Commit Graph

7 Commits

Author SHA1 Message Date
yangke li
1731093fe0 Add a Mobile friendly RVT MaterialType BaseColor_Normal_Roughness with basecolor in RT0, NormalXY and roughness in RT1, NormalZ is considered always a positive number( which is the situation for local space normal)
Add A  flag bUseLowQualityCompression to BaseColor_Normal_Roughness, which fakes compression by 16bit format(RGB565)

#rb Dmitriy.Dyomin

[CL 16977982 by yangke li in ue5-main branch]
2021-07-27 22:06:06 -04:00
christopher waters
f021025f6c Removing more Tessellation specific code from shaders.
#jira UE-94564
#rb juan.canada
#preflight 607858ee06b89e00018f4ac1

[CL 16023291 by christopher waters in ue5-main branch]
2021-04-15 13:04:25 -04:00
Sebastien Hillaire
75923c9dce Fixed trata colored translucency du to a recent change.
#fyi John.hable

[CL 14868864 by Sebastien Hillaire in ue5-main branch]
2020-12-07 06:03:54 -04:00
john hable
1193bd49d8 Cleaning up derived defines.
#rb none
#fyi sebastien.hillaire

[CL 14857781 by john hable in ue5-main branch]
2020-12-04 15:36:00 -04:00
john hable
9c4f82a4cb Fixing thin translucent rendering.
#jira uesp-4036
#rb sebastian.hillaire

[CL 14856023 by john hable in ue5-main branch]
2020-12-04 13:26:04 -04:00
Sebastien Hillaire
ad7877041a Auto MSM/Domain set from graph for volumetric and unlit.
Added strata shading model as material info to infor domain/blend/MSM.
This work with material function and material layer.
Added unlit node and shader support for it.

#rb Charles.deRousiers.

[CL 14826806 by Sebastien Hillaire in ue5-main branch]
2020-12-01 03:43:19 -04:00
john hable
5f3ff39aed First major checkin for flexible GBuffer.
#rb kevin.ortegren, arciel.rekman

[CL 14547614 by john hable in ue5-main branch]
2020-10-22 14:41:45 -04:00