- also cache RootIndex in Geometry collection asset to avoid scanning through all the transforms each time to find it
#rb benn.gallagher, jimmy.andrews
#preflight 64017a41d249add4a224c288
[CL 24509670 by cedric caillaud in ue5-main branch]
[FYI] nat.parkinson
Original CL Desc
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[Backout] - CL24480805 to resolve compile error
[FYI] Michael.Forot
Original CL Desc
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Network physics for vehicles
#rb bill.henderson
#preflight 63ff6e32f43e53f68127e521
[CL 24499687 by michael forot in ue5-main branch]
- made the event dispatcher a transient property
- allocate the object using NewObject instead of CreateDefaultSubobject since it is a runtime only object
#rb benn.gallagher, Ben.Zeigler, dan.oconnor
#preflight 63fda3b2f43e53f6815c2b27
[CL 24454388 by cedric caillaud in ue5-main branch]
- added unbreakable flag to clustered particles SOA
- packed InternalCluster , Anchored and Unbrekable booleans in a flag structure using bit fields ( saved a bool per particle )
- non authoritative particles are now unbreakable on the client until they replicate
#rb chris.caulfield, michael.bao, benn.gallagher
#preflight 63f94dd9a134e0b059dd9910
[CL 24437720 by cedric caillaud in ue5-main branch]
Deprecated the FSoftObjectPath "StaticMesh" property in FGeometryCollectionAutoInstanceMesh and replaced it with a TObjectPtr<UStaticMesh> Mesh property. This fixes an issue where asserts would fire because we were doing sync loads after the loadscreen.
These changes saved roughly 100MBs in our test level.
#jira
#rb cedric.caillaud
#preflight 63f846e9c35a14198085d30e
[CL 24406749 by bryan sefcik in ue5-main branch]
- make bone colors unique per component based on number of bones
- remove dependency to PhysXUserdata
#rb none
#preflight 63f86cbcdd78dd50f6541cca
[CL 24406423 by cedric caillaud in ue5-main branch]
[FYI] bob.tellez
Original CL Desc
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[Backout] - CL24248607
[FYI] bryan.sefcik
Original CL Desc
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Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.
#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d
[CL 24265247 by bryan sefcik in ue5-main branch]
This is built as part of geometry collection DDC contents.
Reworked scene proxy to use this data. Some big changes there:
* Tidied up hit proxy code so that all hit proxy clients use the same path.
* Removing of internal faces are now handled without an additional index buffer by always storing internal faces at the end of a section and providing different section descriptions for including internal faces.
* Dynamic geometry hiding in editor is now done by zeroing transforms instead of rebuilding the index buffer.
#rb cedric.caillaud
#preflight 63edc2e55c7bd278c11efe51
[CL 24261113 by jeremy moore in ue5-main branch]
[FYI] bryan.sefcik
Original CL Desc
-----------------------------------------------------------------
Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.
#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d
[CL 24253444 by bob tellez in ue5-main branch]
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.
#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d
[CL 24253387 by bryan sefcik in ue5-main branch]
- added cvar to control this
- updated ISMPool to take a pereferHISM option when registering a mesh
#rb jeremy.moore
#preflight 63ec1631f36e1a5ece8b9064
[CL 24225362 by cedric caillaud in ue5-main branch]
- add explicit tracking of internal surfaces in fracture geometry, and remove concept of 'internal-only' materials in odd-numbered slots.
- add tooling to set internal materials, and to set default internal materials to be assigned on fracture
- add option to preserve internal face data via odd material numbers in ToMesh tool + option to re-import these ToMesh outputs w/ internal material IDs set
#rb cedric.caillaud
#rb david.hill
#preflight 63e66867de74ffbae51e5dc7
#jira UE-165320
[CL 24136970 by jimmy andrews in ue5-main branch]