- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024
[CL 5226277 by Josh Adams in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
fd48bc0e4a
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
- Changes deploy script back to old method
- Added code to deal with multiple OBB files for release vs dev and gives the user an option to use one (the other is removed from the device)
[CL 2542717 by Robert Jones in Main branch]
- Code additions to download data from Google Play Store if not on device
- Changes deploy to write new meta-data
- Changes to Android deploy to cache ini files once and re-read instead of the constant open/read we had
- Added template/code generation system so we can now generate Java files based on a template for project dependent names etc
[CL 2521147 by Robert Jones in Main branch]