Commit Graph

401 Commits

Author SHA1 Message Date
Andrew Scheidecker
7b4637ed42 Editegrate fix from //UE5/Release-Engine-Staging changelist 18086920 to //UE5/Main:
Enable a project file generator to set ShouldGenerateIntelliSenseData()=true to get module dependency information, but ShouldGenerateIntelliSenseCompileEnvironments()=false to skip generating compile environments for those modules (including writing Definitions.h files).
#rb Jonathan.Adamczewski

#preflight 618d4c5b0c2fa8a2324b1beb

[CL 18154308 by Andrew Scheidecker in ue5-main branch]
2021-11-11 13:08:18 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
jonathan adamczewski
a84f655a97 UnrealBuildTool: Exclude more C# projects from generated solution based on unsupported platform directories
C# projects found in Engine/Platforms/PLATFORM/... will not be included in the generated solution if UBT has decided that PLATFORM is not supported.

Additionally, provides extra logging of which directories and projects have been excluded from the solution.

#jira none

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 17818458 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)

[CL 17818472 by jonathan adamczewski in ue5-release-engine-test branch]
2021-10-14 13:20:43 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
jack porter
9e39d468e2 Fix assertion when generating Xcode project files for a single game target
#jira UE-129516
#rnx
#rb Dmitriy.Dyomin
[FYI] Will.Damon

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 17781185 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17781212 by jack porter in ue5-release-engine-test branch]
2021-10-12 02:31:58 -04:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
joe kirchoff
c46a4af3c5 UnrealBuildTool: Remove support for VS2017
#jira UE-126521
#rb Jonathan.Adamczewski
#preflight 6144ffdb11925a000119cac6

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17559611 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17559616 by joe kirchoff in ue5-release-engine-test branch]
2021-09-17 18:25:11 -04:00
joe kirchoff
ad19fb803a Remove force disable of bIncludeEngineSource when passing -code
#rnx
#rb none

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17543816 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17543820 by joe kirchoff in ue5-release-engine-test branch]
2021-09-16 16:14:55 -04:00
joe kirchoff
73856b7e60 [Backout] - CL17543621
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
ProjectGeneration: Don't filter out engine by default for -game

#jira UE-122365
#rb none
#rnx

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17543744 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17543756 by joe kirchoff in ue5-release-engine-test branch]
2021-09-16 16:05:14 -04:00
joe kirchoff
639beb2725 ProjectGeneration: Don't filter out engine by default for -game
#jira UE-122365
#rb none
#rnx

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17543621 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17543624 by joe kirchoff in ue5-release-engine-test branch]
2021-09-16 15:52:48 -04:00
joe kirchoff
ec90df19ec Don't add all DotNet and Engine programs to -game specific generated projects by default
#jira UE-122365
#rb none

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17542147 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17542171 by joe kirchoff in ue5-release-engine-test branch]
2021-09-16 14:14:17 -04:00
jonathan adamczewski
42ef103436 UnrealBuildTool:
Add new commandline option: -AlwaysRulesCompile, ensures that rules assemblies will be compiled during the run.

#jira none

#ROBOMERGE-SOURCE: CL 17428445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17428452 by jonathan adamczewski in ue5-release-engine-test branch]
2021-09-03 19:27:06 -04:00
jonathan adamczewski
e9fb5df427 GenerateProjectFiles:
Group Automation projects in the same folder with their Game or Sample project.

#jira none

#ROBOMERGE-SOURCE: CL 17401839 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17401858 by jonathan adamczewski in ue5-release-engine-test branch]
2021-09-02 08:50:48 -04:00
jonathan adamczewski
e420cb12f0 UnrealBuildTool:
Make ConfigValueTracker immutable.
Propagate some nullability in and around TargetRules.

#jira none
#rb none

#ROBOMERGE-SOURCE: CL 17377821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17377828 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-31 17:09:35 -04:00
jonathan adamczewski
de4f879f66 UnrealBuildTool:
Remove unnecessary check for Makefile validity.

#jira none
#rb none
#trivial

#ROBOMERGE-SOURCE: CL 17375405 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17375418 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-31 15:18:10 -04:00
richard wallis
3cec9abbfc Update Xcode project XCBuildConfiguration to handle unique build environments. Also implement platform process GetModulesDirectory() on macOS which allows re-launching of the correct app to also work.
#jira UE-80706
[at]will.damon,  [at]ben.marsh,  [at]dave.hunter
#rb will.damon,  ben.marsh

#ROBOMERGE-SOURCE: CL 17332770 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17332818 by richard wallis in ue5-release-engine-test branch]
2021-08-27 06:31:40 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
joe kirchoff
8772a271da UBT: Check if target is null before filtering out invalid configurations when generating project files
#jira UE-121614
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 17202376 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17202381 by joe kirchoff in ue5-release-engine-test branch]
2021-08-17 14:08:24 -04:00
joe kirchoff
c70a4812aa VsCodeProjectGen: Remove references to UE4 and fix some old references that weren't updated
#rb trivial
#rnx

#ROBOMERGE-SOURCE: CL 17127079 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17127089 by joe kirchoff in ue5-release-engine-test branch]
2021-08-10 19:00:34 -04:00
joe kirchoff
efcc4cc23e Add sourceFileMap to generated vs code launch.json for installed builds, so the debugger can load source files correctly when debugging the editor
#jira UE-116120
#rb none

#ROBOMERGE-SOURCE: CL 17122328 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17122338 by joe kirchoff in ue5-release-engine-test branch]
2021-08-10 15:31:15 -04:00
jonathan adamczewski
2b7b866f45 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00
jonathan adamczewski
f270855eef AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00
jonathan adamczewski
76e7d07097 UnrealBuildTool: QMakefileGenerator.cs
Use StringBuilders to significantly reduce runtime. More could be done, but this seems to address the slowest part.

#jira none
#trivial

#ROBOMERGE-SOURCE: CL 17015466 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17015468 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-02 09:37:46 -04:00
joe kirchoff
b8b683acbe UnrealBuildTool: Distinguish Internal from Public API
Support "Internal" include directory that will only be added to a Referencing module if the referenced module has the same scope. Intent is to to "hide" APIs from external modules that do not need to include headers that are intended for internal module use only.

#jira UE-112188
#rb Ben.Marsh
#preflight 610085314cd79300016e7269

#ROBOMERGE-SOURCE: CL 16976401 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16976411 by joe kirchoff in ue5-release-engine-test branch]
2021-07-27 19:39:41 -04:00