- Copy bone transforms manually using Skeleton index mapping rather than CopyFrom()
#jira none
#rb trivial
[CL 16300734 by Jurre deBaare in ue5-main branch]
- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses
- Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint
#jira none
#rb Thomas.Sarkanen, Danny.Chapman
#preflight 609bb27f2032ee00016b253a
[CL 16297653 by Jurre deBaare in ue5-main branch]