Martin Mittring
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28d6b23bfc
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fixed UE-18633 Strange shader issue in color grading (Mac)
[CL 2621212 by Martin Mittring in Main branch]
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2015-07-14 20:19:38 -04:00 |
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Martin Mittring
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3eec69cda7
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changed all direct access to PassOutputs to GetInput() to allow internal restructuring
[CL 2611739 by Martin Mittring in Main branch]
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2015-07-06 18:04:49 -04:00 |
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Nick Whiting
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cf15fcee4f
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#vr Integrating forward renderer stereo fixes
[CL 2592157 by Nick Whiting in Main branch]
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2015-06-18 12:56:30 -04:00 |
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Allan Bentham
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69d683b8f7
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Back out changelist 2588598 : "Prevent mosaic rendering during scene captures. UE-11518, UE-15212"
Need a better plan for dealing with drawlists.
[CL 2591868 by Allan Bentham in Main branch]
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2015-06-18 09:04:00 -04:00 |
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Allan Bentham
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9c0ce5806a
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Prevent mosaic rendering during scene captures.
UE-11518, UE-15212
#codereview nick.penwarden
[CL 2588598 by Allan Bentham in Main branch]
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2015-06-16 10:16:01 -04:00 |
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Martin Mittring
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0b40109b4a
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fixed SceneColorFringe showflag
[CL 2582074 by Martin Mittring in Main branch]
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2015-06-09 19:12:14 -04:00 |
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Gil Gribb
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356a7d8f96
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UE4 - Large upgrade to parallel rendering. No longer block per pass. Several RHI cmdlist passthrough functions added and implemented on the consoles
[CL 2570510 by Gil Gribb in Main branch]
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2015-05-29 10:47:57 -04:00 |
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Brian Karis
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e775936441
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Centralize USE_VOLUME_LUT logic
[CL 2534200 by Brian Karis in Main branch]
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2015-05-01 16:07:11 -04:00 |
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Brian Karis
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c2f79ecb4b
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Move output device to LUT. Fixed legacy color grading LUTs.
[CL 2531084 by Brian Karis in Main branch]
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2015-04-29 19:43:24 -04:00 |
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Brian Karis
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a113290255
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New tone mapper. ACES support. Color grading. White balance. Baked into 32x32x32 LUT.
[CL 2528951 by Brian Karis in Main branch]
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2015-04-28 15:27:19 -04:00 |
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Mike Fricker
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114458bf0f
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Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
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2015-04-01 07:20:55 -04:00 |
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Gil Gribb
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35cf42566a
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UE4 - merge GDC branch, code @2465640 to main
[CL 2468685 by Gil Gribb in Main branch]
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2015-03-04 08:31:40 -05:00 |
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Timothy Lottes
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f05c2cadf5
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Adding a r.TonemapperGamma option for displays with fixed gamma colorspaces.
[CL 2450317 by Timothy Lottes in Main branch]
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2015-02-18 11:54:39 -05:00 |
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Timothy Lottes
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a34bfd4cc3
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Prototype support for HDR displays in the prototype tonemapper.
[CL 2450240 by Timothy Lottes in Main branch]
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2015-02-18 11:15:01 -05:00 |
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Chris Babcock
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a6af0fe474
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Tonemapper for mobile HDR mosaic point sampled instead of bilinear to correct precision issues
#android
#ue4
[CL 2441878 by Chris Babcock in Main branch]
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2015-02-11 12:28:16 -05:00 |
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Timothy Lottes
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0618cb33e5
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Added Rec.709 output option for the new prototype tonemapper.
[CL 2417286 by Timothy Lottes in Main branch]
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2015-01-23 16:52:07 -05:00 |
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Timothy Lottes
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4a846f62ab
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Fixes to the prototype tonemapper (better controls, better controls for interpolation of post volumes).
[CL 2417213 by Timothy Lottes in Main branch]
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2015-01-23 16:01:01 -05:00 |
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Timothy Lottes
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adb403da1b
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Added prototype of newer photo film post "r.TonemapperPhoto 1" option.
[CL 2412239 by Timothy Lottes in Main branch]
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2015-01-20 10:58:40 -05:00 |
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Michael Trepka
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c52704c7b5
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Use runtime check instead of PLATFORM_MAC define when generating post process shaders to solve issues with shaders cooked for Mac on PC
#codereview Mark.Satterthwaite
[CL 2407758 by Michael Trepka in Main branch]
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2015-01-15 15:27:57 -05:00 |
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Allan Bentham
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cd3bd4840f
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ES2 post process will upscale if UnscaledViewRect is larger than ViewRect (which only occurs when using ES2 emulation).
Fixes UE-5594
#codereview nick.penwarden
[CL 2380312 by Allan Bentham in Main branch]
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2014-12-08 09:45:54 -05:00 |
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Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Ben Marsh
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959cfa782d
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Add missing copyright notices to source files.
[CL 2379212 by Ben Marsh in Main branch]
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2014-12-06 19:14:20 -05:00 |
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Martin Mittring
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dcd3a49e92
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refactor FrameTime (moved from View to ViewFamily)
[CL 2373894 by Martin Mittring in Main branch]
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2014-12-02 13:48:22 -05:00 |
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Allan Bentham
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053049ef03
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Allow ES2 post process chain to deal with view rectangle that doesn't encompass entire target.
Fixes issues caused by constrained aspect ratio cameras.
Fixes UE-5536
#codereview nick.penwarden
[CL 2371544 by Allan Bentham in Main branch]
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2014-11-27 10:36:38 -05:00 |
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Rolando Caloca
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d8a576970e
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UE4 - Remove Color parameter on draw events (DEC_*)
[CL 2334566 by Rolando Caloca in Main branch]
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2014-10-20 10:43:43 -04:00 |
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