Commit Graph

26 Commits

Author SHA1 Message Date
Andrew Rodham
9b6041d36d Added new blueprint alignment algorithm: straighten connections
This allows straightening of connections between all selected nodes in a graph, as well as specific connections between pins (by right clicking on the pin).
Existing alignment routines now align to the clicked-on node, where applicable, and use an average where this is not available.
Added icons for all blueprint alignment commands.

[CL 2690063 by Andrew Rodham in Main branch]
2015-09-14 05:47:07 -04:00
Andrew Rodham
14e355b015 Added alignment commands to blueprint graphs
Standard options are available:
 - Align top/middle/bottom/left/center/right
 - Distribute horizontally/vertically

[CL 2656025 by Andrew Rodham in Main branch]
2015-08-14 09:34:31 -04:00
Michael Schoell
d798e477c8 Blueprints and Behavior Trees will no longer have their graphs display as disabled/read-only when debugging (in PIE).
Fallout from CL# 2535806

#jira UE-15170 - When in PIE, Blueprints display as disabled making them difficult to debug.

[CL 2541246 by Michael Schoell in Main branch]
2015-05-07 12:39:59 -04:00
Jamie Dale
0ca520a77e Improved diffing of behavior tree graphs
UETOOL-292 - Diffing of Behavior Trees doesn't work correctly

- Added support for diffing decorators and services.
- Ensured that you could see the properties of services and decorators in the diff tool.
    - This is now using common code shared with the behavior tree editor (to avoid this getting out of sync again).
- Fixed an issue where nodes containing changes could still be drawn faded out.
    - The "DiffR_" functions in GraphDiffControl weren't marking the node as changed since the diff results couldn't hold the information.
- Fixed SNodePanel::DeferredMovementTargetObject always moving the selection into view (rather than itself).
- Added a way to move to a node without also selecting it (SNodePanel::CenterObject).
    - This is needed as decorators and services don't exist as top-level nodes in the SNodePanel, so can't be centered on. We instead have to center on their container node.
- Added a way to control what items you want to diff.
    - This helps when checking for nodes that have been removed, as you can now avoid having to re-check all the other properties on the node, and just check for their existence (or lack thereof).

[CL 2533378 by Jamie Dale in Main branch]
2015-05-01 06:38:56 -04:00
Michael Noland
119b4b02b2 Graph Editor: Changed how spline hovering stores data, avoiding direct pin pointers beyond the frame
[UE-13270]

[CL 2501422 by Michael Noland in Main branch]
2015-04-03 14:40:58 -04:00
Michael Noland
11a6f30422 Graph Editor: Add tool tip display to hovered splines
[CL 2483985 by Michael Noland in Main branch]
2015-03-18 22:45:35 -04:00
Michael Noland
3c77014348 Graph Editor: Add experimental support for hovering and interacting with splines
- Currently gated by a setting in Editor Preferences..Graph Editors
- Alt+LMB Click on the spline to break the connection
- Ctrl+LMB Click on the spline to move the connection to a different pin
- Hover over the spline to highlight it

[CL 2483923 by Michael Noland in Main branch]
2015-03-18 21:37:27 -04:00
Dan Oconnor
635c401f58 No longer purging the visual representation when nodes are added to the vanilla blueprint editor (should not affect anim blueprint, material editor, etc)
[CL 2415500 by Dan Oconnor in Main branch]
2015-01-22 13:35:22 -05:00
Dan Oconnor
6ae9c6cac0 Blueprint editor no longer purges SGraphNodes when a node is removed, disabled for all schemas except 'clean' k2 schema because of risk
[CL 2414958 by Dan Oconnor in Main branch]
2015-01-21 23:54:10 -05:00
Dan Oconnor
2efabfa541 Back out changelist 2411626
I fixed the crash found in the material editor, but discovered some rendering issues. Backing this out for now.

[CL 2412583 by Dan Oconnor in Main branch]
2015-01-20 14:04:44 -05:00
Dan Oconnor
b0c9f152da We no longer refresh the graph panel when a user deletes or adds a graph node. This is a substantial improvement in responsiveness, especially when the user is editing large graphs.
[CL 2411626 by Dan Oconnor in Main branch]
2015-01-19 18:54:38 -05:00
Steve Robb
0756ef15b9 Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.

#codereview robert.manuszewski

[CL 2400883 by Steve Robb in Main branch]
2015-01-08 09:29:27 -05:00
Dan Hertzka
c042ddcb94 ---- Merging with SlateDev branch ----
Introduces the concept of "Active Ticking" to allow Slate to go to sleep when there is no need to update the UI.

While asleep, Slate will skip the Tick & Paint pass for that frame entirely.
- There are TWO ways to "wake" Slate and cause a Tick/Paint pass:
    1. Provide some sort of input (mouse movement, clicks, and key presses). Slate will always tick when the user is active.
        - Therefore, if the logic in a given widget's Tick is only relevant in response to user action, there is no need to register an active tick.
    2. Register an Active Tick. Currently this is an all-or-nothing situation, so if a single active tick needs to execute, all of Slate will be ticked.

- The purpose of an Active Tick is to allow a widget to "drive" Slate and guarantee a Tick/Paint pass in the absence of any user action.
    - Examples include animation, async operations that update periodically, progress updates, loading bars, etc.

- An empty active tick is registered for viewports when they are real-time, so game project widgets are unaffected by this change and should continue to work as before.

- An Active Tick is registered by creating an FWidgetActiveTickDelegate and passing it to SWidget::RegisterActiveTick()
    - There are THREE ways to unregister an active tick:
        1. Return EActiveTickReturnType::StopTicking from the active tick function
        2. Pass the FActiveTickHandle returned by RegisterActiveTick() to SWidget::UnregisterActiveTick()
        3. Destroy the widget responsible for the active tick

- Sleeping is currently disabled, can be enabled with Slate.AllowSlateToSleep cvar
- There is currently a little buffer time during which Slate continues to tick following any input. Long-term, this is planned to be removed.
    - The duration of the buffer can be adjusted using Slate.SleepBufferPostInput cvar (defaults to 1.0f)

- The FCurveSequence API has been updated to work with the active tick system
    - Playing a curve sequence now requires that you pass the widget being animated by the sequence
    - The active tick will automatically be registered on behalf of the widget and unregister when the sequence is complete
    - GetLerpLooping() has been removed. Instead, pass true as the second param to Play() to indicate that the animation will loop. This causes the active tick to be registered indefinitely until paused or jumped to the start/end.

[CL 2391669 by Dan Hertzka in Main branch]
2014-12-17 16:07:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
8aae675956 Remove some forward declarations which only work because of delayed template instantiation by the compiler (ie. they fail to compile if the forward-declarared class is not fully defined elsewhere before the end of the translation unit). Produces errors if you ever include them in isolation.
[CL 2373678 by Ben Marsh in Main branch]
2014-12-02 09:07:38 -05:00
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Mike Beach
62e585cb03 Consolidating where we call UEdGraphNode::AddNode() for newly spawned nodes (to avoid duplicated code... centralized in UBlueprintNodeSpawner).
[CL 2314667 by Mike Beach in Main branch]
2014-09-30 14:13:40 -04:00
Nick Atamas
978a62ee0f Slate Hittesting 2.0 : Hittesting no longer bound to logical widget hierarchy.
Merged from usr/Nick.Atamas/UE4_SlateDev => /UE4

[CL 2228155 by Nick Atamas in Main branch]
2014-07-23 08:23:21 -04:00
Thomas Sarkanen
ff7d2bdb1b Added Behavior Tree execution order index widgets
Added new widget overlay system for graph panels, designed to allow more flexibilty than the current brush-only implementation. This requred a small refactor to avoid the assumption that all child widgets of an SNodePanel are SNodes (and because there is no usable RTTI present).

Added index widget overlay to BT graph nodes.

Added flag to parent nodes to allow us to change the appearance of child nodes when another child is hovered.

TTP# 339733 - Editor: Behaviour Tree: Add better execution order indicators

reviewed by Lukasz.Furman

[CL 2226658 by Thomas Sarkanen in Main branch]
2014-07-22 04:03:40 -04:00
Ben Cosh
34f4d6d5fd Modified the dragdrop operations in the blueprint graphs to respect read only attributes set on either graphs or nodes.
#TTP 334976 - BLUEPRINTS: Drag-dropping can still create nodes in read-only graphs (e.g., during PIE or when viewing an anim parent graph)
#Branch UE4
#Proj GraphEditor

#Add added SGraphPanel::IsGraphEditable so nodes and objects placed in the graph can easily determine if the graph is read only.
#Change Modified SGraphPanel::OnDragLeave to restore the tooltip if a FDecoratedDragDropOp has been modified to indicate that the graph is read only.
#Change Modified SGraphPanel::OnDragOver to change the icon on the tooltip to a lined circle if the graph is read only.
#Change Modified SGraphPanel::OnDrop to exit without changes if the graph is read only.
#Change Modified FGraphEditorDragDropAction to present feedback to the user if the drag drop target is invalid. this is activated by setting FGraphEditorDragDropAction::SetDropTargetValid, this just collpases the active icon and displays a lined circle with the same tooltip when set to false.
#Add added SGraphNode::IsNodeEditable to determine if the node is currently editable, based on an evaluation of the IsEditable attribute and the parent graphs IsGraphEditable.
#Change modified SGraphNode::OnDragOver to display a lined circle if the parent graph or the node is read only.
#Change modified SGraphNode::OnDrop to exit without changes if the parent graph or the node is read only.
#Change modified SGraphPin::OnDrop to exit without changes if the parent graph or the owner node is read only.

ReviewedBy Chris.Wood, Nick.Whiting

[CL 2109030 by Ben Cosh in Main branch]
2014-06-18 05:04:59 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Benn Gallagher
c46d281029 Allowed configuration of graph state decorations to disable PIE and read only decorations
#ttp 335218 - Remove read only/PIE borders and notifications from graph preview tooltips

[CL 2098973 by Benn Gallagher in Main branch]
2014-06-09 11:12:17 -04:00
Michael Noland
6046bb9cc9 Blueprints: Add reroute nodes to help organize wires
- Clean up FDragConnection construction and add a factory function in SGraphPin to extend it for some pins
- Clean up arguments to FOnGetContextMenuFor in SGraphPanel
- Various modifications to SGraphPin to permit implementation of wire knots/reroute nodes
#codereview nick.whiting

[CL 2074801 by Michael Noland in Main branch]
2014-05-15 17:34:14 -04:00
Maciej Mroz
1c5200d993 Unity compilation fix: FGraphPinHandle
#codereview Gil.Gribb, Andrew.Rodham

[CL 2057083 by Maciej Mroz in Main branch]
2014-04-26 09:55:34 -04:00
Andrew Rodham
8804751fa6 Fixed preview connectors sometimes disappearing when CTRL+Dragging pins in graphs
This fixes ttp 331811 - The control+left drag click functionality in the material editor broke recently.
I've changed the preview connector pins to be stored as a handle (NodeGuid + PinName) so that we can reference them persistently across rebuilds of the graph

Reviewed by Matthew Griffin, Matt Kuhlenschmidt

[CL 2056263 by Andrew Rodham in Main branch]
2014-04-25 05:03:13 -04:00