Also added ability to override path to dotnet for DotnetTask, to allow us to use a system install dotnet for special cases (in this case we use a newer .NET version then the rest of the engine)
[CL 18222416 by Joakim Lindqvist in ue5-main branch]
UnrealDeviceReservation is causing this because it's storing static device data.
Changed to non-static and associated a test session with a UnrealDeviceReservation instance 1:1
#jira UE-133981
#rb Jerome.Delattre, Josh.Engrebetson
#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 18108024 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18108080 by chris constantinescu in ue5-release-engine-test branch]
UnrealDeviceReservation is causing this because it's storing static device data.
Changed to non-static and associated a test session with a UnrealDeviceReservation instance 1:1
#jira UE-133981
#rb Jerome.Delattre, Josh.Engrebetson
#robomerge 5.0
[CL 18108024 by chris constantinescu in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
+ support for staging db target
#jira none
#rb Chris.Constantinescu, Geoff.Evans
#ROBOMERGE-AUTHOR: jerome.delattre
#ROBOMERGE-SOURCE: CL 17923403 in //UE5/Release-5.0/... via CL 17923442 via CL 17923450
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v885-17909292)
[CL 17923463 by jerome delattre in ue5-main branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
- Addressed remaining NDA platform code that was present in public facing folders
- Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0
- Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2
- Fixed Switch indefinite hang - Self test run successfully on this console
- Added IRunningStateOptions to control app run state: startup and check running state options
- AudioUnitTests run successfully on XboxOneGDK and XSX
- XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334
#jira UEENGQA-52681, UE-127449
#rb Jerome.Delattre
#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 17830364 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17830380 by chris constantinescu in ue5-release-engine-test branch]
- Addressed remaining NDA platform code that was present in public facing folders
- Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0
- Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2
- Fixed Switch indefinite hang - Self test run successfully on this console
- Added IRunningStateOptions to control app run state: startup and check running state options
- AudioUnitTests run successfully on XboxOneGDK and XSX
- XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334
#jira UEENGQA-52681, UE-127449
#rb Jerome.Delattre
#robomerge 5.0
[CL 17830364 by chris constantinescu in ue5-main branch]