cohen

	Make sure to warn when component space sim and collision are used together. Also handle it gracefully.

Change 3272300 on 2017/01/25 by Ori.Cohen

	Fix incorrect collision generation when a shape's local pose is not identity.

Change 3273195 on 2017/01/26 by Jurre.deBaare

	Fix for Anim import script crash in GetBonePosesForTime

Change 3273204 on 2017/01/26 by Ben.Marsh

	Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.

Change 3273378 on 2017/01/26 by James.Golding

	In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed

Change 3273381 on 2017/01/26 by James.Golding

	Big refactor to PoseDriver
	  - RBF logic now moved into its own class/file
	  - Allow editing of transform and radial scaling per-target
	  - Add support for different falloff functions (not just Gaussian)
	  - Allow driving curves directly, rather than always poses
	  - Add details customization for pose driver node
	  - Edits to PoseDriver settings now take immediate effect, don't need to recompile

Change 3273826 on 2017/01/26 by Josh.Stoddard

	modify VHACD to improve quality of hulls generated by convex decomposition
	NOTE: mac libs not included - mac editor will use legacy libs for now

Change 3273902 on 2017/01/26 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433

Change 3274018 on 2017/01/26 by Ori.Cohen

	Added immediate physics preview in phat.

Change 3274165 on 2017/01/26 by Ori.Cohen

	PhAT now depends on immediate mode plugin. Fix build

	#JIRA UE-41179

Change 3275001 on 2017/01/27 by Jurre.deBaare

	Fix for crash in Persona with Anim Modifiers

Change 3275297 on 2017/01/27 by Ori.Cohen

	Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)

Change 3275340 on 2017/01/27 by Benn.Gallagher

	Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
	#jira UE-41025
	#jira UE-41039

Change 3275383 on 2017/01/27 by Benn.Gallagher

	Blacklisted double promotion warning on ps4 NvCloth build
	#rnx

Change 3275426 on 2017/01/27 by Benn.Gallagher

	Removed CUDA dependencies from NvCloth cmake files

Change 3275670 on 2017/01/27 by Ori.Cohen

	Fix phat ragdoll in immediate mode updating sketal mesh component transform

Change 3275673 on 2017/01/27 by Ori.Cohen

	Add position/velocity iteration to immediate mode

Change 3276001 on 2017/01/27 by Alan.Noon

	Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
	none

Change 3276596 on 2017/01/28 by Aaron.McLeran

	Removing unused #ifdef

Change 3276597 on 2017/01/28 by Aaron.McLeran

	Getting rid of static analysis warning

Change 3277354 on 2017/01/30 by Lukasz.Furman

	fixed custom navlink Id collisions
	#ue4

Change 3277356 on 2017/01/30 by Lukasz.Furman

	fixed comments in GameplayDebugger.h
	#jira UE-41103

Change 3277371 on 2017/01/30 by mason.seay

	Test map for spawn sound/force feedback bug.

Change 3277445 on 2017/01/30 by Lukasz.Furman

	fixed compilation warning
	#ue4

Change 3277560 on 2017/01/30 by Danny.Bouimad

	Made checkin to Fix Crash that occured due to bad content.

Change 3277567 on 2017/01/30 by Ori.Cohen

	Fix immediate mode crashing when joint is empty.

	#JIRA UE-41026

Change 3277928 on 2017/01/30 by Ori.Cohen

	Turn on immediate mode plugin by default

Change 3278433 on 2017/01/30 by Ori.Cohen

	Immediate mode supports heightfield collision.

Change 3278449 on 2017/01/30 by Ori.Cohen

	Fix immediate mode cache not being initialized properly.

Change 3278787 on 2017/01/31 by James.Golding

	Fix CIS error in ImmediatePhysicsSimulation.cpp

Change 3279303 on 2017/01/31 by mason.seay

	Assets for RigidBody node bug

Change 3279352 on 2017/01/31 by Benn.Gallagher

	Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before

Change 3279377 on 2017/01/31 by Alan.Noon

	GDC AnimTech Demo: adjusted minion physics assets
	none

Change 3279425 on 2017/01/31 by james.cobbett

	Updating QA-Physics map.

	Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.

Change 3279436 on 2017/01/31 by Benn.Gallagher

	Fixed inertia scales on Owen mesh

Change 3279480 on 2017/01/31 by Benn.Gallagher

	Fixes for clothing behavior changes
	#jira UE-41092

Change 3279495 on 2017/01/31 by Ori.Cohen

	Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.

Change 3279579 on 2017/01/31 by james.cobbett

	Added new scenario to QA-Physics map.

	Moving platforms (up/down, left/right) with physics objects on them.

Change 3279695 on 2017/01/31 by mason.seay

	RigidBody node test asset

Change 3280105 on 2017/01/31 by Ori.Cohen

	Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode

Change 3280148 on 2017/01/31 by mason.seay

	First round of assets for force feedback testing

Change 3280860 on 2017/02/01 by James.Golding

	Merge CL 3280853 to Dev-Framework
	Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor

Change 3281172 on 2017/02/01 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156

Change 3281210 on 2017/02/01 by james.cobbett

	Updated QA-Physics map

	Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.

Change 3281211 on 2017/02/01 by James.Golding

	Details customization for editing PoseDriver targets list

Change 3281332 on 2017/02/01 by Marc.Audy

	Fix bad merge
	Fix file types

Change 3281388 on 2017/02/01 by mason.seay

	Updated Force Feedback asset

Change 3281396 on 2017/02/01 by mason.seay

	moving asset

Change 3281987 on 2017/02/01 by Benn.Gallagher

	Fixed project generation failing after main merge

Change 3282047 on 2017/02/01 by Marc.Audy

	Fix up Target and build cs files after changes from Dev-Build

Change 3282214 on 2017/02/01 by Ori.Cohen

	Expose radial forces to immediate mode

Change 3282221 on 2017/02/01 by Alan.Noon

	Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
	none

Change 3282273 on 2017/02/01 by Ori.Cohen

	Fix crash when recompiling animbp of immediate mode due to null pointer.

Change 3282368 on 2017/02/01 by Ori.Cohen

	Quick iteration on minion demo

Change 3282824 on 2017/02/02 by James.Golding

	Fix for CIS in RBFSolver.h

Change 3282829 on 2017/02/02 by James.Golding

	Fix CIS in PoseDriverDetails.cpp
	Fix list UI not refreshing after copying targets from PoseAsset

Change 3282834 on 2017/02/02 by Danny.Bouimad

	Adding Pose driver additive assets

Change 3282863 on 2017/02/02 by James.Golding

	Add Mambo mesh and Skeleton

Change 3282892 on 2017/02/02 by James.Golding

	Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework

Change 3283157 on 2017/02/02 by Mieszko.Zielinski

	Cook Orion Win64 fix #UE4

	Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP

Change 3283159 on 2017/02/02 by Marc.Audy

	Additional CIS fixes

Change 3283179 on 2017/02/02 by Marc.Audy

	More CIS fixes

Change 3283197 on 2017/02/02 by Jurre.deBaare

	Fix for issues importing Fornite geometry cache assets
	#fix Use actual import number of frames instead of total number of frames in the Alembic Cache

Change 3283201 on 2017/02/02 by Marc.Audy

	Keep fixing CIS

Change 3283270 on 2017/02/02 by James.Golding

	Merging CL 3276013 to Dev-Framework
	- fix issue with additive pose preview applying twice

Change 3283499 on 2017/02/02 by Marc.Audy

	More CIS fixes

Change 3283543 on 2017/02/02 by Jon.Nabozny

	Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.

Change 3283663 on 2017/02/02 by Ori.Cohen

	Fix potential null dereference in ragdoll node

Change 3283757 on 2017/02/02 by Marc.Audy

	May fix remaining CIS issues

Change 3283984 on 2017/02/02 by Marc.Audy

	Fix linux CIS

Change 3284039 on 2017/02/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913

Change 3284067 on 2017/02/02 by Marc.Audy

	Fixup mistakes in converting redirects

Change 3284187 on 2017/02/02 by Ori.Cohen

	Immediate mode works with radial force (not just radial impulse)

Change 3284358 on 2017/02/02 by Ori.Cohen

	Update arcblade phys asset for immediate mode

Change 3284667 on 2017/02/02 by Marc.Audy

	Arguments is an array not a string now. Fixing commented out code.

Change 3284684 on 2017/02/02 by Marc.Audy

	Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.

Change 3284707 on 2017/02/02 by Marc.Audy

	Fix AVIWriter module compilation on Mac

Change 3285012 on 2017/02/03 by Benn.Gallagher

	Fixes for Dx NvCloth shader warnings

Change 3285016 on 2017/02/03 by Marc.Audy

	Fix missing include

Change 3285048 on 2017/02/03 by Benn.Gallagher

	Fixed Persona needing a restart when changing number of clothing assets (import/delete)
	#jira UE-41323

Change 3285325 on 2017/02/03 by Marc.Audy

	Properly implement AVIWriter module

Change 3285538 on 2017/02/03 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499

Change 3285735 on 2017/02/03 by Jon.Nabozny

	Add IsInAir method to UVehicleWheel.

	#jira UE-38369

Change 3285862 on 2017/02/03 by Aaron.McLeran

	UE-41435 Fixing PIE audio

	- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.

Change 3285914 on 2017/02/03 by danny.bouimad

	RecomputeTangents Test Assets

Change 3286246 on 2017/02/03 by Mieszko.Zielinski

	Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4

	#jira UE-41527
	#jira UE-41518

Change 3286308 on 2017/02/03 by Ori.Cohen

	Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.

	#JIRA UE-41529

Change 3286396 on 2017/02/03 by Ori.Cohen

	Fix CIS

Change 3286479 on 2017/02/03 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3287421 on 2017/02/06 by James.Golding

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819

Change 3287427 on 2017/02/06 by James.Golding

	Fix PoseBlendNode to 'pass through' if no poses are activated

Change 3287430 on 2017/02/06 by James.Golding

	- Add support to PoseDriver for evaluating source bone in the space of a different bone
	- Fix driven bone adding a scale of 1
	- Fix posedriver values 'sticking' (reset all weights to zero each frame)
	- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
	- Tranlsation targets now draw larger when selected
	- 'Copy from pose asset' now also auto-sets radius for you
	- Remove spammy warnings for missing poses/curves
	- Add UPoseAsset::GetNumTracks and ::GetFullPose
	- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
	- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)

Change 3287496 on 2017/02/06 by Chad.Garyet

	fixing busted quotes around defaultvalues

Change 3287569 on 2017/02/06 by Mieszko.Zielinski

	Orion BP fixed after deprecating NavigationSystem's BP API #Orion

Change 3287595 on 2017/02/06 by Benn.Gallagher

	BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
	Built for new NvCloth upgrade

Change 3287598 on 2017/02/06 by Benn.Gallagher

	NvCloth Upgrade to 21604115
	Added Linux+Mac support

Change 3287710 on 2017/02/06 by Lukasz.Furman

	added option to disable navlink polys at the end of generated paths
	#ue4

Change 3287857 on 2017/02/06 by Benn.Gallagher

	Fixed NvCloth module files to correctly set up linux and mac hopefully

Change 3287894 on 2017/02/06 by Benn.Gallagher

	Another fix to NvCloth build files, didn't get picked up in VS for some reason.

Change 3287917 on 2017/02/06 by Lina.Halper

	Copy from CharacterRigging to Dev-Framework

	#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham

Change 3287938 on 2017/02/06 by Thomas.Sarkanen

	Fix crash opening a media sound wave

	#jira UE-41582 - Editor crashes when running Automation test

Change 3287942 on 2017/02/06 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682

Change 3288035 on 2017/02/06 by James.Golding

	Remove C++ GameMode and pawn classes (replace with floating BP instead)
	Resave anims to remove Orion refs
	Add simple AnimBP and map for Mambo testing

Change 3288036 on 2017/02/06 by Benn.Gallagher

	Fix to BuildPhysX task to trigger Mac and Linux builds properly

Change 3288125 on 2017/02/06 by Ori.Cohen

	Change PhysXCommon back to dylib

Change 3288127 on 2017/02/06 by Benn.Gallagher

	Fixed project file identification not working for NvCloth under XCode

Change 3288156 on 2017/02/06 by Benn.Gallagher

	Disable "expansion-to-defined" warning in Linux NvCloth builds

Change 3288159 on 2017/02/06 by Lina.Halper

	potential compile fix for Ocean Editor

	#code review:Thomas.Sarkanen

Change 3288190 on 2017/02/06 by Ori.Cohen

	Link against static PhysXCommon for mac

Change 3288200 on 2017/02/06 by Marc.Audy

	Fix CIS

Change 3288270 on 2017/02/06 by Lina.Halper

	fix compile error

	#code review:Thomas.Sarkanen, Marc.Audy

Change 3288302 on 2017/02/06 by Thomas.Sarkanen

	Fixed ensure when deselecting bones in anim BP editor

	#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint

Change 3288348 on 2017/02/06 by Lina.Halper

	- Enabled control rig
	- Changed plugin name to be Control Rig

Change 3288490 on 2017/02/06 by Benn.Gallagher

	Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.

Change 3288511 on 2017/02/06 by Lina.Halper

	compile fix

Change 3288513 on 2017/02/06 by Lina.Halper

	Check in content to work with

Change 3288615 on 2017/02/06 by Ori.Cohen

	Fix skeletal mesh not simulating when using an aggregate.

	#JIRA UE-41593

Change 3288791 on 2017/02/06 by thomas.sarkanen

	Exposed transforms to cinematics so they can be animated

Change 3288795 on 2017/02/06 by Ori.Cohen

	Fix lock warnings for physx

	#JIRA UE-41591

Change 3288817 on 2017/02/06 by Charles.Anderson

	GDC Arcblade setup tests.

Change 3288825 on 2017/02/06 by Lina.Halper

	Fix build issue of shadow variable

Change 3289058 on 2017/02/06 by Ori.Cohen

	Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.

	#JIRA UE-41026

Change 3289348 on 2017/02/06 by Lina.Halper

	fix compile issue

Change 3289369 on 2017/02/06 by Lina.Halper

	Renamed leg control to limb control and will be used for arm/feet.
	- changed vars.
	- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.

	#code review:Thomas.Sakanen

Change 3289422 on 2017/02/06 by Lina.Halper

	Fixed IK sinking issue - or moving

	#code review:Thomas.Sarkanen

Change 3289433 on 2017/02/06 by Lina.Halper

	Fixed real shadow error

Change 3289485 on 2017/02/06 by Lina.Halper

	fixed build issue

Change 3289657 on 2017/02/07 by thomas.sarkanen

	Added rig bone mapping to Ice's skeletal mesh

Change 3289658 on 2017/02/07 by thomas.sarkanen

	Added ControlRig map with Ice setup to pose

Change 3289662 on 2017/02/07 by Thomas.Sarkanen

	Fixed up static analysis warning

Change 3289663 on 2017/02/07 by Thomas.Sarkanen

	Fixed crash when attempting to bind to skeletal mesh with already-set anim BP

	Anim instance may not have actually been created when binding, so dont dereference it

Change 3289717 on 2017/02/07 by Benn.Gallagher

	Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory

Change 3289718 on 2017/02/07 by Benn.Gallagher

	BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.

Change 3289744 on 2017/02/07 by Benn.Gallagher

	Fixed missing masses causing crash initialising clothing actors
	#jira UE-41599

Change 3289746 on 2017/02/07 by Danny.Bouimad

	Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.

Change 3289756 on 2017/02/07 by danny.bouimad

	Changing the asset for JamesG.

Change 3289785 on 2017/02/07 by James.Golding

	Replace old PoseDrive test with Danny's new one

Change 3289858 on 2017/02/07 by Lina.Halper

	fixed issue with undo transaction buffer

Change 3289860 on 2017/02/07 by Benn.Gallagher

	Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
	#jira UE-41655

Change 3289912 on 2017/02/07 by Thomas.Sarkanen

	Merging using Raven_To_Dev-Framework

	Originally from CLs 3249471, 3258522, 3260271, 3273791:

	Sequencer: More work supporting array properties more generically

	+ fixes

Change 3289962 on 2017/02/07 by James.Golding

	Add thickness option to DrawWireDiamond

Change 3289963 on 2017/02/07 by James.Golding

	Add spin option to VectorInputBox

Change 3289966 on 2017/02/07 by James.Golding

	Add weight bar chart to PoseDriver details
	Stop drawing pose weight text in viewport
	Fix position targets not drawing larger when selected

Change 3290094 on 2017/02/07 by Thomas.Sarkanen

	Fixed typo in filename (fallout from search and replace)

Change 3290119 on 2017/02/07 by Thomas.Sarkanen

	Manipulators can now have their IK/FK space set on them

	They are not drawn when the space for the chain that they control is not the same as their setting
	Also fixed a crash with invalid objects when reloading maps.

Change 3290145 on 2017/02/07 by Thomas.Sarkanen

	CIS fix for fallout from Raven changes

	#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors

Change 3290319 on 2017/02/07 by Marc.Audy

	Make sound player nodes hard reference the assets unless they are in a chain below a quality node.

Change 3290484 on 2017/02/07 by Richard.Hinckley

	Fixing grammar in popup messages.

Change 3290533 on 2017/02/07 by Marc.Audy

	Make GetAIController BlueprintPure
	#jira UE-41654

Change 3290624 on 2017/02/07 by Marc.Audy

	Reorder header to avoid include tool warnings

Change 3290697 on 2017/02/07 by Lina.Halper

	- support FK manipulator being in local space
	- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum

	#code review: Thomas.Sarkanen

Change 3290748 on 2017/02/07 by Ori.Cohen

	Touch immediate mode file to force physx re-link

Change 3290807 on 2017/02/07 by Richard.Hinckley

	#jira UE-39891
	Updates to assist in automatic documentation generation.

Change 3290946 on 2017/02/07 by Lina.Halper

	Fix issue of notify looping.

	#jira: UE-31463
	#Code review:Martin.Wilson

Change 3291553 on 2017/02/07 by Lina.Halper

	Rename/move file(s)
	- modified mesh mapping controller window to be Control Rig

Change 3291571 on 2017/02/07 by Lina.Halper

	added set up spine option

	#code review:Thomas.Sarkanen

Change 3291581 on 2017/02/07 by Ori.Cohen

	Temporarily turn off phat immediate mode preview which crashes.

Change 3291949 on 2017/02/08 by James.Golding

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819

Change 3291966 on 2017/02/08 by Lina.Halper

	Fix issue with notify looping bug

	#jira: UE-31463

Change 3292247 on 2017/02/08 by Marc.Audy

	Clean up bad merge caused by Fortnite integration to main

Change 3292326 on 2017/02/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313

Change 3292409 on 2017/02/08 by Marc.Audy

	Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.

Change 3292481 on 2017/02/08 by Ori.Cohen

	Fix for convex hull cooking (from Josh.S)

	#JIRA UE-41656

Change 3292492 on 2017/02/08 by Mieszko.Zielinski

	Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite

Change 3292778 on 2017/02/08 by Ori.Cohen

	Touch physx DDC key for new cooking.

	#JIRA UE-41656

[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Matt Kuhlenschmidt
37a47c18d0 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================

Change 3168749 on 2016/10/20 by Richard.TalbotWatkin

	Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry.
	#jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level

Change 3169740 on 2016/10/20 by Nick.Darnell

	Automation - Removing old screenshots, working on new naming convention.

Change 3169796 on 2016/10/20 by Nick.Darnell

	Automation - Adding new screenshots.

Change 3169800 on 2016/10/20 by Nick.Darnell

	Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name.  Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots.

Change 3169901 on 2016/10/20 by Nick.Darnell

	Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots.

Change 3169926 on 2016/10/20 by Cody.Albert

	Added extension point for level editor viewport's Show and Camera menus

Change 3170053 on 2016/10/20 by Cody.Albert

	Back out changelist 3169926

Change 3170067 on 2016/10/20 by Cody.Albert

	Added extension point for level editor viewport's Show and Camera menus

Change 3170382 on 2016/10/21 by Michael.Dupuis

	#jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor

Change 3170520 on 2016/10/21 by Alex.Delesky

	#jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint

Change 3170522 on 2016/10/21 by Alex.Delesky

	#jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button.

Change 3170524 on 2016/10/21 by Alex.Delesky

	#jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor.

Change 3170530 on 2016/10/21 by Alex.Delesky

	Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper

	#jira none

Change 3170768 on 2016/10/21 by Cody.Albert

	Back out changelist 3170067

Change 3170795 on 2016/10/21 by Nick.Darnell

	JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties.

Change 3170797 on 2016/10/21 by Nick.Darnell

	Automation - Fixing several warnings dealing with fbx testing.

Change 3170921 on 2016/10/21 by Nick.Darnell

	Automation - Fixing more warnings with FBX tests.

Change 3171109 on 2016/10/21 by Cody.Albert

	Added extension point for level editor viewport Show menu

Change 3171812 on 2016/10/24 by Jamie.Dale

	Back out changelist 3163044

	This broke wrapping for Japanese and Chinese.

Change 3171842 on 2016/10/24 by Michael.Dupuis

	#jira UE-36400
	Name each Parameter uniquely either from copy/paste of any creation menu
	Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1
	Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type
	When editing a color property update the material expression preview

Change 3171958 on 2016/10/24 by Alex.Delesky

	#jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions.

Change 3171969 on 2016/10/24 by Nick.Darnell

	Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions.

Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt

	PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider)

Change 3172035 on 2016/10/24 by Alex.Delesky

	Fix to build warning for 3171970

	#jira none

Change 3172078 on 2016/10/24 by Michael.Dupuis

	#jira UE-37626 Fetch property node from property handle if there is no property editor

Change 3172143 on 2016/10/24 by Jamie.Dale

	Line-break iterators will now avoid breaking words in Hangul

	The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers.

Change 3172418 on 2016/10/24 by Michael.Dupuis

	Fixed Static Analysis error

Change 3173389 on 2016/10/25 by Michael.Dupuis

	#jira UE-9284 Make the UI appear only on hover and change icons size

Change 3173918 on 2016/10/25 by Alex.Delesky

	#jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created.

Change 3173966 on 2016/10/25 by Alex.Delesky

	#jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse.

Change 3174847 on 2016/10/26 by Alex.Delesky

	#jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen.

Change 3174916 on 2016/10/26 by Alexis.Matte

	When re-importing fbx file, always log to the message log.
	#jira UE-37639

Change 3174940 on 2016/10/26 by Alex.Delesky

	Back out changelist 3174847 at request of platforms team. Was fixed on Main.

Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt

	Import commandlet fixes

	- Fixed crash when source control could not be contacted
	- Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import

Change 3175217 on 2016/10/26 by Alexis.Matte

	The FBX reimport animation code now return false if there was an error when importing
	#jira UE-37755

Change 3175728 on 2016/10/26 by Alexis.Matte

	Log a message when importing a skeletal mesh with more bone influence then the maximum supported
	#2875
	#jira UE-37613

Change 3177997 on 2016/10/28 by Nick.Darnell

	Editor - Prevent re-entrant calls when EndPlayMap is called.

Change 3178429 on 2016/10/28 by Nick.Darnell

	Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup.  Tweaking the location of where some importing files go when they're imported.

Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt

	Guard against bad render targets in Slate RHI

	#jira UE-37905

Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt

	Added logging to track https://jira.it.epicgames.net/browse/UE-37900

	#jira UE-37900

Change 3179920 on 2016/10/31 by Alex.Delesky

	Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591.

	#jira none

Change 3179921 on 2016/10/31 by Alex.Delesky

	#jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource

Change 3180119 on 2016/10/31 by Alexis.Matte

	fbx importer avoid asset creation name clash
	#jira UE-35100

Change 3181905 on 2016/11/01 by Alexis.Matte

	Paint tool now allow users to paint on any vertex if they need it.
	#jira UE-8372

Change 3182355 on 2016/11/01 by Alexis.Matte

	We now support FBX LODs export for the asset exporter from the content browser.
	#jira UE-35302

Change 3183286 on 2016/11/02 by Alexis.Matte

	Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options.
	#jira UE-37520

Change 3183567 on 2016/11/02 by Shaun.Kime

	#jira UE-38019
	The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor.

	The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder.

Change 3184002 on 2016/11/02 by Jamie.Dale

	Fixed crash during TSF IME shutdown

	#jira UE-38073

Change 3185126 on 2016/11/03 by Shaun.Kime

	Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins.
	Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well).

	#jira UE-38065
	#jira UE-37645

Change 3185278 on 2016/11/03 by Nick.Darnell

	UMG - Fixing some issues with HDPI mode in the widget designer.

Change 3185355 on 2016/11/03 by Nick.Darnell

	UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace.

Change 3185510 on 2016/11/03 by Nick.Darnell

	UMG - Restoring the ability of the Widget Component to directly recieve hardware input.  The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user.  The kind of situation where you might want to use them as a 3D menu, in a non-VR environment.  By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport.

	Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo.

Change 3185514 on 2016/11/03 by Nick.Darnell

	UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces.

Change 3185652 on 2016/11/03 by Nick.Darnell

	Slate - Exposing a cached version of the widget geometry that comes in during Tick.  Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing.

Change 3185952 on 2016/11/03 by Nick.Darnell

	UMG - Fixing another build error relating to local widget geometry.

Change 3185953 on 2016/11/03 by Nick.Darnell

	UMG - Fixing a mac compiler warning.

Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt

	Fixed collapse all hiding everything in the settings editors

	#jira UE-38151

Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt

	Fixed new assets opening in a minimized window not restoring that window.

Change 3187026 on 2016/11/04 by Shaun.Kime

	UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors  in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds.

	#jira UE-38094

Change 3187073 on 2016/11/04 by Nick.Darnell

	Automation - Changing the code that writes out json to force no BOM as is the json standard.

Change 3187113 on 2016/11/04 by Jamie.Dale

	Removed double look-up in UTextProperty::SerializeItem

Change 3187114 on 2016/11/04 by Jamie.Dale

	Feedback context now uses culture correct percentage formatting

Change 3187273 on 2016/11/04 by Alexis.Matte

	Fbx importer for static mesh, make sure that we order the materials array to follow the section order.
	Add also some fbx automation test
	#jira UE-38242

Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt

	Fix crash when an actor picker shows up in the struct editor.  Structs do not have root property nodes

	#jira UE-38268

Change 3187463 on 2016/11/04 by Nick.Darnell

	Automation - Updating the blessed screenshots, and fixing the BOM issues with the json.

Change 3188638 on 2016/11/07 by Shaun.Kime

	Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background.
	#jira UE-38240

Change 3189056 on 2016/11/07 by Nick.Darnell

	Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient.  Also updating the creation of the transient package to be RF_Transient.  This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser.

Change 3189147 on 2016/11/07 by Jamie.Dale

	Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache

	This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering).

	#jira UE-38309

Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt

	Guard against null object when creating details panel

Change 3190017 on 2016/11/08 by Alexis.Matte

	FrontX support for scene importer
	#jira UETOOL-1061

Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt

	Fixed misaligned button in the new blueprint class dialog

Change 3190086 on 2016/11/08 by Nick.Darnell

	UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained.

Change 3190159 on 2016/11/08 by Nick.Darnell

	UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale.  Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user.

Change 3190161 on 2016/11/08 by Nick.Darnell

	UMG - UWidget is now Blueprintable.  Improving some doc.

Change 3190545 on 2016/11/08 by Alexis.Matte

	Support scaling when exporting skeleton (bind pose) to FBX
	#jira UE-36120

Change 3191614 on 2016/11/09 by Simon.Tourangeau

	Fix cooking crash after fbx import of a scene without meshes

	#jira UE-38264

Change 3191659 on 2016/11/09 by Simon.Tourangeau

	Cleanup Persona LOD section button layout

	#jira UE-38339

Change 3191882 on 2016/11/09 by Jamie.Dale

	Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter.

	Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict.

Change 3192092 on 2016/11/09 by Jamie.Dale

	Deleting some test assets that were accidentally checked in, some of which no longer load

Change 3192281 on 2016/11/09 by Alex.Delesky

	#jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints.

Change 3192365 on 2016/11/09 by Shaun.Kime

	Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes.

	#jira UE-19022

Change 3192494 on 2016/11/09 by Alex.Delesky

	#jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly.

Change 3193183 on 2016/11/10 by Alexis.Matte

	When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset.
	#jira UE-38450

Change 3193419 on 2016/11/10 by Alex.Delesky

	Fixing UnrealTournament build error in SUTChatEditBox

	#jira none

Change 3193456 on 2016/11/10 by Alex.Delesky

	Fix to build warning C6011 in SWidgetHierarchyItem

	#jira none

Change 3193704 on 2016/11/10 by Simon.Tourangeau

	Create Cinematic Camera when importing camera from fbx

	#jira UE-37764

Change 3194593 on 2016/11/11 by Nick.Darnell

	Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly).  This appears to fix the problem with popup menus being slightly off in size, creating scrollbars.  This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values.

Change 3194595 on 2016/11/11 by Nick.Darnell

	Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window.  Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area.

Change 3194830 on 2016/11/11 by Richard.TalbotWatkin

	Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added.  This improves performance by a couple of orders of magnitude!
	#jira UE-38524 - Moving many brushes to another level is very slow

Change 3194859 on 2016/11/11 by Alexis.Matte

	Fix fbx skeletal mesh cleanup material crash
	#jira UE-38525

Change 3195199 on 2016/11/11 by Nick.Darnell

	UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom.  This fixes the issue where it wasn't finding widgets inside of named slots.

	#jira UE-38536

Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt

	Guard against rendering crashes when a mesh with no lod resources is opened.

	#jira UE-38520

Change 3196614 on 2016/11/14 by Nick.Darnell

	Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases.  It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time.

Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt

	PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist)

Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt

	Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal)

	#jira UE-38544

Change 3196863 on 2016/11/14 by Nick.Darnell

	Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor.

Change 3196900 on 2016/11/14 by Nick.Darnell

	Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale.

Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt

	Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel.

	#jira UE-36499, UE-38497

Change 3197028 on 2016/11/14 by Alexis.Matte

	Shift Drag is not moving the camera when the user is dragging the 3 axis in same time.
	#jira UE-38382

Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt

	Removed pivot updating code per frame for now.  It changes on selection so I cant see a reason why it is needed every frame

Change 3197227 on 2016/11/14 by Nick.Darnell

	UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses.  Updating all widget blueprints to finally use the WidgetGraphSchema.

Change 3197239 on 2016/11/14 by Nick.Darnell

	UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it.

Change 3197538 on 2016/11/14 by Nick.Darnell

	UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes.  Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late.

Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt

	Guard against reimport factories being deleted while in use

	#jira UE-37577

Change 3198589 on 2016/11/15 by Alex.Delesky

	#jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key.

Change 3198783 on 2016/11/15 by Nick.Darnell

	The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code.

Change 3198933 on 2016/11/15 by Jamie.Dale

	Changing the package localization ID used by a package now marks the package as dirty

Change 3198942 on 2016/11/15 by Jamie.Dale

	Clearing the package localization ID used by a package now marks the package as dirty

Change 3200241 on 2016/11/16 by Shaun.Kime

	Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled.
	By default, internal only classes will be hidden and you will be limited to your own developer folder.

	Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use
	[/Script/ClassViewer.ClassViewerProjectSettings]
	+InternalOnlyPaths=(Path="/Engine/VREditor")
	+InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget

	The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders.
	The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget.

	Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management

	#jira UE-38313

Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt

	Adding missing change needed post merge from main

Change 3200968 on 2016/11/16 by Jamie.Dale

	Fixed localization gather including texts that were instanced or otherwise unchanged

	- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
	- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.

Change 3201033 on 2016/11/16 by Cody.Albert

	Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged

Change 3201829 on 2016/11/17 by Shaun.Kime

	Fixing issue where GEngine is null in early game loading, potentially causing a crash.

Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt

	Fix build warning

Change 3201835 on 2016/11/17 by Nick.Darnell

	Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input.

Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt

	Fix streaming pause rendering starting a movie if a movie was already playing

Change 3202089 on 2016/11/17 by Nick.Darnell

	Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name.  There's no problem if two objects have the same name, as long as they have different paths (except for classes).  So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name.

Change 3202139 on 2016/11/17 by Jamie.Dale

	Fix for adjusting text spacing when lines are removed from TextLayouts

Change 3202398 on 2016/11/17 by Cody.Albert

	Updated UMG Sequencer to properly fire events once per loop

Change 3202591 on 2016/11/17 by Shaun.Kime

	Fixing coding standards violations.

Change 3202744 on 2016/11/17 by Shaun.Kime

	StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within  UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior.

	#jira UE-38315

Change 3203009 on 2016/11/17 by Alex.Delesky

	Backing out changelist 3170522 per request

	#jira UE-33031

Change 3204077 on 2016/11/18 by Nick.Darnell

	Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images.

Change 3204086 on 2016/11/18 by Jamie.Dale

	Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set

	Both use FGCObject internally to reference the object and keep it alive.

	FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer.

	You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing).

Change 3204189 on 2016/11/18 by Alex.Delesky

	Removing content from dev folder

Change 3204205 on 2016/11/18 by Jamie.Dale

	Fix for being unable to delete folders that still have sub-folders in the Content Browser

	#jira UE-38752

Change 3204270 on 2016/11/18 by Simon.Tourangeau

	Fix StaticMesh socket reimports
	- socket transforms are now updated correctly on reimport
	- deleted socket from source will be removed on reimport
	- fix SocketManager refresh after import

	#jira UE-38195

Change 3204283 on 2016/11/18 by Alex.Delesky

	#jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself.

Change 3205757 on 2016/11/21 by Jamie.Dale

	PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium)

Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt

	PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist)

Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt

	PR #2956: Add plane to basicshapes (Contributed by tommybear)

Change 3205831 on 2016/11/21 by Jamie.Dale

	Speculative fix for UE-38492

	This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel.

	#jira UE-38492

Change 3205869 on 2016/11/21 by Alex.Delesky

	#jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor

Change 3205873 on 2016/11/21 by Alex.Delesky

	#jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes.

	Should also address the issue mentioned in #jira UE-32965

Change 3205954 on 2016/11/21 by Shaun.Kime

	Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work.

	#jira UE-38315

Change 3205965 on 2016/11/21 by Alex.Delesky

	#jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused

	PR #2942

Change 3207157 on 2016/11/22 by Chris.Wood

	Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking.
	[UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds

Change 3207344 on 2016/11/22 by Matthew.Griffin

	Added UnrealWatchdog to the Binary Release

Change 3207396 on 2016/11/22 by Ben.Marsh

	Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion.

Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt

	Redid blur changes from Paragon Dev-General

	Blur widget updates
	- Renamed to SBackgroundBlur/UBackgroundBlur
	- Split SBackgroundBlur out into its own file
	- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
	- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
	- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
	- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image

Change 3207443 on 2016/11/22 by Chris.Wood

	Fix CIS error on Mac from my change CL 3207157

Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt

	Added missing files

Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt

	Guard against crash clearing scenes from the slate RHI renderer during movie loading code.

Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt

	Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check

Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt

	Actually call correct method of checking for a debugger

Change 3209139 on 2016/11/23 by Cody.Albert

	Adding support for "Show Only Modified Properties" filter to DetailWidgetRow

Change 3209206 on 2016/11/23 by Jamie.Dale

	Moving folders now removes the old folder from disk if it's empty

	This had already been done for deleting folders, but moving them was missed.

	#jira UE-11796

Change 3209281 on 2016/11/23 by Jamie.Dale

	PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung)

Change 3210383 on 2016/11/25 by Chris.Wood

	Documented Crash Report Client analytics events
	[UE-32787] - Document Crash Report Client analytics events in code

Change 3210385 on 2016/11/25 by Alexis.Matte

	Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not
	#jira UE-38925

Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix build errors

Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt

	PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts)

Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix ATSC texture compression quality tooltip

	#jira UE-38996

Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix compile errors

Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix post process anim blueprints on skeletal meshes not being clearable

	#jira UE-39017

Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt

	Added more logging for jira UE-39000

	#jira UE-39000

Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt

	Redid fix for UE-35822 in dev-editor

Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix deprecation warning

Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt

	Disable motion blur in editor views by default

	#jira 38424

Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt

	Fix PS4 compile errors

Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt

	Details panels changes
	- Added the ability to create groups within groups in details panel customizations
	- Added the ability for struct customizations to add categories to the parent

Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt

	Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do.

Change 3213158 on 2016/11/29 by Jamie.Dale

	Updated User Defined Enum display names to use real FText instances so they can have stable keys

	This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues.

	User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking).

	#jira UE-26274

Change 3213172 on 2016/11/29 by Jamie.Dale

	Adding experimental support for content hot-reloading

	The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded).

	The basic workflow for package reloading is as follows:
	 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects.
	 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed.
	 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping).
	 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found).
	 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't).

	For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory.

	In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation.

Change 3213428 on 2016/11/29 by Jamie.Dale

	Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing

	#jira UE-37746

Change 3213442 on 2016/11/29 by Jamie.Dale

	Workaround for a bug in TSF based MS IMEs on Windows 8+

	They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted.

	#jira UE-37309

Change 3213603 on 2016/11/29 by Cody.Albert

	Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget

	#jira UE-39106

Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt

	Attempt to fix includetool cis warning

Change 3215159 on 2016/11/30 by Jamie.Dale

	Fixing MakeShared forward declaration

Change 3215220 on 2016/11/30 by Alex.Delesky

	#jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view.

Change 3215390 on 2016/11/30 by Jamie.Dale

	Maps now end a hot-reload batch

Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt

	Updating guard to track down worlds that have no package as an outer

	#jira UE-35712

Change 3215500 on 2016/11/30 by Alexis.Matte

	Color grading widget customization
	#jira UETOOL-1070

Change 3215519 on 2016/11/30 by Jamie.Dale

	Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode

Change 3215556 on 2016/11/30 by Cody.Albert

	Fixed issue where check-out toast would not disappear

	#jira UE-39146

Change 3215585 on 2016/11/30 by Jamie.Dale

	Adding an explicit ESPMode to MakeShared to try and placate Android

Change 3215737 on 2016/11/30 by Alexis.Matte

	Fix build warning

Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt

	Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves

	#jira UE-35935

Change 3215758 on 2016/11/30 by Ben.Marsh

	Add a 'Custom...' build type for Dev-Editor.

Change 3216183 on 2016/11/30 by Alexis.Matte

	Fix win32 build error

Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt

	Fix mac build error.

Change 3216828 on 2016/12/01 by Jamie.Dale

	Fixing MakeShared on Android

	#jira UE-39204

Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt

	PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel)

Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt

	Remove the ensure when pushing absolute transforms onto a canvas matrix stack.  We can handle this properly now by just adding the transform to the stack if the stack is empty

	#jira UE-36496

Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt

	Fix a number of keybindings problems
	- Removed editor keybindings from project settings.  It should not have been in there (already in editor settings)
	- Removed duplicate registration of editor keybindings from editor settings
	- Fixed memory leak regenerating keybinding widgets when ending PIE world.
	- Cleaned up styling a bit to make keybindings widgets clearer.

	#jira UE-39211, UE-38718

Change 3216881 on 2016/12/01 by Shaun.Kime

	Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to.
	Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs.

	Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable.

	Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage.

	Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count.

	In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out.

	#jira UE-6882

Change 3216968 on 2016/12/01 by Jamie.Dale

	Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk

Change 3216970 on 2016/12/01 by Jamie.Dale

	Reverting files now uses hot-reloading (if enabled)

Change 3217233 on 2016/12/01 by Jamie.Dale

	You can now choose to reload dirty packages via content hot-reloading

	This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor.

Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt

	WindowsMoviePlayer:  Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready.  This prevents a white texture from showing up for a frame.

Change 3217466 on 2016/12/01 by Jamie.Dale

	Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date

Change 3217572 on 2016/12/01 by Jamie.Dale

	Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text

Change 3217688 on 2016/12/01 by Jamie.Dale

	Fixed crash reloading the active world package when it was dirty

	#jira UE-39250

Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt

	Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete.  We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up.  This change moves the CleanupScenes code to a location that is called each tick and during map loads

	#jira UE-39243

Change 3218834 on 2016/12/02 by Alexis.Matte

	move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options
	#jira UE-38672

Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt

	Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives

	#jira UE-39246

Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt

	Fixed basic cube shape having a convex hull instead of a box for collision

Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt

	Move static mesh collision properties to the collision category

Change 3219143 on 2016/12/02 by Michael.Dupuis

	#jira UE-39124 We can now place single mesh at a time
	#jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on
	Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection

Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt

	Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it

	#jira UE-37452

Change 3219358 on 2016/12/02 by Alexis.Matte

	Fix fbx automation tests

Change 3219362 on 2016/12/02 by Alexis.Matte

	Support for MAX multisub material
	#jira UE-38467
	#jira UE-38471

Change 3219774 on 2016/12/02 by Jamie.Dale

	PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN)

Change 3219793 on 2016/12/02 by Jamie.Dale

	SWindow now restores focus back to the widget that last had focus when it was deactivated

	#jira UE-38965

Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt

	UI background blur tweaks
	- Adjust the downsample amount for lower kernel sizes
	- Flush post process memory used by the blur when switching levels

Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt

	Added guards against accesing scene caching methods of the slate resource manager on the rendering thread

Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt

	Added basic support for playing safe movies very early in the engine startup sequence.  A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen

	no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early

	Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading

Change 3221831 on 2016/12/05 by Jamie.Dale

	Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name

Change 3221986 on 2016/12/05 by Jamie.Dale

	Added an "Inline" font loading method

	This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front.

	The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does.

	This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded.

Change 3222065 on 2016/12/05 by Jamie.Dale

	Added log warning to detect hitches when lazily loading fonts

Change 3222225 on 2016/12/05 by Jamie.Dale

	Fixing style-set typo

	#jira UE-39333

Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt

	Fix autosaving prompting to check out built data if the built data asset was dirty during autosave

	#jira UE-39295

Change 3223184 on 2016/12/06 by Alexis.Matte

	Support LOD group and combine mesh
	#jira UE-1088

Change 3223212 on 2016/12/06 by Alex.Delesky

	#jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties.

Change 3223215 on 2016/12/06 by Alex.Delesky

	#jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false.

Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt

	Added back in missing code that was lost in a merge

Change 3223271 on 2016/12/06 by Alex.Delesky

	#jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box).

Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt

	Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials

Change 3223276 on 2016/12/06 by Alexis.Matte

	Staticmesh socket fbx import.
	#jira UE-38284

Change 3223363 on 2016/12/06 by Alexis.Matte

	Reimport must ask for missing file when re-importing a old asset that has no source files
	#jira UE-39356

Change 3223423 on 2016/12/06 by Chris.Wood

	Added option to place canvas panel children in same layer using explicit ZOrder setting.
	[UETOOL-935] - Figure out a solution for canvas panel batching

Change 3223551 on 2016/12/06 by Alexis.Matte

	UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change
	#jira UE-39383

Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt

	Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default

Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt

	Update doc links for maps and sets

Change 3224746 on 2016/12/07 by Michael.Dupuis

	#jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
	#jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras

Change 3224826 on 2016/12/07 by Michael.Dupuis

	#jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior

Change 3224827 on 2016/12/07 by Simon.Tourangeau

	Improve search for material match on fbx mesh import
	- Add option to specify material search locations on mesh import
	- On Import it will now perform a first match material search in the following order	(suppose we are importing into /Game/Content/Assets/Meshes/MyMesh)
	   - Using Local as a search location will provide same behavior as before	(search non recursively in /Game/Content/Assets/Meshes)
	   - If option is UnderParent or more, search recursively in destination folder	(search recursively in /Game/Content/Assets/Meshes)
	   - If option is UnderParent or more, then recursively from parent folder	(search recursively in /Game/Content/Assets)
	   - If option is UnderRoot or more, search recursively from root folder	(search recursively in /Game)
	   - If option is AllAssets, search in every asset folder		(Search recursively everywhere)

	#jira UE-39020

Change 3224989 on 2016/12/07 by Chris.Wood

	Fixed black callstack text in CrashReportClient.
	[UE-38987] - CrashReportClient Callstack text is rendering Black

Change 3225142 on 2016/12/07 by Jamie.Dale

	Added collapsing methods when exporting text for translation

	You can now choose how to collapse your text for translation from three export modes:
	 - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior).
	 - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior).
	 - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior).

	The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior).

	You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource").

Change 3225509 on 2016/12/07 by Simon.Tourangeau

	Static analysis fix, false positive

Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt

	Fix broken physical surface details customization
	- Scrolling now works properly
	- Edit boxes dont change size while editing
	- properly checks out or makes file writable once an edit has been made

	#jira UE-39279

Change 3226840 on 2016/12/08 by Jamie.Dale

	Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself

	#jira OPP-6485

Change 3226940 on 2016/12/08 by Alexis.Matte

	Avoid changing the W value when playing with the color grading wheel.
	#jira UE-39473

Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt

	 Temp disable lazy load font warnings to prevent infinite  recursion crashes at startup

Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt

	Fix for iOS compiling

Change 3228597 on 2016/12/09 by Jamie.Dale

	Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL

	#jira UE-39529

Change 3228607 on 2016/12/09 by Jamie.Dale

	Fixed infinite recursion caused by logging while the output log font was still being loaded

	#jira UE-39523

Change 3228770 on 2016/12/09 by Jamie.Dale

	Fixed UUserDefinedEnum::GetEnumText

	it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail.

	#jira UE-39531

Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt

	Fix static analysis warning

[CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00