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25e3f62338be74ef002d5933fb3ffd53e5be4106
21 Commits
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13d012685f |
Merging copyright update from 4.19 branch.
#rb none #rnx #jira [CL 3818977 by Ben Marsh in Staging-4.19 branch] |
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d832dacf48 |
Merging //UE4/Release-4.18 @ CL 3709383 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none #jira [CL 3715930 by Ben Marsh in Staging-4.18 branch] |
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dc647b9547 |
Copying //UE4/Dev-Mobile to //UE4/Main (Source: //UE4/Dev-Mobile @ 3600060)
#rb none #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3292215 on 2017/02/08 by Nick.Shin HTML5 emscripten: wasm and wbegl2 support - emscripten toolchain #jira UEPLAT-1437 Switch [to] web assembly #rb none Change 3293994 on 2017/02/09 by Nick.Shin HTML5 emscripten: wasm and webgl2 support - OSX toolchain #jira UEPLAT-1437 Switch [to] web assembly #rb none Change 3317951 on 2017/02/22 by Nick.Shin HTML5 emscripten: wasm & webgl2 support - RC1 - emscripten toolchain WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first #jira UEMOB-263 Switch [to] web assembly #jira UEMOB-201 Support ES3 / WebGL2 in HTML5 #rb none Change 3318669 on 2017/02/23 by Nick.Shin HTML5 emscripten: wasm & webgl2 support - RC1 - OSX toolchain #jira UEMOB-263 Switch [to] web assembly #jira UEMOB-201 Support ES3 / WebGL2 in HTML5 #rb none Change 3462146 on 2017/05/26 by Nick.Shin HTML5 - merge from Release-4.16 to Dev-Mobile #jira none #rb none #rnx Change 3504996 on 2017/06/22 by Cosmin.Sulea UEMOB-362 - Add per-texture and per-format compression quality override settings #rb Dmitriy.Dyomin #jira UEMOB-362 #codereview Dmitriy.Dyomin #codereview Jack.Porter Change 3505056 on 2017/06/22 by Cosmin.Sulea Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions #rb none Change 3508049 on 2017/06/23 by Nick.Shin HTML5 toolchain notes corrections #jira none #rb none #rnx Change 3508663 on 2017/06/24 by Nick.Shin HTML5LaunchHelper.exe on linux - redo - it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself... - modified c# program to output a version number to help track which version of HTML5LaunchHelper is running... #jira UE-45302 HTML5LaunchHelper.exe hosts the files in the current working directory on Linux #rnx #rb none Change 3509210 on 2017/06/26 by Dmitriy.Dyomin ExposureScale will be applied during tonemap pass when MobileHDR is on #rb jack.porter #codereview Allan.Bentham Change 3511058 on 2017/06/27 by Cosmin.Sulea UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted #rb Dmitriy.Dyomin #jira UEMOB-362 #codereview Dmitriy.Dyomin Change 3511069 on 2017/06/27 by Jack.Porter PS4, XboxOne and Switch fixes for changes to ITextureFormat interface #rb Dmitriy.Dyomin #jira UEMOB-362 Change 3513028 on 2017/06/28 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) #rb None Change 3517409 on 2017/06/30 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) #rb None Change 3517730 on 2017/06/30 by Cosmin.Sulea UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain #rb Jack.Porter #jira UEMOB-328 #codereview: peter.sauerbrei Change 3517757 on 2017/06/30 by Cosmin.Sulea UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors #rb Jack.Porter #jira UE-46245 #codereview: peter.sauerbrei Change 3518149 on 2017/06/30 by Adrian.Chelu UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices #rb Jack.Porter #jira UE-46245 #codereview: Chris Babcock <chris.babcock@epicgames.com> Change 3524242 on 2017/07/06 by Nick.Shin HTML5 - refraction shader note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders specifically: fixes to and similar with: DitherTemporalAA #jria UE-46434 No Refraction in QA Game TM-Shadermodels HTML5 #rb none #rn #codereview jack.porter dmitriy.dyomin Change 3535295 on 2017/07/13 by Allan.Bentham #jira UEMOB-390 Add Android cpu stats. add 'stat AndroidCPU' to android's console spinner UI. increase GetCPUState's core count support to 16. #jira UE-45888 Use cvar value to limit android cpu stat update rate. #rb none Change 3535306 on 2017/07/13 by Allan.Bentham Add missing pragma once #rb none Change 3537047 on 2017/07/13 by Ben.Marsh Fixing case of iOS directories, pt1 #rb none Change 3537051 on 2017/07/13 by Ben.Marsh Fixing case of iOS directories, pt2 #rb none Change 3537373 on 2017/07/14 by Allan.Bentham Add scope level android egl error verification. work around minor issue with invalid egl config property. #rb chris.babcock Change |
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535c94304a |
HTML5LaunchHelper.exe on linux - //UE4/Main
- it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself... - modified c# program to output a version number to help track which version of HTML5LaunchHelper is running... #jira UE-45302 ( Pri:1 - 4.17) HTML5LaunchHelper.exe hosts the files in the current working directory on Linux #rnx #rb none #lockdown jack.porter [CL 3510011 by Nick Shin in Main branch] |
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46a3007613 |
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3496193)
#lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3385029 on 2017/04/07 by Chris.Babcock Remove unneeded BILLING permission for Android (it is added by enabling IAP) #jira UE-43583 #ue4 #android Change 3388541 on 2017/04/11 by Will.Fissler Removed "MacNoEditor" and "WindowsNoEditor" as target platforms in the StrategyTV.uproject. Change 3390026 on 2017/04/12 by Allan.Bentham Allow vertex texture reads on ES3.1 feature level #jira UE-43774 Change 3408788 on 2017/04/25 by Dmitriy.Dyomin Fixed: -iterativedeploy UAT option Change 3418253 on 2017/05/02 by Allan.Bentham Enable ICF linker option in android tool chain. #jira UEMOB-167 Change 3426789 on 2017/05/05 by Jonathan.Fitzpatrick #jira UE-43518 Fixed a missing cast to the proper game mode Change 3427859 on 2017/05/08 by Dmitriy.Dyomin Avoid creating unnecessary FUniqueObjectGuid in foliage (prevents package dirty on actor deletion) Change 3428842 on 2017/05/08 by Chris.Babcock Fix environment variable leakage in ant.bat patch (already in 4.16, didn't make the integration/merge) Fix Intermediate/Android/APK/src cleanup (already in 4.16, didn't make the integration/merge) #ue4 #android Change 3432096 on 2017/05/09 by Dmitriy.Dyomin Android LaunchOn improvements Change 3433937 on 2017/05/10 by Chris.Babcock Enable XGE on non-build machine #ue4 #android Change 3434556 on 2017/05/11 by Dmitriy.Dyomin Added mobile separate translucency #jira UEMOB-146 Change 3436664 on 2017/05/12 by Dmitriy.Dyomin Fixed: missing translucent objects on mobile, fallout from separate translucency Change 3437328 on 2017/05/12 by Allan.Bentham Add android versions of PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL Change 3446874 on 2017/05/18 by Chris.Babcock Change FGenericPlatformMemoryConstants and FGenericPlatformMemoryStats to use uint64 instead of SIZE_T to handle >4GB Android devices running in ARMv7 mode #jira #ue4 #android Change 3448354 on 2017/05/19 by Dmitriy.Dyomin Added: Support sRGB texture sampling on Android ES 3.1 and Vulkan #jira UEMOB-190 Change 3451129 on 2017/05/21 by Dmitriy.Dyomin Added project option to limit gpu skinning to 2 bone per vertex (Rendering Settings -> Optimizations -> Limit GPU skinning to 2 bones influence) #jira UEMOB-154 Change 3451131 on 2017/05/21 by Dmitriy.Dyomin Fixed: NavMesh streaming - stable tile addressing Change 3451141 on 2017/05/21 by Dmitriy.Dyomin Avoid drawing quads for clears on mobile Change 3453549 on 2017/05/23 by Dmitriy.Dyomin Fixed wrong memreport for STAT_TextureMemoryCube, STAT_PrecomputedLightVolumeMemory, STAT_ReflectionCaptureMemory Change 3458488 on 2017/05/25 by Dmitriy.Dyomin Added RenderDoc integration for Android Change 3458589 on 2017/05/25 by Dmitriy.Dyomin Fixed foliage occlusion culling after world origin was rebased Change 3462146 on 2017/05/26 by Nick.Shin HTML5 - merge from Release-4.16 to Dev-Mobile #jira none #rnx Change |
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3f3c6fd578 |
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3233741)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
[NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt]
Change 3207431 on 2016/11/22 by Keith.Judge
Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now.
#jira UE-36921
#jira UE-38560
Change 3208206 on 2016/11/22 by Josh.Adams
- Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info.
#jira UE-38929
Change 3209137 on 2016/11/23 by Alicia.Cano
Add a check to iOS tool chain for exception flag
#jira UE-36528
#ios
Change 3209296 on 2016/11/23 by Ben.Marsh
Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com
Change 3211316 on 2016/11/28 by Joe.Barnes
Fix some typos
Change 3211318 on 2016/11/28 by Joe.Barnes
Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp
Change 3213227 on 2016/11/29 by Dmitry.Rekman
Add -fPIC to libwebsockets on Linux.
Change 3213463 on 2016/11/29 by Nick.Shin
helper build scripts for CentOS 7 Linux (via Docker)
LINUX: pull source and compile: zlib openssl libcurl & libwebsockets
using [ glibc 2.17 ] & [ gcc 4.8.5 ]
Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal.
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1203 - Add Linux library for libwebsockets
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 3213939 on 2016/11/29 by Michael.Trepka
Ignore parent widget's geometry scale when showing a popup menu in a separate window
#jira UE-38706
Change 3215583 on 2016/11/30 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3216345 on 2016/11/30 by Josh.Adams
Better fix for poison proxy fix
Change 3217106 on 2016/12/01 by Michael.Trepka
Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject()
#jira UE-38816
Change 3217223 on 2016/12/01 by Josh.Adams
- Fixed some TEXT macro warnings that crept in from IWYU changes
Change 3217253 on 2016/12/01 by Dmitry.Rekman
Linux: fix GL crash (UE-17649).
- Making sure all streams are set up. Fix by Cengiz.
Change 3217473 on 2016/12/01 by Daniel.Lamb
Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map.
#test cook run QAGame
Change 3217588 on 2016/12/01 by Peter.Sauerbrei
Pull in IPv6 fix
Change 3217654 on 2016/12/01 by Michael.Trepka
Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes.
Change 3217873 on 2016/12/01 by Josh.Adams
- Added some logging to a tvOS assert, since debugging it right away is tricky
Change 3218097 on 2016/12/01 by Josh.Adams
- Fixed up the Switch MediaFramework, making editor better, etc
- ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default)
Change 3218133 on 2016/12/01 by Dmitry.Rekman
Linux: report server hangs by crashing the hung thread (UE-39164).
Change 3218512 on 2016/12/01 by Josh.Adams
- Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox
Change 3219804 on 2016/12/02 by Dmitry.Rekman
Linux: fix project settings crash (UE-38800).
- Also submitted as a pull request #2945.
Change 3220027 on 2016/12/02 by Nick.Shin
plow all physx libs into build
NOTE: most browsers will not function
- chrome and firefox nightly only works
checking this in as per email
#jira UE-38323 VehicleTemplate Vehicle does not move in HTML5
Change 3221620 on 2016/12/05 by Joe.Barnes
UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end.
Change 3221689 on 2016/12/05 by Dmitry.Rekman
Attempt to change/rename.
Change 3221700 on 2016/12/05 by Dmitry.Rekman
Another attempt to change renamed file (from Linux).
Change 3221731 on 2016/12/05 by Michael.Trepka
Added missing initialization for FAvfVideoSampler::MetalTextureCache
#jira UE-38689
Change 3221792 on 2016/12/05 by Michael.Trepka
Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures
Change 3222675 on 2016/12/05 by Josh.Adams
- Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms
#jira UE-39188
Change 3223546 on 2016/12/06 by Brent.Pease
+ Properly set and use the realtime compression for ios.
+ Reduce unused memory on ios from the precached first buffer
+ Fix a resource tracking issue that was causing a double free on the sound buffer
Change 3223785 on 2016/12/06 by Brent.Pease
+ Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX)
#jira ue-38701
Change 3224314 on 2016/12/06 by Chris.Babcock
Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor
#jira UE-38361
#ue4
#android
Change 3225367 on 2016/12/07 by Josh.Adams
- Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them)
- Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back
- Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons
Change 3225426 on 2016/12/07 by Chris.Babcock
Add missing Android UPL file for binary builds
#jira UE-39420
#ue4
#android
Change 3225471 on 2016/12/07 by Dmitry.Rekman
Update all platforms to C++14.
Change 3225525 on 2016/12/07 by Nick.Shin
Cook-On-The-Fly for HTML5
- re-enabled: ENetworkFileServerProtocol::NFSP_Http
- cleaned up port numbers used with cook-on-the-fly situations
- fixed null_ptr in NetworkFileServerHttp.cpp
- fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server)
- finally, the core of the jira issue:
o fix serialization bug: do not append zero sized data
o fix de-serialization bug: removed double insertion of packet "Marker and Size" header
#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size
Change 3225690 on 2016/12/07 by Dmitry.Rekman
Linux: improvements in touch support.
- Multiple fingers.
- Filtering out "moved" events from the same location.
- Consistent logging.
(Edigrating 3225194 from Wombat to Dev-Platform)
Change 3225868 on 2016/12/07 by Josh.Stoddard
Gracefully handle delete without matching new on iOS & Mac
#jira UE-39395
Change 3226159 on 2016/12/07 by Omar.Rodriguez
UEPLAT-1423 WEX: Improved virtual keyboard for Android
* Renamed old virtual keyboard functions by adding "Dialog" suffix to the name
* Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard
* Hide the virtual keyboard, if shown, onPause
* Slate edit box decides which functions to call for showing/hiding keyboard
- eventually will be based on command line parameter like in IOS
#jira UEPLAT-1423
Change 3226167 on 2016/12/07 by Dmitry.Rekman
Allow running as root on ARM.
(Edigrating 3204974 to Dev-Platform)
Change 3226168 on 2016/12/07 by Dmitry.Rekman
Print current CVar value when denying an override.
(Based on CL 3205476).
Change 3226169 on 2016/12/07 by Dmitry.Rekman
Allow enabling sound (if disabled by default).
(Based on CL 3205505)
Change 3226171 on 2016/12/07 by Dmitry.Rekman
Allow running from symlinks.
(Edigrating 3205518 to Dev-Platform).
Change 3226174 on 2016/12/07 by Dmitry.Rekman
Linux: do not init SDL audio (we do not use it anyway).
(Based on CL 3205505).
Change 3226327 on 2016/12/07 by Nick.Shin
fix CIS warning
#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size
Change 3226506 on 2016/12/08 by Dmitry.Rekman
Fix one more case-sensitive misspelling (UE-39030).
- Submitted as part of PR #2976.
Change 3226542 on 2016/12/08 by Dmitry.Rekman
Linux: fix weirdness with tesselation in GL4 (UE-32865).
- Workaround by CengizT. Proper fix tracked as UE-39489.
Change 3226570 on 2016/12/08 by Dmitry.Rekman
Fix for ar failing due to too long command line (UE-39009).
- Based on PR #2973.
Change 3226575 on 2016/12/08 by Dmitry.Rekman
Add build-essential to dependencies (UE-39053).
- PR #2981 contributed by cpyarger.
Change 3227129 on 2016/12/08 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Fixed up a deferred GL error as well
Fixed some copyrights of files not in main
Change 3227260 on 2016/12/08 by Omar.Rodriguez
UE-39140 Projects with iCloud are failing provisioning check when code signing.
* Set default value of bEnableCloudKitSupport to False
* Set value of get-task-allow to true only on non-distribution builds
* Only write out the entitlements file if changes have been made
#jira UE-39140
Change 3229312 on 2016/12/09 by Dmitry.Rekman
Fix missing responses (UE-39572).
- Proper implementation of UE-39009.
Change
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20bf0eb6a1 |
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none #lockdown Nick.Penwarden [CL 3226823 by Ben Marsh in Main branch] |
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bb70b349ce |
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
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0ce98f34ca |
Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) (pre copyright update in revision 2804086)
#lockdown nick.penwarden [CL 2818924 by Matthew Griffin in Main branch] |
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f9392202a7 |
Tweaking HTML5 package compression.
When packaged HTML5 can now handle being hosted on servers that don't support static compression - done by removing explicit requests for compressed files. Compression requires correct server setup. htaccess file included in package deploy to make this easier. Changed HTML5LaunchHelper to switch between compressed/uncompressed files when uncompressed files do/don't exist. [CL 2691701 by James Moran in Main branch] |
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15e831e1e3 |
Fix HTML5Launcher to give correct Status codes when request file is not found.
#html5 [CL 2633789 by Ankit Khare in Main branch] |
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3f5f900855 |
Fix HTML5Launcher to correctly launch Safari and only attach to localhost by default. (attaching to other interfaces is behind a command line argument now - existing code causes issues on Windows with UAC and on stock Mac)
[CL 2610709 by Ankit Khare in Main branch] |
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f3593def54 |
Added extra WebServer Prefixes so localhost, 127.0.0.1, ip address, etc work from HTML5LauncherHelper.
[CL 2608758 by James Moran in Main branch] |
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0672ad1e6f |
Fix HTML5LaunchHelper not serving to remote machines.
[CL 2600347 by James Moran in Main branch] |
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97d60c68f6 |
Fix HTML5LauncherHelper on Mac always failing to find browsers.
[CL 2592031 by James Moran in Main branch] |
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46d4fa088b |
Fix incorrect URLs on html5 webserver.
[CL 2585750 by James Moran in Main branch] |
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cb9851e8cc |
#html5 fix emitting compression for code projects. use consistent file extentions for compressed files.
[CL 2584749 by Ankit Khare in Main branch] |
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d2ec18b95e |
UEPLAT-794 Emit compressed javascript from HTML5 packaging .
- big build products which are sent over the wire are now compressed. - modfied HTML5Launcher to serve compressed files. Added this to the final packaged game too because python simple http server does not handle compressed files. - combined various javascript utlity files into one. #codereview josh.adams, james.moran [CL 2577658 by Ankit Khare in Main branch] |
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7775a401b1 |
PR #931: Cleaning up Spelling Errors / Grammer Errors in Comments (Contributed by KitatusStudios)
[CL 2577221 by Matt Kuhlenschmidt in Main branch] |
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04f6366e6a |
Remove dependency from HTML5LaunchHelper on UnrealBuildTool. It prevents debugging the build process, because cleaning HTML5LaunchHelper also cleans UBT (which is already open in the debugger).
#codereview James.Moran, Paul.Fazio [CL 2552516 by Ben Marsh in Main branch] |
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f1320865f9 |
Many improvements to HTML5.
- Fixes to the Mac HTML5 Device selection. .app files now work correctly. - Re-enabled HTML5 in Mac Editor. - Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5. - Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use. - Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression. - Added Server Port option for HTML5 deploy to stop clashes on port 8000 - Adding more logging for use during debugging & tracing. - Added an option to turn on HTML5 tracing api and added calls to the api. - Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5. #codereview Ankit.Khare [CL 2452979 by James Moran in Main branch] |