This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
In some code paths for loaded actors the call order might be different since primitive registration gets deferred (i.e. FRegisterComponentContext != nullptr).
Case 1 (normal flow): FRegisterComponentContext == nullptr
> UPrimitiveComponent::CreateRenderState_Concurrent : calls CreateSceneProxy
> RegisterDebugDrawDelegate
> UnregisterDebugDrawDelegate ==> works fine
Case 2 (deferred AddPrimitive): FRegisterComponentContext != nullptr
> UPrimitiveComponent::CreateRenderState_Concurrent : defers CreateSceneProxy
> RegisterDebugDrawDelegate (skip register since not init)
> CreateSceneProxy
> UnregisterDebugDrawDelegate ==> ensures in UnregisterDebugDrawDelegate
With this new version `CreateRenderState_Concurrent` calls `RequestRegisterDebugDrawDelegate` that will take care of registering the delegate immediately or mark it for deferred execution. An explicit call to `ProcessDeferredRegister` is then required from `CreateSceneProxy` to implement proper flow:
Case 2 (fixed) (deferred AddPrimitive + deferred Register): FRegisterComponentContext != nullptr
> UPrimitiveComponent::CreateRenderState_Concurrent: defers CreateSceneProxy
> RequestRegisterDebugDrawDelegate: defers RegisterDebugDrawDelegate
> CreateSceneProxy: calls ProcessDeferredRegister & RegisterDebugDrawDelegate
> UnregisterDebugDrawDelegate ==> works fine
Bonus:
- New DebugDrawComponent abstract class that is now used to share common functionalities between existing debug related components. Takes care of DelegateHelper registration flow to render text on screen from different sources.
- FDebugDrawDelegateHelper::InitDelegateHelper is no longer virtual and derived classes requiring extra data from their associated scene proxy should set it up from their overriden CreateSceneProxy
- FDebugDrawDelegateHelper derived classes should not override RegisterDebugDrawDelegate/UnregisterDebugDrawDelegate to use their `DrawDebugLabels` method since this is already a virtual method that would get called from the base class.
- Fixed a few ViewFlag members in the SceneProxy so the DelegateHelper base class can behave as expected
#jira FORT-419154
#rb mieszko.zielinski
#preflight 61703f8766ed7f0001c0faf1
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-COMMAND: FnMain
#ROBOMERGE-SOURCE: CL 17875336 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 17875370 by yoan stamant in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
That change was made to help with a user experience issue but it's causing more issues than benefit.
#rb Mieszko.Zielinski
#jira none
#preflight 615f06ef99e9f200016d630b
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 17750059 in //UE5/Release-5.0/... via CL 17758030
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17758252 by aris theophanidis in ue5-release-engine-test branch]
Include a fix in UWorldPartitionBuilder for IterativeCellOverlapSize not being applied to loaded bounds
#rb Yoan.StAmant
#jira UE-114032
#preflight 6155ce81549cbf0001d01f52
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 17679211 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
[CL 17679261 by aris theophanidis in ue5-release-engine-test branch]
Update registration flow since CreateRenderState_Concurrent can't be used to register our delegate since it needs to be initialized first (CreateSceneProxy) and in some code paths for loaded actors the call order might be different since primitive registration gets deferred (i.e. FRegisterComponentContext != nullptr).
In that case initialization won't called and an ensure will fire in UnregisterDebugDrawDelegate since registration failed (was not initialized).
Case 1: FRegisterComponentContext == nullptr ==> Super::CreateRenderState_Concurrent + sync CreateSceneProxy (init) + RegisterDebugDrawDelegate ==> works fine
Case 2: FRegisterComponentContext != nullptr ==> Super::CreateRenderState_Concurrent + deferred CreateSceneProxy + RegisterDebugDrawDelegate (skipped since not init) + CreateSceneProxy ==> ensures in UnregisterDebugDrawDelegate
Bonus:
- some code analysis fixes
- removed some 'CoreMinimal.h' includes
- exported log category 'LogVisual'
- fixed some uninitialized properties (FNavTestDebugDrawDelegateHelper, UNavMeshRenderingComponent, FNavMeshSceneProxyData)
- fixed some methods hiding non-virtual from base class (GetAllocatedSize)
- fixed FGameplayDebuggerCompositeSceneProxy::GetMemoryFootprint that was not considering base class allocations
#rnx
#jira UE-125097
#preflight 614362684778fa00016a8cad
#rb mieszko.zielinski
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 17544171 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17544199 by yoan stamant in ue5-release-engine-test branch]
this reduce the memory footprint for vertices. the internal BVH needs more work
#rb andrew.davidson
[FYI] chris.caulfield, benn.gallagher
#jira UE-119695
#ROBOMERGE-SOURCE: CL 17056695 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17056719 by cedric caillaud in ue5-release-engine-test branch]