Commit Graph

237 Commits

Author SHA1 Message Date
Mieszko Zielinski
9392a40a24 Extracted AI part out from the FunctionalTesting module and into a new, dedicated plugin. The main reason for it is to allow use of InstancedStructs which will make testing AI spawning a lot more flexible.
#review-16050432
#preflight 607ea0912908320001c243ef

[CL 16059845 by Mieszko Zielinski in ue5-main branch]
2021-04-20 08:21:24 -04:00
Mieszko Zielinski
d616ff7cf3 Fixed AFunctionalAITestBase::IsReady_Implementation to pass when navmesh is not ready, but the test is explicitly configured to not wait for navmesh.
This supports pathfollowing-less tests on navmeshless maps.

#review-16030824
#preflight 6079631802850d00018bf1b8

[CL 16032823 by Mieszko Zielinski in ue5-main branch]
2021-04-16 09:26:45 -04:00
mark lintott
69f62bf934 #jira UE-111719
#rb andrew.ladenberger, ionut.matasaru
Replaced references to ue4stats with uestats.
Fixed frontend profiler to load uestats
#preflight 60630fd74862cc0001ef53c6

#ROBOMERGE-SOURCE: CL 15861539 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15861543 by mark lintott in ue5-main branch]
2021-03-30 09:48:17 -04:00
mark lintott
28a0da3a7c #jira UE-111719
#rb trivial
Removal of UE4 reference in comment

#ROBOMERGE-SOURCE: CL 15849230 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15851608 by mark lintott in ue5-main branch]
2021-03-29 11:36:13 -04:00
Jerome Delattre
37e79a5b0e Expose FAutomationTestBase::AddTelemetryData to blueprint and python
#jira UEENGQA-38047
#rb none
#rnx

[CL 15681132 by Jerome Delattre in ue5-main branch]
2021-03-11 17:05:29 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Jerome Delattre
d97e9e2b15 Automated test - Allow image comparison of arbitrary image data
Implement:
 RequestImageComparison(FString& ImageName, int32 Width, int32 Height, TArray<FColor>& ImageData, EAutomationComparisonToleranceLevel Tolerance, FString& Notes);

#jira UEENGQA-38049
#rb William.Ewen

[CL 15465827 by Jerome Delattre in ue5-main branch]
2021-02-18 19:59:25 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Zousar Shaker
fc2ad21a5e Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Call-site changes for non-scalar wrapped object pointer upgrades in Engine + Shootergame

#rb devin.doucette

[CL 14996467 by Zousar Shaker in ue5-main branch]
2021-01-05 19:16:25 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Fred Kimberley
eb2edb9b69 Adding lightweight instances subsystem for gameplay objects.
Lightweight instances allow a low memory representation of objects. Instances can be converted into full actors when necessary. Actors can also be reduced down to light weight instances when the full representation is no longer needed.
Hit results now return a handle that may refer to either an actor or lightweight instance.

#rb Michael.Noland

[CL 14369221 by Fred Kimberley in ue5-main branch]
2020-09-22 15:55:19 -04:00
Arciel Rekman
cb998fe373 Remove unused private fields - Automation
#rb Andrew.Grant
#review-14242502 @Andrew.Grant
#jira none

[CL 14243816 by Arciel Rekman in ue5-main branch]
2020-09-02 09:24:31 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ben hoffman
7bfb54c87e Add asserts compatabile with doubles for Functional Tests
#jira none
#rb marc.audy
#rnx

[CL 13679863 by ben hoffman in ue5-main branch]
2020-06-15 16:46:00 -04:00
zabir hoque
8c89dae9ea Enable RenderDoc Captures for failing automation tests.
[FYI] Andrew.Grant; Arciel.Rekman;
#rb: none
#jira: UE-91964

#ROBOMERGE-SOURCE: CL 12941114 in //UE4/Release-4.25/... via CL 12941117 via CL 12941124
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12941128 by zabir hoque in Main branch]
2020-04-20 19:57:16 -04:00
arne schober
c875be4fd4 FNEM - Better naming
#RB none

#ROBOMERGE-OWNER: arne.schober
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 12789290 via CL 12789324 via CL 12789325
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12789326 by arne schober in Main branch]
2020-04-15 01:18:48 -04:00
andrew grant
0bf0d10404 - Fix for case where people try to take an automation screenshot during BeginPlay.
Now perform the pre-screenshot flush of loading on the first tick of the latent action and not in its constructor. This addresses cases where BP's attempt to take a screenshot in their BeginPlay event while the world is being created.

- Fix for crash that can happen when a window needs resized after a screenshot is captured.

Don't delete (which leads to restoring the viewport size) on response to the screenshot delegates. Instead queue it by one frame


#jira UE-91269
#rb na
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 12788643 in //UE4/Release-4.25/... via CL 12788645 via CL 12788646
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12788647 by andrew grant in Main branch]
2020-04-14 20:37:48 -04:00
arne schober
78549560ed FNEM - More cache-friendly and faster Octree implementation.
Also changing the interface for better encapsulation by cutting the origial itterator concept and focusing on small subset of configurable itteration strategies instead.
#RB Andrew.Scheidecker, Yoan.StAmant

#ROBOMERGE-OWNER: arne.schober
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 12785392 via CL 12785681 via CL 12785682
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12786795 by arne schober in Main branch]
2020-04-14 16:59:52 -04:00
josh engebretson
b2c8da1962 Fix issue with functional test base ignorning error/warning logging settings (GH-6641)
#rb trivial


#ROBOMERGE-SOURCE: CL 11732819 via CL 11732877
#ROBOMERGE-BOT: (v656-11643781)

[CL 11865952 by josh engebretson in Main branch]
2020-03-03 09:51:07 -05:00