sebastian kowalczyk
8016db3dd5
Fixed TTP #342981 "CRITICAL: REGRESSION: CRASH: QAGame -game -featureleveles2 Assertion failed: (Index >= 0) & (Index < ArrayNum)"
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[CL 2242235 by sebastian kowalczyk in Main branch]
2014-08-04 08:10:19 -04:00
Bob Tellez
a399d885b6
Merging CL#2188206 using UE4-Fortnite-To-UE4
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MCPInfo:
"app" : "fortnite",
"moduleName" : "Fortnite-PublicService",
"branch" : "TRUNK",
"build" : "240",
"cln" : "2172251",
"version" : "UNKNOWN"
[CL 2215307 by Bob Tellez in Main branch]
2014-07-14 19:41:38 -04:00
sebastian kowalczyk
fd585d3d24
Added correct multi-client support for GameplayDebugger. #UE4
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Removed some header dependencies from GameplayDebugger (GameplayDebugger's pch no longer including editor headers, etc.) #UE4
[CL 2116658 by sebastian kowalczyk in Main branch]
2014-06-25 09:28:40 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mieszko Zielinski
b8035d53ef
Made GameDebugger module not include Engine.h #UE4
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[CL 2101769 by Mieszko Zielinski in Main branch]
2014-06-11 09:53:20 -04:00
sebastian kowalczyk
11f70e150d
Fixed differen issues for GameplayDebugger and fixed missing features we had before moving to separate module.
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[CL 2101734 by sebastian kowalczyk in Main branch]
2014-06-11 09:13:09 -04:00
sebastian kowalczyk
bcf63d6e0f
Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
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[CL 2100589 by sebastian kowalczyk in Main branch]
2014-06-10 13:56:35 -04:00