Only embed info from Build.version in exes and dlls for precompiled or shipping targets. This information is always available at runtime via the BuildSettings module regardless of being embedded in the binaries
Set default windows resource ProductVersion to ENGINE_VERSION_STRING if BUILD_VERSION is not defined
#jira UE-195983
#rb ryan.hummer
[CL 28250002 by joe kirchoff in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
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UnrealBuildTool: Always enable ValidateFormatStrings for engine modules, and create a pch variant for modules that opt out
#rnx
[CL 27331965 by joe kirchoff in ue5-main branch]
2) Removed usage of WITH_VERSE and UE_USE_VERSE_PATHS
3) Modified UBT to always set WITH_VERSE and UE_USE_VERSE_PATHS to one until the setting is completely removed.
#rb Andrew.Scheidecker
[CL 27199531 by tim smith in ue5-main branch]
Fix up to date checks for clang static analysis. Note that clang analysis warnings can't be made into error, so subsequent builds will not replay warnings for up to date actions
#rnx
#jira UE-187067
[CL 26794436 by joe kirchoff in ue5-main branch]
[FYI] joe.kirchoff
Original CL Desc
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UnrealBuildTool: Correctly mark extra dynamic libraries, executables, map (for Microsoft platforms) and symbol files in the build output list as their correct BuildProductType, rather than the generic RequiredResource
Reported via UDN
#rb Josh.Adams
[CL 26652060 by mickael gilabert in ue5-main branch]
This removes the old hack that renames the target based on nonunity being set while also adding a new intermediates folder for IWYU.
#jira UE-190274
#rb joe.kirchoff
[CL 26514944 by christopher waters in ue5-main branch]