Commit Graph

9 Commits

Author SHA1 Message Date
yoan stamant
203a091b6c [SmartObjects] unified the global UE::SmartObject namespace
#rb mikko.mononen

[CL 29934918 by yoan stamant in ue5-main branch]
2023-11-27 10:57:29 -05:00
mikko mononen
6c2279e57d SmartObject: Added outliner to asset editor
- Changed Smart Object definition slot data to contain GUI per data (allows to identify the data using ID)
- Added outliner to the editor, displays slots and definition data
- Made slots and definition data selectable in the details view
- Sync selection across details, outliner and 3D view for faster navigation

[CL 27440600 by mikko mononen in ue5-main branch]
2023-08-29 07:48:32 -04:00
mikko mononen
1ca6e4407c Smart Objects: Added way to project navigation locations on ground and to check collisions between nav location and slot.
- Changed entry annotation to navigation annotation
- Added option for nav annotations to project location on ground
- Added option and settings for nav annotations to check simple trajectory collisions towards slot location
- Added logic in entry location query to project on ground and check trajectory collisions
- Added physics settings struct that handles common query combinations
- Added USmartObjectSlotValidationFilter to define shareable settings for validation (kinda similar to nav query filter)
- Fixed double rendering of preview actor/mesh in SO editor
- added debug draw for the new features

#jira UE-174418
#preflight 641036e470639dfc943ed981

[CL 24632583 by mikko mononen in ue5-main branch]
2023-03-14 06:26:29 -04:00
mikko mononen
d2c160c4ce SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 6400614fef1b24bf94f42203

[CL 24478702 by mikko mononen in ue5-main branch]
2023-03-02 05:58:30 -05:00
nat parkinson
1004be8d8a [Backout] - CL24460758 to resolve nonunity errors
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418,FORT-572969
#preflight 63ff4702437ce3e7f3f60cf4

[CL 24469441 by nat parkinson in ue5-main branch]
2023-03-01 15:40:51 -05:00
mikko mononen
a24c665ba3 SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 63ff4702437ce3e7f3f60cf4

[CL 24462168 by mikko mononen in ue5-main branch]
2023-03-01 10:06:12 -05:00
mikko mononen
25c538c4f2 SmartObject: Entry annotation
- fixed transforming multiple slots
- added way for annotations to be transformed in editor
- added beginnings of Smart Object entry annotation

#jira UE-172417 UE-174418
#rb Mieszko.Zielinski
#preflight 63c7bb6ae81a360aa9f9e152

[CL 23753534 by mikko mononen in ue5-main branch]
2023-01-18 06:27:31 -05:00
mikko mononen
c06beb8571 SmartObject improvements
- Fixed hashing when adding shared fragment for smart object slot definition
- Added per slot Runtime Tags
- Added common event handling for Smart Object and Slot changes and events
- Added annotations, which are slot definition data that has visualization
- Added linked slot annotation which allows behavior reuse on slots
- Added editor only ID for each slot so that they can be identified during edits
- Added SmartObject slot reference type that can be used to reference other slots in the Smart Object
- Changed Smart Object bDisable to bEnabled
- Added separate enabled state for slots
- Changed Smart Object disable to send an event, not forcefully unclaim
- Added more visualization support for Smart Object editor (canvas, visualize annotations)
- Changed Smart Object editor to use the commonly transform for slots
- Remove Smart Object Component instance from the asset editor as it was not needed

#rb Stephen.Holmes
#preflight 6360f0cf63608aee36e01ba5

[CL 22888712 by mikko mononen in ue5-main branch]
2022-11-01 15:11:25 -04:00
yoan stamant
57825eb624 [SmartObject] improved visualization and authoring
+ added component visualizer for smart object allowing visualization of the associated definition
+ added dedicated AssetEditor, UserSettings, AssetToolkit, AssetTypeActions and ViewportClient
+ updated SmartObjectsEditorModule to register AssetType actions and visualizers
#preflight 61eecfc18f38611657eddbb7

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18709637 in //UE5/Release-5.0/... via CL 18709664 via CL 18709798
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18709831 by yoan stamant in ue5-main branch]
2022-01-24 11:36:13 -05:00