tim smith
0e7bc262e9
Cleaned up class code generation including moving class functions so they are no longer interspersed with class.
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#rb tim.smith
[CL 28269691 by tim smith in ue5-main branch]
2023-09-27 07:30:36 -04:00
tim smith
0c3bbaf187
Cleaned up minor formatting issues with functions and classes.
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#rb tim.smith
[CL 28234781 by tim smith in ue5-main branch]
2023-09-26 12:59:12 -04:00
Ben Marsh
76fd40f58e
Horde: Allow setting aliases on blobs at the moment that we write them.
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[CL 28233526 by Ben Marsh in ue5-main branch]
2023-09-26 12:32:52 -04:00
tim smith
9bcd366a9f
Generated code for structures now use constexpr excluding registration object.
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#rb tim.smith
[CL 28231349 by tim smith in ue5-main branch]
2023-09-26 11:47:16 -04:00
Ben Marsh
ec8eace7e8
Horde: Allow '+' characters in ref names, and include more detail in error messages for invalid refs.
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[CL 28230951 by Ben Marsh in ue5-main branch]
2023-09-26 11:41:16 -04:00
carl bystrom
d73ffc1869
Horde: Add support for declaring resource needs in compute client
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[CL 28229955 by carl bystrom in ue5-main branch]
2023-09-26 11:13:41 -04:00
tim smith
e5f3438ce1
Generated code for enums now use constexpr excluding the registration object.
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#rb tim.smith
[CL 28229594 by tim smith in ue5-main branch]
2023-09-26 11:08:15 -04:00
tim smith
56a25762b3
Meta data code generation uses constexpr initialization.
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#rb tim.smith
[CL 28227730 by tim smith in ue5-main branch]
2023-09-26 10:25:10 -04:00
Ben Marsh
3c4bf64312
EpicGames.Core: Swallow DirectoryNotFound exceptions when trying to enumerate/delete the contents of a directory. If some other process is also deleting directories, we can clash when trying to enumerate a directory's contents.
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[CL 28226447 by Ben Marsh in ue5-main branch]
2023-09-26 10:03:26 -04:00
Ben Marsh
a3783d7322
Horde: Add a matcher for Docker disk space errors.
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[CL 28222783 by Ben Marsh in ue5-main branch]
2023-09-26 08:53:53 -04:00
tim smith
13882189b3
Registration declarations now uses contexpr to initialize the data.
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#rb self
[CL 28220585 by tim smith in ue5-main branch]
2023-09-26 06:28:17 -04:00
Ben Marsh
977dd674d2
Horde: Fix presubmit tests.
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[CL 28200228 by Ben Marsh in ue5-main branch]
2023-09-25 15:24:54 -04:00
andrew scheidecker
cc9a77a399
Add support for TOptional/FOptionalProperty to UHT.
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#rb Tim.Smith
[CL 28199740 by andrew scheidecker in ue5-main branch]
2023-09-25 15:16:30 -04:00
tim smith
e12428d3e3
Added block comments to generated file to make it easier to find specific code
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#rb self
[CL 28192281 by tim smith in ue5-main branch]
2023-09-25 12:44:06 -04:00
Ben Marsh
025a6f2f88
Fix errors building UAT on Windows ARM64 due to invalid PDB debug type.
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[CL 28191491 by Ben Marsh in ue5-main branch]
2023-09-25 12:24:22 -04:00
tim smith
42b2318ea7
Cleaned up generated CPP file whitespace.
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#rb self
[CL 28190690 by tim smith in ue5-main branch]
2023-09-25 12:06:34 -04:00
Ben Marsh
38aeb3b1ca
Horde: Increase max number of bundle decode tasks to 128.
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[CL 28189529 by Ben Marsh in ue5-main branch]
2023-09-25 11:36:41 -04:00
carl bystrom
5bdb195421
Horde: Add support for declaring resource demands for a compute task session
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[CL 28187626 by carl bystrom in ue5-main branch]
2023-09-25 10:38:16 -04:00
ben marsh
0a6de87ee3
Horde: Allow attaching an arbitrary block of metadata to each alias in the storage system.
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[CL 28176270 by ben marsh in ue5-main branch]
2023-09-24 08:41:24 -04:00
alex kahn
f8841fbb16
[Backout] - CL28175086 - CIS Build Setup Error
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#jira FORT-658849
#fyi Ben.Marsh
Original CL Desc
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Horde: Allow attaching an arbitrary block of metadata to each alias in the storage system.
[CL 28175215 by alex kahn in ue5-main branch]
2023-09-23 20:05:13 -04:00
Ben Marsh
8890001cac
Horde: Allow attaching an arbitrary block of metadata to each alias in the storage system.
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[CL 28175086 by Ben Marsh in ue5-main branch]
2023-09-23 19:27:48 -04:00
Ben Marsh
00219ce0ea
Horde: Check environment variables for presence of a configured Horde server URL and access token. These are set during CI jobs, and avoid the need to initiate any interactive login flow.
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[CL 28172672 by Ben Marsh in ue5-main branch]
2023-09-23 10:26:27 -04:00
Ben Marsh
11a8e75c4d
Horde: Move DeviceId types into EpicGames.Horde.
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[CL 28145383 by Ben Marsh in ue5-main branch]
2023-09-22 13:49:22 -04:00
Ben Marsh
fcc49d5f78
Horde: Move dashboard messages into EpicGames.Horde.
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[CL 28144447 by Ben Marsh in ue5-main branch]
2023-09-22 13:33:15 -04:00
Ben Marsh
b397c651df
Horde: Move telemetry HTTP messages into EpicGames.Horde.
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[CL 28143815 by Ben Marsh in ue5-main branch]
2023-09-22 13:21:42 -04:00